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seattleite

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Swagger Power
Field Spell Card
Monsters cannot be removed from the field the turn they are Summoned (including being overlaid and placed in a Spell/Trap card zone).



This has dual uses: For slower decks, you can set up combos. And against faster decks, wreck their smaller monsters before they can be used in a Synchro or Xyz summon.

Would lurv your comments.

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[quote name='AsianGuy1137' timestamp='1327200881' post='5775145']
Since when did people assume that people always remove their monsters like meta decks? Skill Drain Rock Stun FTW!
[/quote]

err, you'll have to spell it out for me >< I thought i covered all outs with "removed from the field"

(but I guess the correct OCG is "leave the field")


@ NEMESIS - I made a good card that has a big impact on people's playing style (in a good way). What's stupid about it?

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Why do you assume I'm a noob because I don't want to run Inzektor, Plants, Rabbit or whatever deck that tries to gain advantage with cheap cards? When did people assume that not using meta made you a noob? Nonmeta decks have the advantage of being able to predict what the meta deck can do while the meta doesn't have an alternative if it's main strategy is shutdown. The ONLY difference is that meta decks run cheap cards that net you ridiculous pluses for the semblance of consistency. If you don't want to waste your time, it's all fine - I'd be saving time to duel good players that actually value not running main metadecks

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This DOES shut down a lot of higher tier decks, but it also shuts down a lot of lower tier'd ones as well. The ones that benefit it benefit greatly, whereas the ones that suffer suffer greatly. Not to mention that you have an invincible whateveryousummon for one turn, and that having an invincible monster can easily recur. Idk, I think that this radically alters the game too much to be a fair card.

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The problem with non-meta is that even with the skill and creativity, you still have a hard time defeating meta decks. And what konami is doing right now is making the new archtypes (inzektors, evols, holy marks etc.) too strong that non-meta requires way too much skill to defeat meta decks.

Back to topic, this card removes some decks from the meta, but a lot of other meta-decks stay where they are (mostly six samurai, inzektors and a bit dark world). It does give some non-meta decks to become meta, but it ruins it for most non-meta decks.

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