Althemia Posted February 24, 2012 Report Share Posted February 24, 2012 http://cardfight.wikia.com/wiki/Bermuda_%E2%96%B3 So they look as if they return each other to the hand so that they can re-use their effects and then smash the opponent a new one, which is actually a really cool aspect. Good job, Bushiroad. Anyway, discussion topic gogogo. Discuss optimal builds and stuff. Link to comment Share on other sites More sharing options...
NumberCruncher Posted February 24, 2012 Report Share Posted February 24, 2012 Personally, I'm waiting for some more decent Grade 1s. Otherwise, this succeeded at doing what Murakumo was trying to do, so props for that. Link to comment Share on other sites More sharing options...
Jeforkker Posted February 24, 2012 Report Share Posted February 24, 2012 bleh. Link to comment Share on other sites More sharing options...
byak Posted February 24, 2012 Report Share Posted February 24, 2012 "Auto: When you ride 「[url="http://cardfight.wikia.com/wiki/Mermaid_Idol_Riviere"]Mermaid Idol Riviere[/url]」 on top of this unit, you can view the top 7 cards of you deck and select up to one 「[url="http://cardfight.wikia.com/wiki/Super_Idol_Riviere"]Super Idol Riviere[/url]」 or 「[url="http://cardfight.wikia.com/wiki/Top_Idol_Riviere"]Top Idol Riviere[/url]」 to add to your hand. After that, place the remaining cards to the top of your deck and shuffle. Auto: When you ride a 《[url="http://cardfight.wikia.com/wiki/Bermuda_%E2%96%B3"]Bermuda △[/url]》Unit other than 「[url="http://cardfight.wikia.com/wiki/Mermaid_Idol_Riviere"]Mermaid Idol Riviere[/url]」, you may move this unit to a Rearguard Circle." are you f***ing kidding me Link to comment Share on other sites More sharing options...
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