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YCM Dueling Network Reloaded [OCG Only Tourney Announced]


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[quote name='Yuzuru Otonashi' timestamp='1332377852' post='5882973']
Personal favorite variant was Invoker Variant, but it's so much more inconsistent than regular.

Plant Engine never really did any good for them, though removing Spore and Lonefire did.

Quickdraw Fableds are also really fun, but not quite as good as "normal" Fableds due to Quickdraw sometimes Dead Drawing.

Wind-up Fableds are hilarious because they looplooploop then can explode into a field of Synchros and the deck's tendency to make Rank 3s without even trying. The problem with this variant is how you have to pretty much throw away practically ALL defensive measures in the name of charging straightforward.

Last format's Fableds were fairly inconsistent because of the more turbo-oriented nature of the deck. Because of this it exploded a LOT faster but was more prone to dead draws.

This format, the deck opens very well about 80% of the time as opposed to the 65-ish percent it had before. The higher S/T count this format allows for Advantage to be maintained more easily while being able to stop big plays, hence why 2 Fiendish Chain is a must... but some of the explosive hilariousness is gone.
[/quote]

I want to see the Wind-Up Fableds one =o

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[quote name='WhirlwindKnight' timestamp='1332379810' post='5883002']
I'm not saying his build is bad. I copied his build and will test later but i am saying before he goes to immediately make changes I would like to see test results because I am very sure the deck works well.
[/quote]
I'm saying I played that months ago and it was dreadful and had no real consistency. IT could go off, yes, but if you're gonna win with Quasar you could just win anyways, usually.

[quote name='Senji the Pervy Sage' timestamp='1332379757' post='5883001']
I want to see the Wind-Up Fableds one =o
[/quote]
It's still in your deck, so just search the section for Yuzuru Otonashi Wind-up Fabled =o

It's older, though.

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[quote name='Yuzuru Otonashi' timestamp='1332377852' post='5882973']
Personal favorite variant was Invoker Variant, but it's so much more inconsistent than regular.

Plant Engine never really did any good for them, though removing Spore and Lonefire did.

Quickdraw Fableds are also really fun, but not quite as good as "normal" Fableds due to Quickdraw sometimes Dead Drawing.

Wind-up Fableds are hilarious because they looplooploop then can explode into a field of Synchros and the deck's tendency to make Rank 3s without even trying. The problem with this variant is how you have to pretty much throw away practically ALL defensive measures in the name of charging straightforward.

Last format's Fableds were fairly inconsistent because of the more turbo-oriented nature of the deck. Because of this it exploded a LOT faster but was more prone to dead draws.

This format, the deck opens very well about 80% of the time as opposed to the 65-ish percent it had before. The higher S/T count this format allows for Advantage to be maintained more easily while being able to stop big plays, hence why 2 Fiendish Chain is a must... but some of the explosive hilariousness is gone.
[/quote]BTW, when was the last time I've seen you're Fabled deck with no techs whatsoever?

[quote name='Kanade Otonashi' timestamp='1332380979' post='5883022']
imma build fabled world and run the cheerful coffin and back to square one

it'll be the best deck ever
[/quote]Only cause it's you.

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[quote name='Aggro' timestamp='1332382257' post='5883052']
BTW, when was the last time I've seen you're Fabled deck with no techs whatsoever?
[/quote]
Not too long ago =o

Earlier in the format I had... I forget in place of the two techs that are always Foolish/Gate/Striker/Idol. 20-ish days ago it was straightforward.

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[quote name='Yuzuru Otonashi' timestamp='1332382558' post='5883057']
Not too long ago =o

Earlier in the format I had... I forget in place of the two techs that are always Foolish/Gate/Striker/Idol. 20-ish days ago it was straightforward.
[/quote]Meh. Anyway, after the new format, you should go back and look at what cards that were techs or bad that may have a spot now. :o

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[quote name='Aggro' timestamp='1332383697' post='5883087']
Meh. Anyway, after the new format, you should go back and look at what cards that were techs or bad that may have a spot now. :o
[/quote]
I did =o

Namely, Cyclone Creator lost some stock, Snipe Hunter gained some, Dandy/Level Eater lost a lot and Foolish was demoted to tech, which gave Monster Gate and things like Idol or Striker more viability for a quick speed boost.

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[quote name='Yuzuru Otonashi' timestamp='1332384299' post='5883104']
I did =o

Namely, Cyclone Creator lost some stock, Snipe Hunter gained some, Dandy/Level Eater lost a lot and Foolish was demoted to tech, which gave Monster Gate and things like Idol or Striker more viability for a quick speed boost.
[/quote]Honestly, how much did the T.G. variant change that much? I mean, you only used one Striker in the first place.

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It's actually a little worse this time around.

You take out a Ganashia, Junk Synchron, and one of the techs or a Doppel, and put in 2 Warwolf and a Striker. Problem is Ganashia's a bit better than that second Wolf right now because of Kushano making Rank 3s with Ganashia more easily and a timely Zenmaines is a really good move this format, same with a sudden Brio/Gaia Knight to a lesser degree.

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[quote name='Dwarven King' timestamp='1332438854' post='5883757']
Evilfusion, can you screenshot your neo galaxy eyes build? My friend is trying to figure out how you pull it off so easily.
[/quote]

Hm? Sure. I posted it a few pages back, anyway. Here's the link to the screenshot.

[url="http://i.imgur.com/FzKZI.jpg"]http://i.imgur.com/FzKZI.jpg[/url]

And while I pull it off commonly (screenshotted it 10 times at my last check), it should be emphasized that Neo Galaxy-Eyes is NOT the usual win condition. It's somewhat of a final trump card and should never be Summoned carelessly. Tragoedia and The Creator are the cards that most often are related in bringing it out. At least one of them, if not both.

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[quote name='Dwarven King' timestamp='1332439658' post='5883770']
The combo that summons it? Hes trying to figure out how you do it and how much of your resources you ise. He gets technical.
[/quote]

One of the most common combos: Photon Sanctuary, Precious Cards From Beyond, and The Creator.

Use Sanctuary, have Precious (or two of them) out, Tribute Tokens for The Creator and draw 2 (or 4).

From there, it depends on everything else that's been setup. If you have BLS, feel free to play it. If you have Galaxy-Eyes in Grave, use Creator to Summon it back. If you have Sanctuary and Galaxy-Eyes in hand, do that (Special Summon). If you have Monster Reborn, use that.

Neo Galaxy isn't really something that clicks into place every time, or even is really aimed for outside of when I face annoying lock/stall Decks, which Neo Galaxy tends to devour in moments. It's not the main win condition, but the Deck can Summon it fairly easily if things are going well, or late game when I have my best resources available.

The Deck's main focus is to use Photon Sanctuary as Tribute fodder for Galaxy-Eyes or LADD, using Tour Guide for a small Rank 3 engine, and Thunder King as a control beatstick. Precious Cards helps maintain card advantage when Tribute Summoning.

Once Galaxy Queen's Light is released, using Neo Galaxy-Eyes will almost be a joke in how easy it is (granted, I have not tested this).

I dont usually tend to think of things from a technical standpoint, and avoid using calculations or numbers to justify anything. The Deck fits my playstyle reasonably well and is really quite good barring the rare moments when everything clogs, and the less rare moments when someone's running an OTK, Chain Burn, or Exodia Deck, as this Deck CAN defeat it, but only if I get things going immediately.

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