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Yu-Gi-Oh! Hearts of Darkness [OOC/PG-13/Not Started/Accepting]


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Name: Gregory J. Kalem (Greg)

Gender: Male

Age: 13

Duelist Type: Number Holder

 

Appearance:

Greg has red eyes and lightly tanned skin. He stands at 4'03, with a slight build and pale orange hair that comes down to his neck. For dress, he normally wears a red shirt, with a black blazer with red trim over that, black pants with blue trim, and black sneakers with white laces. When dueling with 800 or less Life Points, the trims of his clothes begin to flicker and alternate between red, blue, and white. His D-Gazer is red with an orange frame. His Duel Disk is a red, orange, and blue-colored version of the old Battle City model.

 

Personality:

Gregory is normally optimistic and enthusiastic, though shy while around most people. When duelling, he usually retains his enthusiasm, though more often than not his view on his chances of winning are bleak. When playing his Number card, however, the opposite is true. He becomes arrogant and cold, often completely dismissing his opponent's skills and threats.

 

Background:

Since opening his first Starter Deck when he was 9, Gregory has always had his Number card. It wasn't long, though, before changes where reported during his duels. Duels his Number was involved with began making both Gregory and his opponent(s) take actual damage. While nobody died, there was a fair amount of people who had been hospitalized. Despite this, Greg has had a connection with his Number, when dueling or not. It had been his Duel Spirit since he obtained it. Even before he got it, Greg began having strange dreams. He was completely oblivious to the existence of other numbers, until he began hearing rumors of other cards that could cause damage and actually harm people, and when more rumors surfaced, claiming that these cards would appear at the World Duel Carnival, he signed up.

 

Deck Type: Steelswarm

 

Number in Your Possession:

[spoiler=]

9617611_orig.png

Lore [spoiler=]2 Level 4 DARK Monsters

Once per turn, you can detach 1 Xyz Material from this card to roll a Six-sided die. Then, depending on the result, activate one of these effects:

● 1: Destroy 1 card on your side of the field, except this card.

● 2: Inflict 800 damage to your opponent and gain 800 Life Points.

● 3: Reduce this card's ATK and DEF by half.

● 4: Destroy this card.

● 5: Destroy all Monsters on the field, except this card.

● 6: Return this card this card to the Extra Deck and Special Summon it's Xyz Materials from the graveyard, deck, or hand to your side of the Field. They cannot be used for a Xyz Summon.

 

 

 

 

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That's the great thing about original cards—I can change the effects.

 

Now, the effects of my two new Gagaga Support cards are finalized.

 

[spoiler=Original Cards]

 

GagagaGrab

[sPELL]

While you control a face-up "Gagaga" monster: Send the top card of your Deck to the Graveyard, and select one "Gagaga" monster in your Graveyard; Special Summon the selected monster.

 

GagagaCall

[sPELL]

While you control a face-up "Gagaga Magician": Select one Level 3 or below "Gagaga" monster from your Deck; Special Summon the selected monster. When this card's effect resolves and it is sent to the Graveyard: You can banish this card from your Graveyard and pay 1000 LP; add one "Gagaga" card from your Graveyard to your hand.

 

 

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Greg wasn't in exactly having the time of his life, here.

 

His opponent, some tan blonde guy in a short-sleeved shirt, jeans, and sandals, had 2 Set cards, 2 monsters (Cure Mermaid and Gorz the Emmisary of Darkness), 2200 Life Points, and Explosive Urchin face-up.

 

Not for nothing, but um... can you change Gorz to something else? I kinda already have Gorz.

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Just saying, there isn't really that much visual about Palir that says 'robot', beyond the mask, the lack of a pupil in his left eye and some 'lag' in his movements. His body does make a lot of clockwork and grinding noises, and I suppose your character would have a skill for identifying mechanical things.

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