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Devil's Advocate tries his hand at another Archetype that probably is broken...


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[color=#ff8c00][b]Lifetrancer Annabelle[/b][/color]
****
Spellcaster/Effect
LIGHT
1800 ATK/200 DEF

Effect: If there are 4 or more "Lifetrancer" monsters in your Graveyard: You can Special Summon this card (from your hand). If this card is Special Summoned this way: Select 1 "Lifetrancer" monster from your Graveyard; Place it at the top of your Deck.

[color=#ff8c00][b]Lifetrancer Annamarie[/b][/color]
**
Spellcaster/Effect
LIGHT
900 ATK/200 DEF

Effect: If there are 3 or more "Lifetrancer" monsters in your Graveyard: You can Banish 1 "Lifetrancer" monster from your Graveyard; Special Summon this card (from your hand).

[color=#ff8c00][b]Lifetrancer Bethany[/b][/color]
******
Spellcaster/Effect
LIGHT
2400 ATK/200 DEF

Effect: When this card is Special Summoned: Shuffle all cards in both player's Banished Zones back to their Decks. Then: Both players draw 1 card.

[b]Lifetrancer Crucifix[/b]
R****
Spellcaster/Xyz/Effect
LIGHT
2200 ATK/200

Effect: 2 Level 4 "Lifetrancer" monsters. Once per turn: You can Detach 1 Xyz Material from this card; Special Summon 1 "Lifetrancer" monster from your Graveyard. The monster Special Summoned has its effect negated. If this card has no Xyz Materials: During each of your End Phases; Take 1000 points of damage.

[color=#ff8c00][b]Lifetrancer Erin[/b][/color]
****
Spellcaster/Effect
LIGHT
1500 ATK/200 DEF

Effect: If the effect of a "Lifetrancer" monster was activated this turn, except "Lifetrancer Erin": You can send 1 "Lifetrancer" monster from your Deck to the Graveyard. If this card is in your Graveyard: You can send 1 "Lifetrancer" monster from your Deck to the Graveyard; Special Summon this card from your Graveyard.

[color=#ff8c00][b]Lifetrancer Flavia[/b][/color]
*****
Spellcaster/Effect
LIGHT
2000 ATK/2000 DEF

Effect: Cannot be Normal Summoned or Set. When this card is sent from the Deck to the Graveyard: Special Summon it. If this card is Special Summoned this way: Return it to the Deck during the End Phase.

[b][color=#ff8c00]Lifetrancer Katherine[/color][/b]
****
Spellcaster/Effect
LIGHT
1400 ATK/200 DEF

Effect: You can Special Summon this card from your Graveyard by sending 1 "Lifetrancer" monster from your Deck to the Graveyard.

[b][color=#ff8c00]Lifetrancer Layla[/color][/b]
****
Spellcaster/Effect
LIGHT
1500 ATK/200 DEF

Effect: When this card is Normal Summoned: Look at the top 3 cards of your Deck. If any of those cards are "Lifetrancer" monsters: Send them to the Graveyard. Shuffle any remaining cards into the Deck.


[color=#ff8c00][b]Lifetrancer Melanie[/b][/color]
****
Spellcaster/Effect
LIGHT
1700 ATK/200 DEF

Effect: If the effect of a "Lifetrancer" monster was activated this turn, except "Lifetrancer Melanie": You can send 1 "Lifetrancer" monster from your Deck to the Graveyard. If this card is in your Graveyard: You can send 1 "Lifetrancer" monster from your Deck to the Graveyard; Special Summon this card from your Graveyard.

[b][color=#ff8c00]Lifetrancer Rikku[/color][/b]
***
Spellcaster/Effect
LIGHT
800 ATK/200 DEF

Effect: If you control no monsters: You can send 1 "Lifetrancer" monster from your Deck to the Graveyard; Special Summon this card (from your hand). If this card is in your Graveyard: You can Banish it plus 1 other "Lifetrancer" monster; Destroy up to 2 cards on the field.


[b][color=#FF8C00]Lifetrancer Sonya[/color][/b]
*
Spellcaster/Effect
LIGHT
0 ATK/200 DEF

Effect: If this card is in your Graveyard: You can Banish it; Destroy 1 card on the field. Then: draw 1 card.

[color=#008000][b]Lifetrancer's Afterlife Recycle[/b][/color]
Normal Spell

Effect: Shuffle 3 "Lifetrancer" monsters from your Graveyard into your Deck and draw 1 card.

[b][color=#008000]Lifetrancer's Last Wish[/color][/b]
Quick-Play Spell

Effect: Activate only if you have 3 or more "Lifetrancer" monsters in your Graveyard. Special Summon 1 Level 4 or lower "Lifetrancer" monster from your Graveyard.

[b][color=#008000]Lifetrancer's Majestic Beauty[/color][/b]
Normal Spell

Effect: Banish 1 "Lifetrancer" monster you control: Draw 1 card. You can only activate 1 "Lifetrancer's Majestic Beauty" per turn.

[color=#800080][b]Lifetrancer Shield[/b][/color]
Counter Trap

Effect: Activate only when a "Lifetrancer" monster you control is targeted by your opponent's card effect: Negate that activation and destroy that card. After this effect has resolved: You can pay 800 Life Points; Add 1 Level 4 or lower "Lifetrancer" monster from your Deck to your hand.
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I actually think I tried this before, but I wanted to give this a second go. Plus, I'll be making Dark Counterparts of these cards very soon, which will focus on....pretty much the same thing, except with higher ATK and more higher-level monsters.

Also, try and figure out the reason why they all have 200 DEF.

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[quote name='.Rai' timestamp='1326221257' post='5757790']
They're pretty much bad. Because any other archetype can swarm better and this doesn't even have the support of Xyzs because of diversity of Levels.

And no Tuners either. Rather use Zombies, thank you.
[/quote]

Because it's totally not hard to get 2 Level 4 monsters out on the field at the same time.

<Rikku dumps Katherine.
<Katherine Dumps itself.
<Katherine Dumps itself again.
<Katherine Dumps Melanie/Erin.
<Xyz into Crucifix with 2 Katherines. Detach, grab the Xyz Material. Melanie/Erin.

I was originally thinking of adding Tuners/Synchros. However, in your eyes, it wouldn't matter because loldiversityinlevelsisbad.

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Annabelle is only good mid-game. And its effect is more harmful then helpful as you don't really want to give yourself weird draws. It's why Shutendoji is bad. What can you use Annamarie for except for a really situational Rank 2 when you have 2 or 3 out. Or use them as fodder for the bad Spells.

Bethany. Well, Kuraz is just better, and that's saying something. In other cases, RftDD is better for that purpose. Caius and Raiza are both more favourable over it as the random Level 5-6 tech.

Erin is broken because it fuels disgusting OTKs all over the place. Just get rid of the last effect. Then it becomes bad. That's what happens when you try to fix a broken card - it always becomes bad after fixing it :S

Flavia is a really bad Wulf. At least Wulf has the advantage of Rank 4s which Lightsworns are decent at getting out.

Katherine is one of the only other good cards.

Melanie. what the frick. it's exactly the same as Erin, but with more ATK. Fine, just give a broken engine another 3 copies of its main swarmer.

Rikku's a tech, but still a bad one. Too situational.

All 3 Spells are bad. 1st, well, Gemknight Emeral does it bettter without taking up space in the Main Deck. 2nd one is done perfectly well by the broken engine. 3rd is pure useless. That's it.

And the Counter Trap is bad considering you will only ever have Rank 4 Xyzs on your field.

Scrap Melanie entirely, fix Erin, and fix Katherine and you're getting somewhere.

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