FiendZ Posted February 26, 2008 Report Share Posted February 26, 2008 Monsters: 35 x1 Super Conductor Tyrannox1 Tyrant Dragonx1 Black Tyrannox1 Lyncanthropex1 Driceratopsx1 Goblin Attack Forcex1 Harpie Queenx2 Sabersaurusx1 Spear Dragonx1 Gaggigox1 Blazing Inpachix1 Nin-Ken Dogx1 Herald Of Creationx1 Kycoo The Ghost Destroyerx1 Oxygeddonx1 Blindly Loyal Goblinx1 Winged Rhynosx1 The Six Samurai - Zanjix1 Neo Bugx1 Gearfried The Iron Knightx1 Zolgax1 Kaiser Sea Horsex1 Kelbekx1 Serpentine Princessx1 Goblin Black Opsx1 Black Stegox1 Big Eyex1 Wall Of Illusionx1 Dark Cat With White Tailx1 Morphing Jarx1 Swarm Of Scarabsx1 Spear Cretinx1 Magician Of Faithx1 Destiny Hero - Defender Spells: 12 x2 Lightning Vortexx1 Megamorphx1 Malovolent Nuzzlerx1 Big Bang Shotx1 Heavy Stormx1 Advanced Ritual Art x1 Scapegoatx1 Brain Controlx1 Ekibyo Drakmordx1 Premature Burialx1 Magical Mallet Traps: 13 x2 Call Of The Hauntedx1 A Hero Emergesx1 Draining Shieldx1 Trap Holex1 Adhesion Trap Holex1 Raigeki Breakx1 Skull Lairx1 Negate Attackx1 Straight Flushx1 Wabokux1 Ultimate Offeringx1 Magic Jammer Link to comment Share on other sites More sharing options...
FiendZ Posted February 26, 2008 Author Report Share Posted February 26, 2008 Also, f having a themed deck I don't want to have a deck with mostly all Destiny and Elemental Hero I just like to have all my fav cards in my deck, I used to have a Fiend Deck but I lost it =( Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 26, 2008 Report Share Posted February 26, 2008 HOLY PILE OF RANDOM, BATMAN! 60 cards = bad.No theme = bad.Ignoring the banlist = bad.1 copy of each card (with only a few exceptions) = bad.No search power = bad.Almost no staples = bad.Half-hearted use of rituals = bad.Straight Flush = bad.Only one Six Samurai monster = bad.Destiny Hero - Defender = bad.General lack of synergy, search power, draw power, and so on = bad. HOLY PILE OF RANDOM = bad. Link to comment Share on other sites More sharing options...
FiendZ Posted February 26, 2008 Author Report Share Posted February 26, 2008 HOLY PILE OF RANDOM' date=' BATMAN! 60 cards = bad.No theme = bad.Ignoring the banlist = bad.1 copy of each card (with only a few exceptions) = bad.No search power = bad.Almost no staples = bad.Half-hearted use of rituals = bad.Straight Flush = bad.Only one Six Samurai monster = bad.Destiny Hero - Defender = bad.General lack of synergy, search power, draw power, and so on = bad. HOLY PILE OF RANDOM = bad.[/quote'] what's so f'ing great about a deck with a theme. It's not like you have to play that way anyody who thinks themed decks=mandatory are stupid why is Straight Flush=Bad? also, wtf is synergy?. I know I need to fix my deck but why can't I just have random cards but make my deck better? Link to comment Share on other sites More sharing options...
FiendZ Posted February 26, 2008 Author Report Share Posted February 26, 2008 BTW how many cards do you suggest I have in my deck 40? 50? Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted February 26, 2008 Report Share Posted February 26, 2008 HOLY PILE OF RANDOM' date=' BATMAN! 60 cards = bad.No theme = bad.Ignoring the banlist = bad.1 copy of each card (with only a few exceptions) = bad.No search power = bad.Almost no staples = bad.Half-hearted use of rituals = bad.Straight Flush = bad.Only one Six Samurai monster = bad.Destiny Hero - Defender = bad.General lack of synergy, search power, draw power, and so on = bad. HOLY PILE OF RANDOM = bad.[/quote'] what's so f'ing great about a deck with a theme. It's not like you have to play that way anyody who thinks themed decks=mandatory are stupid why is Straight Flush=Bad? also, wtf is synergy?. I know I need to fix my deck but why can't I just have random cards but make my deck better? lol, straight flush = bad, 'xcept against noobs who play 5 S/T.Themed decks are much better than "holy piles of random" (lol)Synergy is a synonym (?) for teamwork. RFG + monarchs, get it? Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 26, 2008 Report Share Posted February 26, 2008 What's so great about a deck with a theme? Decks with themes win games. Decks that are merely random cards thrown together do not. Link to comment Share on other sites More sharing options...
FiendZ Posted February 26, 2008 Author Report Share Posted February 26, 2008 What's so great about a deck with a theme? Decks with themes win games. Decks that are merely random cards thrown together do not. Then how come I win duels with my "holy pile of random " deck. Link to comment Share on other sites More sharing options...
FiendZ Posted February 26, 2008 Author Report Share Posted February 26, 2008 What if I made a deck that consisted of monsters of the same type. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted February 26, 2008 Report Share Posted February 26, 2008 What's so great about a deck with a theme? Decks with themes win games. Decks that are merely random cards thrown together do not. Then how come I win duels with my "holy pile of random " deck. because you're probably playing weak decks, weak duelists or other random decks Link to comment Share on other sites More sharing options...
FiendZ Posted February 26, 2008 Author Report Share Posted February 26, 2008 What's so great about a deck with a theme? Decks with themes win games. Decks that are merely random cards thrown together do not. Then how come I win duels with my "holy pile of random " deck. because you're probably playing weak decks' date=' weak duelists or other random decks[/quote'] No, my friend has a deck of full Elemental Heroes and good Trap Cards. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted February 26, 2008 Report Share Posted February 26, 2008 E-heroes can't do anything (except for big city). Explain good trap cards Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 26, 2008 Report Share Posted February 26, 2008 What's so great about a deck with a theme? Decks with themes win games. Decks that are merely random cards thrown together do not. Then how come I win duels with my "holy pile of random " deck. because you're probably playing weak decks' date=' weak duelists or other random decks[/quote'] No, my friend has a deck of full Elemental Heroes and good Trap Cards. E-Heroes. Thanks for proving us right. Link to comment Share on other sites More sharing options...
FiendZ Posted February 26, 2008 Author Report Share Posted February 26, 2008 He had Traps like Trap Removal, Magical Cylinder, Mirror Force etc. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted February 26, 2008 Report Share Posted February 26, 2008 Trap removal isn't real.Magic cylinder sux outside of burn decks.Mirror Force is good, but not enough to make a whole deck good. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 26, 2008 Report Share Posted February 26, 2008 Trap Removal? I don't know of a card of that name. Magic Cylinder is a bad card. Mirror Force is decent. However, one decent card does not make a good deck, especially if he's running E-Heroes. Face it, you haven't cracked the code to creating revolutionary new decks. Random decks are bad. 60-card decks are bad. You must realize this before any advice we give has any meaning. Link to comment Share on other sites More sharing options...
FiendZ Posted February 27, 2008 Author Report Share Posted February 27, 2008 Okay so 50 cards a good amount of cards?Or 40? What about # of Monsters, Spells, and Traps Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted February 27, 2008 Report Share Posted February 27, 2008 20 Monsters, and S/T should be around 10 each, but could dip down lower bepending on what you're running. You could also play with 41 if you just can't find room, 1 extra isn't bad. Link to comment Share on other sites More sharing options...
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