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Misaki Day: Aggro's Watt Support+


Agro

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Watthound
LIGHT / Level 4
[ Thunder / Effect ]
This card can attack your Opponent directly. When this card inflicts battle damage to your Opponent's Life Points through a direct attack: Target 1 card your Opponent controls and return it to the hand.
ATK / 1000 DEF / 1400

Watthoneybee
LIGHT / Level 2
[ Thunder / Tuner ]
This card can attack your Opponent directly. If a "Watt" monster you control inflicts Direct Damage to your Opponent's Life points: you can Special Summon this card from your hand. If this card inflicts direct damage to your Opponent's Life Points through a direct attack: You can Synchro Summon a "Watt" Synchro monster using this card as Synchro Material during this turn's Battle Phase.
ATK / 500 DEF / 200

Wattcroc
LIGHT / Level 5
This card can attack your Opponent directly. When this card inflicts battle damage to your Opponent's Life Points through a direct attack: You can Special Summon 1 Level 4 or lower "Watt" monster from your Graveyard.
ATK / 1400 DEF / 500

Wattcitadel
Spell / Field
Once per turn, when a "Watt" monster inflicts battle damage by a direct attack: Special Summon 1 "Watt" monster from the Deck OR add 1 "Watt" monster from your Deck to your hand.

Wattcharge
Trap / Normal
When a "Watt" monster is destroyed by an Opponent's card (either by battle or card effect): Destroy 1 Face-up card your Opponent controls then Special Summon 1 "Watt" monster from your Deck.

Needs a little OCG help, I was a bit tired while typing.

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[quote name='Charlotte The Witch' timestamp='1327474771' post='5779880']
To make sure they add up, and are proper members of the archetype.
[/quote]T_T They are called "Watt" support. As in "Watt" monsters. As in "Watt" dragonfly. There's no need to say that they are part of the archetype because they are obviously a part of the archetype and I don't feel like typing out Eriki for each of them. -_-

Can you comment on the cards please while knowing that?

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[quote name='Wraith' timestamp='1327477130' post='5779891']
T_T They are called "Watt" support. As in "Watt" monsters. As in "Watt" dragonfly. There's no need to say that they are part of the archetype because they are obviously a part of the archetype and I don't feel like typing out Eriki for each of them. -_-

Can you comment on the cards please while knowing that?
[/quote]
Fine.
Watthound allows the archetype to get around Stardust, while Watthoneybee and Wattcroc give it some extra edge.
The support Field Spell and Trap give the Watts a rather nasty bite, even more so than they had before.

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[quote name='Welche' timestamp='1327505361' post='5780091']
Watts already have a field spell.
[/quote]Castle is bad.
[quote name='Ieyasu Tokugawa' timestamp='1327506136' post='5780098']
Hound and Honeybee are my favorites. The field and trap kinda go too far.
[/quote]Hound and honeybee work in tandem 8D

Hound attacks and returns card to hand, SS honeybee, Attack with honeybee, Synch for Chimera, attack chimera, they don't gain a new card 8D

For citadel, I'll probably just eliminate the destruction saving effect. As for signal: Card destroyed (-1), Trap activated (-1), SS Watt (+1), Destroy card (+1). I'll change it to face-up monster (or maybe just card) though, since I see your point.

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[quote name='Charlotte The Witch' timestamp='1327517527' post='5780312']
These might not be accurate.
Watthound = Erekaiinu
Watthoneybee = Erekibachi
Wattcroc = Erekurokodairu
Wattcitadel = Erekyochi
Wattcharge = Erekaden
Could I possibly use these as part of a card set on YCM Wikia?
[/quote]Sure, but give credit. And send me a link so I can see.

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My issue was the +0 summon from the deck for charge.

Citadel is literally a +1 for no cost because that's what watts do.

Croc...well maybe that's fine since the only way to easily get it out is with dragonfly.

Also, change honeybee to a trigger effect so it'll actually work with Hound. As it is, Hound will activate and you'll miss the opportunity to summon Honeybee since it's inherent.

Also, change the first colon in Croc to a period.

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[quote name='Ieyasu Tokugawa' timestamp='1327523604' post='5780462']
1. [ My issue was the +0 summon from the deck for charge.

Citadel is literally a +1 for no cost because that's what watts do. ]


2. [ Also, change honeybee to a trigger effect so it'll actually work with Hound. As it is, Hound will activate and you'll miss the opportunity to summon Honeybee since it's inherent.

Also, change the first colon in Croc to a period. ]
[/quote]Gonna split stuff up here for convenience's sake.

1. Watts could use something sinister like that though. And the trap is almost a replica of Hero signal, which is a bad card. I just gave it a little... spice. :3 As for the field spell, I could see how that'd be a problem. Would you prefer me to change it to SS in Def, or just add to hand. Cause right now I'm leaning towards and will probably go with option number uno.

2. This is what I was asking for 8D

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[quote name='Wraith' timestamp='1327447734' post='5779294']
Watthound
LIGHT / Level 4
[ Thunder / Effect ]
This card can attack your Opponent directly. When this card inflicts battle damage to your Opponent's Life Points through a direct attack: Target 1 card your Opponent controls and return it to the hand.
ATK / 1000 DEF / 1400

[b]This card. It's just too evil. Laughs at everything, literally. Stardust? Nope. Quasar? Nope. [/b]

Watthoneybee
LIGHT / Level 2
[ Thunder / Tuner ]
This card can attack your Opponent directly. If a "Watt" monster you control inflicts Direct Damage to your Opponent's Life points: you can Special Summon this card from your hand. If this card inflicts direct damage to your Opponent's Life Points through a direct attack: You can Synchro Summon a "Watt" Synchro monster using this card as Synchro Material during this turn's Battle Phase.
ATK / 500 DEF / 200

[b]Even more evil! Holy crap! Cobra can grab this, attack with something else directly, summon this, attack with this, synch for something cool, attack again.[/b]

Wattcroc
LIGHT / Level 5
This card can attack your Opponent directly. When this card inflicts battle damage to your Opponent's Life Points through a direct attack: You can Special Summon 1 Level 4 or lower "Watt" monster from your Graveyard.
ATK / 1400 DEF / 500

[b]o_o[/b]
[b]Maybe slightly less ATK?[/b]

Wattcitadel
Spell / Field
Once per turn, when a "Watt" monster inflicts battle damage by a direct attack: Special Summon 1 "Watt" monster from the Deck OR add 1 "Watt" monster from your Deck to your hand.

[b]o__o[/b]

Wattcharge
Trap / Normal
When a "Watt" monster is destroyed by an Opponent's card (either by battle or card effect): Destroy 1 Face-up card your Opponent controls then Special Summon 1 "Watt" monster from your Deck.

[b]This card is just too good <3[/b]

[/quote]

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[quote name='Mugendramon' timestamp='1327676668' post='5783660']
...I beg you

Give them their own Starlight that Summons Chimera.
[/quote]8D I LIKE IT. But it would also force another card onto the field back into their hand and they could not activate or set it that turn. :3 Perfect.

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[quote name='Mugendramon' timestamp='1327692667' post='5783897']
Waitno

You just got your Yatalock, no further breaking it is required o:
[/quote]Shoving a card back into the hand with a Chimera to follow IS the Yatalock.

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[quote name='Mugendramon' timestamp='1327694545' post='5783947']
Aaaaaaaand I'll give you that.

But I feel like it's punishing the opponent for no reason.
[/quote]Why would I not as a player want to bring the pain to my opponent? ;D but yea, I was only joking anyway.

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