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Redundancy Elimination


HakuroDK

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This will be a series of cards that will replace cards that have become redundant either now or back in the day.

Alchemic Prism - Viridium
Normal Spell Card
Once per turn, during your draw phase, you may reveal this card in your hand and declare a card name, except "Exodia the Forbidden One," "Left Arm of the Forbidden One," "Left Leg of the Forbidden One," "Right Arm of the Forbidden One," or "Right Leg of the Forbidden One". This card's name is treated as the name of the declared card's name until the end of your turn.

Alchemic Prism - Purpurum
Continuous Trap Card
Once per turn, during your draw phase, declare a card name, except "Destiny Board," "Spirit Message "I"," "Spirit Message "N"," "Spirit Message "A"," or "Spirit Message "L". This card's name is treated as the name of the declared card's name until the end of your turn.

Eternal Gravity Bind
Continuous Trap Card
While this card is face-up on the field, monsters with a level or rank of 4 or higher cannot declare an attack or activate their effects. The controller of this card must pay 1000 Life Points during each standby phase (this is not optional). If this would reduce their Life Points to lower than 0, their life points become 0.

Simorgh's Feather Duster
Quick-Play Spell
Pay 1000 Life Points. Return all Spell and Trap cards on the field to their respective owner's decks.

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I'm guessing that the first two cards are supposed to work with effects that need a certain card to trigger (bad examples: Declare Viridium as Fallen Cone, discard it to summon Growing Pine. Or declare Purpurum as Cyber Dragon and use it as a Fusion Material).

There... probably isn't such a call for said cards because situational = bad. But interesting none the less.

500 LP a turn is [u]nothing[/u] for that effect.

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