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The Elder Scrolls VI: Valcia [Started/Accepting/PG-16]


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[quote name='Aethyr' timestamp='1327266224' post='5776100']
Not really. It's just 25% weaker than normal Glass Armor, which is usually the strongest Light Armor in the Elder Scroll games. Even if it's 25% weaker, it's gonna still be a strong set of armor.
[/quote]

That's [i]actually[/i] what I was aiming for. I knew Glass Armour at [i]normal[/i] durability would probably be OP'ed, but I didn't want to nerf it so much that it loses its status as a strong armour. That's why I stuck with 75%.

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[spoiler=Thar is applying for ze Elder Scrolls RP]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Name: Thar Zon Monti[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Race: Dark Elf[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Gender: Male[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Age: 31[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Appearance:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]5' 10"[/size][/font][/color]
[*][font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3]145 pounds[/size][/color][/font]
[*]Grey skin (cause I'm a dark elf.)
[*][font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3]Hazel eyes[/size][/color][/font]
[*]Rather bony facial structure
[*][font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3]Caramel brown hair hanging just touching his shoulders[/size][/color][/font]
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Biography: Thar was raised in a village by Lake Alkomeht just shy deep northwest into Terithor Forest. There, he was raised by his family and close comrades, having a merry time participating in various contests like target practice, scavenger hunts, play sparring matches, and races around the forest. Until his mother had another son, Thar, as a teenager, felt rejected from his family. While his father was out on town watch, he would spend all his time practicing with his bow and blade, tending to himself by hunting for food and bathing in Lake Alkomeht while his mother tended to his new little brother. Pretty soon Thar noticed a change in his village. The people were in quarantine. His mother did not speak to him and his father was deployed far south to fight in the war. He felt no reason to cower in his home, so taking his bow and knife with him, he ran into one of the guards that stood watch in his father's place. The guard gave him a special rapier as a gift from Thar's father, saying it would be of good use to him in this time of war. Now well equipped and prepared, he set out to scout the world of Valcia and assist in the war as a shadow in the distance.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Personality:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Cunning, strategic, and well-mannered.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Loves wild animals, clear lakes, tall trees, rough/high terrain, and sleeping under the stars.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Does not care for blood, dead bodies, hand-to-hand combat, horses, pollution, or ill-mannerism.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Always looks for new adventures, unseen areas, unreachable heights, and a battle to assist.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Has a quirky personality around other elves and some humans.[/size][/font][/color]
[*]Tends to look through the clothing of dead bodies for valuable items.
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Gets humorous when in a battle.[/size][/font][/color]
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Equipment:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Ebony longbow[/size][/font][/color]
[*]Silver rapier
[*]Stolen silver chest plate armor
[*]Stolen silver right shoulder plate armor
[*]Stolen silver right arm gauntlet armor
[*]Leather travel boots
[*][s]Sunder[/s] :3
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Abilities/Magic:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Super Jump ability (30 seconds on self.)[/size][/font][/color]
[*]Invisibility (30 seconds on self.)
[*]Levitate (30 seconds on self.)
[/list]
Oh and uh, btw, DK...

[u][i][size=6][b][color=#800080]I F'KING WUF U!!!!![/color][/b][/size][/i][/u]
[/spoiler]

Sweet. This'll be better than Skyrim.

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[spoiler=Since I still have questions about everything but oh well LEEEROY]
Name: Roman Terrowin

Race: Human (Desert Person)

Gender: Male

Age: (23) 22-ish. He doesn't really know.

Appearance: He is a nice 5'11" in height, and an average build. He arms aren't exactly what you'd call buff, along with the rest of his skinny body. Due to living in the desert, he has darker skin, but not dark enough to be considered brown. His hair is normal brown, and has Hazel eyes. The only other interesting feature on his body would be a fresh scar on his right arm and in his back.

Personality: He is what you would call a Rogue. He is sly, cunning, and has a honeyed mouth. But with friends, he is a genuinely good guy. Always witty and always looking at the brighter side of things has gotten him into trouble with both enemies and allies more than once. When focused, he is careful, and very precise. Otherwise, he is a what one would call laid back to the extreme. Even then, he does take cautionary measures (although poorly), so you know the man is trying.

Biography: What he knows: He's a guy who woke up on the side of a lake, with an iron dagger stuck in his arm. He has no idea what he is doing there, and can only remember back to his 22nd birthday and beyond.

What WE know: Born and raised up to the age of 16 in the Gragarian Desert, his parents (poor as can be) raised him to be as smart and cunning as he could be, but also honorable in a sense. He lived in the slums of a small desert town with his family, making a living off of conning people and stealing. Eventually, the Warlord who commanded the town took his family while he was out on another thieving mission. Knowing the fate of those captured by the Warlord (their fate would be death by lions, for entertainment), he attempted not to rescue his family, but the make the life of the Warlord a living hell. At the age of 23, he enlisted and became a guard in the Palace in which the Warlord resided. Since then, items had been mysteriously disappearing and several attempts on the Warlords life had been made. Before the Warlord could realize who was responsible, Roman was already on his way out of the desert, with a camel full of gold and gems. However, mercenaries sent by the Warlord were sent after him, and they caught up with him near Lake Prin. After taking an arrow to the


back, his was mercilessly beaten and left for dead along the lake side, with nothing but the clothes on his back and a dagger that had been shoved into his right arm.


Equipment: For headwear, he totes a brown cloth piece similar to those worn by the Alik'r Warriors from Hammerfall to suit with the desert climate he lives in. In fact, most of the clothes he wears is what someone would wear in the desert. His clothes below the head are all light, cloth clothes, all brown in color. He has leather gauntlets around his arms, and leather boots. Weapon wise, he has an Iron Dagger in his arm and a Steel Arrow in his back.

Abilities/Magic: Due to his thin frame and rouge ways, he has abnormal agility, less for attacking and more for RUNNING.[/spoiler]

Hope it's good enough. Tell me if you have any concerns/questions.

Btw, what Gods exist in Valcia? And is it pronounced Val-C-Uh or Val-Key-Uh?

Also, [color=#800080]I wuf u[/color] (colorblind. Hope I got it right ._.)

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[spoiler= Aduril Nythlesphane]

[b]Name [/b]Adurill Nythlesphane
[b]Race: [/b]Dwemer
[b]Gender: [/b]Female
[b]Age: [/b]Physical age 15. Mental age 72.
[b]Appearance: [/b]Like most Dwemer, Aduril is a grey-skinned tall humanoid with pointed ears wearing a variety of robes to cover herself- though of course, her youth prevents much of that mystique from shining through. Standing a few inches short of five feet, she is very tiny and her race provides her with a rather waiflike figure; combined with her ashen skin, 'moth' is a favored nickname for her.
She wears a mas covering all of her face at an above her nose, made of bronze with glass lenses by the eyes, marked with various dwarven runes, which also serves to tie back her long salt-and-pepper hair. Even for dwarves, she has quick hands and exceptionally jointed arms, which can appear bony or even broken if one looks at them without the robes. Her body is still very childlike, and she has yet to grow out exceptionally- even her legs are stubby, fit for a child even younger than her own age.
Significantly, Aduril has golden eyes- a rare eye color among the Dwarven people and a sign of good luck. Though usually invisible through her mask, certain functions will cause them to appear at a startlingly magnified size- and looking at her face without them will show they're usually pretty big anyway. Her face has a couple gaunt lines to it, signs she's been working too hard for a child, but she has a few nice crescents that bring out her very pretty eyes. Without her mask in place to hold her hair, it would fall back to about her waist.
[b]Biography: [/b]Aduril was born to the Seventy-Third Conclave of the Dwemer, a group of dwarves known for being eccentric even among the most eccentric of groups. Known for their odd perspective in regards to engineering and magical research, Aduril wasn't particularly unique in that she was experimented on shortly after she was born. Before, even- in an attempt to build a better dwarf, the magisterial crust of the Seventy-Third Conclave decided to take some Soul Shards, some unborn children, a bunch of mechanical bits and go wild- the fatalities and less than pleasant accidents were astronomical, of course, but the Seventy-Third weren't a particularly sane bunch had persisted in their strange experiments for a few good centuries. Aduril was one of the lucky ones, in that her soul was sealed in a Dwarven Sphere that regulated the magically encoded information of the Conclave's informational depot. For seventy-two years she percolated in the chamber, absorbing information latently through the information systems as well as seeing blearily through the eyes of the mechanical construct she was born to, until someone realized they left an experiment on the go and decided to pull her out. She was put into the body of a recently deceased Dwarf Girl -or just with an extracted soul, it got difficult to tell at times- and after a debriefing and short lecture on what being alive meant, she was left to her own devices.
It was an odd experience, but the Dwemer were an odd bunch. Aduril's story certainly wasn't unique- or heck, even particularly interesting compared to what had happened to other Dwarves.
Aduril, naturally, had a great talent with magic due to absorbing a library's worth of knowledge. She consolidated that by learning the ancient dwarven craft of mechanical construction, an engineering paradigm that they were unique for across all of existence, fusing the two rather quickly... though she had no patience for blacksmithing. Rather than learn the alchemidical methods used to create most of the metals she worked with, she figured using scraps was just as well. And it was definitely... something.
Eventually, Aduril came to a conclusion: she needed to leave and do things. Why? Well, she spent a lifetime seeping in the knowledge of the Dwarves, why should she spend another still there? She needed to collect more knowledge- and that meant going up onto the surface, where people were just plain crazy, she heard.
[b]Personality: [/b]Aduril is a rather nice girl who just happens to be very, very overly curious. She isn't very empathetic owing to her bringing up, but neither is she actually malicious- she doesn't really grasp the idea of lying in order to save someone's feelings, or the idea that people might not need or want certain types of information as it becomes relevant. She doesn't pick up on social cues very well in particular, leading to misunderstandings quite often.
While she is very analytically, Aduril can be startlingly childish in comparison to her otherwise adult demenear. She has a rather idealized version of good vs evil, and doesn't always understand that the ends don't justify the means. She is easy to annoy, either by picking on her height or by making fun of her in a way that she understands. She dislikes being ignored, and will try to make herself obvious whenever possible. She is not easy to frighten, but people should be careful if she is- when terrified, Aduril responds by attacking things as much as possible, not really stopping to take stock of her surroundings or modify her strategy.
[b]Equipment: [/b]Aduril wears a set of Dwarven Scout Armor, which is made from their special ore combinations, yet laced in such a way that it isn't very heavy armor. It would be very flattering on a more developed woman, given that it only covers the sides, neck and portions of the chest, but appears far more practical on her. Beneath that, she wears tough leather hide over her regular clothes, and robes above all that, giving her multiple layers to hide small items and gadgets and the like.
Her mask is a unique thing to herself, called her Library Glasses; a basic enchantment on them allows her to focus on information she learned while pre-infantile far quicker than normal, as well as call up other basic information she saw or heard while she had them on. Practically, the glasses also help her Mana restoration and allow her to aim her attacks better; they are also capable of taking a certain amount of 'mental pictures' at any time, tightening their focus in her memory forever, or detecting magical objects from a distance by putting a glowing effect over them.
Aduril also has a shortsword with a blunt age, made from dwarven metal and outfitted with gears. More of a tool than a weapon, it has notches that correspond to various engineering instruments; it has a tough enchantment on it that increases the efficiency of electric spells that are channeled through it, reducing their mana cost.
[spoiler= Abilities and Spells]
[b]Oblivinaut- [/b]Dwemer racial ability. Once per day, the Dwemer can reach out to the boundary between the material world and Oblivion to give themselves a similar status as Daedra. While it only lasts for a minute, lesser Daedra will not attack that Dwemer, constructs fueled by Soul Shards will not function when applied against the Dwemer (including weapon enchantments) and all spells that contact the dwarf's skin have 25% of their power absorbed as mana. As the Dwemer is using his internal mana to contact an alternate plane however, they do not passively regenerate mana while this is in effect.

[b]Assemble Spider Construct- [/b]Conjuration skill that summons a small mechanical spider servant for the caster for as long as the caster wishes. If the construct is destroyed, a Soul Shard (Lesser or higher) must be supplied to repair it, from whence it will pull its damaged parts back into their former positions.

[b]Assemble False Atronarch- [/b]Conjuration skill that summons a mechanical construct in the likeness of a Storm Atronarch for as long as the caster wishes. The Atronarch will cast electrical spells of varying potency at the target. If the construct is destroyed, a Soul Shard (Common or higher) must be supplied to repair it, from whence it will pull its damaged parts back into position.

[b]Assemble Metal Champion- [/b]Conjuration skill that summons a great four-armed mechanical construct with multiple broadswords. The Champion is exceptionally durable and is able to move its swords with great proficiency and power, becoming a veritable monster in combat in combination with its thick defensive plating. If the construct is destroyed, a Soul Shard (Greater or higher) must be supplied to repair it, from whence it will pull its damaged parts back into position.

[b]Assemble Bronze Lord- [/b]Conjuration skill that summons a mechanical construct infused with the essence of a Dremora Lord, forming a powerful mechanical beast that destroys its foes with powerful lightning magic in addition to dual-wielding two massive broadswords which, themselves, strike with electrified bursts. If the construct is destroyed, a Soul Shard (Grand) must be supplied to repair it, from whence it will pull its damaged parts and Dremora prisoner back into position.

[b]Bound Tool- [/b]Conjuration skill that summons a phantasmal tool that changes its shape to match the context at hand. Useless for combat, but convenient for use on other things.

[b]Bronzeflesh- [/b]Alteration skill that changes the user's skin to metal for a few seconds, granting a much higher armor rating temporarily.

[b]Telekinesis- [/b]Alteration skill that allows the castor to manipulate small objects with the force of their mind.

[b]Transmute- [/b]Alteration skill that transforms an ingot's worth of copper, iron, silver or gold into Dwemer Metal.

[b]Detect Souls- [/b]Allows to see souls, even through walls. This reveals not only living beings, but soul shards, constructs powered by them, and Daedra in the area.

[b]Sparks- [/b]Destruction spell that allows one to create a constant steam of low electrical charge. Useful both in combat and engineering applications, for a variety of reasons.

[b]Lightning Bolt- [/b]Destruction spell that allows one to channel a large amount of electrical charge into a single bolt of increased voltage. Useful both in combat and engineering applications, for a variety of reasons.

[b]Electrical Rune- [/b]Destruction spell that places a magical symbol on the ground. Disrupting the symbol releases a large amount of electrical power distributed through the break. Given that the symbol creates a circuit when unbroken, very useful both in combat and engineering applications.
[/spoiler]

[color=#800080]i wuf u[/color]
[/spoiler]

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[size=4][spoiler=My App]
[color=#800080]I wuf u[/color]
[font=tahoma, helvetica, arial, sans-serif][b]Name[/b]: Grey Elias Faltren[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Race[/b]: Human; Rothgard[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Gender[/b]: Male[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Age[/b]: 18[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Appearance[/b]: Grey has straight, russet mid-length hair. He has large, youthful-looking chocolate-brown eyes with little flecks of yellow in them. Grey's skin is about average for people who live in the coastal area of Isteroth, as he has a slight bit of a permanent tan from the amount of sun he gets from being outside all day.[/font]
[font=tahoma, helvetica, arial, sans-serif]He stands at around 5' 11" tall. His build is not overtly muscular, but there is some definite muscle definition, as a result of working on the docks nearly all of his life. He weighs in at around 175 pounds. There is a scar on the right side of his chest from an incident involving a Slaughterfish that occured when Grey was young.[/font]
[font=tahoma, helvetica, arial, sans-serif]When not wearing his armor, Grey can generally be seen wearing rather plain clothing, generally consisting of a cream-colored tunic and dark pants.[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Biography[/b]: Grey was born in Isteroth, in the city of Port Illin, to a dockworker father and a stay-at-home mother. Grey spent almost every day with his father, working on the docks of Port Illin, loading ships with ammunition, food, and other supplies. When Grey turned 14, he and his father were attacked by a slaughterfish. It caught them by surprise, so it managed to injure Grey and it killed his father. While the slaughterfish was preparing to eat Grey's father, he snuck up behind it and drove a knife into its head, killing it. After that point, Grey began alternating between working on the docks to support his mother and training in combat to be better prepared for an attack on him or his mother.[/font]
[font=tahoma, helvetica, arial, sans-serif]Finally, when Grey turned 17, he enlisted in the Isteroth military, and he was stationed on a massive ship known as [i]M.A.B. Serpentsbane[/i]. However, the ship was destroyed by a dragon, and a large portion of the crew died. However, Grey survived, and he managed to reach the shore. He returned home, only to find that his mother was killed by an Orc war party. Outraged, he vowed to protect the lands in the Kingdom of Isteroth and all people who live there, and to find the ones who killed his mother.[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Personality[/b]: Grey [/font]is a youthful teen with an upbeat and carefree attitude, and at first appears rather childish. He also tends to be a bit stubborn, which often gets on people's nerves. He turns more serious when things get hectic, and despite his carefree ways, Grey conceals a more mature and caring persona. Grey is willing to protect anyone he considers a friend or anyone he feels deserves it, and will often go out of his way to make sure whoever he's involved with at the current point in time is happy.
[font=tahoma, helvetica, arial, sans-serif][b]Equipment[/b]: He wears standard military-issue Steel Armor, with no helm. He wields a simple iron sword, which he is very proficient with.[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Abilities/Magic[/b]: Grey can cast simple Destruction spells, and is very effective at using Ice and Lightning spells especially.[/font]
[font=tahoma, helvetica, arial, sans-serif][/spoiler][/font][/size]

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[quote name='Mako109' timestamp='1327299213' post='5776883']
[spoiler=Since I still have questions about everything but oh well LEEEROY]
Name: Roman Terrowin

Race: Human (Desert Person)

Gender: Male

Age: (23) 22-ish. He doesn't really know.

Appearance: He is a nice 5'11" in height, and an average build. He arms aren't exactly what you'd call buff, along with the rest of his skinny body. Due to living in the desert, he has darker skin, but not dark enough to be considered brown. His hair is normal brown, and has Hazel eyes. The only other interesting feature on his body would be a fresh scar on his right arm and in his back.

Personality: He is what you would call a Rogue. He is sly, cunning, and has a honeyed mouth. But with friends, he is a genuinely good guy. Always witty and always looking at the brighter side of things has gotten him into trouble with both enemies and allies more than once. When focused, he is careful, and very precise. Otherwise, he is a what one would call laid back to the extreme. Even then, he does take cautionary measures (although poorly), so you know the man is trying.

Biography: What he knows: He's a guy who woke up on the side of a lake, with an iron dagger stuck in his arm. He has no idea what he is doing there, and can only remember back to his 22nd birthday and beyond.

What WE know: Born and raised up to the age of 16 in the Gragarian Desert, his parents (poor as can be) raised him to be as smart and cunning as he could be, but also honorable in a sense. He lived in the slums of a small desert town with his family, making a living off of conning people and stealing. Eventually, the Warlord who commanded the town took his family while he was out on another thieving mission. Knowing the fate of those captured by the Warlord (their fate would be death by lions, for entertainment), he attempted not to rescue his family, but the make the life of the Warlord a living hell. At the age of 23, he enlisted and became a guard in the Palace in which the Warlord resided. Since then, items had been mysteriously disappearing and several attempts on the Warlords life had been made. Before the Warlord could realize who was responsible, Roman was already on his way out of the desert, with a camel full of gold and gems. However, mercenaries sent by the Warlord were sent after him, and they caught up with him near Lake Prin. After taking an arrow to the


back, his was mercilessly beaten and left for dead along the lake side, with nothing but the clothes on his back and a dagger that had been shoved into his right arm.


Equipment: For headwear, he totes a brown cloth piece similar to those worn by the Alik'r Warriors from Hammerfall to suit with the desert climate he lives in. In fact, most of the clothes he wears is what someone would wear in the desert. His clothes below the head are all light, cloth clothes, all brown in color. He has leather gauntlets around his arms, and leather boots. Weapon wise, he has an Iron Dagger in his arm and a Steel Arrow in his back.

Abilities/Magic: Due to his thin frame and rouge ways, he has abnormal agility, less for attacking and more for RUNNING.[/spoiler]

Hope it's good enough. Tell me if you have any concerns/questions.

Btw, what Gods exist in Valcia? And is it pronounced Val-C-Uh or Val-Key-Uh?

Also, [color=#800080]I wuf u[/color] (colorblind. Hope I got it right ._.)
[/quote]
You got it right ^^
I don't know if I have the right to accept O.o
And before someone b*tches about me talking about accepting, I originally quoted to answer the Valcia question
I pronounce it Val-See-Uh

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[quote name='Ongaku Matsuri' timestamp='1327291934' post='5776807']
[spoiler=Thar is applying for ze Elder Scrolls RP]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Name: Thar Zon Monti[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Race: Dark Elf[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Gender: Male[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Age: 31[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Appearance:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]5' 10"[/size][/font][/color]
[*][font=tahoma, helvetica, arial, sans-serif][color=#5A5A5A][size=3]145 pounds[/size][/color][/font]
[*]Grey skin (cause I'm a dark elf.)
[*][font=tahoma, helvetica, arial, sans-serif][color=#5A5A5A][size=3]Hazel eyes[/size][/color][/font]
[*]Rather bony facial structure
[*][font=tahoma, helvetica, arial, sans-serif][color=#5A5A5A][size=3]Caramel brown hair hanging just touching his shoulders[/size][/color][/font]
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Biography: Thar was raised in a village by Lake Alkomeht just shy deep northwest into Terithor Forest. There, he was raised by his family and close comrades, having a merry time participating in various contests like target practice, scavenger hunts, play sparring matches, and races around the forest. Until his mother had another son, Thar, as a teenager, felt rejected from his family. While his father was out on town watch, he would spend all his time practicing with his bow and blade, tending to himself by hunting for food and bathing in Lake Alkomeht while his mother tended to his new little brother. Pretty soon Thar noticed a change in his village. The people were in quarantine. His mother did not speak to him and his father was deployed far south to fight in the war. He felt no reason to cower in his home, so taking his bow and knife with him, he ran into one of the guards that stood watch in his father's place. The guard gave him a special rapier as a gift from Thar's father, saying it would be of good use to him in this time of war. Now well equipped and prepared, he set out to scout the world of Valcia and assist in the war as a shadow in the distance.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Personality:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Cunning, strategic, and well-mannered.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Loves wild animals, clear lakes, tall trees, rough/high terrain, and sleeping under the stars.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Does not care for blood, dead bodies, hand-to-hand combat, horses, pollution, or ill-mannerism.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Always looks for new adventures, unseen areas, unreachable heights, and a battle to assist.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Has a quirky personality around other elves and some humans.[/size][/font][/color]
[*]Tends to look through the clothing of dead bodies for valuable items.
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Gets humorous when in a battle.[/size][/font][/color]
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Equipment:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Ebony longbow[/size][/font][/color]
[*]Silver rapier
[*]Stolen silver chest plate armor
[*]Stolen silver right shoulder plate armor
[*]Stolen silver right arm gauntlet armor
[*]Leather travel boots
[*][s]Sunder[/s] :3
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Abilities/Magic:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Super Jump ability (30 seconds on self.)[/size][/font][/color]
[*]Invisibility (30 seconds on self.)
[*]Levitate (30 seconds on self.)
[/list]
[/spoiler]

Sweet. This'll be better than Skyrim.
[/quote]

I have a question about your application. You're a Dark Elf...but in your biograpy you are above ground? Could you further explain this? Sorry, I prefer the Dark Elves in the Legend of Drizzt series over the ones in Skyrim. :<

Also, you need to read the rules. ;P

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[quote name='Dwarven King' timestamp='1327368185' post='5777952']

I have a question about your application. You're a Dark Elf...but in your biograpy you are above ground? Could you further explain this? Sorry, I prefer the Dark Elves in the Legend of Drizzt series over the ones in Skyrim. :<

Also, you need to read the rules. ;P
[/quote]

Dunmer are a bit different from the Drow. Dark Elves in the Elder Scrolls continuity don't generally live underground, their skin is a punishment for pissing off a Daedra Prince (or possibly a reward, details are foggy) far in the past.

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[quote name='Shooting Star Dragon' timestamp='1327294850' post='5776855']
We should probably add them [s]and dog people[/s]

Dwarven, you should probably add this to Hydra's thread which I totally forgot the title to
[/quote]

Eh....

[quote name='Mako109' timestamp='1327299213' post='5776883']
[spoiler=Since I still have questions about everything but oh well LEEEROY]
Name: Roman Terrowin

Race: Human (Desert Person)

Gender: Male

Age: (23) 22-ish. He doesn't really know.

Appearance: He is a nice 5'11" in height, and an average build. He arms aren't exactly what you'd call buff, along with the rest of his skinny body. Due to living in the desert, he has darker skin, but not dark enough to be considered brown. His hair is normal brown, and has Hazel eyes. The only other interesting feature on his body would be a fresh scar on his right arm and in his back.

Personality: He is what you would call a Rogue. He is sly, cunning, and has a honeyed mouth. But with friends, he is a genuinely good guy. Always witty and always looking at the brighter side of things has gotten him into trouble with both enemies and allies more than once. When focused, he is careful, and very precise. Otherwise, he is a what one would call laid back to the extreme. Even then, he does take cautionary measures (although poorly), so you know the man is trying.

Biography: What he knows: He's a guy who woke up on the side of a lake, with an iron dagger stuck in his arm. He has no idea what he is doing there, and can only remember back to his 22nd birthday and beyond.

What WE know: Born and raised up to the age of 16 in the Gragarian Desert, his parents (poor as can be) raised him to be as smart and cunning as he could be, but also honorable in a sense. He lived in the slums of a small desert town with his family, making a living off of conning people and stealing. Eventually, the Warlord who commanded the town took his family while he was out on another thieving mission. Knowing the fate of those captured by the Warlord (their fate would be death by lions, for entertainment), he attempted not to rescue his family, but the make the life of the Warlord a living hell. At the age of 23, he enlisted and became a guard in the Palace in which the Warlord resided. Since then, items had been mysteriously disappearing and several attempts on the Warlords life had been made. Before the Warlord could realize who was responsible, Roman was already on his way out of the desert, with a camel full of gold and gems. However, mercenaries sent by the Warlord were sent after him, and they caught up with him near Lake Prin. After taking an arrow to the


back, his was mercilessly beaten and left for dead along the lake side, with nothing but the clothes on his back and a dagger that had been shoved into his right arm.


Equipment: For headwear, he totes a brown cloth piece similar to those worn by the Alik'r Warriors from Hammerfall to suit with the desert climate he lives in. In fact, most of the clothes he wears is what someone would wear in the desert. His clothes below the head are all light, cloth clothes, all brown in color. He has leather gauntlets around his arms, and leather boots. Weapon wise, he has an Iron Dagger in his arm and a Steel Arrow in his back.

Abilities/Magic: Due to his thin frame and rouge ways, he has abnormal agility, less for attacking and more for RUNNING.[/spoiler]

Hope it's good enough. Tell me if you have any concerns/questions.

Btw, what Gods exist in Valcia? And is it pronounced Val-C-Uh or Val-Key-Uh?

Also, [color=#800080]I wuf u[/color] (colorblind. Hope I got it right ._.)
[/quote]

ACCEPTED! I will add a spoiler for Gods here in a bit. I'ma cheat and use my favorite Dwarf Gods. :3

Also, I pronounce it Val-See-Uh like SSD said.

And, if you have ANY questions, please asked! I'm here to help. ^^

[quote name='Hydra of Gentlemanliness' timestamp='1327302458' post='5776908']
[spoiler= Aduril Nythlesphane]

[b]Name [/b]Adurill Nythlesphane
[b]Race: [/b]Dwemer
[b]Gender: [/b]Female
[b]Age: [/b]Physical age 15. Mental age 72.
[b]Appearance: [/b]Like most Dwemer, Aduril is a grey-skinned tall humanoid with pointed ears wearing a variety of robes to cover herself- though of course, her youth prevents much of that mystique from shining through. Standing a few inches short of five feet, she is very tiny and her race provides her with a rather waiflike figure; combined with her ashen skin, 'moth' is a favored nickname for her.
She wears a mas covering all of her face at an above her nose, made of bronze with glass lenses by the eyes, marked with various dwarven runes, which also serves to tie back her long salt-and-pepper hair. Even for dwarves, she has quick hands and exceptionally jointed arms, which can appear bony or even broken if one looks at them without the robes. Her body is still very childlike, and she has yet to grow out exceptionally- even her legs are stubby, fit for a child even younger than her own age.
Significantly, Aduril has golden eyes- a rare eye color among the Dwarven people and a sign of good luck. Though usually invisible through her mask, certain functions will cause them to appear at a startlingly magnified size- and looking at her face without them will show they're usually pretty big anyway. Her face has a couple gaunt lines to it, signs she's been working too hard for a child, but she has a few nice crescents that bring out her very pretty eyes. Without her mask in place to hold her hair, it would fall back to about her waist.
[b]Biography: [/b]Aduril was born to the Seventy-Third Conclave of the Dwemer, a group of dwarves known for being eccentric even among the most eccentric of groups. Known for their odd perspective in regards to engineering and magical research, Aduril wasn't particularly unique in that she was experimented on shortly after she was born. Before, even- in an attempt to build a better dwarf, the magisterial crust of the Seventy-Third Conclave decided to take some Soul Shards, some unborn children, a bunch of mechanical bits and go wild- the fatalities and less than pleasant accidents were astronomical, of course, but the Seventy-Third weren't a particularly sane bunch had persisted in their strange experiments for a few good centuries. Aduril was one of the lucky ones, in that her soul was sealed in a Dwarven Sphere that regulated the magically encoded information of the Conclave's informational depot. For seventy-two years she percolated in the chamber, absorbing information latently through the information systems as well as seeing blearily through the eyes of the mechanical construct she was born to, until someone realized they left an experiment on the go and decided to pull her out. She was put into the body of a recently deceased Dwarf Girl -or just with an extracted soul, it got difficult to tell at times- and after a debriefing and short lecture on what being alive meant, she was left to her own devices.
It was an odd experience, but the Dwemer were an odd bunch. Aduril's story certainly wasn't unique- or heck, even particularly interesting compared to what had happened to other Dwarves.
Aduril, naturally, had a great talent with magic due to absorbing a library's worth of knowledge. She consolidated that by learning the ancient dwarven craft of mechanical construction, an engineering paradigm that they were unique for across all of existence, fusing the two rather quickly... though she had no patience for blacksmithing. Rather than learn the alchemidical methods used to create most of the metals she worked with, she figured using scraps was just as well. And it was definitely... something.
Eventually, Aduril came to a conclusion: she needed to leave and do things. Why? Well, she spent a lifetime seeping in the knowledge of the Dwarves, why should she spend another still there? She needed to collect more knowledge- and that meant going up onto the surface, where people were just plain crazy, she heard.
[b]Personality: [/b]Aduril is a rather nice girl who just happens to be very, very overly curious. She isn't very empathetic owing to her bringing up, but neither is she actually malicious- she doesn't really grasp the idea of lying in order to save someone's feelings, or the idea that people might not need or want certain types of information as it becomes relevant. She doesn't pick up on social cues very well in particular, leading to misunderstandings quite often.
While she is very analytically, Aduril can be startlingly childish in comparison to her otherwise adult demenear. She has a rather idealized version of good vs evil, and doesn't always understand that the ends don't justify the means. She is easy to annoy, either by picking on her height or by making fun of her in a way that she understands. She dislikes being ignored, and will try to make herself obvious whenever possible. She is not easy to frighten, but people should be careful if she is- when terrified, Aduril responds by attacking things as much as possible, not really stopping to take stock of her surroundings or modify her strategy.
[b]Equipment: [/b]Aduril wears a set of Dwarven Scout Armor, which is made from their special ore combinations, yet laced in such a way that it isn't very heavy armor. It would be very flattering on a more developed woman, given that it only covers the sides, neck and portions of the chest, but appears far more practical on her. Beneath that, she wears tough leather hide over her regular clothes, and robes above all that, giving her multiple layers to hide small items and gadgets and the like.
Her mask is a unique thing to herself, called her Library Glasses; a basic enchantment on them allows her to focus on information she learned while pre-infantile far quicker than normal, as well as call up other basic information she saw or heard while she had them on. Practically, the glasses also help her Mana restoration and allow her to aim her attacks better; they are also capable of taking a certain amount of 'mental pictures' at any time, tightening their focus in her memory forever, or detecting magical objects from a distance by putting a glowing effect over them.
Aduril also has a shortsword with a blunt age, made from dwarven metal and outfitted with gears. More of a tool than a weapon, it has notches that correspond to various engineering instruments; it has a tough enchantment on it that increases the efficiency of electric spells that are channeled through it, reducing their mana cost.
[spoiler= Abilities and Spells]
[b]Oblivinaut- [/b]Dwemer racial ability. Once per day, the Dwemer can reach out to the boundary between the material world and Oblivion to give themselves a similar status as Daedra. While it only lasts for a minute, lesser Daedra will not attack that Dwemer, constructs fueled by Soul Shards will not function when applied against the Dwemer (including weapon enchantments) and all spells that contact the dwarf's skin have 25% of their power absorbed as mana. As the Dwemer is using his internal mana to contact an alternate plane however, they do not passively regenerate mana while this is in effect.

[b]Assemble Spider Construct- [/b]Conjuration skill that summons a small mechanical spider servant for the caster for as long as the caster wishes. If the construct is destroyed, a Soul Shard (Lesser or higher) must be supplied to repair it, from whence it will pull its damaged parts back into their former positions.

[b]Assemble False Atronarch- [/b]Conjuration skill that summons a mechanical construct in the likeness of a Storm Atronarch for as long as the caster wishes. The Atronarch will cast electrical spells of varying potency at the target. If the construct is destroyed, a Soul Shard (Common or higher) must be supplied to repair it, from whence it will pull its damaged parts back into position.

[b]Assemble Metal Champion- [/b]Conjuration skill that summons a great four-armed mechanical construct with multiple broadswords. The Champion is exceptionally durable and is able to move its swords with great proficiency and power, becoming a veritable monster in combat in combination with its thick defensive plating. If the construct is destroyed, a Soul Shard (Greater or higher) must be supplied to repair it, from whence it will pull its damaged parts back into position.

[b]Assemble Bronze Lord- [/b]Conjuration skill that summons a mechanical construct infused with the essence of a Dremora Lord, forming a powerful mechanical beast that destroys its foes with powerful lightning magic in addition to dual-wielding two massive broadswords which, themselves, strike with electrified bursts. If the construct is destroyed, a Soul Shard (Grand) must be supplied to repair it, from whence it will pull its damaged parts and Dremora prisoner back into position.

[b]Bound Tool- [/b]Conjuration skill that summons a phantasmal tool that changes its shape to match the context at hand. Useless for combat, but convenient for use on other things.

[b]Bronzeflesh- [/b]Alteration skill that changes the user's skin to metal for a few seconds, granting a much higher armor rating temporarily.

[b]Telekinesis- [/b]Alteration skill that allows the castor to manipulate small objects with the force of their mind.

[b]Transmute- [/b]Alteration skill that transforms an ingot's worth of copper, iron, silver or gold into Dwemer Metal.

[b]Detect Souls- [/b]Allows to see souls, even through walls. This reveals not only living beings, but soul shards, constructs powered by them, and Daedra in the area.

[b]Sparks- [/b]Destruction spell that allows one to create a constant steam of low electrical charge. Useful both in combat and engineering applications, for a variety of reasons.

[b]Lightning Bolt- [/b]Destruction spell that allows one to channel a large amount of electrical charge into a single bolt of increased voltage. Useful both in combat and engineering applications, for a variety of reasons.

[b]Electrical Rune- [/b]Destruction spell that places a magical symbol on the ground. Disrupting the symbol releases a large amount of electrical power distributed through the break. Given that the symbol creates a circuit when unbroken, very useful both in combat and engineering applications.
[/spoiler]

[color=#800080]i wuf u[/color]
[/spoiler]
[/quote]

So...while I consider the massive list that is your abilities...I have a question. You are a Dwarf...but you're tall and have pointy ears? o.o

[quote name='-Dharc-' timestamp='1327345027' post='5777340']
[size=4][spoiler=My App]
[color=#800080]I wuf u[/color]
[font=tahoma, helvetica, arial, sans-serif][b]Name[/b]: Grey Elias Faltren[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Race[/b]: Human; Rothgard[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Gender[/b]: Male[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Age[/b]: 18[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Appearance[/b]: Grey has straight, russet mid-length hair. He has large, youthful-looking chocolate-brown eyes with little flecks of yellow in them. Grey's skin is about average for people who live in the coastal area of Isteroth, as he has a slight bit of a permanent tan from the amount of sun he gets from being outside all day.[/font]
[font=tahoma, helvetica, arial, sans-serif]He stands at around 5' 11" tall. His build is not overtly muscular, but there is some definite muscle definition, as a result of working on the docks nearly all of his life. He weighs in at around 175 pounds. There is a scar on the right side of his chest from an incident involving a Slaughterfish that occured when Grey was young.[/font]
[font=tahoma, helvetica, arial, sans-serif]When not wearing his armor, Grey can generally be seen wearing rather plain clothing, generally consisting of a cream-colored tunic and dark pants.[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Biography[/b]: Grey was born in Isteroth, in the city of Port Illin, to a dockworker father and a stay-at-home mother. Grey spent almost every day with his father, working on the docks of Port Illin, loading ships with ammunition, food, and other supplies. When Grey turned 14, he and his father were attacked by a slaughterfish. It caught them by surprise, so it managed to injure Grey and it killed his father. While the slaughterfish was preparing to eat Grey's father, he snuck up behind it and drove a knife into its head, killing it. After that point, Grey began alternating between working on the docks to support his mother and training in combat to be better prepared for an attack on him or his mother.[/font]
[font=tahoma, helvetica, arial, sans-serif]Finally, when Grey turned 17, he enlisted in the Isteroth military, and he was stationed on a massive ship known as [i]M.A.B. Serpentsbane[/i]. However, the ship was destroyed by a dragon, and a large portion of the crew died. However, Grey survived, and he managed to reach the shore. He returned home, only to find that his mother was killed by an Orc war party. Outraged, he vowed to protect the lands in the Kingdom of Isteroth and all people who live there, and to find the ones who killed his mother.[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Personality[/b]: Grey [/font]is a youthful teen with an upbeat and carefree attitude, and at first appears rather childish. He also tends to be a bit stubborn, which often gets on people's nerves. He turns more serious when things get hectic, and despite his carefree ways, Grey conceals a more mature and caring persona. Grey is willing to protect anyone he considers a friend or anyone he feels deserves it, and will often go out of his way to make sure whoever he's involved with at the current point in time is happy.
[font=tahoma, helvetica, arial, sans-serif][b]Equipment[/b]: He wears standard military-issue Steel Armor, with no helm. He wields a simple iron sword, which he is very proficient with.[/font]
[font=tahoma, helvetica, arial, sans-serif][b]Abilities/Magic[/b]: Grey can cast simple Destruction spells, and is very effective at using Ice and Lightning spells especially.[/font]
[font=tahoma, helvetica, arial, sans-serif][/spoiler][/font][/size]
[/quote]

This is NOT Skyrim, so there are no Slaughterfish. Please alter your application accordingly. ^^

[quote name='Hydra of Gentlemanliness' timestamp='1327369065' post='5777977']
Dunmer are a bit different from the Drow. Dark Elves in the Elder Scrolls continuity don't generally live underground, their skin is a punishment for pissing off a Daedra Prince (or possibly a reward, details are foggy) far in the past.
[/quote]

Ah, I was not aware of this. Kinda why I asked about it. xD

[quote name='Admiral_Stalfos19' timestamp='1327369410' post='5777994']
...why do I get the feeling that out of 3 Dark Elves, [i]mine's[/i] the only chick?

More importantly, do we get to make our own spells?
[/quote]

Yes. If either myself or SSD think they are a bit to strong, we will say. ^^

[quote name='Ongaku Matsuri' timestamp='1327291934' post='5776807']
[spoiler=Thar is applying for ze Elder Scrolls RP]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Name: Thar Zon Monti[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Race: Dark Elf[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Gender: Male[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Age: 31[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Appearance:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]5' 10"[/size][/font][/color]
[*][font=tahoma, helvetica, arial, sans-serif][color=#5A5A5A][size=3]145 pounds[/size][/color][/font]
[*]Grey skin (cause I'm a dark elf.)
[*][font=tahoma, helvetica, arial, sans-serif][color=#5A5A5A][size=3]Hazel eyes[/size][/color][/font]
[*]Rather bony facial structure
[*][font=tahoma, helvetica, arial, sans-serif][color=#5A5A5A][size=3]Caramel brown hair hanging just touching his shoulders[/size][/color][/font]
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Biography: Thar was raised in a village by Lake Alkomeht just shy deep northwest into Terithor Forest. There, he was raised by his family and close comrades, having a merry time participating in various contests like target practice, scavenger hunts, play sparring matches, and races around the forest. Until his mother had another son, Thar, as a teenager, felt rejected from his family. While his father was out on town watch, he would spend all his time practicing with his bow and blade, tending to himself by hunting for food and bathing in Lake Alkomeht while his mother tended to his new little brother. Pretty soon Thar noticed a change in his village. The people were in quarantine. His mother did not speak to him and his father was deployed far south to fight in the war. He felt no reason to cower in his home, so taking his bow and knife with him, he ran into one of the guards that stood watch in his father's place. The guard gave him a special rapier as a gift from Thar's father, saying it would be of good use to him in this time of war. Now well equipped and prepared, he set out to scout the world of Valcia and assist in the war as a shadow in the distance.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Personality:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Cunning, strategic, and well-mannered.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Loves wild animals, clear lakes, tall trees, rough/high terrain, and sleeping under the stars.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Does not care for blood, dead bodies, hand-to-hand combat, horses, pollution, or ill-mannerism.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Always looks for new adventures, unseen areas, unreachable heights, and a battle to assist.[/size][/font][/color]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Has a quirky personality around other elves and some humans.[/size][/font][/color]
[*]Tends to look through the clothing of dead bodies for valuable items.
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Gets humorous when in a battle.[/size][/font][/color]
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Equipment:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Ebony longbow[/size][/font][/color]
[*]Silver rapier
[*]Stolen silver chest plate armor
[*]Stolen silver right shoulder plate armor
[*]Stolen silver right arm gauntlet armor
[*]Leather travel boots
[*][s]Sunder[/s] :3
[/list]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Abilities/Magic:[/size][/font][/color][list]
[*][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Super Jump ability (30 seconds on self.)[/size][/font][/color]
[*]Invisibility (30 seconds on self.)
[*]Levitate (30 seconds on self.)
[/list]
[/spoiler]

Sweet. This'll be better than Skyrim.
[/quote]

You are accepted good sir. ^^

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[quote name='Dwarven King' timestamp='1327368185' post='5777952']
I have a question about your application. You're a Dark Elf...but in your biograpy you are above ground? Could you further explain this? Sorry, I prefer the Dark Elves in the Legend of Drizzt series over the ones in Skyrim. :<

Also, you need to read the rules. ;P
[/quote]

Edited it after actually reading to the end of spoiler (surprised that I missed it. -_-)

I've never heard of Legend of Drizzt, so I didn't know they were underground. Is it absolutely necessary? If it is, I can change my bio so that the village was built as an underground tunnel system. Is that okay?

EDIT: Ninja quote. Nevermind the suggestion, but now that I think about it, it sounds interesting. Nonetheless, glad to be here, kind sir. ^^

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[quote name='Dwarven King' timestamp='1327369465' post='5777995']
So...while I consider the massive list that is your abilities...I have a question. You are a Dwarf...but you're tall and have pointy ears? o.o
[/quote]

I'm a little curious why you decided to make an Elder Scrolls RP while knowing rather little of the mythos.

[url="http://elderscrolls.wikia.com/wiki/Dwemer"]Details here[/url]. Elder Scrolls Dwarves are more properly called Dwemer- meaning they are closely related to the Atmer (high elves), Bosmer (wood elves) and Dunmer (dark elves). While we almost never see what they look like (as Dwemer have been long extinct in every Elder Scrolls game), evidence shows that they had pointed ears (like all other elves), were actually rather tall, and had ashen-grey skin.

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[quote name='Aethyr' timestamp='1327369860' post='5778015']
.... But there's slaughterfish everywhere. :D

No, literally, they are EVERYWHERE. D:
[/quote]

I was told they were only in Skyrim!!! D:<

[quote name='Ongaku Matsuri' timestamp='1327369892' post='5778016']
Edited it after actually reading to the end of spoiler (surprised that I missed it. -_-)

I've never heard of Legend of Drizzt, so I didn't know they were underground. Is it absolutely necessary? If it is, I can change my bio so that the village was built as an underground tunnel system. Is that okay?

EDIT: Ninja quote. Nevermind the suggestion, but now that I think about it, it sounds interesting. Nonetheless, glad to be here, kind sir. ^^
[/quote]

Hydra already clarified things. ^^

[quote name='Hydra of Gentlemanliness' timestamp='1327369917' post='5778018']
I'm a little curious why you decided to make an Elder Scrolls RP while knowing rather little of the mythos.

[url="http://elderscrolls.wikia.com/wiki/Dwemer"]Details here[/url]. Elder Scrolls Dwarves are more properly called Dwemer- meaning they are closely related to the Atmer (high elves), Bosmer (wood elves) and Dunmer (dark elves). While we almost never see what they look like (as Dwemer have been long extinct in every Elder Scrolls game), evidence shows that they had pointed ears (like all other elves), were actually rather tall, and had ashen-grey skin.
[/quote]

I've only played Skyrim. Tried Oblivion and eh'ed on it. So I'm taking what I learned from there and filling in the gaps. Though your explanation does explain that one quest...

I'm considering your list abilities at this time. Everything else is fine. And if I eff up anywhere else, tell me. :<

Also, shall we use the God's from Tamriel so nobody gets confused?

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[quote name='Hydra of Gentlemanliness' timestamp='1327369917' post='5778018']
I'm a little curious why you decided to make an Elder Scrolls RP while knowing rather little of the mythos.

[url="http://elderscrolls.wikia.com/wiki/Dwemer"]Details here[/url]. Elder Scrolls Dwarves are more properly called Dwemer- meaning they are closely related to the Atmer (high elves), Bosmer (wood elves) and Dunmer (dark elves). While we almost never see what they look like (as Dwemer have been long extinct in every Elder Scrolls game), evidence shows that they had pointed ears (like all other elves), were actually rather tall, and had ashen-grey skin.
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Apparently, the Orcs, properly named Orsimer, because of similar characteristics, are also related the the other Elvish races.

Also, just an add-on to Hydra's link: [url="http://www.uesp.net/.../Main_Page"]http://www.uesp.net/...t/.../Main_Page[/url]

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[quote name='Admiral_Stalfos19' timestamp='1327370348' post='5778043']
Alright, I'll get myself a spammable Ice spell, a spammable Water spell, a strong spell for each of the two elements, some kind of Ice Wall spell and Underwater Breathing. Hopefully that doesn't come out as too much :3
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Tell me when you have them. ^^

SSD, what do you think of Hydra's abilities?

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[quote name='Hydra of Gentlemanliness' timestamp='1327371016' post='5778067']
Consider Assemble Bronze Lord and Assemble Metal Champion as spells that Aduril knows, but doesn't have the mana pool necessary to cast them yet; that's how I was intending on playing it, anyway. Everything else I have is basically equivalent to Novice and Apprentice level abilities.
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Seems fair enough. Since SSD is co-host, I'll him give his two cents. Don't want him feeling like he is left out. :<

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