NumberCruncher Posted January 5, 2012 Report Share Posted January 5, 2012 Jetfire Kuriboh [FIRE/1/Fiend/Effect] When this card is Special Summoned, banish all "Kuriboh" monsters in your graveyard. Inflict 400 damage to your opponent for each "Kuriboh" banished this way. 300/200 Wind Kuriboh [WIND/1/Fairy/Effect] When you draw a "Kuriboh" monster, you may reveal it to your opponent to draw 1 card. 300/200 Lilypad Kuriboh [WATER/1/Fairy/Effect] Once per turn, you can discard 1 "Kuriboh" monster from your hand to draw 1 card nad reveal it to your opponent. If the revealed card is a Normal Spell card, draw 1 more card. 300/200 Earthquake Kuriboh [EARTH/1/Fiend/Effect] You may discard this card from your hand to add one "Kuriboh" monster from your graveyard to your hand, except "Earthquake Kuriboh". 300/200 Kuriboh Safeguard [Trap/Continuous] When this card is activated, select one "Kuriboh" monster you control. That card cannot be destroyed by battle. If that card is in face-up Defense position, switch it to Attack Position. Once per turn, you may discard 2 cards. If you use this effect, you take no battle damage from attacks involving the selected monster until your opponent's next End Phase. If the monster targeted by this effect is destroyed, banish this card. Flight of Kuribohs [Spell] Activate only if you have 5 or more cards in your hand, you may Special Summon 2 "Kuriboh" monsters from your hand and send up to 2 cards on your opponent's side of the field to the graveyard. Kuriboh Bomb [Spell] Send all "Kuriboh" monsters you control to the graveyard. Then destroy cards on the field up to the number of Kuribohs sent to the Graveyard by this effect. You take no battle damage until the End of your opponent's next turn. Kuriboh Airlines [Spell/Field] Once per turn, when you draw a card(s) by the effect of a Kuriboh monster, you can discard all cards drawn by this effect to select 1 "Kuriboh" card in your deck for each card discarded this way. Send them to the graveyard. Your opponent cannot activate Field Spells while you control this card. If you control no monsters, destroy this card and send the top card of your deck to the Graveyard. Discuss. Link to comment
Igknight Posted January 5, 2012 Report Share Posted January 5, 2012 Earthquake Kuriboh + Skull Invitation + Prime Material Dragon = Infinite Loop, GG Otherwise, these cards aren't that great. Their effects are a bit all over the place. Find some way to abuse their effects or protect them. I would sure hate to lose to a Kuriboh deck though! Link to comment
NumberCruncher Posted January 6, 2012 Author Report Share Posted January 6, 2012 Whoops, forgot the "Except" clause. I wondered what you were talking about regarding the no theme until I realized that I hadn't included my Spells and Traps. In addition, I fixed Lily's effect. Discuss. Link to comment
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