NumberCruncher Posted February 14, 2012 Report Share Posted February 14, 2012 Gullwind Laridae [WATER/2/Winged Beast/Effect] When a monster your opponent controls is destroyed by card effect, Special Summon 1 “Gullwind” monster with 1000 or less ATK from your Deck, except “Gullwind” Laridae. 0/800 Gullwind Fulmar [WATER/2/Winged Beast/Effect] When a monster your opponent controls is destroyed by card effect: add 1 “Gullwind” monster with 1000 or less ATK from your Deck to your hand, except “Gullwind Fulmar”. 800/400 Gullwind Pewit [WATER/2/Winged Beast/Effect] When a monster your opponent controls is destroyed by card effect: add 1 “Gullwind” monster from your Graveyard to your hand. 900/0 Gullwind Canus [WATER/2/Winged Beast] [i]Canus is the smallest of the Gullwind flock. This tiny Gullwind watches the coast from its craggy perch, hoping to one day fulfill his dream of catching the biggest fish in the sea to share with its family. [/i] 800/800 [b][color=#FF0000]NEW:[/color][/b] Gullwind Cob [WATER/3/Winged Beast/Effect] Activate only when a Level 2 “Gullwind” monster activates its effect: Special Summon 1 “Gullwind Marinus” from your Deck in face-up Defense position. 900/1200 [b][color=#FF0000]NEW:[/color][/b] Gullwind Marinus [WATER/3/Winged Beast/Effect] When this card is Special Summoned by the effect of “Gullwind Cob”: destroy 1 monster on the field. 1100/1200 [color=#FF0000][b]NEW: [/b][/color]Gullwind Mew [WATER/2/Winged Beast/Effect] Your opponent cannot negate the effect of “Gullwind” monsters on the field. 900/400 [color=#FF0000][b]NEW: [/b][/color]Gullwind Larid [WATER/2/Winged Beast/Effect] When this card is used for the Xyz Summon of a “Gullwind” Xyz monster, destroy 1 card on the field. 0/0 [color=#FF0000][b]NEW: [/b][/color]Gullwind Kittiwake [WATER/3/Winged Beast/Xyz/Effect] 2 Level 3 WATER monsters When the effect of a Fusion monster, Xyz monster, or Synchro Monster is activated: you may detach 1 Xyz Material Monster from this card. Negate the effect and destroy that monster. During the End Phase of the turn you activate this effect: Special Summon all monsters destroyed by this effect. 1700/1600 Gullwind Herringull [WATER/2/Winged Beast/Xyz/Effect] 3 Level 2 “Gullwind” monsters When a monster your opponent controls is destroyed by card effect and this card is face-up on the field with Xyz Material: Draw 1 card. When a monster your opponent controls is destroyed by battle: detach 1 Xyz Material monster from this card and Special Summon the destroyed monster to your side of the Field in Defense position. 2000/1000 Gullwing Paradise [Spell/Field] Your opponent cannot select a level 3 or lower “Gullwind” monster as an attack target. If this card is destroyed by an opponent’s card effect, destroy 1 face-up monster your opponent controls. Wind of the Brave Seagulls [Trap] When this card is activated: Equip it to a “Gullwind” monster you control. The equipped monster cannot be destroyed by battle. When the equipped monster battles an opponent’s monster: destroy 1 monster your opponent controls. [color=#FF0000][b]NEW: [/b][/color]Grand Flight of Gulls [Trap] Activate only while you control 4 or more WATER Winged-Beast monsters: destroy all cards on your opponent’s side of the field. Discuss Link to comment
Agro Posted February 14, 2012 Report Share Posted February 14, 2012 Two things. #1: NO ONE LIKES SEAGULLS, THEY STEAL FOOD FROM THE SWANS moving on... #2. There doesn't seem to be enough destruction to make this work at all. Link to comment
NumberCruncher Posted February 15, 2012 Author Report Share Posted February 15, 2012 I see your point on #2(#1 is clearly anti-seagull propaganda). I was thinking of using stuff like Smashing Ground and Fissure, but you're right, this archetype should be able to do something on it's own. Added 6 more support cards Link to comment
NumberCruncher Posted February 15, 2012 Author Report Share Posted February 15, 2012 Bump Link to comment
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