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Archfiend cards (Fiend support)


ParadoxCaller

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[center]Got bored, so I made some Fiend support. Enjoy![/center]

[center][spoiler='Archfiend's Illusionist']Dark/ Lv4/ Fiend
Effect: When this card is Normal Summoned: If you control no other monsters; you can target 1 Level 4 or lower Fiend-Type monster in your Graveyard. Banish 1 monster in your Graveyard with a Level higher than the target's; Special Summon that target. Its effect(s) is negated.
ATK/ 1400
DEF/ 0[/spoiler][/center]

[center][spoiler='Archfiend Spider']Dark/ Lv5/ Fiend
Effect: If your opponent controls a monster and you control no monsters: You can discard 1 Fiend-Type monster; Special Summon this card (from your hand). Other face-up Fiend-Type monsters cannot be destroyed by your opponent's Spell/Trap Card effects.
ATK/ 2100
DEF/ 0[/spoiler][/center]

[center][spoiler='Archfiend's Tudor']Dark/ Lv8/ Fiend
Fusion/ Effect: 3 Fiend-Type monsters
Must be Special Summoned (from the Extra Deck) by returning the above Fusion Material Monsters you control to the Deck (You do not use "Polymerization".) and cannot be Special Summoned by other ways. Once per turn; you can activate 1 of these effects: * Discard 1 card: Target 1 Fiend-Type monster in your Graveyard; Special Summon that target. * Banish 1 other face-up Fiend-Type monster you control; all other face-up monsters you control gain ATK equal to half the banished monster's original ATK/DEF, whichever is higher, until the End Phase. * Target 1 of your banished Fiend-Type monsters: Shuffle that target into the Deck; draw 1 card.
ATK/ 2900
DEF/ 2300[/spoiler][/center]

[center][spoiler='Archfiend Bargain']Normal Spell
Effect: Banish 2 Fiend-Type monsters from your Graveyard; draw 2 cards.[/spoiler][/center]

[center][spoiler='Archfiend Counter']Normal Spell
Effect: Target 1 Set Spell/Trap Card on the field equal to the number of face-up Fiend-Type monsters you control; destroy those targets.[/spoiler][/center]

[center]So, watcha think? :)[/center]

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Illusionist should only be able to target Archfiends, as otherwise, people are going to use it to bring Sangan back once per turn.

Spider's last effect should be phrased "Other face-up Fiend-Type monsters [b]on the field/you control(whichever you find is more appropriate)[/b] cannot be destroyed by [b]the effects of [/b]your opponent's Spell [b]and [/b]Trap Card."

The Discard 1 card for the first effect should have a semi-colon instead of a colon. Same for targeting 1 banished Fiend.

Counter shouldn't have that unnecessary "1" thrown in for no reason

Otherwise, I like this set, Tudor and Bargain especially. Keep up the good work!

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