evilhorus Posted January 9, 2012 Report Share Posted January 9, 2012 Normal Spell Draw 2 cards. You cannot Normal Summon or Set the turn you activate this card. Link to comment
CDDRodrigo Posted January 9, 2012 Report Share Posted January 9, 2012 No TGU shenanigans! Really now, it's terribly broken. Needs moar drawbacks :3 Link to comment
TCG warrior Posted January 9, 2012 Report Share Posted January 9, 2012 it's like... Overpowered! Just look at pot of duality; +0 and a drawback And only 1 of them per turn. Pot of avarice; limited, even with the fact that you have to empty your grave. Think about how this card will affect exodia decks! Cards that draw 2 cards need bigger drawbacks than just no normal summon/set Link to comment
evilhorus Posted January 9, 2012 Author Report Share Posted January 9, 2012 Thank you gentlemen. I acknowledge your suggestions and maybe I agree with them but I want to hear YCMs opinion. /test Link to comment
Lonk Posted January 9, 2012 Report Share Posted January 9, 2012 ITT: Drawing 2 cards is broken...[/shot] Seriously though, there is no problem with giving a generic draw engine. Some to Most decks lack even a good one that is worth using. I'd say that this card is pretty good, but put in "You cannot set any cards" in addition to the No Normal Summon or Special Summon clause and it is golden. Link to comment
TCG warrior Posted January 9, 2012 Report Share Posted January 9, 2012 [quote name='Koloktos' timestamp='1326144755' post='5756569'] ITT: Drawing 2 cards is broken...[/shot] Seriously though, there is no problem with giving a generic draw engine. Some to Most decks lack even a good one that is worth using. I'd say that this card is pretty good, but put in "You cannot set any cards" in addition to the No Normal Summon or Special Summon clause and it is golden. [/quote] You can activate 3 per turn!! Then the not set or summon isn't enough, besides that I'd even doubt if saying that you can only activate 1 per turn would be enough in addition to the summon/set restriction Link to comment
Kingdom Xathers Posted January 10, 2012 Report Share Posted January 10, 2012 [quote name='TCG warrior' timestamp='1326144937' post='5756577'] You can activate 3 per turn-- [/quote] There is such a thing as "Limited", you know. Meaning that this @1 would assist in balancing it out. ... that said, Normal Summons/Sets aren't as problematic as Special Summons, especially in this day and age where opening plays are "Summon 3 or more Monsters in 1 turn". Personally, the restriction here should be, "You cannot Summon the turn you activate this card." Link to comment
Ieyasu Tokugawa Posted January 10, 2012 Report Share Posted January 10, 2012 [quote name='Forsaken Wulf' timestamp='1326155098' post='5756897'] There is such a thing as "Limited", you know. Meaning that this @1 would assist in balancing it out. [/quote] So it's not broken because it has to be limited? [quote] ... that said, Normal Summons/Sets aren't as problematic as Special Summons, especially in this day and age where opening plays are "Summon 3 or more Monsters in 1 turn". [/quote] And most of those plays start with a Normal Summon. Like Tour Guide, or Rabbit. [quote] Personally, the restriction here should be, "You cannot Summon the turn you activate this card." [/quote] Bullsh*t. Link to comment
Brinolovania Posted January 11, 2012 Report Share Posted January 11, 2012 I love this because i get why you poste it. Point taken. Link to comment
RAEGING D0GKING Posted January 15, 2012 Report Share Posted January 15, 2012 just change it to that if you use it that turn you cant draw with other cards that turn. Link to comment
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