Agro Posted February 12, 2012 Report Share Posted February 12, 2012 So I wanted to build my own. Problem? [b][color=#006400]Alcidion's Colada of Shadows Cast[/color][/b] [b][color=#006400]Spell / Ritual[/color][/b] [b][color=#006400]This card can be used to Ritual Summon any "Alcidion" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the level of the Ritual Monster you Ritual Summon. A monster Ritual Summoned by this card has its Attribute Treated as DARK and cannot be destroyed by card battle or attack during the turn that a card your Opponent controls was destroyed and no cards you control were destroyed yet that turn.[/color][/b] [b][color=#006400]Alcidion's Tizona of Howling Winds[/color][/b] [b][color=#006400]Spell / Ritual[/color][/b] [b][color=#006400]This card can be used to Ritual Summon any "Alcidion" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the level of the Ritual Monster you Ritual Summon. A monster Ritual Summoned by this card has its Attribute treated as WIND and cannot be destroyed by card effects as long as you control more cards on your field and in your hand than your Opponent has on their field and their hand.[/color][/b] [b][color=#006400]Alcidion's Coat of Arms[/color][/b] [b][color=#006400]Spell [/color][/b] [color=#006400][b]Shuffle up to 3 "Alcidion" Spell cards other than "Alcidion's Coat of Arms" from your Graveyard to your Deck. Then activate 1 of the following effects:[/b][/color] [color=#006400][b]•Send 1 "Alcidion" card from the Deck to the Graveyard.[/b] [b]•Add 1 "Alcidion" monster from your Deck to your Hand.[/b] [b]•Destroy 1 Face-Up card on the field.[/b][/color] [b][color=#ff8c00]Alcidion Orthrus[/color][/b] [b][color=#ff8c00]DARK / Level 4[/color][/b] [b][color=#ff8c00][ Zombie / Effect ][/color][/b] [b][color=#ff8c00]You can banish this card in your Graveyard: Add 1 "Alcidion" Ritual Monster OR 1 "Alcidion's Colada of Shadows Cast" from your Deck or Graveyard to your hand.[/color][/b] [b][color=#ff8c00]ATK / 1500 DEF / 1500[/color][/b] [b][color=#ff8c00]Alcidion Scylla[/color][/b] [b][color=#ff8c00]WIND / Level 4[/color][/b] [b][color=#ff8c00][ Plant / Effect ] [/color][/b] [b][color=#ff8c00]You can banish this card in your Graveyard: Add 1 "Alcidion" Ritual Monster OR 1 "Alcidion's Tizona of Howling Winds" from your Deck or Graveyard to your hand.[/color][/b] [b][color=#ff8c00]ATK / 1500 DEF / 1500[/color][/b] [b][color=#ff8c00]Alcidion Fralione[/color][/b] [b][color=#ff8c00]WIND / Level 4[/color][/b] [b][color=#ff8c00][ Plant / Effect ][/color][/b] [b][color=#ff8c00]Discard 1 Spell or Trap card: Special Summon 1 Level 4 "Alcidion" monster from your Deck in Face-Up defense position. It is destroyed at the End Phase.[/color][/b] [b][color=#ff8c00]ATK / 800 DEF / 1600[/color][/b] [b][color=#ff8c00]Alcidion Sulebre[/color][/b] [b][color=#ff8c00]DARK / Level 4[/color][/b] [b][color=#ff8c00][ Zombie / Effect ][/color][/b] [b][color=#ff8c00]When this card is Summoned: Add 1 Level 4 or lower "Alcidion" monster from your Deck to your hand. When this card is sent from the field to the Graveyard: Destroy 1 Spell or Trap card on the field.[/color][/b] [b][color=#ff8c00]ATK / 1800 DEF / 300[/color][/b] [b][color=#0000ff]Alcidion Imortuer[/color][/b] [b][color=#0000ff]DARK / Level 4[/color][/b] [b][color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. You can treat this card as the full tribute for the Ritual Summon of an "Alcidion" Ritual Monster. If this card is tributed for a Ritual Summon: You can destroy 1 card on the field.[/color][/b] [b][color=#0000ff]ATK / 2400 DEF / 1800[/color][/b] [b][color=#0000ff]Alcidion Devivier[/color][/b] [b][color=#0000ff]WIND / Level 4[/color][/b] [b][color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. You can treat this card as the full tribute for the Ritual Summon of an "Alcidion" Ritual Monster. If this card is tributed for a Ritual Summon: You can add 2 Level 4 or lower "Alcidion" monsters in your Graveyard to your hand.[/color][/b] [b][color=#0000ff]ATK / 1800 DEF / 2400[/color][/b] [b]Alcidion Antarabava[/b] [b]WIND / Rank 4[/b] [b][ Psychic / Xyz / Effect ][/b] [b]2 Level 4 "Alcidion" monsters.[/b] [b]This card's Attribute is also treated as DARK. Once per turn: You can detach one of this card's Xyz Materials and tribute 1 "Alcidion" monster on your side of the field or in your hand to Ritual Summon 1 "Alcidion" Ritual Monster from your Deck with the same Attribute as the tributed monster. That monster is destroyed at the End Phase.[/b] [b]ATK / 0 DEF / 2800[/b] [b][color=#0000ff]Alcidion Armarego[/color][/b] [b][color=#0000ff]WIND / Level 8[/color][/b] [b][color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. This card is treated as a Level 4 monster if Tributed for a Ritual Summon. This card gains the following effects depending on its Attribute: •WIND: Once per turn, if your Life Points are higher than your Opponent's: You can tribute 1 "Alcidion" Monster on your side of the field; destroy 1 Face-Up Monster your Opponent controlsand inflict damage to your Opponent equal to its original ATK. •DARK: This card loses 800 ATK and DEF AND if you have more cards on your side of the field and in your hand than your Opponent: You can discard 1 "Alcidion" card to randomly target 1 card in your Opponent's hand and have them reveal it; shuffle the targeted card into the Deck. Then your Opponent draws 1 card.[/color][/b] [b][color=#0000ff]ATK / 2300 DEF / 1500[/color][/b] [b][color=#0000ff]Alcidion Numantia[/color][/b] [b][color=#0000ff]DARK / Level 8[/color][/b] [b][color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. This card is treated as a Level 4 monster if Tributed for a Ritual Summon. This card gains the following effects depending on its Attribute: •DARK: When this card is Ritual Summoned; Destroy up to 2 cards your Opponent controls and inflict damage to your Opponent's life points for each Effect Monster destroyed x500. •Wind: When this card is Ritual Summoned target 1 random card in your Opponent's hand; discard it to the Graveyard.[/color][/b] [b][color=#0000ff]ATK / 2000 DEF / 1800[/color][/b] Link to comment
Kyng's Old Account Posted February 12, 2012 Report Share Posted February 12, 2012 Everything has been so damn slow recently, it's no surprise this hasn't gotten any comments yet. Anyways... [quote] [b][color=#006400]Alcidion's Colada of Shadows Cast[/color] [color=#006400]Spell / Ritual[/color][/b] [b][color=#006400]This card can be used to Ritual Summon any "Alcidion" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the level of the Ritual Monster you Ritual Summon. A monster Ritual Summoned by this card has its Attribute Treated as DARK and cannot be destroyed by card battle or attack during the turn that a card your Opponent controls was destroyed and no cards you control were destroyed yet that turn.[/color][/b] [b][color=#006400]Alcidion's Tizona of Howling Winds[/color][/b] [b][color=#006400]Spell / Ritual[/color][/b] [b][color=#006400]This card can be used to Ritual Summon any "Alcidion" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the level of the Ritual Monster you Ritual Summon. A monster Ritual Summoned by this card has its Attribute treated as WIND and cannot be destroyed by card effects as long as you control more cards on your field and in your hand than your Opponent has on their field and their hand.[/color][/b] [/quote] Ahh, like the Neo-Ritual monsters, your Spells apply to all and give additional effects. I wonder if there will be a Vanilla-esque one? Anyways since their effects are quite situational I suppose they make up for their power; nice cards and no complaints. [quote] [b][color=#ff8c00]Alcidion Orthrus[/color] [color=#ff8c00]DARK / Level 4[/color][/b] [b][color=#ff8c00][ Zombie / Effect ][/color][/b] [b][color=#ff8c00]You can banish this card in your Graveyard: Add 1 "Alcidion" Ritual Monster OR 1 "Alcidion's Colada of Shadows Cast" from your Deck or Graveyard to your hand.[/color][/b] [b][color=#ff8c00]ATK / 1500 DEF / 1500[/color][/b] [b][color=#ff8c00]Alcidion Scylla[/color][/b] [b][color=#ff8c00]WIND / Level 4[/color][/b] [b][color=#ff8c00][ Plant / Effect ] [/color][/b] [b][color=#ff8c00]You can banish this card in your Graveyard: Add 1 "Alcidion" Ritual Monster OR 1 "Alcidion's Tizona of Howling Winds" from your Deck or Graveyard to your hand.[/color][/b] [b][color=#ff8c00]ATK / 1500 DEF / 1500[/color][/b] [/quote] Ahh, recovery twins. Cliche, but necessary for really any archetype. They also seem nicely searchable too. [quote] [b][color=#ff8c00]Alcidion Fralione[/color] [color=#ff8c00]WIND / Level 4[/color][/b] [b][color=#ff8c00][ Plant / Effect ][/color][/b] [b][color=#ff8c00]Discard 1 Spell or Trap card: Special Summon 1 Level 4 "Alcidion" monster from your Deck in Face-Up defense position. It is destroyed at the End Phase.[/color][/b] [b][color=#ff8c00]ATK / 800 DEF / 1600[/color][/b] [/quote] I like this card, because ideally you want the Lv4 for a Ritual Summon or, in turn, for Xyz. The cost and the end result of it's effect balance it out nicely, and it'll be easy to search which somewhat is a bonus gratis to it. Sweet piece of work. [quote] [b][color=#ff8c00]Alcidion Sulebre[/color][/b] [b][color=#ff8c00]DARK / Level 4[/color][/b] [b][color=#ff8c00][ Zombie / Effect ][/color][/b] [b][color=#ff8c00]When this card is Summoned: Add 1 Level 4 or lower "Alcidion" monster from your Deck to your hand. When this card is sent from the field to the Graveyard: Destroy 1 Spell or Trap card on the field.[/color][/b] [b][color=#ff8c00]ATK / 1800 DEF / 300[/color][/b] [/quote] Now, this one I think has an issue. It has high attack, which I'm fine with, but then it has a search effect which is very versatile at the start, as well as a lethal detonated Spell/Trap devastation device. I think a cost may be needed to balance it out. [quote] [b][color=#0000ff]DARK / Level 4[/color] [color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. You can treat this card as the full tribute for the Ritual Summon of an "Alcidion" Ritual Monster. If this card is tributed for a Ritual Summon: You can destroy 1 card on the field.[/color][/b] [b][color=#0000ff]ATK / 2400 DEF / 1800[/color][/b] [b][color=#0000ff]Alcidion Devivier[/color][/b] [b][color=#0000ff]WIND / Level 4[/color][/b] [b][color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. You can treat this card as the full tribute for the Ritual Summon of an "Alcidion" Ritual Monster. If this card is tributed for a Ritual Summon: You can add 2 Level 4 or lower "Alcidion" monsters in your Graveyard to your hand.[/color][/b] [b][color=#0000ff]ATK / 1800 DEF / 2400[/color][/b] [/quote] More twins! Anyways, they both are begging to be used by their masters Armarego and Numantia, and they have a lethal bonus too. Now I see why the Ritual Spells have their purpose; these mid-stage Rituals need them to "upgrade" to their higher Ritual stage, as well as offer a nice effect on the side. No issues IMO. [quote] [b]Alcidion Antarabava WIND / Rank 4[/b] [b][ Psychic / Xyz / Effect ][/b] [b]2 Level 4 "Alcidion" monsters.[/b] [b]This card's Attribute is also treated as DARK. Once per turn: You can detach one of this card's Xyz Materials and tribute 1 "Alcidion" monster on your side of the field or in your hand to Ritual Summon 1 "Alcidion" Ritual Monster from your Deck with the same Attribute as the tributed monster. That monster is destroyed at the End Phase.[/b] [b]ATK / 0 DEF / 2800[/b] [/quote] How can you Ritual Summon without the Spell? Do you mean the whole "Special Summon ignoring Summoning Conditions" clause? Anyways, I suppose this has a real service for it's greater beings. At least it doesn't really make a dent in your opponent offence wise, because if so I would have gotten up two flags, one reading "OVER" and the other "POWERED". It's amazing how defence support often saves monsters from becoming overpowered. [quote] [b][color=#0000ff]Alcidion Armarego[/color] [color=#0000ff]DARK / Level 8[/color][/b] [b][color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. This card is treated as a Level 4 monster if Tributed for a Ritual Summon. This card gains the following effects depending on its Attribute: •DARK: Once per turn, if your Life Points are higher than your Opponent's: You can tribute 1 "Alcidion" Monster on your side of the field; destroy 1 Face-Up Monster your Opponent controls to the Graveyard and inflict damage to your Opponent equal to its original ATK. •Wind: This card loses 800 ATK and DEF AND if you have more cards on your side of the field and in your hand than your Opponent: You can discard 1 "Alcidion" card to randomly target 1 card in your Opponent's hand and have them reveal it; shuffle the targeted card into the Deck. Then your Opponent draws 1 card.[/color][/b] [b][color=#0000ff]ATK / 2300 DEF / 1500[/color][/b] [b][color=#0000ff]Alcidion Numantia[/color][/b] [b][color=#0000ff]WIND / Level 8[/color][/b] [b][color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. This card is treated as a Level 4 monster if Tributed for a Ritual Summon. This card gains the following effects depending on its Attribute: •DARK: When this card is Ritual Summoned; Destroy up to 2 cards your Opponent controls and inflict damage to your Opponent's life points for each Effect Monster destroyed 500. •Wind: When this card is Ritual Summoned target 1 random card in your Opponent's hand; discard it to the Graveyard.[/color][/b] [b][color=#0000ff]ATK / 2000 DEF / 1800[/color][/b] [/quote] Armamergo's effect changes depending on it's Attribute, giving your Spells even more meaning. Considering the grevious WIND effect (grevious as in negative in comparison to DARK) I think it's fine. Honestly, I'm not a fan of higher life-point beaters, but this card is alright. Numantia is much more balanced though, with it's effects only active on it's Summoning. I prefer this card because of that. However, I noticed you forgot the multiplication symbol between "each Effect monster destroyed" and "500" Overall, these will give Gishki's a run for their money, and I enjoy their playing with Attributes; they'd go great with DNA Transplant/Surgery/whatever the attribute one is, and because of that gain access to a range of different and unique spell and traps that the dull old WATER only Gishkis are stuck with; bravo, I like 'em Link to comment
Agro Posted February 13, 2012 Author Report Share Posted February 13, 2012 Thanks for the comments Kyng. Oh, also, BUMP. And I'd like more comments on the Rituals, if anyone'd be so kind. Link to comment
NumberCruncher Posted February 15, 2012 Report Share Posted February 15, 2012 [quote name='Wraith' timestamp='1329033587' post='5812208'] [b][color=#0000ff]Alcidion Numantia[/color][/b] [b][color=#0000ff]WIND / Level 8[/color][/b] [b][color=#0000ff][ Psychic / Ritual / Effect ][/color][/b] [b][color=#0000ff]This card cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Alcidion" Ritual Spell Card. This card is treated as a Level 4 monster if Tributed for a Ritual Summon. This card gains the following effects depending on its Attribute: •DARK: When this card is Ritual Summoned; Destroy up to 2 cards your Opponent controls and inflict damage to your Opponent's life points for each Effect Monster destroyed times 500. •Wind: When this card is Ritual Summoned target 1 random card in your Opponent's hand; discard it to the Graveyard.[/color] [/b][/quote] fix'd. Personally, I'd like to see Armarego's effects switched. As it stands right now, I see no reason at all to to run Howling Winds, as all your monsters get weaker from having it used for their summon. If you made WIND the Attribute for Armarego's tribute/destroy effect, the Archetype would run more smoothly. Link to comment
Agro Posted February 15, 2012 Author Report Share Posted February 15, 2012 [quote name='NumberCruncher' timestamp='1329264124' post='5817179'] fix'd. Personally, I'd like to see Armarego's effects switched. As it stands right now, I see no reason at all to to run Howling Winds, as all your monsters get weaker from having it used for their summon. If you made WIND the Attribute for Armarego's tribute/destroy effect, the Archetype would run more smoothly. [/quote]Thanks for actually showing up in Written again, #. And thanks for the fix. That's actually a good Idea. I'm going to switch Numantia and Armarego's Attributes around and Armarego's effect. Link to comment
NumberCruncher Posted February 15, 2012 Report Share Posted February 15, 2012 [quote name='Wraith' timestamp='1329266223' post='5817246'] Thanks for actually showing up in Written again, #. And thanks for the fix. That's actually a good Idea. I'm going to switch Numantia and Armarego's Attributes around and Armarego's effect. [/quote] No problem. It's great to be back. Also, your Xyz monster has too high a DEF for it's rank and cost. Reduce it to 2600. Link to comment
Agro Posted February 15, 2012 Author Report Share Posted February 15, 2012 [quote name='NumberCruncher' timestamp='1329267707' post='5817310'] No problem. It's great to be back. Also, your Xyz monster has too high a DEF for it's rank and cost. Reduce it to 2600. [/quote]Honestly, is there precedence for that? Link to comment
NumberCruncher Posted February 15, 2012 Report Share Posted February 15, 2012 [quote name='Wraith' timestamp='1329268199' post='5817336'] Honestly, is there precedence for that? [/quote] It's enough to stop Gem-Knight Pearl, but not bad enought that Scrap Dragon can't handle it without it's effect. Link to comment
Agro Posted February 15, 2012 Author Report Share Posted February 15, 2012 [quote name='NumberCruncher' timestamp='1329274797' post='5817545'] It's enough to stop Gem-Knight Pearl, but not bad enought that Scrap Dragon can't handle it without it's effect. [/quote]But aren't Rank 4's supposed to be relative to Level 7 or 8 monsters? 2800 DEF with 0 ATK isn't THAT bad. Link to comment
NumberCruncher Posted February 15, 2012 Report Share Posted February 15, 2012 That's only 100 less defense than Terrorbyte and he needed 3 Material. 2600 on a 2 Material Xyz isnt that aweful. Link to comment
Agro Posted February 15, 2012 Author Report Share Posted February 15, 2012 [quote name='NumberCruncher' timestamp='1329279790' post='5817653'] That's only 100 less defense than Terrorbyte and he needed 3 Material. 2600 on a 2 Material Xyz isnt that aweful. [/quote]Terrorbyte is also Rank 3. Link to comment
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