DoomBeast Posted January 8, 2012 Report Share Posted January 8, 2012 [spoiler=Monsters] [spoiler=Alpha] Alpha Angel LIGHT **** Fairy / Effect If this monster is destroyed by battle: Discard 1 card: Special Summon 1 Level 6 or below "Alpha" or "Omega" monster from your Deck. 1600/1200 Alpha Protector LIGHT **** Fairy / Effect Once per turn: "Alpha" and "Omega" monsters cannot be destroyed by battle or by card effect. 300/2000 Alpha Mermaid LIGHT *** Fairy / Tuner Once per turn: Discard 1 card: Special Summon 1 Level 6 or below "Alpha" or "Omega" monster from your hand. 1200/1300 Alpha Avian LIGHT ** Fairy / Effect If a "Alpha" monster is destroyed: You can Special Summon this card (from your hand). 200/200 Alpha Supplier LIGHT **** Fairy / Effect Once per turn: Select 1 face-up "Alpha" or "Omega" monster: It gains 500 ATK until the End Phase. 1700/1200 [/spoiler] [spoiler=Omega] Omega Destroyer DARK ****** Fiend / Effect Once per turn: Select 1 face-up monster your opponent controls: Banish it and inflict damage to your opponent equal to half the Banished monster's ATK. If you use this effect this monster cannot declare an attack. 2200/1000 Omega Corpse DARK **** Fiend / Effect If this monster is destroyed: During the End Phase: Pay 500 Life Points: Special Summon this monster from the Graveyard. 1600/300 Omega Yeti DARK ***** Fiend / Effect This monster cannot be Special Summoned. Once per turn: Tribute 1 face-up monster you control: This monster gains ATK equal to the Tributed monster's ATK. 2000/1100 Omega Trickster DARK * Fiend / Tuner You take no damage from battles invloving this card. If this monster is destroyed by battle: Pay 1000 Life Points: Special Summon 1 Level 4 or below "Alpha" or "Omega" monster from your hand or Graveyard. 0/0 Omega Stalker DARK *** Fiend / Tuner If your opponent Summons a monster: Pay 1000 Life Points: Special Summon this monster (from your Graveyard). If this monster is selected as an attack target: Banish it and the attacking monster, until the End Phase. 1400/800 [/spoiler] [spoiler=Synchros] Alpha Omega Overlord DARK ******* Fiend / Synchro / Effect 1 "Omega" Tuner + 1 or more non-Tuner "Alpha" monster This monster inflicts Piercing Damage. If this monster would be destroyed: Banish 2 "Alpha" or "Omega" monsters from your Graveyard. 2500/1800 Alpha Omega Core Dark *** Fiend / Synchro / Tuner 1 "Omega" Tuner + 1 or more non-Tuner "Alpha" monster Once per turn: Select 1 face-up monster your opponent controls: Equip the selected monster to this card. This monster gains ATK equal to the equipped monster's ATK. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster. 0/0 Alpha Omega Doomlord DARK ********** Fiend / Synchro / Effect 1 "Omega" Tuner Synchri monster + 1 or more non-Tuner Synchro monster Once per turn: Banish 1 "Alpha" or "Omega" monster in your Graveyard: This monster gains the Banished monster's effect. If this monster declares an attack: Change the attack target to face-up Attack Position (Flip Effects are not activated at this time). 3200/2000 [/spoiler] [spoiler=Xyz][/spoiler] [/spoiler] [spoiler=Spells] Alpha Omega Transformation Quick-Play Send 1 face-up "Alpha" or "Omega" monster you control to the Graveyard. Special Summon 1 "Alpha" or "Omega" monster from your Deck. [/spoiler] Will add more later. Feel free to make you own. Link to comment
Premier Alexander Romanov Posted January 8, 2012 Report Share Posted January 8, 2012 So how does this archetype work? Link to comment
DoomBeast Posted January 9, 2012 Author Report Share Posted January 9, 2012 Alpha swarms some, Omega destruction and messing with your opponent. Link to comment
TCG warrior Posted January 9, 2012 Report Share Posted January 9, 2012 Vylon Alpha, Vylon Omega... Did you know these cards existed as well? But about the cards you made: Omega destroyer: it's like a stronger version of chaos sorcerer... A bit OP maybe? Other cards that are a little (I'm serious, just a little, no sarcasm) OP are; Alpha angel, mermaid Omega corpse, trickster, stalker They just need a little drawback/limitations to their effects Link to comment
DoomBeast Posted January 9, 2012 Author Report Share Posted January 9, 2012 Yes, I about those monsters. Plus, fixed monster and added new ones. Link to comment
TCG warrior Posted January 10, 2012 Report Share Posted January 10, 2012 reduce the 2 discard to something else; like 1 discard, pay 1000 LP or banish cards from the grave Stalker is still too strong, with only 500 LP (look at X-saber palomuro, less restrictions and same cost) and trickster can SS itself, which I think is a bit too strong for 500 LP Besides that, all effect monsters are great. Ps. Made a somewhat more constructed post before this, but accidentally lost it Link to comment
DoomBeast Posted January 10, 2012 Author Report Share Posted January 10, 2012 Fixed and added a Spell. p.s. you can make Cards, if you didn't see that. Link to comment
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