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War Puppets archetype


Shoryureppa

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So I tried making the cards to post in finished sets, but I have no artistic talent and they all looked crappy so I guess I have to post it here. So without further ado, here are my War Puppets.


Pros:
+Great effects.
+Can do a mixture of everything.
+Decent affinity.

Cons
-Machine type (mostly)
-The non synchro puppets cannot activate their effects unless a "Mystic Puppeteer" card is equipped to them.
-Shadow Imprisoning Mirror absolutely wrecks the Puppeteers, making the War Puppets themselves nigh useless.

Short bio: Long ago in a distant land, there was a land of vicious imperials who would routinely attack a small village for their resources. The village needed to learn how to protect themselves, and decided on War Puppets. They taught themselves how to enchant their puppets to be fighting machines, but in order to make sure that the enemy couldn't use them at their full power, only the most trusted and respected generals of the village held the keys to unlock the War Puppets true power. They then took it one step further and learned how to combine their souls with the puppets, making them even stronger and making them sentient and self aware.

Non Synchro Monsters

[left][color=#FFA500]Mystic Puppeteer [/color][color=#FFA500]Dramtor[/color][/left]
***
DARK
Spellcaster/Tuner
700/1000
You can equip this face-up card on the field to one "War Puppet" monster you control. The monster equipped with this card gains the following effect: While this card is face-up on the field, during your draw phase you may draw 1 extra card.


[color=#ffa500]Mystic Puppeteer Rodel[/color]
[color=#000000]***[/color]
[color=#000000]DARK[/color]
[color=#000000]Spellcaster/Tuner[/color]
[color=#000000]1100/500[/color]
You can equip this face-up card on the field to one "War Puppet" monster you control. The monster equipped with this card gains the following effect: When this card destroys a monster by battle, increase your Life Points by the original ATK of the destroyed monster.

[color=#ffa500]Mystic Puppeteer Echynu[/color]
[color=#000000]****[/color]
[color=#000000]DARK[/color]
[color=#000000]Spellcaster/Tuner[/color]
[color=#000000]1400/1100[/color]
You can equip this face-up card on the field to one "War Puppet" monster you control. The monster equipped with this card gains the following effect: When your opponent would Special Summon a monster, you can tribute this card, negate the summoning, destroy that monster, and draw 1 card.

[color=#FFA500]Mystic Puppeteer Worthia[/color]
[color=#000000]*[/color]
[color=#000000]DARK[/color]
[color=#000000]Spellcaster/Tuner[/color]
[color=#000000]300/100[/color]
You can equip this face-up card on the field to one "War Puppet" monster you control. The monster equipped with this card gains the following effect: This card inflicts Piercing battle damage.

[color=#ffa500]Mystic Puppeteer Lyed[/color]
**
DARK
Spellcaster/Tuner
600/600
You can equip this face-up card on the field to one "War Puppet" monster you control. The monster equipped with this card gains the following effect: When this card attacks, your opponent cannot activate Spell or Trap cards until the end of the battle phase.

[color=#ffa500]Mystic Puppeteer Terren[/color]
****
DARK
Spellcaster/Tuner
1300/1600
You can equip this face-up card on the field to one "War Puppet" monster you control. The monster equipped with this card gains the following effect: This monster cannot be destroyed by battle.

[color=#ffa500]W[/color][color=#FFA500]ar Puppet Crocodile[/color]
****
EARTH
Machine/Effect
1400/1200
When this card battles an opponents monster, it gains 1000 attack until the end phase. This card must have at least 1 "Mystic Puppeteer" equipped to it for this effect to activate.

[color=#ffa500]War Puppet Rhino[/color]
[color=#000000]****[/color]
[color=#000000]EARTH[/color]
[color=#000000]Machine/Effect[/color]
[color=#000000]1600/1400[/color]
[color=#000000]Once per turn, you can negate the activation of an effect monster's effect and destroy it. [/color]This card must have at least 1 "Mystic Puppeteer" equipped to it for this effect to activate.

[color=#ffa500]War Puppet Lion[/color]
[color=#000000]****[/color]
[color=#000000]EARTH[/color]
Machine/Effect
2200/1700
This card cannot declare an attack unless at least 1 "Mystic Puppeteer" is equipped to it.

[color=#ffa500]War Puppet Scorpion[/color]
[color=#000000]****[/color]
[color=#000000]EARTH[/color]
[color=#000000]Machine/Effect[/color]
[color=#000000]1800/1300[/color]
When this card destroys a monster by battle, inflict damage to your opponents life points equal to half of the destroyed monster's original ATK. This card must have at least 1 "Mystic Puppeteer" equipped to it for this effect to activate.

[color=#FFA500]War Puppet Salamander[/color]
[color=#000000]*****[/color]
EARTH
[color=#000000]Machine/Effect [/color]
[color=#000000]2000/1900[/color]
[color=#000000]Once per turn, you can destroy one card your opponent controls. [/color]This card must have at least 1 "Mystic Puppeteer" equipped to it for this effect to activate.

[color=#FFA500]War Puppet Gorilla[/color]
[color=#000000]*****[/color]
EARTH
Machine/Effect
1800/2300
Once per turn, if this card is face-up on the field, you can select one "War Puppet" on the field: That card cannot be targeted by your opponents card effects. This card must have at least 1 "Mystic Puppeteer" equipped to it for this effect to activate.

[color=#ffa500]War Puppet Falcon[/color]
[color=#000000]****[/color]
[color=#000000]EARTH[/color]
[color=#000000]Machine/Effect[/color]
[color=#000000]1500/1500[/color]
[color=#000000]You can look in your opponent's hand once per turn. [/color]This card must have at least 1 "Mystic Puppeteer" equipped to it for this effect to activate.



Synchro monsters

Sentient War Puppet Lifebringer
[color=#000000]******[/color]
EARTH
Machine/Synchro/Effect
2400/1900
1 "Mystic Puppeteer" Tuner + 1 or more "War Puppet" non-tuners
Once per turn, you can choose one of the following effects:[list]
[*]Increase your Life Points by this cards ATK.
[*]Special Summon one "War Puppet" or "Mystic Puppeteer" from your graveyard. That monster cannot attack the turn you Special Summon it.
[/list]
Sentient War Puppet Barrier Puppet
*******
EARTH
Machine/Synchro/Effect
1500/3000
1 "Mystic Puppeteer" Tuner + 1 or more "War Puppet" non-tuners
Once per turn, you can negate the attack of one of your opponents monsters. If you do, this monster cannot attack during your next Battle Phase.

Sentient War Puppet Tyrano
*******
EARTH
Machine/Synchro/Effect
2600/2100
1 "Mystic Puppeteer" Tuner + 1 or more "War Puppet" non-tuners
When you take Battle Damage, you can discard one card and destroy the monster that dealt damage.

Sentient War Puppet Deathdealer
*********
EARTH
Machine/Synchro/Effect
3000/2300
1 "Mystic Puppeteer" Tuner + 1 or more "War Puppet" non-tuners
When this card attacks and destroys a monster, inflict damage to your opponent equal to half of this card's ATK. When this card is destroyed, inflict damage to your opponent equal to this card's DEF.

Sentient War Puppet Behemoth
**********
EARTH
Machine/Synchro/Effect
4000/4000
1 "Mystic Puppeteer" Tuner + 2 or more "War Puppet" non-tuners
When this card is succesfully Synchro Summoned, Special Summon 1 "Mystic Puppeteer" monster or "War Puppet" monster from your deck. That Special Summon cannot be negated, and the turn that card is summoned, it cannot be removed from the field except if it is used as Synchro material. Once per turn, you can discard "War Puppet" monster card and this card gains ATK equal to the sent monster's ATK.

Sentient War Puppet Creator Golem
************
EARTH
4500/4000
1 "Mystic Puppeteer" Tuner + 2 or more "War Puppet" non-tuners
This card can only be Synchro Summoned and cannot be summoned any other way. During your main phase, you can discard a card to Special Summon 1 "Mystic Puppeteer" monster or "War Puppet" monster from your deck. If that card is used for the Synchro Summon of a "Sentient War Puppet" card, you can either destroy 1 card your opponent controls or draw 1 card.


Spells

[color=#00FF00]Puppet Barrage[/color]
Quickplay
[color=#000000]Special Summon one "War Puppet" from your deck.[/color]

[color=#008000]Puppet Self Destruct[/color]
[color=#000000]Destroy 1 "War Puppet" you control. Destroy one card on the field.[/color]

[color=#008000]Puppet Force[/color]
[color=#000000]Pay 2000 life points. Special summon as many as possible level 5 or lower "War Puppet" cards in your graveyard. Remove them from play at the End Phase.[/color]

[color=#008000]Strategy Meeting of the Puppeteers[/color]
[color=#000000]If you control a face up "Mystic Puppeteer" monster, you can Special Summon one "Mystic Puppeteer" card from your hand or deck.[/color]

[color=#008000]Village of the Puppet Masters[/color]
Field
When a "Mystic Puppeteer" or "War Puppet" monster is successfully summoned, place two "Puppet Counters" on this card. You can remove counters from this card to Special Summon 1 "Sentient War Puppet" Synchro Monster from your Extra Deck or "War Puppet" monster from your deck whose level is equal to or lesser than the amount of counters removed.

[color=#000000]Traps[/color]

[color=#800080]Puppet Recycling[/color]
[color=#000000]Discard one "War Puppet" card. Draw 2 cards.[/color]

[color=#800080]Emergency Soul Bond[/color]
When your opponent declares a direct attack, Special Summon one "Sentient War Puppet" from your Extra deck, and remove from play 1 "Mystic Puppeteer" and one "War Puppet" from your graveyard. The summoned monster's effect is negated and it is destroyed at the end phase of your next turn.

So what do you guys think?

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