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"Weaponry" cards (Pseudo-TF2 basis)


Taylor Gorrell

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I made up these cards for an OC's Deck in one of my fanfics. These cards run a Spell-happy Beatdown that, in addition to standard Beatdown, also punishes Defense Mode and evades Trap Cards. The first seven monsters and the three Xyzs are based on the Team Fortress 2 classes.

Scatter Soldier (Scout)
Level 4 WIND Warrior
ATK:1400/DEF:700
When this card attacks: It is unaffected by Trap Cards until the end of the Damage Step.

Leapin' Launcher (Soldier)
Level 7 EARTH Warrior
ATK:2500/DEF:200
If your opponent control a monster, you control no monsters, and neither player controls any [u]Set[/u] Spell or Trap Cards: Special Summon this card (from your hand). Set cards cannot be activated in response to this card's attacks. If this card attacks: Destroy it before damage calculation. Two turns after you use this effect: Special Summon this card from the Graveyard, destroy the attack target, and inflict the Battle Damage that would result from a battle between those monsters + 600 to your opponent. If the attack target has been removed from the field by this time: Select another monster your opponent controls, then apply the previous effects. If your opponent controls no monsters by this time: Treat the attack as a direct attack, and apply the proper Battle Damage + 600.

Grenade Goblin (Demoman)
Level 7 FIRE Warrior
ATK:2400/DEF:1100
Can only be Special Summoned (from your hand) by banishing 2 Spell Cards from your Graveyard. Once per turn: Discard 1 Spell Card from your hand: Special Summon 1 "Sinister Stickybomb" from your hand or Deck to your opponent's side of the field. This card cannot attack during the turn you use this effect

Sinister Stickybomb
Level 1 FIRE Machine
ATK:2300/DEF:0
This card's effects cannot be negated. This card cannot attack, be Tributed, be used as a Synchro Material Monster, or be used as Xyz Material. If this card is Special Summoned by the effect of "Grenade Goblin": Destroy this card during its controller's End Phase. If any monsters with less ATK than this card are in the adjacent Monster Card Zones: Destroy them.

Erratic Engineer (obvious)
Level 3 EARTH Warrior
ATK:600/DEF:1000
Once per turn, you can activate one of the following effects:[list]
[*]Special Summon 1 "Sentry Gun Token" (Level 3/EARTH/Machine-Type/ATK:800/DEF:0) in Attack Position. You can only control 1 "Sentry Gun Token".
[*]Target 1 "Sentry Gun Token" you control with less than 2400 ATK: Increase that target's ATK by 800.
[/list]
Doctor Damage (Medic)
Level 4 DARK Warrior
ATK:1600/DEF:1000
If this card would inflict Battle Damage: You can negate the Battle Damage: Gain Life Points equal to the damage that would've been dealt.

Stealth Slasher (Spy)
Level 6 DARK Machine
ATK:1900/DEF:2000
You can Set this card face-down in your Spell & Trap Card Zone as a Normal Trap Card. If your opponent Summons or Sets a monster in Defense Position while this card is treated as a Normal Trap Card: Destroy the Summoned monster, and Special Summon this card in Attack Position.

Two-Gun Trooper
Level 4 EARTH Machine
ATK:1200/DEF:1200
While this card is equipped with an Equip Card: This card becomes Level 6. If the Equip Card changes this card's Level: This effect is not applied.

Bayonet Blaster
Level 4 EARTH Machine
ATK:1900/DEF:100
If this card attacks during a turn you activate a Spell Card: This card inflicts [url="http://ycm.wikia.com/wiki/Piercing"]Piercing[/url] damage during that turn.

Torch Thrasher (Pyro)
Rank 4 FIRE Machine/Xyz
ATK:2700/DEF:2350
3 Level 4 monsters
When this card battles an opponent's monster: Detach 1 Xyz Material from this card: Neither monster is destroyed by battle, and place 3 Afterburn Counters on that monster. A monster with Afterburn Counters cannot attack or be destroyed by battle. During the End Phase of the controller of a monster with an Afterburn Counter(s): Remove 1 Afterburn Counter from each monster with an Afterburn Counter(s), reduce the monster's ATK by 300, and inflict 400 damage to your opponent. If this card is destroyed: Remove all Afterburn Counters from the field (none of the above effects are applied at that time).

Gatling Giant (Heavy)
Rank 6 EARTH Warrior/Xyz
ATK:2600/DEF:1300
2 Level 6 monsters
Once per turn, this card cannot be destroyed by battle. Up to twice per turn, if this card attacks a monster, and the attacked monster is not destroyed by battle: Detach 1 Xyz Material from this card: This card can attack that monster once again.

Killershot Sniper (obvious)
Rank 7 EARTH Warrior/Xyz
ATK:2800/DEF:2400
If there is a face-up Field Spell Card: this card cannot be selected as the target of an attack or a card effect. Once per turn, you can detach 1 Xyz Material from this card to target 1 Defense Position monster: destroy that target. This card cannot declare an attack the turn you activate this effect.

Weapons Belt
Field Spell Card
Changes in ATK and DEF by the effects of Spell Cards are increased by 300. Once per turn: You can return 1 Spell Card from your hand to your Deck: Add 1 Spell Card of the same type from your Deck to your hand.

X-Ray Scope
Equip Spell Card
Equip only to a Warrior or Machine-Type monster. It loses 800 ATK. If all monsters your opponent controls are in Defense Position: The equipped monster can attack your opponent directly.

NV Goggles
Continuous Spell Card
Equip only to a Warrior or Machine-Type monster. When this card is activated, flip all face-down cards your oppnent controls face-up (no effects are activated at this time), then return them to their original positions. While a monster you control is equipped with this card: Your opponent must show you all cards they Set.

Air Cannon
Equip Spell Card
Equip only to a Warrior or Machine-Type monster. The equipped monster is also treated as WIND, and gains 400 ATK. If your opponent inflicts damage to you by a card effect: Send this card to the Graveyard: Negate that damage, then inflict the same amount of damage to your opponent's Life Points.

Poison Grenade
Normal Spell Card
Flip all face-down monsters your opponent controls face-up, if any (Flip Effects are not activated). All Defense Position monsters your opponent controls cannot switch their battle positions while they are face-up on the field, and those monsters lose 600 DEF.

Hornet Lance
Equip Spell Card
Equip only to a Warrior or Machine-Type monster. The equipped monster gains 3 Levels and is treated as an Insect-Type monster. If this equipped card is sent to the Graveyard: Select 1 card on the field: Destroy it.

Pitfall Mine
Continuous Spell Card
When your opponent Summons a monster in Attack Position: Change that monster to Defense Position. After this effect has been used 5 times: Destroy this card.

EMP Surge
Normal Spell Card
Activate only at the start of your Main Phase 1. Neither player can flip any Set cards face-up until your next Standby Phase.

Discuss these amongst yourselves, if you please.

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