Jump to content

Startship Troopers:Heroes of the Federation [PG-16][Not Started-Always Accepting]


Recommended Posts

Intro:

1 year has passed since the events of Starship Troopers 3:Marauder

The Federation believes they have found another planet infected by the God Bug. They have sent in all their forces to go to the planet and destroy it.

 

Character Skeleton:

Pic:(optional)

Name:

Gender:

Age:

Job:(M.I.,Marauder,Fleet)

Equipment:

Bio/Backround:(optional)

 

Post ur character here (or PM me) and ill say if you are accepted or not.

 

 

Rules:

NO GODMODDING

NO METAGAMING

NO POWERPLAYING

NO WORDS THAT I CANT READ!!!

 

 

Weapons:

The fully automatic tactical Morita rifle, consisting of a moderate range rapid fire machine gun and a high power under-slung shotgun for close quarter fighting. This is the standard weapon of the Mobile Infantry issued to all Cap Troopers.

 

 

The Morita Carbine is a smaller version of the common Morita Rifle. It is a half-size version of the Morita and is only an assault machine gun since it does not contain the additional shotgun. The Carbine is used by Fleet Troopers, Special Forces and Mobile Infantry Officers.

 

 

Some Troopers, who show talent for ranged sniping and marksmanship, are given a Morita Rifle equipped with an enhanced optical Sniper scope. The rifle itself is a standard Morita with the standard machine gun and shotgun, but it can be fired in conjunction with the scope to pick off targets at range with great accuracy in single-shot fire.

 

When facing enemies such as the Tanker Bug or the enormous Plasma Bug, standard infantry fire is totally ineffective and only places Troopers in a futile hostile situation. In such circumstances, the MI Rocket Launcher is used. Firing standard high-explosive impact rounds large targets can be neutralised quickly from a safe distance.

The Rocker Launcher can also fire Tactical Nuclear Missiles, which are laser-guided low-yield nuclear warheads, which steer themselves to their targets with pinpoint A.I accuracy. This feature makes the 'mini nuke' excellent for cleaning out Bug holes as the warhead can guide itself deep inside the tunnels before detonating.

  • Warrior Bug - In the film, Warrior bugs are four-legged bugs approximately two to three meters long and are colored as to the terrain, such as desert warriors will be tan with black and yellow stripes. The rearmost pairs of legs are much longer than the two front forelegs, and serve as the primary locomotion, the forelegs being 1/3 shorter. Warrior bugs are quite agile and fast, they can climb and burrow if needed but would rather use tunnels made by burrower bugs. These Bugs utilize a powerful pincer-like mandible that is capable of crushing rock, metal and severing limbs as a means of attack. The two upper forelegs or "side mandibles" are utilized in the manner of swords for attack as well as defense. In the movie they fight only with their natural bodily weapons, but it is said that they can lose a limb and still fight at 86% efficiency.

  • Control Bug – Enters through the mouth or in more aggressive and direct manners will burrow right into the brain from the skull and take control of a person's mind. These bugs were used in an attempt to conquer the Federation high command. They were seen in the sequel Hero of the Federation, and also appear in the TV series.
  • Plasma Bug – Resembles a giant firefly crossed with a stag beetle. Typical adult Plasma Bugs can exceed 30 meters in length and stand more than 20 meters tall. Has the ability to launch a massive plasma burst into orbit, which can deflect an asteroid or slice a ship in two. It is most vulnerable when creating a plasma burst, and at all other times impervious to attack except on its underbelly. In the Bug forces, the Plasma Bug serves in ground artillery and air defense roles, as well as planetary defense. Despite their firepower, the Plasma Bug's role for offensive actions is mainly limited to fire support and long-range bombardment due to its huge size and the immense danger to nearby Bugs from a plasma explosion should one be hit.
  • Hopper – Resembles a giant wasp in many ways. It is green and has chitinous jagged wings it uses to great effect to gain high altitude. It glides rather than flies as its wings barely have the muscle tissue to lift it up for altitude, when it reaches a suitable height before setting its wings rigidly and taking a long running leap from a high cliff and will decapitate men as it glides, or pierce them with a stinger on the abdomen. Its wings are used to gain altitude by angling like plane wings, it gains altitude by jumping, in upwards to 50 meters. In the television series, a new variation of Hopper (called a Rippler) capable of "shooting" a stinger filled with a corrosive toxin was revealed.
  • Tanker Bug – Resembles a giant bombardier beetle. Tanker Bugs are generally black in color and are nearly as large as Plasma Bugs. Has the ability to spray a stream of flammable, corrosive liquid from its head. In the 1997 movie, the Tanker ejected fuel from a nozzle-like spout in the top of the head, which is ignited by an electric spark generated by two short antennae on either side of the spout. In the TV series, Tankers spew two separate chemicals from two tube-like nozzles on either side of the mouth where they are mixed along with small amounts of catalytic enzymes. When these chemicals mix they undergo a violent 'exothermic' chemical reaction. In the TV series, they bear a resemblance to Anguirus, with the head shape, similar roar, and even having spikes on its back.
  • Recon Bug – Flying bug which resembles a dragonfly. In the widescreen edition of the film, the bug is only briefly seen flying in Planet P. Whether it can attack or if "recon" truly applies to its role is unspecified.
  • Brain Bug – Giant bug that is the leader of all bugs in its colony. In the movie, it assimilates knowledge by consuming a human's brain, is carried by small cockroach-like insects called Chariot Bugs and is assumed to be created when the colony reaches a certain size. Scientists theorize in the first film these are formed after a certain number of generations of bugs (300 or so).
  • Scorpion Bug – Appeared in Starship Troopers 3: Marauder. Officially called "Scorpion Class Pulse Warrior" and nicknamed "Scorp," Scorpion bugs are a new evolution of plasma bugs. They resemble giant scorpions and can fire direct-energy plasma beams from their stingers, which makes them useful primarily on the front lines. The advent of this and the Bombardier bug forced the Mobile Infantry into trench warfare.
  • Bombadier Bug – Appeared in Starship Troopers 3: Marauder. A.k.a. Grenade Bug. They appear to be the size of a basketball[1] and are form of kamikaze, thrown at Mobile Infantry, before they detonate.
  • God Bug – Also known as the Brain of Brains or Behemecoatyl. Appeared in Starship Troopers 3: Marauder. This Bug burrows itself into a planet where it can grow to the size of the planet itself. This Bug is hinted to be worshiped by all castes of bugs and can use telepathy to communicate to any other brain bug in the universe. This "God Bug" can take control of humans merely by piercing them. The Humans become pale and seem to die in time but can be used by the brain bug to speak any language that the human knew thus allowing Human communication between Arachnids and Humans. It is probable that there was only one of these bugs but before much information could be found out about it the Federation destroyed the planet it had infested with a Q-bomb, killing it.
  • Imposter bug – genetically created bugs that are made to be more bipedal and human like, these bugs can compact their bodies allowing them to fit into power armour and infiltrate enemy lines. Once deep enough, they return to their true form and unleash havoc in their enemies' midst.
  • Infiltrator – a further evolved version of the Imposter bug strain, introduced in the Bugs' invasion of Earth. These Infiltrators were outwardly human in appearance but could revert into a bug form in combat situations. It was stated that they possess human DNA and could pass for human on a cursory scan. In their human form, the individuals were somewhat identical in appearance and limited in their conversations.
  • Water Tigers – an aquatic species that were first sighted on Hydora. They were excellent swimmers and possessed a potent toxin that could paralyse prey.
  • Rhino Bug – a much larger aquatic bug species that could live within the alkaline lakes of Klendathu; an environment that no one expected life to live in. They possessed four 'tusks'. They were similar swimmers to the Water Tigers.
  • Jungle Spider – Large, agile crab-like creatures approximately 4 meters long that move around on six strong legs allowing them to jump long distances. They can shoot a sticky web to encase their prey for return to their controlling brain bug for 'questioning', or for return to Nurser Bugs for nutrients for their offspring or as raw genetic material for the mutation/integration process.
  • Firefry – small six-legged parasitical bugs similar to fireflies that are created by infecting other life forms with their spores. The firefry spores hatch under the skin of the infected host, then leave the host en masse, giving rise to a swarm of baby firefries about the size of normal fireflies, but rapidly grow into a vastly larger adult "infernofrier" (about the size of a Warrior Bug). Unlike fireflies, firefries not only generate light, but heat as well, and adults are capable of shooting out a stream of flame against their targets. Their adult forms can survive in a vacuum for extended periods. The firefries are used as fuel by the Ice Bug, and Jeff Gossard was able to rig a dropship engine to use a swarm of them as a fuel source for the spacecraft.
  • Nurser Bug – A beetle-like Bug that creates a powerful mutagen that modifies indigenous life forms caught as prey, to have their DNA combined with that of the Bug young to create different subspecies of Bug readily adapted to other worlds without the need for terraforming.
  • Klendathu spider: large, spiny and with thin legs. Used by the Zander hybrid to drain human blood from captured troopers, possibly to contribute human DNA to Imposter and Infiltrator bugs.
  • Blister Bug – reddish-brown Bugs approximately three meters in length with a huge gaping maw from which they can eject a powerful, corrosive green liquid that is capable of destroying a wide range of substances as well as flesh. Unlike the larger Tanker Bug that carries with it a supply of bio-flammable liquid, Blister Bugs must first produce the bio-corrosive acid in its abdomen that it spits forth from its maw to ranges of ten meters or more.
  • Blaster Bug –nearly identical to the Blister Bug except it is larger and sprays a flammable liquid that burns at temperatures exceeding 500° Celsius instead of a corrosive liquid. Blaster Bug swarms can simultaneously fire large amounts of this fuel in synchronized bursts creating massive firestorms capable of fusing soil into a glass-like substance. Blaster Bugs swarms also generate enough residual heat collectively to form a dome-shaped heat shield capable of detonating incoming weapons fire and missiles. Like the Plasma Bug, they are also vulnerable underneath to explosive attacks. Unlike its cousin the Blister Bug, Blaster Bugs generally attack in massed swarms for maximum effect, whereas Blister Bugs attack individually or in smaller swarms supported by Warrior Bugs.
  • Cliffmite Bug – Looking like giant dust mites, these will burrow into walls and leap out at enemies, trying to encase them so they can devour them. They will also rip hooks and lines out of walls, their most dangerous tactic as this usually seriously impedes, even imperils, human soldiers. They can climb vertically and at any angle.
  • Transport Bug – These massive, ship-sized forms of bug function as the troop transport. They launch themselves from planets using plasma rockets, require large amounts of water as either fuel or reaction mass,[2] and on the planet Tophet, reference is made to loading the Transport Bugs with a "bio-fissionable" substance similar to what is used to fuel human starships.[3] These living vessels carry the masses of the swarm from place to place to reinforce colonies or to bring important bugs like Brains or Queens to strategically important star-systems. In the Roughnecks episode "Trackers", it is implied that the Transport Bugs can cover a distance of some 75 light-years at speeds comparable to human-built starships. Transport bugs come in a variety of sizes, small ones can be seen (carried by a larger Transport) in the episode "Trackers". The outer shell of the Transport Bug used by the Queen is resistant to the missiles which destroyed other Transports, but was vulnerable to an internal nuclear explosion.
  • Worker Bug - Mentioned but not clearly seen. They dig tunnels that are apparently larger than those of the Tanker Worms.
  • Breeder bug/Queen Bug – a strain designed simply to lay large quantities of eggs. They can be commanded to double their production but this inevitably kills the breeder from exhaustion.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...