Jump to content

To put the Extra Deck to more use- Rising Nebulus Archetype


~Tico~

Recommended Posts

This set generally revolves around sending monsters from the Extra Deck to the Graveyard to gain effects. Any comments/suggestions are welcome.

[spoiler=Monsters]
Rising Nebulus- Ironcoat Banchou
Earth/ Level 4
Warrior/Effect
Once per turn, when a face-up monster(s) you control would be destroyed by a card effect, you may send one monster from your Extra Deck to the Graveyard; negate that effect.
1900/ 1500

Rising Nebulus- Sky Destroyer
Wind/Level 4
Machine/Effect
Once per turn, you can send one monster from your Extra Deck to Graveyard; destroy all face-up Spell and Trap cards OR one face-down Spell or Trap card.
1800/ 1200

Rising Nebulus- Shadow Nimbus
Dark/ Level 2
Fiend/Effect
During your opponent’s turn, you may Tribute this card; negate the effects of all Fusion, Synchro, and Xyz monsters on the field and inflict 1000 damage to both players.
1000/500
Rising Nebulus- Metallica Knight
Wind/ Level 4
Warrior/ Effect
Once per turn, you may send one monster from your Extra Deck to the Graveyard; select one monster you control, it can attack directly this turn.
1800/ 1600

Rising Nebulus- Infernal Sin
Fire/Level 5
Fiend/Effect
You may send one “Rising Nebulus” monster you control to the Graveyard to Special Summon this card from your hand. Once per turn, you can send one monster from your Extra Deck to Graveyard; send the top three cards of your Deck to the Graveyard. If Monster Cards were sent to the Graveyard by this effect, inflict 500 damage to your opponent for each Monster card sent by this effect.
2400/2000

Malevolent Pressure
Spell Card
Send one monster from your Extra Deck to the Graveyard; Change the battle positions of all monsters on the field. (Face-down Defense Position monsters are flipped to face-up Attack Position.) Then inflict 400 damage to your opponent for each face-up Attack Position monster on the field.
[/spoiler]
[spoiler=Spells]
Wrathful Abyss
Continuous Spell Card
Once per turn, you can negate the effect of one face-up monster until the End Phase; that monster gains 700 ATK points. You can only activate this effect if you control a “Rising Nebulus” monster.

Corona Hurricane
Spell Card
Activate only when there are five or more Fusion, Synchro, or Xyz monsters in your Graveyard. Return all Spell/Trap cards on the field to the bottom of their owners’ decks.
[/spoiler]
[spoiler=Traps]

Resonant Discord
Trap Card
Activate only when you control at least two Synchro or Xyz Monsters. Return all face-up monsters with over 2000 ATK points that your opponent controls to their hand. Until your second End Phase after activation, your opponent cannot Special Summon.
[/spoiler]

Link to comment

Unfortunately as Pacman pointed out, Raging Emergence doesn't work, as monsters sent to the Extra Deck by Gale Dogra or that have their summon negated by warning have to be returned to the ED and summoned properly.

Shame because the idea is interesting to say the least, having a set limit of 15 uses of powerful effects, but alas it falls down there.

The monsters are good, not as fond of Spells or Traps.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...