Agro Posted February 14, 2012 Report Share Posted February 14, 2012 [b][color=#ff8c00]Stone Heart Aer LIGHT / Level 4 [ Rock / Effect ] When this monster is Normal Summoned: You can tribute this card; your Opponent places 1 Random card in their hand on the top of their Deck. ATK / 1900 DEF / 1000 Stone Heart Herba LIGHT / Level 4 [ Rock / Effect ] When this monster is Normal Summoned: Special Summon 1 Level 4 or lower Rock-type monster from your Graveyard. ATK / 1000 DEF / 1900 Stone Heart Dracoxir LIGHT / Level 4 [ Rock / Effect ] When this monster is Normal Summoned: Draw 1 card. ATK / 1000 DEF / 500 Stone Heart Chaos LIGHT / Level 4 [ Rock / Effect ] When this monster is Normal Summoned: You can banish 2 LIGHT monsters in your Graveyard to banish 1 face-up monster in your Opponent's Graveyard or on your side of the Field. ATK / 800 DEF / 1400 Stone Heart Phoenix LIGHT / Level 6 [ Rock / Effect ] When this monster is Normal Summoned: Destroy every Face-Up monster your Opponent controls. ATK / 2200 DEF / 2000 Stone Heart Carbon LIGHT / Level 4 [ Rock / Effect ] When this monster is Normal Summoned: Add 1 Rock-type monster from your Deck or Graveyard to your hand. ATK / 1600 DEF / 1000 Stone Heart Adam LIGHT / Level 4 [ Rock / Effect ] Once during the turn this card was Normal Summoned, if this card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon or set. If you Normal Summon through this effect, you may not control another "Stone Heart Adam". ATK / 1900 DEF / 200 Stone Heart Pyrites LIGHT / Level 6 [ Rock / Effect ] If a "Stone Heart" monster is Normal Summoned: You can Normal Summon this card from your hand by tributing that monster. When this monster is Normal Summoned: Draw 1 card and reveal it. If it is a Rock-Type monster, destroy 1 card on the field. ATK / 2700 DEF / 2000[/color] Stone Soul Vitriol LIGHT / Rank 4 [ Rock / Effect ] 2 Level 4 Rock-Type monsters As long as this card remains face-up on the field, you can Normal Summon 1 monster in Addition to your Normal Summon or Set. Once per turn: You can detach one of this card's Xyz Materials; add 1 Rock-Type monster from your Graveyard to your hand. ATK / 2400 DEF / 1200 Stone Soul Lapis LIGHT / Rank 6 2 Level 6 LIGHT monsters As long as this card remains face-up on the field, all Rock-Type monsters that are Special Summoned except by the effects of this card are considered to be Normal Summoned. Once per turn: You can discard 1 card and detach one of this card's Xyz Materials; Special Summon 1 Level 4 or lower Rock-Type monsters from your Graveyard. ATK / 2900 DEF 2500 [color=#006400]White Stone Occulency Spell / Continuous The Normal Summon of Rock-Type monsters cannot be Negated by Trap card effects. Glare of the White Stone Spell / Continous Once per turn, when a Rock-Type monster is Normal Summoned: Draw 1 card.[/color] [color=#ee82ee]The Philosopher's Guardian Trap / Counter Negate the Effect of a card that would negate the summon of a Rock-Type monster OR the activation or effect of a "White Stone" Spell Card and destroy it.[/color][/b] Link to comment
Bahamut - Envoy of the End Posted February 14, 2012 Report Share Posted February 14, 2012 If I comment on this, will you kindly respond to the bloody PM already?! I'm really stuck on what to do. Anyway, first of all, Rock archtype. And they are not EARTH attribute. Automatically cool. Aer. Surely there must be a Hunter-eque loop viable with this. Herba, fine. Does virtually the same as Gishki Beast and Laval Cannon as Instant Xyz. Dracoxir: That simple? Hmm... Also stats are presumably next to nothing. Chaos: I don't get this one. Phoenix: Fine and dandy. Carbon: Hmm.... Adam: Should have the 'You can only gain the effect of Adam once per turn' clause otherwise this is starting to look very OTK. Pyrites: Pretty solid (see what I did thar?) seriously this is fine/good. Vitrol: Again solid and useful. Lapis: Straying towards OTK again... Occulency: Yep, understandable. Glare: So Dragoxir and Carbon becomes +2 just by normal summon?! You crazy *deleted* Philosophers: Limited archtype negate card is just that. Overall: Beatdown OTK for the win, except I don't like the OTKs. Would probably be amazingly consistent but still. Funny how the most simple of effects can be so devastating ain't it? Link to comment
Agro Posted February 14, 2012 Author Report Share Posted February 14, 2012 [quote name='Verz Bahamut' timestamp='1329261388' post='5817068'] If I comment on this, will you kindly respond to the bloody PM already?! I'm really stuck on what to do. [b]Maybe.[/b] Aer. Surely there must be a Hunter-eque loop viable with this. [b]No loop, just Hunter-esque.[/b] Chaos: I don't get this one. [b]It banishes sh*t.[/b] Carbon: Hmm.... [b]Cause that's helpful :\ [/b] Adam: Should have the 'You can only gain the effect of Adam once per turn' clause otherwise this is starting to look very OTK. [b]Edited it a bit, though even that wouldn't OTK very well.[/b] Lapis: Straying towards OTK again... [b]Edited it a bit so that its own effect won't work on itself. [/b] Glare: So Dragoxir and Carbon becomes +2 just by normal summon?! You crazy *deleted* [b] Changed it to be more like the Sacred card that this was based off of. [/b] Overall: Beatdown OTK for the win, except I don't like the OTKs. Would probably be amazingly consistent but still. Funny how the most simple of effects can be so devastating ain't it? [/quote]Edited a few cards to try and keep away from the whole OTK vibe. And yes, I find the simplest of effects to be the most fun to abuse. Link to comment
Bahamut - Envoy of the End Posted February 15, 2012 Report Share Posted February 15, 2012 Yeah, all looks much better now its been reined in a little. Nice work. Link to comment
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