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Deck of Metal Overkill (Written Deck)


Holy R. Enigma

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Deck of Metal Overkill

 

The Machines rise, their new master is an endless stream of pulse energies. He will destroy everything in his way to make the Machines defeat every single duelist on the world. If anyone is willing to face this deck beware, it will send you chills down your spine. These Machine-Type monsters come from the ever feared Pulse Dimension, where they will conquer all other Machine-Type monsters and converge all the Machines into a Unified Force of Reckoning Power.

 

 

Starlight Defense

[Field Spell Card]

 

This card cannot be destroyed when another Field Spell Card has been activated. When this card is activated, your Life Points increase by 500 points per Machine-Type monster in your Graveyard and removed from play. If this card is destroyed, you can remove 2 Monster cards from your opponent’s Graveyard out of play. When you inflict Battle Damage to your opponent’s Life Points you gain, how much Battle Damage you inflicted to your opponent all Monster, Spell, and Trap cards you own that requires you to pay Life Points, you increase your Life Points instead of Lose Them.

 

Dark Abyssal Gate

[Field Spell Card]

 

This card cannot be destroyed when another Field Spell Card has been activated. When this card is activated, all your Machine-Type monsters ATK points increase by 500. All of your Machine-Type monsters cannot be targeted by your opponent’s Spell Card as long as this card is on the field. If this card is destroyed, you can remove 1 Spell Card from your opponent’s Graveyard out of play. When one of your Machine-Type monsters destroys 1 of your opponent’s monsters that monster is removed from play instead of going to the Graveyard. Your opponent loses Life Points equal to half of the destroyed monster’s ATK points.

 

Sonic Tank (Wind)

Level 7

[Machine/Effect]

 

When this card is Normal Summoned successfully, it’s attack goes up to 3000 points while it’s defense stays at 0 points. If this card destroys a monster on your opponent’s side of the field, when it was Normal Summoned successfully your opponent loses 500 Life Points per monster destroyed by this card. When this card is Special Summoned successfully from your hand, its defense goes up to 3000 points while its defense stays at 0 points this card goes face-down in defensive mode. If this card is attacked by a monster on your opponent’s side of the field, damage calculation isn’t applied the monster that battles this card is destroyed and sent to the Graveyard, this card goes back in face-down defensive position. When this card is Special Summoned successfully from your Graveyard by a revival card, this card’s attack and defense goes up to 2000 points each. This card can attack your opponent’s Life Points directly but you have to cut this card’s attack by half. Your opponent loses 200 Life Points per card on his field if you did attack him directly with this card though.

 

ATK/?000

DEF/?000

 

Reconstruction

[Normal Spell Card]

 

This card can only be played when one of your machine type monsters is destroyed but you have to wait for 5 turns before you activate this card. On the Fifth turn this card is on the field, you have to name the Machine type monster that’s in your Graveyard; if you guess it right you gain 500 Life Points per the total level of the machine-type monster you Special Summoned from your Graveyard.

 

Pulse Reconstruction

[Continuous Trap Card]

 

you can flip this card face-up to Special Summon 1 Machine-type monster from your Graveyard, equip this card to that monster card. You can activate its secondary effect by destroying all Spell/Trap negating monster and Trap cards, but you have to destroy this card and the monster you Special Summoned from the Graveyard.

 

Pulse Decoy (Light)

Level 3

[Machine/Effect]

 

when this card is selected as an attack target by your opponent’s monster, select 1 Level 7 or higher Machine-Type monster from your Graveyard, Special Summon it, and switch the attack target to that monster. If there’s no Machine-Type monsters that is Level 7 or higher Machine-Type monster in your Graveyard, negate the attack altogether by increasing your Life Points by the Attacking monster.

 

ATK/600

DEF/400

 

Right of the Machines

[Equip Spell Card]

 

Equip this to one Machine-Type monster on your field that is level 5 or higher, that monster cannot be destroyed by battle when it is battling a non-machine type monsters. Increase the ATK of your equipped monster by 500 ATK points. Increase your Life Points by 100 points for each level the equipped monster.

 

Wisdom of the Creator

[Counter Trap Card]

 

you can only activate this card, when someone activates a card that destroys 1 or more monsters and is a Trap or a Spell card. You make your opponent’s monsters destroyed and sent to the Graveyard, and your opponent loses 500 Life Points per monster sent to his Graveyard. And your monsters are safe from destruction, if this activates right when someone activates a Trap or Spell Card to destroy 1 or more monsters from your Field.

 

Pulse Energies – Omega

[Ritual Spell Card]

 

this card is used to Ritual Summon “Master of the Machines.” You have to Tribute monsters whose total Level Stars equal 12 from your field or hand. You inflict 300 Life Point damage for every monster card you use for this card’s effect.

 

Master of the Machines (Dark)

Level 12

[Machine/Ritual/Effect]

 

This monster can only be Ritual Summoned with the Ritual Spell Card, “Pulse Energies – Omega.” When it is on the field, successfully Ritual Summoned you may discard 1 card from your hand and Special Summon 1 Machine-type monster that is level 7 or higher from your Graveyard. Once per turn, you may inflict 400 damage to your opponent’s Life Points for every Machine-type monsters in your Graveyard. You can pick which Spell Cards can be activated but you must say who can activate them; you must pay 1000 Life Points to reactivate the effect. If you don’t pay 1000 Life Points to reactivate the effect, no Spell Cards can be activated at all.

 

ATK/5000

DEF/4500

 

Auto Loaders Upgrade

[Equip Spell Card]

 

This can only be equipped to Machine-Type monsters, this card decreases the ATK of the monster equipped with this card by 500 ATK points. The monster can attack twice during the Battle Phase, if it can’t already. You must discard 1 Trap Card from your hand to activate this card.

 

Laser Shield – Ion Storm (Fire)

Level 4

[Machine/Effect]

As long as at least 1 other monster exists on your side of the field, you opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field; increase the ATK of all Machine-Type monsters by 400 points. When this card is destroyed Special Summon 1 “Laser Shield – Plasma Cannon” from your Deck or Hand.

 

ATK/1300

DEF/1800

 

Laser Shield – Plasma Cannon (Fire)

Level 4

[Machine/Effect]

 

As long as this monster remains face-up on the field, your opponent cannot select another Machine-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. Pay 1000 Life Points to Special Summon 1 Machine-Type monster that is Level 3 or lower monster from your hand.

 

ATK/1500

DEF/1200

 

Laser Shield – Gigantic Ice Lance (Fire)

Level 7

[Machine/Effect]

 

this card cannot be Special Summoned or Set. This card can’t be Normal Summoned only by Sacrificing 2 monsters with a name of “Laser Shield” in its name. When this card is put on the field, you may increase this card’s ATK by 200 points per Machine-Type monster in your Graveyard. This card cannot attack your opponent the first turn it was Normal Summoned, this card can only attack when a certain condition is meant if your opponent has more combined cards in his Graveyard and on the Field than you do. If this condition is met you may attack on the First Turn this was Normal Summoned to the Field.

 

ATK/2500

DEF/2200

 

Optic-Monk of Laser Technology (Light)

Level 4

[Machine/Effect]

 

When this card is Normal Summoned successfully, you may search your Deck for a monster card with “Laser Shield” in its name. If you find a “Laser Shield” named monster, you must pay 1000 Life Points to Special Summon it on to the Field. For every “Laser Shield” Special Summoned increase this card’s ATK points by 400. Once per turn, you may Search your Deck for “Laser Shield” named monsters in your Deck but you must put them in your hand and wait for 1 turn to Special Summon them to the Field.

 

ATK/1600

DEF/1400

 

Laser Intensity

[Equip Spell Card]

 

you may only equip this to monster cards with Laser in their names. Increase the DEF of the selected monster, by half of the selected monster’s Original ATK points and switch the selected monster’s position to DEF. You must pay 1000 Life Points to destroy 1 monster on your opponent’s Side that battles with the selected monster you picked.

 

Pulse Soldier (Light)

Level 4

[Machine]

 

its master called out to it in the Pulse Dimension, where all Pulse Machines come from it was called to become one of the soldiers of the new king of Machines. This is one of the loyal soldiers it destroys its enemies with a fierce endless charge of a beam type energy.

 

ATK/1900

DEF/1600

 

Pulse Dimension

[Continuous Spell Card]

 

When a monster card on your side of the field, with “Pulse” in its name is destroyed by your opponent’s monster you can Special Summon 1 of the same named Machine-Type monster that was destroyed by battle, but damage calculation isn’t applied. Your Life Points increase by 300 for the Total Level of the destroyed monster card.

 

Pulse Rider – Handgun (Light)

Level 5

[Machine/Effect]

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned expect when Pulse Dimension is face-up on the Field and by paying 1500 Life Points. Inflict 400 points of damage to your opponent’s Life Points for every “Pulse” named card in your Graveyard. This card cannot attack the turn it was Special Summoned to the Field but once per turn remove 1 non-Machine type monster from your opponent’s Graveyard.

 

ATK/2300

DEF/1900

 

Pulse Dragon – Artillery (Light)

Level 8

[Machine]

 

This is the Pulse Dimension’s most feared long range bombardment tool, Pulse Dragon – Artillery is equipped with 2 155mm Cannons to hit any target from a distance. This dragon can withstand almost anything but without the proper defenses it is pathetic.

 

ATK/3100

DEF/1900

 

Pulse Armor – Hardened Pulses

[Equip Spell Card]

This card can only be equipped to Pulse Dragon – Artillery increase the DEF of that card by 800 points. By discarding 1 card from your Hand, you can increase your Life Points by the Total ATK of equipped monster card this is equipped to. When this card is destroyed, send the equipped monster to the Graveyard as well; increase your Life Points by the original DEF of the Destroyed monster.

 

Pulse Elite – Magical Rod (Light)

Level 3

[Machine/Effect]

 

FLIP: When this card is Flipped Summoned, you can place 1 Spell Card in your hand from your Deck or Graveyard. If this card was destroyed you may decrease 1 card on your opponent’s side of the Field by 300 ATK points. This card must be destroyed by an opponent’s monster before you can activate the Flip Effect of this card.

 

ATK/800

DEF/600

 

Pulse Elite – Short Sword (Light)

Level 4

[Machine/Effect]

 

This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1800 or more. (Damage Calculation is applied normally.)

 

ATK/1500

DEF/1400

 

Pulse Elite – Ancient (Light)

Level 6

[Machine/Effect]

 

when this card is Normal Summoned successfully, you may destroy 2 cards on your opponent’s side of the Field. This card cannot attack your opponent’s monsters if they are lower level than this card, this card can only attack your opponent’s monsters of the same level.

 

ATK/2400

DEF/1400

 

Pulse Soldier – Destruction (Light)

Level 4

[Machine]

 

Pulse Soldier – Destruction comes in many flavors but this flavor is weak, nimble, and sneaky to destroy weaker monsters of its choosing. This Pulse Soldier uses its sharp claws of pulse energies to destroy its enemies.

 

ATK/1000

DEF/1000

 

Pulse Raigeki – Judgment of the Master

[Normal Spell Card]

 

you may only activate this card if your side is full of Machine-Type monsters and your opponent’s side is full of non-machine type monsters. You discard 1 Machine-Type monster from your hand, and destroy all your opponent’s monsters and remove them from play. Your monsters may not attack the turn if you activated this effect.

 

Pulse Greed – The Master Wishes Greed

[Normal Spell Card]

 

you may only draw 2 cards from your deck if you’re Field has 5 Machine-Type monsters on it. If your field isn’t full of Machine-Type monsters, you may Special Summon 1 Machine-Type monster that is Level 4 or lower to the field in face-up ATK mode. You may only activate one of these effects.

 

Pulse Reborn – The Master Wishes Revival

[Normal Spell Card]

 

you may only activate this card, if you’re Field has 3 or more open slots for Machine-Type monsters. You must Special Summon 1 Machine-Type monster in any position regardless of summoning conditions of the monster you picked to Special Summon.

 

Pulse Soldier – Wide Destruction (Light)

Level 10

[Machine/Effect]

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned expect by removing 3 Pulse cards from the Graveyard. This card gains half of the ATK and DEF of the 3 removed Machine-Type monsters. When this card is Special Summoned successfully, you may destroy 2 non-machine type monsters on your opponent’s side of the field.

 

ATK/????

DEF/????

 

Pulse Soldier – Annihilator (Light)

Level 4

[Machine]

 

Annihilator has been in the Service of the Master for a lot longer than the Pulse Soldier, this is a stronger version in the Terms of Attack but its defense is lacking. Annihilator will do in everything in its power to serve the Master in all means even destroying itself in battle against a stronger opponent.

 

ATK/2100

DEF/700

 

Deck Size: 45

Deck Creator: Brandon Kyle French/Holy R. Enigma

Deck Owner: The Master

Deck Appearance: Yu-Gi-Oh GX: Rise of the Pulse Machines

 

3 Cards:

Pulse Soldier x3

Pulse Soldier – Destruction x3

Pulse Soldier – Annihilator x3

 

2 Cards:

Sonic Tank x2

Laser Intensity x2

Laser Shield – Plasma Cannon x2

Laser Shield – Ion Storm x2

Auto Loaders Upgrade x2

Right of the Machines x2

Reconstruction x2

Pulse Dimension x2

Pulse Dragon – Artillery x2

Pulse Elite – Short Sword x2

 

1 Card:

Optic-Monk of Laser Technology

Laser Shield – Gigantic Ice Lance

Master of the Machines

Pulse Energies – Omega

Wisdom of the Creator

Pulse Decoy

Pulse Reconstruction

Dark Abyssal Gate

Starlight Defense

Pulse Rider – Handgun

Pulse Armor – Hardened Pulses

Pulse Elite – Magical Rod

Pulse Elite – Ancient

Pulse Raigeki – Judgment of the Master

Pulse Greed – The Master Wishes Greed

Pulse Reborn – The Master Wishes Revival

Pulse Soldier – Wide Destruction

 

All of the Pulse Monsters is Light Attributes. xD

This will be appearing in a New Fan Fiction I will create, and it as 45 Cards. XD

Another thing, I did this Deck in a Simple 1 Hour and it's perfect for Battle. Even though none of these cards are real. It'll make an Exiting Deck, for a Fan Fiction or two but you have to say: My name if you want to use it that is. With Yu-Gi-Oh Card maker down I can really show what these look like anyway, and I don't really think there's anyone with a Proper way to make these cards into real anyway.

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  • 2 weeks later...

Just have to say, Sonic Tank is from a Game called Dune.

Auto Loaders Upgrade, is an Upgrade from Command and Conquer Generals Zero Hour from the China Tank General. =D

The rest isn't from any games. I think...

 

But you can make them if you put me in the creator section. =D

 

DoMO - The Initials.

That's better than what I was thinkin' of anyway. =O

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This goes in here, because it's apart of this Deck. And it's the First Card of the Booster Pack Set. =D

 

Unified Force of Reckoning Power

[Continuous Spell Card]

 

This card can only be activated if 10 or more Machine-Type monsters are on the field at one time, you and your opponent’s monsters. After this spell is activated, all monsters on the field, can attack or but cannot use their effects to give effect damage or even get destroyed by effects of certain cards. Here are the options you can pick if an opponent attacks any monster with his machine-type monster.

*You switch the attacking’ monster to defense and your opponent loses half of the total attack. Once every turn, on your Battle Phase you must discard 1 card from your deck to activate this effect.

*You can replace 1 monster on your opponent’s field with 1 card in his Graveyard with the same name as the card replaced, but that card that was on the field before the other one, is removed from play. You can activate this once every turn on your Battle Phase.

*You may randomly switch monsters with your opponent, and increase your Life Points by the Total ATK of the monster you switched with one of your monsters, you opponent gains Life Points by the total ATK of the switched monster as well. At the end phase both monsters go back to their original owners, you can activate this once every 2 turns on your Main Phase 2.

*You may use 1 Spell/Trap Card from your Opponent’s Graveyard by paying 1000 Life Points, and placing it face down on the field to protect you from the Damage, if it is a Negating Attack Effect. You can activate this once every turn on your Main Phase 1.

*You may Sacrifice 1 Monster, for every type of summoning including Ritual Summoning a card called Master of the Machines. You can only activate this effect once a duel.

 

 

Legendary Metal Overkill Booster Pack – 000.

Example: Power Bond doesn’t destroy, Cyber End Dragon at the end of the turn Or Gives damage. As well, if you activate the Replace effect, the Fusion or any other card like that is removed from play and not the card you replaced it with.

Longest Freakin' Effect in history. =D

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Errr.. I don't need Grammar Corrections. If I needed them, I wouldn't really want to correct it. It's how I type, anyway. If I typed like everyone else did, It would be classified as idiocy or another word, Normalcy. I am not a type for that ideal.

 

I can say words better than I can type, it's probably how I was raised. Don't really care either, I don't see any thing about my Work, just "Grammar." I know it's important but how I am I stay up too long to give a damn about it, at least.

 

You should really.. Rate the work and not ask to correct my Grammar Again. Because sometimes people really piss me off when they like to mettle in other people's affairs, I like to because I like correcting people but if they get into mine. Lets say I'm Hypocritical don't really care much for people tryin' to correct my sheet.

 

I've edited my own Grammar. I have Microsoft Word; Finally anyway.

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  • 3 weeks later...

Update: Sorry for the long delay.

Here's the 001 of the LMOBP.

 

Fan Fiction Effect:

Pulse Space Typhoon – The Master’s Luck Breaker

Quick-play Spell Card

You may only activate this card, only when your opponent plays a monster that is a non-machine type monster as well as 1000 ATK or more on his field in ATK or DEF mode. This card, pulses through your opponent’s deck and removes all cards of the targeted support. Here’s only 2 options this card will pick, if it targets these cards your opponent cannot activate any of these cards for the rest of the duel as well as all the cards is removed from play. If your opponent Normal Summons, a Machine-type monster this card is negated as long as that monster is on the field.

*Spell Card – Your opponent loses the ability to play any spell cards for the rest of the duel and all his spell cards is removed from play.

*Trap Card – Your opponent loses the ability to play any trap cards for the rest of the duel and all his trap cards is removed from play.

 

 

Ruling: This card is negated when your opponent normal summons a machine-type monster of 1000 ATK or more to his side of the field. If your opponent has no Spells or Trap Cards in his deck, you may not activate this card what-so ever.

Limit of this card in a Deck or Side Deck: 1

 

Real Life Effect: (If this card ever becomes into real life. And I don’t think it will.)

You may only activate this card, only when your opponent plays a monster that is a non-machine type monster that has 1000 ATK or more on his field in face-up ATK mode. Select and activate 1 of the following effects, this effect can only be used once a duel.

*Spell Card – Your opponent loses the ability to play any spell cards for the rest of the duel and all his spell cards is removed from play.

*Trap Card – Your opponent loses the ability to play any trap cards for the rest of the duel and all his trap cards is removed from play.

 

I hope you like this card, I just thought of it today. AND IT's April Fools. LAWL

The Part of the Fan Fiction effect, "If your opponent Normal Summon a Machine-type monster of 1000 ATK or more on the field, this card cannot be activated as long as that card is on the field." Is still on the Real Life Effect but I was somewhat in a hurry.

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Thanks, Woon.

 

I'll be releasing another card, whenever I figure out it and/or dream it in a dream. lol

 

New Card: LMOBP – 002 and LMOBP – 003 Is going to be released. A Double WHAMMY!

1 Monster that has it’s effect to work, in the Out of Play zone.

1 Spell Card, to bring this monster back from out of play zone or put in the Field Spell Zone. If the opponent doesn’t choose quickly.

 

Legendary Armageddon- Pulse Dragon (Light)

Level 8

[Machine/Effect]

 

This card cannot be Special Summoned from your Graveyard. This card is also treated as a Dragon-type, also if this card was destroyed by an effect of a Spell Card, Trap Card, or a Monster Card it is removed from play. As long as this card is in your removed from play zone, you gain 500 Life Points per standby phase. If this card was sent by battle to your Graveyard, your opponent’s monster that battled this card is removed from play after the Damage calucation of the battle phase. All machine-type monsters on your side of the field gain 500 ATK per turn this is in your Graveyard, if this card is removed from play you must return your monsters to their original attack power. Once per turn, your opponent loses 500 Life Points per trap card in your Graveyard but you must pay 1000 Life Points before activating this effect.

 

ATK/3100

DEF/2450

 

Pulse Choice – The Master’s Choice of Darkness

Normal Spell Card

 

You can only activate this card, when you have “Legendary Armageddon- Pulse Dragon” removed from play and your monster field zone has to be full. Your opponent must pick, which monster is sent out of play so you can Special Summon “Legendary Armageddon- Pulse Dragon” from removed from play zone. If your opponent doesn’t pick right away, you can put Legendary Armageddon- Pulse Dragon into the Field Spell Zone and your monsters increase by 1000 ATK and DEF points. Your Life Points increase by 1000 Life Points per spell and trap card in your Graveyard. This card stays on the field, in till your opponent picks which monster card gets replaced by “Legendary Armageddon- Pulse Dragon.” This card gets removed from play as well. While “Legendary Armageddon- Pulse Dragon” is in the Field Spell Zone, all monsters on both player sides of the field, loses their attribute and gets replaced with Dark Attribute.

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A Bump.

I would like someone to make me, pictures for these cards. ._.

 

Because, I don't want to keep on looking at this topic while I am creating the Fan Fiction.

 

I'll give some points for those pictures.

And some Rep too. >.>

 

Just the cards in the Deck Right now.

The Booster Pack, Cards can wait later. xD

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