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[Finished]The Boss Contest#1


guuu1234

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Well, my contest entry:
[spoiler='Guardian Anemoi']
[img]http://img542.imageshack.us/img542/9589/393677c.jpg[/img]
Cannot be Normal Summoned or Set. Must be Special Summoned by it's own effect. You can banish 2 "Guardian" Monsters in your graveyard; Special Summon this card (from your hand or Graveyard). Once per turn: You can banish 1 Equip Spell Card in your Graveyard; Treat it as being equipped to this card until the End Phase. Negate all Battle Damage inflicted to the controller of this card. Once per turn: If this card destroys a monster by battle: You can unequip all Equip Spell Cards from this card; It can attack again. (This card's name is also treated as the name of any Equip Spell Cards equipped to this card by this card's effect).
[img]http://img713.imageshack.us/img713/3931/393677q.jpg[/img]
Cannot be Normal Summoned or Set. Must first be Special Summoned by its own effect. You can banish any number of "Guardian" monsters in your Graveyard (Max. 3): Special Summon this card (from your hand or Graveyard); This card gains 300 ATK for each monster banished to Summon this card. Once per turn: You can banish 1 Equip Spell Card in your Graveyard; That card is treated as being equipped to this card. (This card's name is also treated as the name of the Equip Spell Card equipped with this effect).[/spoiler]
Anemoi are wind gods from the greek mythology.

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[quote]I'm waaaaaay too late.........So I know nothing about Archfiends and have to go with Moths....
*Shoots self* [/quote]
lol sorry about your luck. so you're choosing Moth? Just be warned, whoever gets stuck wth Archfiends will have to base the cards you create around the CHESS Archfiens.

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Here you go. If Dragon Sage wins, but do I get 2nd place prize, despite the circumstances? I am sad yes.....

[spoiler=Inbred Moth]
[img]http://i41.tinypic.com/21mrg9s.jpg[/img]
Tribute this card: Advance the turn count of the current Duel by 1. This effect can only be used once per turn. You can Special Summon this card from your Graveyard by banishing one "Moth" monster in your Graveyard and paying 700 Life Points.
[/spoiler]

[spoiler=Eternal Darkness Moth]
[IMG]http://i43.tinypic.com/xeh1uc.jpg[/IMG]
This card's name is treated as "Perfectly Ultimate Great Moth". If a "Moth" monster you control is destroyed, you can Special Summon this card from your hand. If you Special Summon this card in this way, this card's ATK and DEF become 1800. Tribute one "Moth" monster: Target one Insect-Type monster in your Graveyard. Advance the turn count of the current duel by the Level of the targeted monster x 1. Banish this card when this effect resolves.
[/spoiler]

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This contestant is over and no more cards will be accepted. The other contestants are automatically eliminated and the judgingn process begins now (hopefully it will be done within the next 30 minutes)

Alright I'm done judging. First wil be [color=#FF0000]Dragon Sages[/color] score/critic.

[quote]Cannot be Normal Summoned or Set. Must [b]First [/b]be Special Summoned by it's own effect. You can banish 2 "Guardian" Monsters in your graveyard; Special Summon this card (from your hand or Graveyard). Once per turn: You can banish 1 Equip Spell Card in your Graveyard; Treat it as being equipped to this card until the End Phase. Negate all Battle Damage inflicted to the controller of this card. Once per turn: If this card destroys a monster by battle: You can unequip all Equip Spell Cards from this card; It can attack again. (This card's name is also treated as the [b]name of the Equip Spell Card equipped with this effect[/b]).[/quote]

Balance: 25/25
Creativity: 15/25
OCG: 15/25
Does it fit the Archetype: 5/10
Does it WOW me: 5/15
Total: 65


[color=#FF0000]The grammar didn’t fit. It only equips spells once per turn, and then it loses that status at the end of the turn. So suggesting that it can equip more than 1 spell each turn contradicts that. Basic OCG grammar (the other mentioned “First be summoned”, so it holds that this one should too). As for the effect, I like the idea, but since the main problem with guardians is getting the right spell cards; this barely makes them any more playable. (I wish you would have said banish from the Deck instead, or thought outside the box more)[/color]

[quote]Cannot be Normal Summoned or Set. Must first be Special Summoned by its own effect. You can banish any number of "Guardian" monsters in your Graveyard ([b]m[/b]ax. 3)[b]; [/b]Special Summon this card (from your hand or Graveyard). This card gains 300 ATK for each monster banished to Summon this card. Once per turn: You can banish 1 Equip Spell Card in your Graveyard; That card is treated as being equipped to this card. (This card's name is also treated as the name of the Equip Spell Card equipped with this effect).[/quote]

Balance: 25/25
Creativity: 10/25
OCG: 20/25
Does it fit the Archetype: 5/10
Does it WOW me: 0/15
Total: 60


[color=#FF0000]You had the opportunity to create two cards to support Guardians, and you virtually made them the same. Not so creative in my opinion. Doesn’t wow me at all. Same basic criticism as above, but what hurt you the most was that you made them virtually the same.[/color]

[b][size=5]TOTAL SCORE: 62.5[/size][/b]

---------------------------------------------------------------------------------------------------------------------------------------------------------------------


Next Up is [color=#0000FF]The Great Enguin [/color]score/critic. This was extremly close by the way.

[quote]Tribute this card[b];[/b] Advance the turn count of the current Duel by 1. This effect can only be used once per turn. You can Special Summon this card from your Graveyard by banishing one "Moth" monster in your Graveyard and paying 700 Life Points.[/quote]

Balance: 25/25
Creativity: 20/25
OCG: 20/25
Does it fit the Archetype: 5/10
Does it WOW me: 15/15
Total: 85

[color=#0000CD]This card kind of blew me away, lol. The only thing I think though is that banishing a moth AND paying 700 life points isn't truly worth it. After all, there may not be any moths in your Graveyard worth banishing at all.[/color]


[quote]This card's name is treated as "Perfectly Ultimate Great Moth". If a "Moth" monster you control is destroyed[b];[/b] you can Special Summon this card from your hand. If you Special Summon this card in this way, this card's ATK and DEF become 1800. Tribute one "Moth" monster: Target one Insect-Type monster in your Graveyard. Advance the turn count of the current duel by the Level of the targeted monster x 1. Banish this card when this effect resolves.[/quote]

Balance: 10/25
Creativity: 10/25
OCG: 10/25
Does it fit the Archetype: 5/10
Does it WOW me: 0/15
Total: 35

[color=#0000CD]To be honest, I read this card once and though “WOW its great!” Then I re-read it more carefully and slapped myself.[/color]
[color=#0000CD]Treating it as “Perfectly Ultimate Great Moth” may have seemed like a good idea, but it’s truly useless because that card receives no real support by name (In contrast to, for example, having this card treated as Petit Moth instead; see what I’m saying?). I would not summon this card over “Perfectly Ultimate Great Moth” if given a chance. Ever. The ATK/DEF decrease isn’t truly necessary. After all, you’re trying to support Moth monsters. Plus, if you’re just going to banish/tribute it for its effect, then the ATK/DEF decrease doesn’t truly matter, now does it? The other thing in this card is that you have to tribute a Moth to use this effect. You can tribute itself and instantly bring out the strongest Moth (which is really good, I concede) but that is broken. That is to abusable by (Primary example here) Final Countdown, where turn count truly matters(I DO, however, concede to the combo that this card, petit moth, and inbred moth have, BUT that’s not exactly reliable). The only truly good thing about this card is its ability to advance the turn count, and instead you end up with a broken monster that can advance said turn count by 9 O.O, because the drawbacks aren’t really drawbacks (it won’t be on the field for long anyway) and the NAME support doesn’t give it any extra or useful support at all (Unlike naming it Petit Moth or what Pain Painter does with Plaguespreader).[/color]

[color=#0000CD]OCG only got 10 because the text in there is useless (mentioned above), and you didn’t state HOW MANY TIMES you can tribute a moth, from WHERE you can tribute moths, or WHEN you can tribute a moth.[/color]
[color=#0000CD]'[/color]
[color=#0000CD]Balance got 10 because your attempt at balancing this card wasn’t at all useful (mentioned above), and the only real balance with this is how you can banish it, which makes the other balance attempts really invalid. Plus, it’s broken because of the turn advance abuse.[/color]

[color=#0000CD]It feels like this card was rushed, and you didn’t give it the thought that you put into your first one. There are so many holes in this card that it really disappoints me after seeing how amazing the first card was.[/color]

[color=#0000CD]But Nice job on making them DARK (their normally all EARTH attribute), because it gives this archetype more range.[/color]

[size=5]TOTAL SCORE: 60[/size]

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[quote name='Dragon Sage Ω' timestamp='1328369890' post='5798435']
There is no rule against equipping more than one Equip card at a time (except unions) and since I don't know how the entirety of the thing with treating it up to 6 different names at once would work, I skipped the problem entirely.
[/quote]

Are you referring to the first card and it's equipping ability?

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Both can only be equipped with one equip spell card, once per turn by their own effect. I didn;t mention anything about equipping them the regular way. However, the first one only keeps that status for one turn, until the End Phase. If he only keeps that equipped status by his own effect for one turn, then suggesting that it can have more then 1 Equip Spell equipped by it's effect contradicts (what the text in the parentheses does on the FIRST card effect does) the orginial card text of equipping Once Per Turn, and losing that status during the End Phase.

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Frikkkkk I am so disappointed with this since I got 85 on the first card.....and Eternal Darkness effect was supposed to have banish Level 4 or lower for the turn count effect, I actually changed it to that on the card (you can see it if you look closely at it) but copy and pasted the old lore (don't ask how I managed to do this, I honestly don't know myself). I don't know if it would have made a difference but it would make it a bit more balanced so...
Anyway this was a good contest, sorry the other people kinda dropped out.

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