Mask of Darkness Posted February 3, 2012 Report Share Posted February 3, 2012 I've been making cards for a while, but this is my first one I've made and saved in the Card Maker here. Well, I typed in all the info and saved it so that I could keep track of the info, but whatever. Enjoy my (Rather poor) attempt at supporting an underused, but potentially good card. Caneller Jam Wind Attribute *** Machine/Union Once per turn, during you Main Phase, if you control this monster on the field, you can equip it to your "Spell Canceller" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the owner of the equipped monster in unaffected by its effect. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) 500 ATK/0 DEF Link to comment
Premier Alexander Romanov Posted February 3, 2012 Report Share Posted February 3, 2012 ...Why do we need this? Link to comment
Not-so-Radiant Arin Posted February 3, 2012 Report Share Posted February 3, 2012 [quote name='Charlotte The Witch' timestamp='1328244662' post='5796505'] ...Why do we need this? [/quote] Spell Canceller negates the effects of all Spell Cards that either player might play. With this card, however, it makes it so that the controller of said Spell Canceller can still use Spell Cards while limiting the opponent's resources. With that being said, it's still horribly bad. Secret Village of the Spellcasters is always the better choice if you want to lock your opponent from playing Spell Cards, and Spellcasters have enough momentum that they don't need a Spell Canceller. As for Spell Canceller, it requires a Tribute, which sucks because people don't believe in Normal Summoning anymore. The card wouldn't fix anything or make anything more broken. It's just...blehh. Link to comment
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