Resident Fascist Posted January 3, 2012 Report Share Posted January 3, 2012 [list=1] [*]Depth: I can't play games that don't have some degree of Depth. If I can just turn the game on, and perform every single action within 5 Minutes of playing, I'll get bored. Quickly. This is probably why I can't bear Minigames unless they have depth, or are significantly fun enough to continue playing. Games like Wii Play, where I can win very easily by pressing 1 Button over and over don't do anything for me. This might be why I took interest in "Harder" 2D Fighters such as BlazBlue and Guilty Gear. They have incredible sense of depth. [*]Music: Hey, give me something good to listen to! Even if the Voice Acting isn't great or there's even major flaws with the game, I still like a game if it has nice music. Hence why I sort of like Sonic 06'. It's a peice of garbage game with a brilliant soundtrack. [*]Gameplay: I don't care if my game isn't 1080P. I want a game that's playable so I don't feel like I'm watching a movie where I get interrupted by a random enemy all the time. [/list] discuss. Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 3, 2012 Report Share Posted January 3, 2012 First of all, good gameplay mechanics, graphics don't matter. That's why I still enjoy Pac-Man and stuff like that :3 Story is also very important, as it keeps you up in the game more. Link to comment Share on other sites More sharing options...
Astolfo Posted January 3, 2012 Report Share Posted January 3, 2012 [color=#000066][b]KH[/b][/color] [color=#000066][b]Good Storyline[/b][/color] [color=#000066][b]Epic Music[/b][/color] [color=#000066][b]Gameplay[/b][/color] [color=#000066][b]:333[/b][/color] Link to comment Share on other sites More sharing options...
.Rai Posted January 3, 2012 Report Share Posted January 3, 2012 Absolutely hate people who say: "OMGILOVETHISGAME. HAS AMAZING GRAPHICS." I can probably say this to the whole CoD fanbase. Although the game isn't really, really bad, the fanbase is so extreme so that it becomes completely inaccessible by other people. Of course graphics are important to the game, but it's a similar principle to people working in technical theatre for theatrical productions: the work you do is not important. It just makes everything else more important. Same thing applies to music (which is why garbage games with good music are still garbage games). Gameplay has always been the only thing important in games, to be honest. A game with non-obtrusive controls, is well-balanced, has a good difficulty ramp, has plenty of extras for people who like doing that stuff, simple enough for people starting out to play it and also simple enough so that people who like that sort of game can play it without being forced to do the extras. Of course, if your game has a storyline, make sure it's a good one. Otherwise, a simple plot without tons of random stretched questing is very efficient. Then, there are the 'hardcore' games. In those sort of games, gameplay is STILL the only important thing. Just you change the way you develop the game so that it appeals to those sort of people. i.e. difficulty ramp becomes much steeper, controls get more complex (combos are great examples of this in Street-Fighter-esque games). Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted January 3, 2012 Report Share Posted January 3, 2012 All I really look for is a good story. Good graphics are nice, but not necessary. As far as gameplay, as long is it doesn't suck to the point where I cringe from horribleness, I don't really care. Link to comment Share on other sites More sharing options...
Resident Fascist Posted January 3, 2012 Author Report Share Posted January 3, 2012 Guilty Gear is one of the hardest games I've ever played, although it looks easy when you watch videos. Graphics are less important because If I feel like I'm playing a movie where I'm interrupted every 2 seconds, I'd rather them just make it into a movie. Like, I'm planning a game that has 2D Sprites on 3D Backgrounds that animate really well(along with anime style sprites) but I havn't done any of the GFX yet because I don't know what consoles will be like in 7 or 8 years time. But I'm working on the gameplay almost all the time I can, and I want to make it a refined 2D fighter with like tons of depth. Though crapcom give a character hundreds of moves that serve no purpose(MvC3 Dante, anyone?) I'd rather 7 Moves that are usable, over 100 that are mostly garbage(Baiken Syndrome, shortest movelist ever: still toptier) Link to comment Share on other sites More sharing options...
Kizzi Posted January 3, 2012 Report Share Posted January 3, 2012 Gameplay, then replayability. Link to comment Share on other sites More sharing options...
TheComposer Posted January 3, 2012 Report Share Posted January 3, 2012 What makes a game great to me is that it's FUN. That's really the most important part of the game. It could have all of the mechanics needed, but if it's still not fun to play, then it's not a great game. Another thing that matters is replayability. If a game was fun enough to make me want to play it again, then it was a great game. Link to comment Share on other sites More sharing options...
The Amazing Avian Posted January 4, 2012 Report Share Posted January 4, 2012 Pretty much what's been mentioned above. I'm kinda iffy on depth though, though I like it, I find some really simple games very enjoyable. Like the Warriors series (Dynasty, Samurai, Orochi), God Hand (Which has some depth with the attack repertoire), most retro games, etc. Link to comment Share on other sites More sharing options...
Greiga Posted January 4, 2012 Report Share Posted January 4, 2012 Good Gameplay Little or no minigames At least 60 fps good story Great music Good replay value In no particular order. Graphics don't matter if everything else is in place. Link to comment Share on other sites More sharing options...
Makο Posted January 4, 2012 Report Share Posted January 4, 2012 The controls should be great. The gameplay should be great. Story and voice acting should be superb. The graphics really don't matter as long as they don't ruin the games experience. The music should be epic, in both loudness and softness. A fun multiplayer mode is appreciated, but not necessary (as long as the main story has PLENTY to keep you busy, you shouldn't need multiplayer). I tend to appreciate Guns, Vehicles, and Open World games. Comedy would be a nice touch, but not FULLY necessary. That's about it. In all honesty, as long as the game is fun for me, I really couldn't care less about anything else. All the stuff I listed would just make the game incredible instead of fun but mediocre. Link to comment Share on other sites More sharing options...
Lonk Posted January 4, 2012 Report Share Posted January 4, 2012 Just how fun the game is. That is it. Link to comment Share on other sites More sharing options...
.Rai Posted January 4, 2012 Report Share Posted January 4, 2012 [quote name='Koloktos' timestamp='1325703302' post='5747959'] Just how fun the game is. That is it. [/quote] To a consumer market, yes. To anybody else, meh. The same applies to art. There are "modern artists", and some people would say that's art. A lot don't, because it's basically a toilet posing as art. If you like it, meh. The actual definition of a video game is: "a game designed in such a way that it has more chance of being considered 'fun' to a general market." which is different from: "something that is fun." Because fun is an opinion, not a fact. Link to comment Share on other sites More sharing options...
Lonk Posted January 5, 2012 Report Share Posted January 5, 2012 [quote name='.Rai' timestamp='1325704049' post='5747988'] To a consumer market, yes. To anybody else, meh. The same applies to art. There are "modern artists", and some people would say that's art. A lot don't, because it's basically a toilet posing as art. If you like it, meh. The actual definition of a video game is: "a game designed in such a way that it has more chance of being considered 'fun' to a general market." which is different from: "something that is fun." Because fun is an opinion, not a fact. [/quote] However, we are talking about "What makes a game great to you", which is practically an opinionated thread, not one of fact. For example, I think that Kirby 64 is one of the greatest games I have ever played because of its fun factor. It didn't get too high of a general score, but I still consider the game to be a great one. Of course, controls can ruin the fun factor, but other than that I really do not care much about the story, graphics (only if it interferes with the gameplay, which ruin the fun factor) and the setting. Many games have forgotten what it means for a good game to be, which is why the Rating of Excellence was lost. Link to comment Share on other sites More sharing options...
Kizzi Posted January 5, 2012 Report Share Posted January 5, 2012 [quote name='Mako109' timestamp='1325702446' post='5747945'] The controls should be great. The gameplay should be great. Story and voice acting should be superb. The graphics really don't matter as long as they don't ruin the games experience. The music should be epic, in both loudness and softness. A fun multiplayer mode is appreciated, but not necessary (as long as the main story has PLENTY to keep you busy, you shouldn't need multiplayer). I tend to appreciate Guns, Vehicles, and Open World games. Comedy would be a nice touch, but not FULLY necessary. That's about it. In all honesty, as long as the game is fun for me, I really couldn't care less about anything else. All the stuff I listed would just make the game incredible instead of fun but mediocre. [/quote] Oh, good call, controls are pretty important as well. Link to comment Share on other sites More sharing options...
Makο Posted January 5, 2012 Report Share Posted January 5, 2012 [quote name='Kizzi' timestamp='1325779811' post='5749538'] Oh, good call, controls are pretty important as well. [/quote] Exactly. If a game's controls were clunky and hard to use, it'd be no fun at all to play said game. Link to comment Share on other sites More sharing options...
Kizzi Posted January 5, 2012 Report Share Posted January 5, 2012 [quote name='Mako109' timestamp='1325785252' post='5749632'] Exactly. If a game's controls were clunky and hard to use, it'd be no fun at all to play said game. [/quote] I think rebindable controls are really important too, especially if it's not just WASD/etc - a lot of gamers have a prefered setup for FPSes, platformers, etc. and developers can't cater for all of those with a default control scheme. Link to comment Share on other sites More sharing options...
Makο Posted January 5, 2012 Report Share Posted January 5, 2012 [quote name='Kizzi' timestamp='1325789822' post='5749728'] I think rebindable controls are really important too, especially if it's not just WASD/etc - a lot of gamers have a prefered setup for FPSes, platformers, etc. and developers can't cater for all of those with a default control scheme. [/quote] It's funny, I actually wanted to switch the control scheme of CoD to match the one for Skyrim, just because I was so used to Skyrim's. But it's not interchangeable in the slightest. Link to comment Share on other sites More sharing options...
Kizzi Posted January 5, 2012 Report Share Posted January 5, 2012 [quote name='Mako109' timestamp='1325790867' post='5749757'] It's funny, I actually wanted to switch the control scheme of CoD to match the one for Skyrim, just because I was so used to Skyrim's. But it's not interchangeable in the slightest. [/quote] Matching CoD controls to your Skyrim controls? That's slightly different I suppose, but fair enough. Link to comment Share on other sites More sharing options...
jaster_rogue Posted January 5, 2012 Report Share Posted January 5, 2012 I guess the most important thing is the storyline, I could played games with strange Graphic and control but if the story is what catch my eyes in a game... I can ignore how hard or how strange the graphic is if I really want to know what happen in the end but in opposite, if there is not a great story but a "Medium" story and great quality graphics and control I should also play, but I'll be not as interested as if the game have a great story I also like how the game grows together with the player, I mean in RPG, for example, the lv of the enemy grow as you advance in the story and your lv will also increase as you advance, I like how the challenge change during the game, and how I can Overcame the new challenges and one important thing in the game is the way you go in then, I mean that a great game is a game that you can be free to explore the world and do some extra even during the main storyline Link to comment Share on other sites More sharing options...
Justice Master Posted January 5, 2012 Report Share Posted January 5, 2012 I'm going to say that story doesn't always matter. BUM BUM BUMMMMMMMMMMMM. Let's take the original Super Mario Brothers, per say. The story is awful and cliche, however, the rest of the game is amazing, fun, and the music is catchy. It stands up today as a great game for one sole reason. It is fun. That's why I play games. To have fun. That's what makes it great. Link to comment Share on other sites More sharing options...
Shalltear Bloodfallen Posted January 8, 2012 Report Share Posted January 8, 2012 I guess I'm going to go along the same line as many others here. What marks a great game for me is usualy if it's fun, simple as that. The story might be amazing, the graphics might be ungodly good and so on but if I'm not having fun playing the game, I won't play the game. I play games to have fun. But the reasons that realy makes me go "Wow, this is a great game!" and that I remember right now are usualy 1. Eventhough Justice Master do have a point, what realy marks a great game for me is the story, specificaly how good is it at making you want to find out what happens next, how deep it goes and I adore games that make you question your real life morality and character through it's story. (Hence my particular love for the RPG genre since they tend to do this most of them) 2. Open world I hate linear games, I hate them with a passion most of the time and allways wish to make it "the story I want" I want my guy to be able to be either the a******, the sweetheart, the rouge with a heart of gold etc. through the story because that makes it "my" character. He has the story I want to and thusly, he has a story I am more likely to follow through on 3. This kind of goes in hand with nr 1 but Immersion. Does the game manage to make me immerse myself in it's world. Do I care about the characters, Do I care about the world in general. Link to comment Share on other sites More sharing options...
.Rai Posted January 8, 2012 Report Share Posted January 8, 2012 [quote name='Lazaruz' timestamp='1325982563' post='5753390'] I guess I'm going to go along the same line as many others here. What marks a great game for me is usualy if it's fun, simple as that. The story might be amazing, the graphics might be ungodly good and so on but if I'm not having fun playing the game, I won't play the game. I play games to have fun. But the reasons that realy makes me go "Wow, this is a great game!" and that I remember right now are usualy 1. Eventhough Justice Master do have a point, what realy marks a great game for me is the story, specificaly how good is it at making you want to find out what happens next, how deep it goes and I adore games that make you question your real life morality and character through it's story. (Hence my particular love for the RPG genre since they tend to do this most of them) 2. Open world I hate linear games, I hate them with a passion most of the time and allways wish to make it "the story I want" I want my guy to be able to be either the a******, the sweetheart, the rouge with a heart of gold etc. through the story because that makes it "my" character. He has the story I want to and thusly, he has a story I am more likely to follow through on 3. This kind of goes in hand with nr 1 but Immersion. Does the game manage to make me immerse myself in it's world. Do I care about the characters, Do I care about the world in general. [/quote] pacman and space invaders are amazing though Link to comment Share on other sites More sharing options...
Grunt Issun Posted January 8, 2012 Report Share Posted January 8, 2012 Great storyline, fun gameplay, and good characters mostly. Of course, it helps if the game has good graphics, though bad graphics don't turn me off at all. For example, if a game has bad graphics, I don't care, but for a game like Okami, where the graphics are just insanely beautiful, I can't help but praise them. Same goes for the music. ... Granted, Okami is a game that DOES quite heavily focus on art, so the graphics ARE going to be beautiful, but still, for other games this applies as well. Link to comment Share on other sites More sharing options...
Shalltear Bloodfallen Posted January 8, 2012 Report Share Posted January 8, 2012 [quote name='.Rai' timestamp='1325984193' post='5753445'] pacman and space invaders are amazing though [/quote] Agreed though I did say the absolute nr 1 thing that marks a great game for me is if it's fun If I have/had fun playing the game, then it's a great game because that is exactly why I play games, to have fun. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.