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Neos Burst


Medivh

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A series of Fusion Master used by fusing Elemental HERO Neos with Elemental HEROs, rather then the Neo-Spacians.

Elemental HERO Rising Current Neos
Warrior / Fusion / Effect
WIND
Lv. 8
ATK: 2800
DEF: 2300
"Elemental HERO Neos" + "Elemental HERO Avian"
[left]Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card attacks, by paying Life Points equal to the difference between you and your opponent's Life Points, destroy all Set cards your opponent controls.[/left]

[left]Elemental HERO Lava Neos[/left]
[left]Warrior / Fusion / Effect[/left]
[left]FIRE[/left]
[left]Lv. 8[/left]
[left]ATK: 3000[/left]
[left]DEF: 2100[/left]
[left]"Elemental HERO Neos" + "Elemental HERO Burstinatrix"[/left]
[left]Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card inflicts battle damage to your opponent, they take 300 points of damage for every Set card in your Spell and Trap Card Zone.[/left]

[left]Elemental HERO Voltic Neos[/left]
[left]Warrior / Fusion / Effect[/left]
[left]LIGHT[/left]
[left]Lv. 8[/left]
[left]ATK: 2800[/left]
[left]DEF: 2400[/left]
[left]"Elemental HERO Neos" + "Elemental HERO Sparkman"[/left]
[left]Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) By destroying this face-up card, inflict 300 points of damage for each LIGHT and Thunder-type monster on your field and in your graveyard.[/left]

[left]Elemental HERO Whirlpool Neos[/left]
[left]Warrior / Fusion / Effect[/left]
[left]WATER[/left]
[left]Lv. 8[/left]
[left]ATK: 2600[/left]
[left]DEF: 2200[/left]
[left]"Elemental HERO Neos" + "Elemental HERO Bubbleman"[/left]
[left]Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is the only card on your field, and your opponent controls 2 or more monsters, you may summon one Level 4 or below monster from your hand for each face-up monster your opponent controls.[/left]

[left]Elemental HERO Quake Neos[/left]
[left]Warrior / Fusion / Effect[/left]
[left]EARTH[/left]
[left]Lv. 8[/left]
[left]ATK: 2000[/left]
[left]DEF: 3200[/left]
[left]"Elemental HERO Neos" + "Elemental HERO Clayman"[/left]
[left]Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card can attack your opponent directly. When this effect resolves, this card loses 1000 ATK.[/left]

[left]Elemental HERO Necro Neos [/left]
[left]Warrior / Fusion / Effect[/left]
[left]DARK[/left]
[left]Lv. 8[/left]
[left]ATK: 2300 [/left]
[left]DEF: 2500[/left]
[left]"Elemental HERO Neos" + "Elemental HERO Necroshade"[/left]
[left]Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, you may summon an "Elemental HERO" monster from your hand without Tributing by paying 300 Life Points x the number of monsters needed for the Tribute Summon. When this card is Fusion Summoned, return up to 4 of your banished "Elemental HERO" monsters to your Graveyard.[/left]



[left]Elemental HERO Volcanic Neos[/left]
[left]Warrior / Fusion / Effect[/left]
[left]FIRE[/left]
[left]Lv. 10[/left]
[left]ATK: 3200[/left]
[left]DEF: 2500[/left]
[left]"Elemental HERO Quake Neos" + "Elemental HERO Lava Neos" OR "Elemental HERO Burstinatrix"[/left]
[left]This card cannot be Special Summoned except by banishing the above monsters on your side of the field; then you can Special Summon this card from your Extra Deck. (You do not use "Polymerization"). When this card attacks, reveal all Set cards in your opponent's Spell and Trap Card Zone. Destroy all Spell Cards, and flip any Trap Cards back into their original position.[/left]

Elemental HERO Conductor Neos
Warrior / Fusion / Effect
LIGHT
Lv. 10
ATK: 3000
DEF: 2600
Elemental HERO Voltic Neos" + "Elemental HERO Whirlpool Neos" OR "Elemental HERO Bubbleman"
This card cannot be Special Summoned except by banishing the above monsters on your side of the field; then you can Special Summon this card from your Extra Deck. (You do not use "Polymerization"). All face-up LIGHT, WATER, Thunder, Sea Serpent, Aqua, and Fish-type monsters you control gain 1000 ATK and DEF.

Elemental HERO Chaos Exploder Neos
Warrior / Fusion / Effect
DARK
Lv. 12
ATK: 4000
DEF: 3200
"Elemental HERO Volcanic Neos" + "Elemental HERO Conductor Neos"
A Fusion Summon of this card can only be conducted if both "Elemental HERO Whirlpool Neos" and "Elemental HERO Lava Neos" were used as Fusion Material monsters in the above Fusion Material monsters. By discarding all cards from your hand, destroy all non-DARK monsters your opponent controls.

Bonus Card that probably sucks:

Elemental HERO Ma'at
Warrior / Fusion / Effect
DIVINE
Lv. 12
ATK: ???
"Elemental HERO Neos" + "Slifer the Sky Dragon" OR "Obelisk the Tormentor" OR "Winged Dragon of Ra"
This card cannot be Special Summoned, except by Fusion Summon. This card cannot be Fusion Summoned except by the effect of "Super Polymerization". This card's ATK is equal to the ATK of all other monster cards on the field + the number of cards in your hand x 500. This card cannot be destroyed or targeted by your opponent's Spell and Trap cards.

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[quote name='Charlotte The Witch' timestamp='1327621907' post='5782695']
But...there's barely any rhyme or reason to their stats or effects, or even the logistics on getting some of these cards out!
[/quote]

At the very least, thought the Fusion Summoning was somewhat structured:

Teir 1 (E-HERO Rising Current Neos, E-Hero Lava Neos, E-HERO Voltic Neos, E-HERO Whirlpool Neos, E-HERO Quake Neos)
Fusion Summoned like Neo-Spacian cards: By shuffling the Fusion Material monsters back into your deck.

Teir 2 (E-HERO Volcanic Neos, E-HERO Conductor Neos)
Fusion Summoned liked VWXYZ cards: By removing the Fusion Material monsters from play.

Teir 3 (E-HERO Chaos Exploder Neos)
Fusion Summoned with "Polymerization" by using the Teir 2 monsters a Fusion Material, but only if BOTH Tier 1 Fusion Monsters were used as Fusion Material (This is to add appeal to fusion summoning Teir 2 monsters with Tier 1 monsters, rather then just using the standard E-HEROs)

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[quote name='HijackAttack' timestamp='1327622792' post='5782751']
At the very least, thought the Fusion Summoning was somewhat structured:

Teir 1 (E-HERO Rising Current Neos, E-Hero Lava Neos, E-HERO Voltic Neos, E-HERO Whirlpool Neos, E-HERO Quake Neos)
Fusion Summoned like Neo-Spacian cards: By shuffling the Fusion Material monsters back into your deck.

Teir 2 (E-HERO Volcanic Neos, E-HERO Conductor Neos)
Fusion Summoned liked VWXYZ cards: By removing the Fusion Material monsters from play.

Teir 3 (E-HERO Chaos Exploder Neos)
Fusion Summoned with "Polymerization" by using the Teir 2 monsters a Fusion Material, but only if BOTH Tier 1 Fusion Monsters were used as Fusion Material (This is to add appeal to fusion summoning Teir 2 monsters with Tier 1 monsters, rather then just using the standard E-HEROs)
[/quote]
I'm not just talking about the order of summoning (BTW, you can't spell "tier").
I'm talking about the likelihood of you being able to get these cards out, as well as the net cost of summoning these monsters.
Chaos Exploder Neos is a -8 for 4000 ATK when all is said and done, but its effect allows you to empty your hand, at least a -1, to destroy all monsters that aren't DARK, but you take LP damage for each card you discarded.
That's pretty lame, turning out to be a -5 at the absolute best, especially now that we live in a world where Genesis Star God, Sophia exists.

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Elemental HERO Malicious Neos
[color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3]
Level 9, Dark Attribute, Fiend Yype, ATK 3000, DEF 2100.[/size][/font][/color][color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3]
"Elemental HERO Neos"+"Neos-Spacian Dark Panther"+"Evil HERO Malicious Edge"[/size][/font][/color][color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3]
This CArds can Only BE fusion summoned by "Dark Fusion" and can't be Special Summoned any other way. When this card attacks or is attacked: select one card in any players graveyard and treat this card's effect as it own. When this cards destroyes an opponents Defense-Postion Monster by Battle Inflict Piercing damage eqaul the diffrence of this cards ATK the oppnent's Monster's DEF.[/size][/font][/color]

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