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Immortal Angels


~Kip~

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i made this set a while back in Realistic Cards, but not many people payed attention to it. Now I am adding more cards to the mix. the immortal Angels are a LIGHT Archetype, that focuses on bringing them back from the Graveyard after they are destroyed, hence the name "Immortal". There are about 2

[spoiler=Monsters]
[spoiler=IMRB - EN001]
Immortal Angel Dragon (LIGHT)
********* (9)
Fairy / Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 6 "Immortal Angel" monsters from your Graveyard. Whenever an "Immortal Angel" monster on your side of the field is destroyed by battle and sent to the Graveyard, inflict 500 points of direct damage to your opponent's Life Points. When this card is destroyed by battle and sent to the Graveyard, you can banish 2 "Immortal Angel" monsters from your Graveyard to Special Summon this card in face-up Attack Position.

ATK / 3000 ----- DEF / 2700
[/spoiler]
[spoiler=IMRB - EN002]
Immortal Angel Warlord (LIGHT)
**** (4)
Fairy / Effect

This card cannot be destroyed by a card effect. Once per turn, you may Special Summon 1 "Immortal Angel Soldier" from your hand. When this card is destroyed by battle and sent to the Graveyard, you can banish 1 "Immortal Angel" monster card in your Graveyard in order to Special Summon this card in face-up ATK position.

ATK / 1600 ----- DEF / 1400
[/spoiler]
[spoiler=IMRB - EN003]
Immortal Angel Soldier (LIGHT)
**** (4)
Fairy / Effect

This card inflicts Piercing Damage. When this card is destroyed by battle and sent to the Graveyard, you may return 1 "Immortal Angel" monster on your field to your hand in order to Special Summon this card in face-up ATK position.

ATK / 1500 ----- DEF / 1400
[/spoiler]
[spoiler=IMRB - EN004]
Immortal Angel Archer (LIGHT)
**** (4)
Fairy / Effect

You may discard 1 "Immortal Angel" monster from your hand to the graveyard to inflict 700 damage to your opponent. This does not include cards discarded for a card effect, besides "Immortal Angel Archer." You may only use this effect once per turn. When this card is destroyed by battle and sent to the graveyard, you may discard 2 "Immortal Angel" monsters in your hand in order to Special Summon this card in face-up ATK position.

ATK / 1200 ----- DEF / 1050
[/spoiler]
[spoiler=IMRB - EN005]
Immortal Angel Knight (LIGHT)
******* (7)
Fairy / Effect

If another "Immortal Angel" monster on your side of the field were to be attacked, you may switch the target to this card. When this card is destroyed by battle and sent to the graveyard, you may Tribute 1 "Immortal Angel Soldier" on your side of the field in order to Special Summon this card in face-up ATK position.

ATK / 2300 ----- DEF / 2200
[/spoiler]
[spoiler=IMRB - EN006]
Immortal Angel Blader (LIGHT)
**** (4)
Fairy / Effect

This card cannot be destroyed by a card effect. When this card attacks, you may change the battle position of the attack target. When this card is destroyed by battle and sent to the Graveyard, you can destroy 2 of your Spell or Trap Cards, except "Velgaia - City of Angels" to Special Summon this card in face-up ATK position.

ATK / 1700 ----- DEF / 1450
[/spoiler]
[spoiler=IMRB - EN007]
Immortal Angel Spearman (LIGHT)
*** (3)
Fairy / Effect

When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 500 damage to your opponent. When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card in face-up ATK position.

ATK / 800 ----- DEF / 950
[/spoiler]
[spoiler=IMRB - EN008]
Angel of Grace (LIGHT)
**** (4)
Fairy / Effect

When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Immortal Angel" monster from your deck with 1500 or less ATK in face-up ATK Position.

ATK / 1400 ----- DEF / 1100
[/spoiler]
[spoiler=IMRB - EN009]
Immortal Angel Summoner (LIGHT)
*** (3)
Fairy / Effect

When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, Special Summon 1 of your removed from play "Immortal Angel" monsters, ezcept "Immortal Angel Summoner".

ATK / 1000 ----- DEF / 500
[/spoiler]
[spoiler=IMRB - EN010]
Immortal Angel Goddess (LIGHT)
******* (7)
Fairy / Effect

Once per turn, you may discard 1 card from your hand to add 1 "Immortal Angel" monster from your Deck to your hand. That monster cannot be Normal Summoned or Special Summoned during this turn. When this card is destroyed by battle and sent to the Graveyard, you can return 1 of your banished "Immortal Angel" monsters to your Graveyard to Special Summon this card from your Graveyard in face-up Attack Position.

ATK / 2200 ----- DEF / 1800
[/spoiler]
[/spoiler]
[spoiler=Spells]
[spoiler=IMRB - EN011]
Immortality
Normal Spell Card

Special Summon 1 "Immortal Angel" monster from your hand to your side of the field.
[/spoiler]
[spoiler=IMRB - EN012]
Phony Angel
Quickplay Spell Card

Special Summon 1 Level 4 or lower "Immortal Angel" monster from your hand. That monster cannot attack this turn and is returned to your hand at the End Phase of the turn.
[/spoiler]
[spoiler=IMRB - EN013]
Angel Wings
Equip Spell Card

Equip only to an "Immortal Angel" monster. The equipped monster gains 300 ATK and DEF points. The equipped monster cannot be destroyed by card effects other than those of "Immortal Angel" monsters you control. If the equipped card is banished, return it to the top of the deck.
[/spoiler]
[spoiler=IMRB - EN014]
Velgaia - City of Angels
Field Spell Card

All "Immortal Angel" monsters on the field gain 300 ATK and DEF points. "Immortal Angel" monsters on the field cannot be destroyed by card effects. Once per turn, you may move 1 "Immortal Angel" monster from anywhere in your deck to the top of your deck.
[/spoiler]
[/spoiler]
[spoiler=Traps]
[spoiler=IMRB - EN015]
Using Immortality for Evil
Normal Trap Card

Tribute 1 "Immortal Angel" monster on your side of the field. Your opponent Special Summons 1 DARK monster from their deck. Destroy 1 monster your opponent controls, except the DARK monster Special Summoned by this card's effect.
[/spoiler]
[spoiler=IMRB - EN016]
Divine Rebirth
Normal Trap Card

Banish 1 "Immortal Angel" Monster Card from your Graveyard, and Special Summon 1 "Immortal Angel" monster from your Graveyard to your side of the field. The monster summoned from this effect cannot declare an attack this turn.
[/spoiler]
[/spoiler]

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The ONLY thing that I can see from the first 6 cards, is that your OCG is outdated.

- remove from play => banish
- ...attacks a Defense Position monster, inflct the difference as Battle Damage... => Piercing Damage

My point being, the effects themseles are great, and I like the whole idea, but, right now, an OCG update needs to happen.

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[quote name='~Kip~' timestamp='1326053598' post='5755002']
Thanks for that, i didn't know removed from play was now banish. Will fix immediately.
[/quote]

Yeah, besides that, some of these words aren't really needed. If you're discarding, we obviously know it's from your hand; if you're Special Summoning, we assume it's to your side of the field, unless the effect states oterwise.

Besides extra words, you're missing some OCG puncutation, namely, colons and semicolons. Go [url=http://forum.yugiohcardmaker.net/topic/162252-commonly-used-ocg-phrases/]here[/url] for some relatively accurate, and common, phrases.

[quote name='~Kip~' timestamp='1326053598' post='5755002']
Thanks for that, i didn't know removed from play was now banish. Will fix immediately.
[/quote]

Yeah, besides that, some of these words aren't really needed. If you're discarding, we obviously know it's from your hand; if you're Special Summoning, we assume it's to your side of the field, unless the effect states oterwise.

Besides extra words, you're missing some OCG puncutation, namely, colons and semicolons. Go [url=http://forum.yugiohcardmaker.net/topic/162252-commonly-used-ocg-phrases/]here[/url] for some relatively accurate, and common, phrases.

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