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Valentine's Day Set: Stone Heart


Agro

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[b][color=#ff8c00]Stone Heart Aer
LIGHT / Level 4
[ Rock / Effect ]
When this monster is Normal Summoned: You can tribute this card; your Opponent places 1 Random card in their hand on the top of their Deck.
ATK / 1900 DEF / 1000

Stone Heart Herba
LIGHT / Level 4
[ Rock / Effect ]
When this monster is Normal Summoned: Special Summon 1 Level 4 or lower Rock-type monster from your Graveyard.
ATK / 1000 DEF / 1900

Stone Heart Dracoxir
LIGHT / Level 4
[ Rock / Effect ]
When this monster is Normal Summoned: Draw 1 card.
ATK / 1000 DEF / 500

Stone Heart Chaos
LIGHT / Level 4
[ Rock / Effect ]
When this monster is Normal Summoned: You can banish 2 LIGHT monsters in your Graveyard to banish 1 face-up monster in your Opponent's Graveyard or on your side of the Field.
ATK / 800 DEF / 1400

Stone Heart Phoenix
LIGHT / Level 6
[ Rock / Effect ]
When this monster is Normal Summoned: Destroy every Face-Up monster your Opponent controls.
ATK / 2200 DEF / 2000

Stone Heart Carbon
LIGHT / Level 4
[ Rock / Effect ]
When this monster is Normal Summoned: Add 1 Rock-type monster from your Deck or Graveyard to your hand.
ATK / 1600 DEF / 1000

Stone Heart Adam
LIGHT / Level 4
[ Rock / Effect ]
Once during the turn this card was Normal Summoned, if this card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon or set. If you Normal Summon through this effect, you may not control another "Stone Heart Adam".
ATK / 1900 DEF / 200

Stone Heart Pyrites
LIGHT / Level 6
[ Rock / Effect ]
If a "Stone Heart" monster is Normal Summoned: You can Normal Summon this card from your hand by tributing that monster. When this monster is Normal Summoned: Draw 1 card and reveal it. If it is a Rock-Type monster, destroy 1 card on the field.
ATK / 2700 DEF / 2000[/color]

Stone Soul Vitriol
LIGHT / Rank 4
[ Rock / Effect ]
2 Level 4 Rock-Type monsters
As long as this card remains face-up on the field, you can Normal Summon 1 monster in Addition to your Normal Summon or Set. Once per turn: You can detach one of this card's Xyz Materials; add 1 Rock-Type monster from your Graveyard to your hand.
ATK / 2400 DEF / 1200

Stone Soul Lapis
LIGHT / Rank 6
2 Level 6 LIGHT monsters
As long as this card remains face-up on the field, all Rock-Type monsters that are Special Summoned except by the effects of this card are considered to be Normal Summoned. Once per turn: You can discard 1 card and detach one of this card's Xyz Materials; Special Summon 1 Level 4 or lower Rock-Type monsters from your Graveyard.
ATK / 2900 DEF 2500

[color=#006400]White Stone Occulency
Spell / Continuous
The Normal Summon of Rock-Type monsters cannot be Negated by Trap card effects.

Glare of the White Stone
Spell / Continous
Once per turn, when a Rock-Type monster is Normal Summoned: Draw 1 card.[/color]

[color=#ee82ee]The Philosopher's Guardian
Trap / Counter
Negate the Effect of a card that would negate the summon of a Rock-Type monster OR the activation or effect of a "White Stone" Spell Card and destroy it.[/color][/b]

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If I comment on this, will you kindly respond to the bloody PM already?! I'm really stuck on what to do. :(

Anyway, first of all, Rock archtype. And they are not EARTH attribute. Automatically cool.

Aer. Surely there must be a Hunter-eque loop viable with this.

Herba, fine. Does virtually the same as Gishki Beast and Laval Cannon as Instant Xyz.

Dracoxir: That simple? Hmm... Also stats are presumably next to nothing.

Chaos: I don't get this one.

Phoenix: Fine and dandy.

Carbon: Hmm....

Adam: Should have the 'You can only gain the effect of Adam once per turn' clause otherwise this is starting to look very OTK.

Pyrites: Pretty solid (see what I did thar?) seriously this is fine/good.

Vitrol: Again solid and useful.

Lapis: Straying towards OTK again...

Occulency: Yep, understandable.

Glare: So Dragoxir and Carbon becomes +2 just by normal summon?! You crazy *deleted*

Philosophers: Limited archtype negate card is just that.

Overall: Beatdown OTK for the win, except I don't like the OTKs. Would probably be amazingly consistent but still. Funny how the most simple of effects can be so devastating ain't it?

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[quote name='Verz Bahamut' timestamp='1329261388' post='5817068']
If I comment on this, will you kindly respond to the bloody PM already?! I'm really stuck on what to do. :(

[b]Maybe.[/b]

Aer. Surely there must be a Hunter-eque loop viable with this.

[b]No loop, just Hunter-esque.[/b]

Chaos: I don't get this one.

[b]It banishes sh*t.[/b]

Carbon: Hmm....

[b]Cause that's helpful :\ [/b]

Adam: Should have the 'You can only gain the effect of Adam once per turn' clause otherwise this is starting to look very OTK.

[b]Edited it a bit, though even that wouldn't OTK very well.[/b]

Lapis: Straying towards OTK again...

[b]Edited it a bit so that its own effect won't work on itself. [/b]

Glare: So Dragoxir and Carbon becomes +2 just by normal summon?! You crazy *deleted*

[b] Changed it to be more like the Sacred card that this was based off of. [/b]

Overall: Beatdown OTK for the win, except I don't like the OTKs. Would probably be amazingly consistent but still. Funny how the most simple of effects can be so devastating ain't it?
[/quote]Edited a few cards to try and keep away from the whole OTK vibe. And yes, I find the simplest of effects to be the most fun to abuse.

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