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Psychotech Archetype - Because everything is basically a Marshmallon


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Psychotech Trooper YK -LIGHT-
Lvl1
[Warrior/Effect]
During your turn, this card cannot be destroyed as a result of battle. If this Attack-Position card battles an Opponent's monster: Inflict 500 damage to your Opponent's Life Points at the end of the Damage Step. Then, Special Summon 1 "Psychotech Trooper YK"(from your deck). You can Tribute 2 other "Psychotech Trooper YK"s you control: Draw 2 cards.
500ATK / 1000DEF

Psychotech Mimic CK -DARK-
Lvl1
[Rock/Effect]
Once per turn, if this card would be destroyed as a result of battle, it is not. During your Draw Phase, you can Special Summon this card from your Graveyard, instead of conducting your Draw Phase for the turn. You can Tribute this card: Add to your hand 1 "Psychotech" monster from your deck. You can only control 1 "Psychotech Mimick CK".
0ATK / 0DEF

Psychotech Sonic MK -WATER-
Lvl3
[Beast/Effect]
This card cannot be destroyed as a result of battle. Once per turn: Inflict 800 damage to your Opponent's Life Points for each Face-Up Attack-Position "Psychotech" monster you control. During the turn you activated this effect, you cannot conduct your Battle Phase.
900ATK / 0DEF

Psychotech Wings M -DARK-
Lvl4
[Winged-Beast/Effect]
This card cannot be Special Summoned. You can Tribute this card: Until the End Phase of your Opponent's turn, "Psychotech" monsters you control cannot be destroyed by card effects.
1600ATK / 500DEF

Psychotech Helmet Y -FIRE-
Lvl2
[Machine/Effect]
If you control a Face-Up "Psychotech" monster, you can Special Summon this card from your hand. While you control another "Psychotech" monster, this card cannot be selected as an attack target. Once per turn, during either player's turn, when an Attack-Position "Psychotech" monster you control battles an Opponent's monster with a higher ATK: Add from your deck 1 "Psychotech" monster to your hand at the end of the Damage Step. You can only control 1 "Psychotech Helmet Y".
200ATK / 200DEF

Psychotech Shadow CM -WIND-
Lvl4
[Warrior/Effect]
During your Opponent's turn, this card cannot be destroyed as a result of battle. All Battle Damage done to your Life Points from battles involving this card is doubled. Once per turn: You can Decrease the ATK of this card by 1000. If this card is destroyed as a result of battle: Special Summon 1 "Psychotech" monster from your deck, to your side of the field in Face-Up Defense Position.
2000ATK / 1000DEF

Psychotech Android C -LIGHT-
Lvl3
[Machine/Effect]
This card cannot be destroyed as a result of battle. Once per turn: You can Discard 1 Spell card; This card can attack twice during this turn's Battle Phase. If this Attack Position monster battles an Opponent's monster: Decrease the ATK and DEF of that monster by 800, at the end of the Damage Step.
1200ATK / 1000DEF

Psychotech Neko M -EARTH-
Lvl2
[Beast-Warrior/Effect]
Once per turn: If this card would be destroyed as a result of battle, it is not. When this card is Normal Summoned: Add to your hand "Psychotech" monsters from your deck, equal to the number of Face-Up "Psychotech" monsters you control, except this card.
800ATK / 1200DEF

Psychotech Ghost K -DARK-
Lvl4
[Fiend/Effect]
This card cannot be destroyed as a result of battle. During your turn, all battle damage from battles involving this card is 0. This card can attack all monsters your Opponent controls, once each. If this card battles an Opponent's monster, change that monster to Defense Position at the end of the damage step. The following effect is only active on the Opponent's turn. During the Opponent's End Phase, Draw 1 card for each monster on the Opponent's side of the field that battled this card.
0ATK / 0DEF

Psychotech Orb Y -EARTH-
Lvl6
[Machine/Effect]
If this card destroys an Opponent's monster as a result of battle: Place 1 Orb Counter on this card. While this card has an Orb Counter(s), it cannot be destroyed as a result of battle. You can remove all Orb Counters from this card: Special Summon OR Add to your hand, from your deck, 1 "Psychotech" monsters who's level is less then or equal to the number of Orb Counters that were on this card.
22000ATK / 1600DEF

Psychotech Tyrant CYK -FIRE-
Lvl8
[Reptile/Effect]
If you control at least 2 Face-Up "Psychotech" monsters, you can Normal Summon this card from your hand without Tributes. This card cannot be destroyed as a result of battle. Increse the ATK of this card by 300 for each "Psychotech" monster in your Graveyard. You can Tribute 1 "Psychotech" monster you control, except this card: Target 1 monster on the field; Destroy the target.
2000ATK / 2500DEF

Psychotech Gardua YMK -DARK-
Lvl8
[Winged-Beast/Effect]
This card can only be Special Summoned from your hand. Once per turn, if this card would be destroyed as a result of battle, it is not. Once per turn: You can Normal Summon 1 level 4 or lower "Psychotech" monster in addition to your Normal Summon or Set for the turn. You can Banish 3 "Psychotech" monsters in your Graveyard and target 1 Face-Up "Psychotech" monster you control, except this card. Special Summon 1 monster from your deck with the same name as the target monster.
2800ATK / 2000DEF

Psychotech Panzer CYM -EARTH-
Lvl8
[Beast-Warrior/Effect]
You can discard 1 "Psychotech" monster: During this turn, you can Normal Summon this card without Tributes. While you control another "Psychotech" monster, this card cannot be destroyed as a result of battle. Increase the ATK of all "Psychotech" monsters you control by 300 for each "Psychotech" monster you control. "Psychotech" monsters inflict piercing damage.
2100ATK / 1800DEF

Ink Disaster -Spell-
Increse the ATK of all Face-Up "Psychotech" monsters you control by 1000, and their effects are negated. This effect lasts until the End Phase. The Opponent draws 1 card.

Comic Shop -Spell-
Add to your hand 1 "Psychotech" monster from your deck. During this turn, you cannot Summon it.

Ink Jet -Spell-
Activate only if you control a Face-Up "Psychotech" monster. Discard 1 "Psychotech" monster, and send 2 monsters from your deck to your Graveyard with the same name as the discarded monster: Draw 2 cards.

Art Trade -Quick-Play Spell-
Activate only during the end of the Damage Step in which a "Psychotech" monster you control battled an Opponent's monster: Switch control of those monsters. Then, draw 1 card. Only 1 "Art Trade" can be activated per turn.

Double Print -Trap-
Activate by targeting 1 Face-Up "Psychotech" monster you control, while the Opponent controls at least 1 monster: Add to your hand 1 "Psychotech" monster with the same name as the targeted monster from your deck.

Ink-Style Black Magic -Trap-
Tribute 2 "Psychotech" monsters you control. Destroy all monsters on your Opponent's side of the field. Then, add to your hand 1 "Psychotech" monster from your deck.

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