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YCM Dueling Network Reloaded [OCG Only Tourney Announced]


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[quote name='- Zeal -' timestamp='1332088268' post='5876610']


That was the whole point. I'm actually not [i]that [/i]bad of an artist irl, just terrible when drawing using a computer. So I decided to emphasize that terribleness to result in a humorous picture.
[/quote]

Well I'll leave th humor counterpart to you and leave the epicness for me. But that pic was not bad, really.

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[quote name='Mugendramon' timestamp='1332090348' post='5876646']
So, how well does Mask Change work?

Have you tried Safe Zone?
[/quote]

Amazingly.

I don't have space for Safe Zone in Masked. If I didn't run the Mask Changes then Safe Zone would have been one of my first choices for cards.

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[quote name='Aggro' timestamp='1332090726' post='5876650']
GODDAMMIT

...You know, Chris, it'd help a lot if you could make up your mind about Mask Change. One second, you're saying it's amazing, the next, you're saying that it's terrible.
[/quote]

Wait what?

I originally said it was on ok tech. Ever since I ran a deck dedicated to it I've been calling it amazing.

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[quote name='evilchris' timestamp='1332090783' post='5876651']
Wait what?

I originally said it was on ok tech. Ever since I ran a deck dedicated to it I've been calling it amazing.
[/quote]You even said this week that it's bad. .-.

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[quote name='Mu-12' timestamp='1332090933' post='5876653']
I'm [i]still[/i] jizzing over HERO Beat
[/quote]Bubble Beat.

[quote name='evilchris' timestamp='1332090953' post='5876654']
No I didn't. ._.

I may have called them undermeta, but I didn't call them bad.
[/quote]No. You called them bad.

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How bout this?[quote name='evilchris' timestamp='1330113292' post='5837866']
[b]Masked Heroes are bad in general. Acid + Mask Change is merely a 1-card-tech and it shouldn't be run any higher than that because it ruins the consistency which should be one of the biggest reasons to run Heroes in the first.[/b]
[/quote]

Kay, maybe not this week.

Also, someone explain to me what makes Bubble Beat different from HERO beat. (besides just having 3 Bubbleman)

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[quote name='Aggro' timestamp='1332091628' post='5876668']
How bout this?

Kay, maybe not this week.

Also, someone explain to me what makes Bubble Beat different from HERO beat. (besides just having 3 Bubbleman)
[/quote]

Yeah, not this week. That was before I tested them.

Bubble Beat focuses on using Bubbleman for Xyzs. You run an even lower monster count than usual and literally have no room for hand traps. You run a large number of quick-plays and traps, basically. You want to keep your backrows as live as possible.

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[quote name='evilchris' timestamp='1332098559' post='5876862']
Yeah, not this week. That was before I tested them.

Bubble Beat focuses on using Bubbleman for Xyzs. You run an even lower monster count than usual and literally have no room for hand traps. You run a large number of quick-plays and traps, basically. You want to keep your backrows as live as possible.
[/quote]Sounds fun. Got a build?

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[quote name='Aggro' timestamp='1332104492' post='5877031']
Sounds fun. Got a build?
[/quote]

Mine was like

1 Stratos
3 Alius
3 Bubbleman

3 E-Call, Duality
1 RotA
3 Miracle
2-3 Super Poly
3 Spark
Staples

3 Hero Blast
2 Starlight Road
Staples

I can't remember it exactly though. I just dislike the playstyle of the deck, so I deleted it.

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[quote name='evilchris' timestamp='1332105118' post='5877051']
Mine was like

1 Stratos
3 Alius
3 Bubbleman

3 E-Call, Duality
1 RotA
3 Miracle
2-3 Super Poly
3 Spark
Staples

3 Hero Blast
2 Starlight Road
Staples

I can't remember it exactly though. I just dislike the playstyle of the deck, so I deleted it.
[/quote]Makes sense. Then again, I honestly prefer tHRiO over SR, though people will argue against it.

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[quote name='evilchris' timestamp='1332105276' post='5877062']
In a metagame with no Scrap Dragon I honestly say Road is infinitely better.
[/quote]The basic argument for the later is not taking chances. SR can be Warning'd. The other can't. With that in mind, I honestly think of it as a preference. For example, if you're going for game, would you rather have SR to stop a TT with the risk that it would make a dead warning live, or go in without that risk? So yeah, in a control type of deck where losing cards to mass destruction runs the risk of killing all of your resources, I'd prefer less risks to be involved. In other decks, SR is certainly better. But still, as I said, it's mainly preference.

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[quote name='Aggro' timestamp='1332105604' post='5877074']
The basic argument for the later is not taking chances. SR can be Warning'd. The other can't. With that in mind, I honestly think of it as a preference. For example, if you're going for game, would you rather have SR to stop a TT with the risk that it would make a dead warning live, or go in without that risk? So yeah, in a control type of deck where losing cards to mass destruction runs the risk of killing all of your resources, I'd prefer less risks to be involved. In other decks, SR is certainly better. But still, as I said, it's mainly preference.
[/quote]

I see your point now, fair enough. I generally figured Warning was too unlikely a combo with Heavy Storm to worry about.

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[quote name='evilchris' timestamp='1332105830' post='5877086']
I see your point now, fair enough. I generally figured Warning was too unlikely a combo with Heavy Storm to worry about.
[/quote]Well if someone has one or two backrow and they see the opponent set their hand, there's a high chance that they won't give a damn whether they may lose a Warning in the process.

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