.Leo Posted January 1, 2012 Report Share Posted January 1, 2012 Since the TCG has been stormed with herp derp boss monster, Xyz and Synchro Abuse decks, I decided to make an archetype that goes in a different direction. The goal of this deck is to beat down the opponent with various monsters, by shutting off all outs they have and lowering their advantage. I have only dabbled a tad into this idea. Here is what I have come up with so far. I will post more later today (since it is January 1st as I post this) since I need to get some rest. Hope you enjoy this tid bit of the archetype. Fazur Diaphragm **** - LIGHT – Fiend/Effect 1950-1700 When this card destroys a monster by battle: Return this card to the hand. Fazur Emolga **** - DARK – Fiend/Effect 1700-1000 When a “Fazur” monster you control is returned to your hand during the Battle Phase: Special Summon this card from your hand. If this card is Special Summoned by this effect, add 1 "Fazur" monster from your Deck to your hand. Fazur Explorer *** - DARK – Fiend/Effect 1450-1450 When your opponent activates a Spell or Trap Card: Negate the effect and activate one of the following effects: Destroy 1 Spell or Trap Card they control OR Discard 1 card from their hand. You can only activate this effect once per turn. Fazur Dynamite Quick-Play Spell Card Return 1 “Fazur” monster you control to your hand: Destroy 1 monster your opponent controls. Fazur Photon ** - LIGHT – Fiend/Effect 700-900 Banish this card from your Graveyard, hand or field if you control a face-up "Fazur" monster: Add 1 “Fazur” monster from your Deck to your hand. Fazur Gamma ****** - LIGHT – Fiend/Effect 2400-2000 When this card is Tribute Summoned by Tributing a “Fazur” monster: Your opponent cannot activate Spell or Trap Cards or monster effects until your next Standby Phase. After this card battles: return this card to your hand; send 1 Fazur monster from your Deck to your Graveyard. Fazur Volt *** - LIGHT – Fiend/Effect 1400-0 When this card is Normal Summoned; Select 1 Monster your opponent controls: As long as this card remains face-up on the field, that monster’s effect is negated and it cannot attack. Fazur Factory Continuous Spell Card When a “Fazur” monster is Normal Summoned; You can pay 500 Life Points: Special Summon 1 “Fazur” monster from your hand or Graveyard. Fazur Sorcerer ******** - DARK - Fiend/Effect 2500-2100 Cannot be Normal Summoned or Set. Can only be Special Summoned by Banishing 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn: Return 1 "Fazur" monster you control to the hand; Destroy 1 monster your opponent controls. This card cannot attackt the turn you activate this effect. Fazur Dolga **** - DARK - Fiend/Xyz/Effect 2400-2100 2 Level 4 "Fazur" monsters Detach 1 Xyz Material monster from this card; Return 1 "Fazur" monster you control to the hand. Fazur Reaper * - DARK - Fiend/Effect 100/100 When a face-up "Fazur" monster you control is returned to the hand: Special Summon this card from your hand or Graveyard. Link to comment
CNo.101 S.H. Death Knight Posted January 1, 2012 Report Share Posted January 1, 2012 the archetype will just be multipurpose or so? Diaphragm and Emolga have have a good combo for clearing out a monster in a way for a direct attack lol. for explorer, take out the successfully resolved effect, it's make it too slow and it may be gone before the s/t successfully resolved. (which it is most likely.) and Dynamite is fine atm, it still slow, it need something to kick up a notch a bit. Link to comment
.Leo Posted January 1, 2012 Author Report Share Posted January 1, 2012 True, it is quite slow atm. I have to go somewhere this morning so I won't have time to work on it until this afternoon. I will try to add a bit of speed, but LCCG has very powerful Fiend-type draw cards, which could make the deck faster. I plan on adding some more control that is quicker later. Link to comment
Toffee. Posted January 1, 2012 Report Share Posted January 1, 2012 Emolga is basically a walking Volt-Switch. You did that on purpose. Link to comment
.Leo Posted January 1, 2012 Author Report Share Posted January 1, 2012 [quote name='Armadilloz' timestamp='1325445015' post='5742978'] Emolga is basically a walking Volt-Switch. You did that on purpose. [/quote] Of course. Link to comment
.Ash Posted January 4, 2012 Report Share Posted January 4, 2012 I don't see any real synergy here at all. Diaphragm is a self-bouncing beater who's only reason to exist is to trigger Emolga. It can run over Rai-Oh I suppose, but it's still not great considering it's mandatory to return, you won't always have Emolga and by freeing yourself from Rai-Oh and the likes, it opens up your field to the opponent straight afterwards. And likewise, Emolga only seems to work at all with Diaphragm. These two are about as far as any synergetic plays go. Explorer seems bad because whatever's just resolved is something you likely ought to have stopped in the first place. And if Dark Worlds see this, they just get to + off it like no-ones business. Though I guess it IS a TGU target, so you could run that and have BLS access. You could make Dynamite return a Fazur to hand, mainly because I don't like the -1 of it and it could be an alternate way (and probably better way) to trigger Emolga. Photon is the weirdest Stratos I've ever seen. Foolish levels it out I guess, but it just seems like it'd dead-draw, or be used as a meatshield in order to get its search. Definitely not the greatest way to give them consistency imo. Gamma is a sub-par Monarch for the simple reason that I just can't see it's effect getting off. I can't see how these could possibly form a half-decent/consistent tribute engine. Gamma thus becomes a dead card with no real reason to be used. Volt is a permanent Fiendish Chain (should you keep it on field) that requires you to Normal Summon it. That's kinda ok, or at least would be if it wasn't so easy to run over. Another Tour Guide target though I suppose. :/ Factory is a completely Archetype specific Ultimate Offerings, but the monsters leave a lot to be required having no real consistency and a lot of potential dead draws, meaning this is just a superfluous addition. tl:dr, I think they're bad and need a lot of reworking. Link to comment
.Leo Posted January 4, 2012 Author Report Share Posted January 4, 2012 I am just kinda started this new idea. I am going to relay ideas with you on the chat. Link to comment
RoaringSilence0 Posted January 4, 2012 Report Share Posted January 4, 2012 I like them... They seem to be well thought out... And... The effects are good, I like the "returning to the hand" thing Link to comment
.Leo Posted January 4, 2012 Author Report Share Posted January 4, 2012 Thanks. I am kinda thinking of making a tuner monster like Emolga. Thoughts? Link to comment
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