Lunar Origins Posted January 15, 2012 Report Share Posted January 15, 2012 Mythic Succubus [ DARK / Level 1 ] [ Fairy / Tuner ] You can discard this card during your Main Phase to target 1 face-up monster you control; Switch control of that monster. It can be treated as a Tuner while face-up on the field. Once, during the turn you activated this card's effect: You can Synchro Summon using monster(s) on your opponent's side of the field. [ ATK: 600 / DEF: 100 ] Mythic Wyvern [ DARK / Level 3 ] [ Dragon / Tuner ] You can Special Summon this card (from your hand) to your opponent's side of the field. Your opponent can Synchro Summon using cards you control. When this card leaves the field: return it to the bottom of its owner's Deck. You can only use the effect of "Mythic Wyvern" once per turn. [ ATK: 1450 / DEF: 1200 ] Mythic Yuki-Onna [ DARK / Level 4 ] [ Aqua / Effect ] Your opponent cannot select another card as an attack target. When this card is destroyed and sent to the Graveyard: Add 1 "Mythic" monster from your Deck to your hand, OR Special Summon this card to your opponent's side of the field. When this card is sent from your opponent's side of the field to your Graveyard as a Synchro Material monster for the Synchro Summon of a "Mythic" monster: Draw 1 card. [ATK: 900 / DEF: 2100] Mythic Werewolf [ DARK / Level 4 ] [ Beast-Warrior / Effect ] You can banish 1 "Mythic" monster from your Graveyard; Special Summon this card (from your Graveyard). You can only Special Summon 1 "Mythic Werewolf" per turn. When this card is sent from the field to the Graveyard: Return 1 card on your opponent's side of the field to the Deck. When this card is removed from the field after being Special Summoned by its own effect: Banish it. [ ATK: 1800 / DEF: 900 ] Mythic Vampire [ DARK / Level 4 ] [ Zombie / Effect ] If your opponent controls a monster and you control no monsters: You can Special Summon this card ( from your hand ). When a face-up "Mythic" monster you control is destroyed: Add 1 "Mythic" monster from your Deck to your hand. [ ATK: 1700 / DEF: 900 ] Mythic Lamia [ DARK / Level 5 ] [ Aqua / Effect ] You can return 1 "Mythic" monster you control to the hand; Special Summon this card (from your hand). When this card is Summoned by its own effect: Special Summon 1 "Mythic" monster from your Graveyard. When this card would be sent to the Graveyard: Banish it instead. [ ATK: 2300 / DEF: 900 ] The Mythic Sylzza [ DARK / Level 6 ] [ Dragon / Synchro / Effect ] 1 Tuner + 1 or more non-Tuner monsters When this card is Special Summoned: Target 1 monster on the field and apply one of the following effects;[list] [*]Target monster gains 500 ATK. [*]Target monster loses 1000 ATK. [*]When the target monster is removed from the field: Special Summon 1 "Mythic" monster from your Graveyard, except "The Mythic Sylzza". [/list] [ ATK: 2200 / DEF: 2500 ] The Mythic Hunter [ DARK / Level 7 ] [ Warrior / Synchro / Effect ] 1 Tuner + 1 or more non-Tuner monsters When this card is Special Summoned: Target 1 monster on the field and apply one of the following effects;[list] [*]When the target monster destroys a monster by battle: Add 1 "Mythic" monster from your Deck or Graveyard to your hand. [*]When the target monster destroys a monster by battle: Draw 1 card. [*]When the target monster is used in the Synchro Summon of a Synchro Monster: Special Summon 1 "Mythic" monster from your Graveyard. [/list] [ ATK: 2700 / DEF: 1200 ] The Mythic Banshee [ DARK / Level 8 ] [ Zombie / Synchro / Effect ] 1 Tuner + 1 or more non-Tuner monsters When this card is Special Summoned: Target 1 monster on the field and apply one of the following effects;[list] [*]Banish the target monster. [*]Return the target monster to its owner's Deck. [*]Target card's controller discards 1 card. [*]Target monster gains 300 ATK. [/list] [ ATK: 2500 / DEF: 0 ] -- S/T Support Monster Call [ Spell ] Discard 1 "Mythic" monster; Add 1 "Mythic" monster from your banished pile or your Deck to your hand. Out of Sight [ Spell ] Target 1 monster on the field: Banish 1 Mythic monster from your Graveyard; Banish the target monster. Dead Draw [ Trap ] Discard 1 "Mythic" monster; Add 1 "Mythic" monster from your Deck to your hand OR draw 2 cards. Sylpheed Wind [ Trap ] Send 1 "Mythic" monster from your Deck to your Graveyard. Link to comment
Horu Posted January 15, 2012 Report Share Posted January 15, 2012 Very nice. These could be quite amusing. Link to comment
Bahamut - Envoy of the End Posted January 15, 2012 Report Share Posted January 15, 2012 Sylzza is broken; it can endlessly use its effect on itself and summon itself in an endless loop. Keep using it for Tribute or Synchro material and get it back everytime. Hunter is really solid. Banshee is weird; I can banish or force a discard... or I can gain 300 whole ATK points Why is option d always the joke option? There's nothing really... that inventive on a whole though. Seeing Succubus first I thought 'wow a whole archtpye based on stealing and junk' but then it got a bit mundane unfortunately Link to comment
Lunar Origins Posted January 15, 2012 Author Report Share Posted January 15, 2012 Alright, Bahamut, I added 2 cards to expand upon Succubus' idea and also added the clause to Sylzza. Also, the fourth effect on Banshee is so that you aren't forced to discard/banish/stuff if your opponent controls no monsters. Link to comment
Northern Sage Posted January 15, 2012 Report Share Posted January 15, 2012 Yuki-Onna would have been so much cooler than "Mythic Snowgirl". But that might just be because I love mythology. Link to comment
Lunar Origins Posted January 15, 2012 Author Report Share Posted January 15, 2012 ...Alright, just thought that I would Americanize the name more, since people are dumb and don't know what it is. Anyways, name changed. Could you provide insight and fixes? Link to comment
Northern Sage Posted January 15, 2012 Report Share Posted January 15, 2012 Interesting gimmick, might be easy to abuse by the opponent. But what side of the field are the Synchro Monsters summoned to? Link to comment
Lunar Origins Posted January 15, 2012 Author Report Share Posted January 15, 2012 Yours, of course. Link to comment
Bahamut - Envoy of the End Posted January 15, 2012 Report Share Posted January 15, 2012 Edits are good, and I like the new cards. Is Wyvern's effect meant to be like that though? How is your opponent Syncing your monsters helpful to you? Link to comment
Lunar Origins Posted January 15, 2012 Author Report Share Posted January 15, 2012 You're not meant to control it yourself. It allows you to use your opponent's field for Synchroing. Link to comment
Bahamut - Envoy of the End Posted January 15, 2012 Report Share Posted January 15, 2012 Wyvern's effect as it is: [quote] Your opponent can Synchro Summon using cards you control.[/quote] I'm assuming this is wrong? Link to comment
Lunar Origins Posted January 15, 2012 Author Report Share Posted January 15, 2012 That effect is active while your opponent controls it. Therefore, while it is on their side of the field, the opponent is considered the controller of the card, not me. Say I own the card, and I summon it to my opponent's side of the field. When I do so, the effect is active for them, not me, making myself able to use its effect to synchro using cards they control. Hope I explained that well. Link to comment
Bahamut - Envoy of the End Posted January 15, 2012 Report Share Posted January 15, 2012 [quote name='Her Scarlet Knight' timestamp='1326660457' post='5765652'] That effect is active while your opponent controls it. Therefore, while it is on their side of the field, the opponent is considered the controller of the card, not me. Say I own the card, and I summon it to my opponent's side of the field. When I do so, the effect is active for them, not me, making myself able to use its effect to synchro using cards they control. Hope I explained that well. [/quote] Oh yes I get it now. It's like Fabled Dianaira reverse reverse thing. After I bitched so much about the idiot text on Dianaira and then I make the mistake Link to comment
Lunar Origins Posted January 17, 2012 Author Report Share Posted January 17, 2012 bump Link to comment
Horu Posted January 17, 2012 Report Share Posted January 17, 2012 These cards would work great against a field control deck and they'd be pretty funny. Link to comment
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