Cosmic Angel Posted March 8, 2012 Report Share Posted March 8, 2012 Ok im back in the rp game any characters open for a duel. Link to comment Share on other sites More sharing options...
Wave_Sine Posted March 8, 2012 Report Share Posted March 8, 2012 Wait, {HQ}, was the Ninja destroyed also, or only Karakuri Shogun? Your turn summary is a bit confusing, and it looks like only the Shogun was destroyed, but I want to be sure. Link to comment Share on other sites More sharing options...
Durandamon Posted March 8, 2012 Report Share Posted March 8, 2012 Shogun was destroyed and ninja remained. Sorry if I made a confusion :) Link to comment Share on other sites More sharing options...
Wave_Sine Posted March 8, 2012 Report Share Posted March 8, 2012 Okay, thanks. Link to comment Share on other sites More sharing options...
Durandamon Posted March 9, 2012 Report Share Posted March 9, 2012 How cool is it that the three duels are near the last turns at the same time? legen... Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted March 10, 2012 Report Share Posted March 10, 2012 Ugh... don't know whether I should be mean and barrel through Dharc's LPs or just focus on the monsters =/ ... Yeah, that's my excuse for not posting yet, and I'll you youngins know its a legitimate one. Link to comment Share on other sites More sharing options...
Durandamon Posted March 10, 2012 Report Share Posted March 10, 2012 If it is like the anime...you should focus on the monsters and leave him clear for direct attack IMO. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted March 10, 2012 Report Share Posted March 10, 2012 That's the problem, I'm actually more than capable of doing both. I just need to topdeck the right cards (or the wrong cards, that works to) Link to comment Share on other sites More sharing options...
Dharc Posted March 11, 2012 Author Report Share Posted March 11, 2012 I have a card that can easily take out all your monsters, Stalfos. Go ahead and try Yoki. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted March 11, 2012 Report Share Posted March 11, 2012 Posted. That should be a total of 3700 damage coming your way, Dharc :3 Link to comment Share on other sites More sharing options...
Dharc Posted March 11, 2012 Author Report Share Posted March 11, 2012 Just look at what I sent back at you, Stalfos. I do believe that's game. Link to comment Share on other sites More sharing options...
evilfusion Posted March 11, 2012 Report Share Posted March 11, 2012 I do believe you forgot Big Eye can't attack the turn it used its effect. Link to comment Share on other sites More sharing options...
Dharc Posted March 11, 2012 Author Report Share Posted March 11, 2012 Oh. Poop. Welp, I'll fix that. Thanks, evilfu—Do you mind if I call you Kite Jeremy? Link to comment Share on other sites More sharing options...
Medivh Posted March 11, 2012 Report Share Posted March 11, 2012 Name: Gregory J. Kalem (Greg)Gender: MaleAge: 13Duelist Type: Number Holder Appearance:Greg has red eyes and lightly tanned skin. He stands at 4'03, with a slight build and pale orange hair that comes down to his neck. For dress, he normally wears a red shirt, with a black blazer with red trim over that, black pants with blue trim, and black sneakers with white laces. When dueling with 800 or less Life Points, the trims of his clothes begin to flicker and alternate between red, blue, and white. His D-Gazer is red with an orange frame. His Duel Disk is a red, orange, and blue-colored version of the old Battle City model. Personality:Gregory is normally optimistic and enthusiastic, though shy while around most people. When duelling, he usually retains his enthusiasm, though more often than not his view on his chances of winning are bleak. When playing his Number card, however, the opposite is true. He becomes arrogant and cold, often completely dismissing his opponent's skills and threats. Background:Since opening his first Starter Deck when he was 9, Gregory has always had his Number card. It wasn't long, though, before changes where reported during his duels. Duels his Number was involved with began making both Gregory and his opponent(s) take actual damage. While nobody died, there was a fair amount of people who had been hospitalized. Despite this, Greg has had a connection with his Number, when dueling or not. It had been his Duel Spirit since he obtained it. Even before he got it, Greg began having strange dreams. He was completely oblivious to the existence of other numbers, until he began hearing rumors of other cards that could cause damage and actually harm people, and when more rumors surfaced, claiming that these cards would appear at the World Duel Carnival, he signed up. Deck Type: Steelswarm Number in Your Possession:[spoiler=]Lore [spoiler=]2 Level 4 DARK MonstersOnce per turn, you can detach 1 Xyz Material from this card to roll a Six-sided die. Then, depending on the result, activate one of these effects:● 1: Destroy 1 card on your side of the field, except this card.● 2: Inflict 800 damage to your opponent and gain 800 Life Points.● 3: Reduce this card's ATK and DEF by half.● 4: Destroy this card.● 5: Destroy all Monsters on the field, except this card.● 6: Return this card this card to the Extra Deck and Special Summon it's Xyz Materials from the graveyard, deck, or hand to your side of the Field. They cannot be used for a Xyz Summon. Link to comment Share on other sites More sharing options...
Dharc Posted March 11, 2012 Author Report Share Posted March 11, 2012 Very good...Accepted. Link to comment Share on other sites More sharing options...
Durandamon Posted March 11, 2012 Report Share Posted March 11, 2012 I have a feeling this guy gonna be interesting...can't wait to duel him ^u^ Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted March 11, 2012 Report Share Posted March 11, 2012 Found something else wrong with your plan. You also have to banish a card from your hand as well as detach an Xyz Material for Magician Gal's effects to work, as stated here. Link to comment Share on other sites More sharing options...
Dharc Posted March 11, 2012 Author Report Share Posted March 11, 2012 That's the great thing about original cards—I can change the effects. Now, the effects of my two new Gagaga Support cards are finalized. [spoiler=Original Cards] GagagaGrab[sPELL]While you control a face-up "Gagaga" monster: Send the top card of your Deck to the Graveyard, and select one "Gagaga" monster in your Graveyard; Special Summon the selected monster. GagagaCall[sPELL]While you control a face-up "Gagaga Magician": Select one Level 3 or below "Gagaga" monster from your Deck; Special Summon the selected monster. When this card's effect resolves and it is sent to the Graveyard: You can banish this card from your Graveyard and pay 1000 LP; add one "Gagaga" card from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted March 11, 2012 Report Share Posted March 11, 2012 Greg wasn't in exactly having the time of his life, here. His opponent, some tan blonde guy in a short-sleeved shirt, jeans, and sandals, had 2 Set cards, 2 monsters (Cure Mermaid and Gorz the Emmisary of Darkness), 2200 Life Points, and Explosive Urchin face-up. Not for nothing, but um... can you change Gorz to something else? I kinda already have Gorz. Link to comment Share on other sites More sharing options...
Medivh Posted March 11, 2012 Report Share Posted March 11, 2012 Not for nothing, but um... can you change Gorz to something else? I kinda already have Gorz. Sorry and changed to Light and Darkness Dragon. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted March 11, 2012 Report Share Posted March 11, 2012 That's better. Link to comment Share on other sites More sharing options...
AkatsukiPride! Posted March 13, 2012 Report Share Posted March 13, 2012 Say, can we go with the rule that fusions can attack the turn they're summoned? Pretty please??? Link to comment Share on other sites More sharing options...
evilfusion Posted March 13, 2012 Report Share Posted March 13, 2012 Say, can we go with the rule that fusions can attack the turn they're summoned? Pretty please??? I wasn't aware there was a REAL rule that stated otherwise. Only the Battle City Tournament used that rule. Link to comment Share on other sites More sharing options...
Wave_Sine Posted March 13, 2012 Report Share Posted March 13, 2012 Just saying, there isn't really that much visual about Palir that says 'robot', beyond the mask, the lack of a pupil in his left eye and some 'lag' in his movements. His body does make a lot of clockwork and grinding noises, and I suppose your character would have a skill for identifying mechanical things. Link to comment Share on other sites More sharing options...
AkatsukiPride! Posted March 13, 2012 Report Share Posted March 13, 2012 @Alex_S.: Well, duh. He builds solid light. But he is a "Cyborg," right?@evilfusion: Oh. Whoops. So,from here on out, I'll be doing that. So watch out for Overdragon. Link to comment Share on other sites More sharing options...
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