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Some needed counter traps & support


thekazu4u

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Divine Warning - counter trap
When your opponent activates a Monster Card effect: pay 1000 Life Points; negate the effect.

An alternative to effect veiler.

Solemn Rebirth - counter trap
When your opponent Special Summons a monster: negate the Special Summon and destroy it, then gain Life Points equal to the Special Summoned monster's ATK.

Great Artemis - monster
Level 4 Light Fairy/Effect
Each time a Counter Trap Card resolves: select one Counter Trap card of a different name in your Deck: set it face down on the field.

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[quote name='thekazu4u' timestamp='1326481518' post='5762646']
Divine Warning - counter trap
When your opponent activates a Monster Card effect: pay 1000 Life Points; negate the effect.
[b]There's already a card that does this with a better cost but similar name to your card [url="http://yugioh.wikia.com/wiki/Divine_Wrath"]http://yugioh.wikia.com/wiki/Divine_Wrath[/url] Unless you meant for this card to ba Divine Wrath's counterpart as well as Effect Veiler's. Good card, fills out the gaps which Judgement and Warning miss.[/b]

An alternative to effect veiler.

Solemn Rebirth - counter trap
When your opponent Special Summons a monster: negate the Special Summon and destroy it, then gain Life Points equal to the Special Summoned monster's ATK.
[b]Okay this card is slightly OP'ed. Add in a cost because you can just negate your Opponent's BLS and gain 1500 Lifepoints. I would reccomend making the cost a discard or a tribute. But still very good.[/b]

Great Artemis - monster
Level 4 Light Fairy/Effect
Each time a Counter Trap Card resolves: select one Counter Trap card of a different name in your Deck: set it face down on the field.
[b]I like this card a lot. Thins the Deck, gets more Traps on the field, is LIGHT, and sets up Van'Dalgyon quite nicely. Put up the ATK and DEF and you're good to go.[/b]
[/quote]

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Divine Warning - Why would I play it over Veiler, when its susceptible to MST, or Decree? Veiler you can't do much about.

Solemn Rebirth - Needs a cost.

Great Artemis - Not sure about putting them straight on field as opposed to adding them to hand. Not saying it makes it overpowered or anything, just seems odd. But otherwise good card providing stats allow it to survive more than a turn.

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