SushiTheLegend Posted February 22, 2008 Report Share Posted February 22, 2008 Okay well some of these do have an actual image, however I decided to post them here for the time being until I do get images for them all. I do have a great deal of other Gem Beast support cards however I still need to properly write them out. Niji-Koigokoro, The Rainbow City - Translation: Rainbow Love, The Rainbow CityCard Type: Field SpellCard Text: This card can only be activated by sending 1 face-up "Ancient City - Rainbow Ruins" from your side of the field to the graveyard. This card gets these effects, based on the number of ''Gem Beast'' monsters in your Spell & Trap Card Zone.1+: This card cannot be destroyed by a card effect.2+: Your opponent cannot have more monsters than you do at any one time.3+: Once per turn you can increase your Life Points equal to half the ATK of 1 face-up monster that includes "Gem Beast" in it's name.4+: During either player's Battle Phase your opponent cannot activate Spell & Trap Cards.5+: This card may be sent to the Graveyard to Special Summon 1 "Rainbow Dragon" from your Deck, or Graveyard ignoring the Summoning conditions, however the Special Summoned monster cannot attack this turn. Gem Beast Scapolite DragonAttribute: DarkLevel: ****(Four)Type: Beast-Dragon / EffectCard Text: By discarding this card from your hand, you may add 1 "Ancient City - Rainbow Ruins" from your deck to your hand. If a face-up "Ancient City - Rainbow Ruins" does not exist on your side of the field, this card cannot attack. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.ATK & DEF: 1900 / 200 Humanoid Gem Amethyst CatAttribute: EarthLevel: *******(Seven)Type: Beast / EffectCard Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Humanoid Gem Transmigration". This card is treated as "Gem Beast Amethyst Cat". By discarding a monster card from your hand, lower 1 monster's ATK by 300 points times the Star Level of the discarded card until the End Phase. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.ATK & DEF: 1800 / 800 Humanoid Gem Sapphire PegasusAttribute: WindLevel: ********(Eight)Type: Beast / EffectCard Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Humanoid Gem Transmigration". This card is treated as "Gem Beast Sapphire Pegasus". When this card battles with a monster, increase the ATK of this card equal to half of the opponent's monster this card battles until the end of the turn. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.ATK & DEF: 2000 / 1350 Humanoid Gem Ruby CarbuncleAttribute: LightLevel: *******(Seven)Type: Beast / Effect Humanoid Gem Amber MammothAttribute: EarthLevel: ********(Eight)Type: Beast / Effect Humanoid Gem Emerald TortoiseAttribute: WaterLevel: *******(Seven)Type: Beast / Effect Humanoid Gem Cobalt EagleAttribute: WindLevel: ********(Eight)Type: Beast / Effect Humanoid Gem Topaz TigerAttribute: EarthLevel: ********(Eight)Type: Beast / Effect Humanoid Gem TransmigrationCard Type: Continuous SpellCard Text: As long as this card remains face-up on your side of the field, you may Tribute a monster on your side of the field that includes "Gem Beast" in it's name to Special Summon a monster with "Humanoid Gem" in it's card name that includes the Tributed monster's card name in it's card text. When this card is destroyed, destroy all face-up monsters that include "Humanoid Gem" in their card name. Heroic GemCard Type: Counter TrapCard Text: This card can only be activated if you have no monsters on your side of the field when your opponent declares an attack. Negate the attack and Special Summon 1 monster from your Deck that includes "Gem Beast" in it's card name into Defense-Position. During the End Phase of the turn this card was activated increase your opponent's Life Points by an equal amount of the ATK of the monster Special Summoned by this card's effect. Gem Front Line[[ No Image Yet ]]Card Type: Counter TrapCard Text: This card can only be activated when you have no monsters on your side of the field when one of your opponent's monsters declares an attack. You must then send 1 of each of the 7 monsters that include Gem Beast in their card name from your Deck to the Graveyard to negate the attack, and inflict damage equal to half of the attacking monster's ATK. If you cannot the Battle Phase resumes as normal. Gem Resistance[[ No Image Yet ]]Card Type: Counter TrapCard Text: This card can only be activated if you are about to take 2000+ points of damage from your opponent. You must then remove from play from your side of the field every monster that includes Gem Beast in it's card name to negate the attack, and inflict damage equal to the total sum of the ATK of all the monsters removed from play by this card's effect, if you cannot the Battle Phase resumes as normal. Link to comment
Guest JoshIcy Posted February 22, 2008 Report Share Posted February 22, 2008 my first notice is this: have the pic for the sapphire pegasus card recolored, a lighter blue might help.... and use the name "crystal beasts"... its more american and easier to understand for most of us.... otherwise, i see no problems with these at the moment.... good luck finding the pictures... Link to comment
SushiTheLegend Posted February 22, 2008 Author Report Share Posted February 22, 2008 I just simply prefer to go by japanese name usage over dubbed rubbish. I almost thought you'd say that Sapphire and Amethyst were overpowered. I'm currently working on the rest of the Humanoid Gems starting with Ruby. In one sense I suppose Heroic Gem is like Hero Signal to some respect. Link to comment
Dark Supreme Posted February 22, 2008 Report Share Posted February 22, 2008 I really like the idea! Pretty Sweet and one of the best cards i have ever seen! 10/10! Great Work! Link to comment
(!Death!Reborn!) Posted February 22, 2008 Report Share Posted February 22, 2008 They are a great idea! but are u going to make them though ? Link to comment
SushiTheLegend Posted February 22, 2008 Author Report Share Posted February 22, 2008 Well if I can get images for the missing cards, which at the moment is Emerald Tortoise, Scapolite Dragon and Rainbow City then yes I do plan to. Link to comment
Dark Supreme Posted February 22, 2008 Report Share Posted February 22, 2008 Rainbow City and Dragon are gonna be hard to find, have you made the others into cards, if you did not i suggest you do because it would save time. Link to comment
SushiTheLegend Posted February 22, 2008 Author Report Share Posted February 22, 2008 As I said, I've done most of them, the three extra Humanoid Gems I haven't though. Link to comment
Zeppeli Gyro Supreme Posted February 24, 2008 Report Share Posted February 24, 2008 Your one Gem Beast card isn't set to the rule that they made. Its attack should be 2100, and can only declare an attack while "Rainbow City" is on the field. Also, that Field Spell you made has a few errors, mainly the one where it says your opponent cannot control more monsters than you. The effect should only apply while you have 1 or more monster on your side of the field. Also... could you check out my Absolute Harmony set? >> Link to comment
SushiTheLegend Posted February 24, 2008 Author Report Share Posted February 24, 2008 Actually, the Humanoid Gems are supposed to oppose the Gem Beast rulings since they are supposed to be like the TRUE forms of the Gem Beasts from ancient times sort of thing. However since it can only be summoned while Trasmigration is out anyway the Rainbow City ruling is pointless, in addition if Transmigration goes bye bye so do all Humanoid Gems. And yeah I suppose I should fix the monster control effect on Rainbow City. Link to comment
Glorious eXcess Posted February 24, 2008 Report Share Posted February 24, 2008 rainbow city:http://tn3-1.deviantart.com/fs11/300W/i/2006/171/4/9/City_of_the_Rainbow_by_ashmael.jpg maybe change the namehttp://tn3-2.deviantart.com/fs20/300W/i/2007/231/4/c/City_of_the_Rainbow_2_by_ashmael.jpgSCAPOILITE dragon:none yet >_> T_T Link to comment
SushiTheLegend Posted February 24, 2008 Author Report Share Posted February 24, 2008 The only ruling of the Gem Beasts they follow is the S/T ruling. I was talking about how Gem Beasts don't "destroy" things as Johan stated. EDIT: That image seems a bit...small and strange... Link to comment
Zeppeli Gyro Supreme Posted February 24, 2008 Report Share Posted February 24, 2008 No, I was saying it broke the Field Searchers rule @.@ Link to comment
SushiTheLegend Posted February 24, 2008 Author Report Share Posted February 24, 2008 No' date=' I was saying it broke the Field Searchers rule @.@[/quote'] Come again? I don't follow you... Link to comment
Zeppeli Gyro Supreme Posted February 24, 2008 Report Share Posted February 24, 2008 No' date=' I was saying it broke the Field Searchers rule @.@[/quote'] Come again? I don't follow you...It's an unspoken type rule for when you make the card. The monster's ATK will always by 2100 after the effect of the Field Spell. And if the Field Spell gives no ATK boost, and so the monster has an original ATK of 2100, then you are supposed to make it unable to attack unless the Field Spell it searches for is face-up on the field. Link to comment
SushiTheLegend Posted February 24, 2008 Author Report Share Posted February 24, 2008 Wouldn't 2100 for a 4 star make it totally broken though? And why would it need Rainbow City when it searches for Rainbow Ruin? Link to comment
Zeppeli Gyro Supreme Posted February 24, 2008 Report Share Posted February 24, 2008 Wouldn't 2100 for a 4 star make it totally broken though? And why would it need Rainbow City when it searches for Rainbow Ruin?That's why it can't attack unless Rainbow City is face-up on the field @.@ It's kind of like a "guardian" effect. He guards the Field Spell Card and can bring it forth to you. But he doesn't have anything to protect if there's no Field Spell. Do you understand now? Link to comment
SushiTheLegend Posted February 24, 2008 Author Report Share Posted February 24, 2008 Well...isn't it the other way round...so shouldn't it be Rainbow Ruin...and I still don't see the point in it...@_@ Link to comment
Zeppeli Gyro Supreme Posted February 24, 2008 Report Share Posted February 24, 2008 Well...isn't it the other way round...so shouldn't it be Rainbow Ruin...and I still don't see the point in it...@_@ Okay... If you're a big beefy body guard who has vowed to protect a sacred land' date=' are you going to go around and start beating up people while the place you're protecting is far, far away? No, you'll go [i']searching [/i]for the place you're supposed to protect. So for your dragon card, when he's discarded you can add "Rainbow Ruin" to your hand, and he can only attack while "Rainbow Ruin" is on the field. Link to comment
SushiTheLegend Posted February 24, 2008 Author Report Share Posted February 24, 2008 I suppose that makes sense...but I'd rather keep him at 1900, simply because it mirrors Luster Dragon, but I thank you for the input, since it helps. Once I post some of my supports I will need the help since reading some of them now they feel a bit broken. Link to comment
SushiTheLegend Posted February 25, 2008 Author Report Share Posted February 25, 2008 I have added two new cards to the bottom of the list, I had to slightly rewrite Gem Resistance since I had never originally stated where you were actually removing Gem Beasts from to begin with, I also want to know if they sound too broken and if so how I can change them to be less broken. Link to comment
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