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dkates' Create-a-Cards, Part 1: The Notes Incarnate


dkates

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Accidental ? Sharp

WIND/Pyro/Union

2/700/500

 

Once per turn, if you control this monster on the field, you can equip it to one of your "Note Incarnate" monsters, other than "Flat" monsters, as an Equip card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card?s effect, increase the ATK of the equipped monster by 700 points. The equipped monster inflicts piercing damage. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)

 

Accidental ? Flat

WIND/Pyro/Union

2/500/700

 

Once per turn, if you control this monster on the field, you can equip it to one of your "Note Incarnate" monsters, other than "Sharp" monsters, as an Equip card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card?s effect, increase the DEF of the equipped monster by 700 points, and it will be unaffected by the effects of Spell and Trap cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)

 

Note Incarnate ? A

WIND/Pyro/Effect

4/1200/1800

 

Once per turn, pay 500 Life Points in order to Special Summon a "Note Incarnate" monster from your hand.

 

Note Incarnate ? B

WIND/Pyro/Effect

4/1300/1700

 

When this card is successfully Summoned, select one card on the field. If the selected card is not a face-up monster of Level 5 or higher, return the selected card to its owner's hand. If there is at least one other "Note Incarnate" monster on the field, and if this card was Normal Summoned, instead select up to 2 cards on the field, and return to the owners' hands any of the selected cards that are not face-up monsters of Level 5 or higher. This card cannot be equipped with "Accidental - Sharp".

 

Note Incarnate ? C

WIND/Pyro/Effect

4/1400/1600

 

Once per turn, by Tributing a "Note Incarnate" monster, destroy one Spell or Trap card on the field. This card cannot be equipped with "Accidental - Flat".

 

Note Incarnate ? D

WIND/Pyro/Effect

4/1500/1500

 

When this card is successfully Normal Summoned or Special Summoned, draw a card for each "Note Incarnate" monster on the field, not counting this card. Then, if you drew at least 2 cards in this way, discard 1 card from your hand.

 

Note Incarnate ? E

WIND/Pyro/Effect

4/1600/1400

 

Once per turn, by Tributing a "Note Incarnate" monster, destroy one monster on the field. This card cannot be equipped with ?Accidental ? Sharp?.

 

Note Incarnate ? F

WIND/Pyro/Effect

4/1700/1300

 

Once per turn, during either player's turn, by paying 800 Life Points, select one monster on the field. Negate that monster's effect, and its effects cannot be activated until the end of the next turn. This card cannot be equipped with "Accidental - Flat".

 

Note Incarnate ? G

WIND/Pyro/Effect

4/1800/1200

 

Your opponent cannot attack "Note Incarnate" monsters, other than this card, as long as this card remains face-up on the field.

 

Major Triad ? I

WIND/Pyro/Fusion

8/3000/2600

 

?Note Incarnate ? C? + ?Note Incarnate ? E? + ?Note Incarnate ? G?

 

Major Triad ? IV

WIND/Pyro/Fusion

8/2600/2800

 

?Note Incarnate ? A? + ?Note Incarnate ? C? + ?Note Incarnate ? F?

 

Major Triad ? V

WIND/Pyro/Fusion

8/2800/2700

 

?Note Incarnate ? B? + ?Note Incarnate ? D? + ?Note Incarnate ? G?

 

Minor Triad ? ii

WIND/Pyro/Fusion

8/2700/2800

 

?Note Incarnate ? A? + ?Note Incarnate ? D? + ?Note Incarnate ? F?

 

Minor Triad ? iii

WIND/Pyro/Fusion

8/2900/2600

 

?Note Incarnate ? B? + ?Note Incarnate ? E? + ?Note Incarnate ? G?

 

Minor Triad ? vi

WIND/Pyro/Fusion

8/2600/3000

 

?Note Incarnate ? A? + ?Note Incarnate ? C? + ?Note Incarnate ? E?

 

Note Incarnate ? A Sharp

WIND/Pyro/Fusion/Effect

6/2000/1700

 

?Accidental ? Sharp? + ?Note Incarnate ? A?

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note-Incarnate ? A? equipped with ?Accidental ? Sharp?. When this card attacks a monster, double the Battle Damage done to your opponent?s Life Points.

 

Note Incarnate ? C Sharp

WIND/Pyro/Fusion/Effect

6/2200/1500

 

?Accidental ? Sharp? + ?Note Incarnate ? C?

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? C? equipped with ?Accidental ? Sharp?. Once per turn, you may destroy a Spell or Trap card on the field. If the card destroyed by this effect is a Spell card, increase your Life Points by 500. If you activate this effect, this card cannot attack this turn.

 

Note Incarnate ? D Sharp

WIND/Pyro/Fusion/Effect

6/2300/1400

 

?Accidental ? Sharp? + ?Note Incarnate ? D?

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? D? equipped with ?Accidental ? Sharp?. When this card destroys a monster as a result of battle, draw a card.

 

Note Incarnate ? F Sharp

WIND/Pyro/Fusion/Effect

6/2400/1300

 

?Accidental ? Sharp? + ?Note Incarnate ? F?

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? F? equipped with ?Accidental ? Sharp?. As long as this card is face-up on the field, the effects of monsters that are destroyed in battle by your monsters with ?Note Incarnate? in their names are negated.

 

Note Incarnate ? G Sharp

WIND/Pyro/Fusion/Effect

6/2500/1200

 

?Accidental ? Sharp? + ?Note Incarnate ? G?

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? G? equipped with ?Accidental ? Sharp?. Once per turn during your Main Phase, you can Tribute a face-up monster with ?Note Incarnate? in its name in order to inflict damage to your opponent equal to half of the Tributed monster?s original ATK.

 

Note Incarnate ? A Flat

WIND/Pyro/Fusion/Effect

6/2100/1600

 

?Accidental ? Flat? + ?Note Incarnate ? A?

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? A? equipped with ?Accidental ? Flat?. Once per turn during your Main Phase, you can pay 800 Life Points in order to Special Summon a monster with ?Note Incarnate? in its name from your deck.

 

Note Incarnate ? B Flat

WIND/Pyro/Fusion/Effect

6/2400/1300

 

?Accidental ? Flat? + ?Note Incarnate ? B?

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? B? equipped with ?Accidental ? Flat?. Once per turn during your Main Phase, you can return one card on the field to its owner's hand.

 

Note Incarnate ? D Flat

WIND/Pyro/Fusion/Effect

6/2300/1400

 

"Accidental - Flat" + "Note Incarnate - D"

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? D? equipped with ?Accidental ? Flat?. As long as this card is face-up on the field, whenever one of your monsters with ?Note Incarnate? in its name inflicts Battle Damage to your opponent, randomly choose a card from your opponent's hand and send it to the Graveyard.

 

Note Incarnate ? E Flat

WIND/Pyro/Fusion/Effect

6/2200/1500

 

"Accidental - Flat" + "Note Incarnate - E"

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? E? equipped with ?Accidental ? Flat?. Once per turn during your Main Phase, you may destroy one monster on the field and increase your Life Points by 300 points times the destroyed monster's Level. If you activate this effect, this card cannot attack this turn.

 

Note Incarnate ? G Flat

WIND/Pyro/Fusion/Effect

6/2100/1600

 

"Accidental - Flat" + "Note Incarnate - G"

 

You can only Special Summon this card from your Fusion Deck by Fusion Summon OR by Tributing a face-up ?Note Incarnate ? G? equipped with ?Accidental ? Flat?. During the Standby Phase of each turn, designate one monster with "Note Incarnate" in its name. That monster cannot be destroyed in battle until the End Phase of the turn.

 

Grand Staff

Field Spell

 

When a player successfully Normal Summons or Flip Summons a "Note Incarnate" monster, that player can add an "Accidental" monster from his or her Deck or Graveyard to his or her hand.

 

Block Chord

Normal Spell

 

As a cost to activate this card, you may send a "Note Incarnate" monster from your hand or your side of the field to the Graveyard. Special Summon from your Fusion Deck a "Triad" Fusion Monster. If you did not send a "Note Incarnate" monster to the Graveyard, you lose Life Points equal to half of the monster?s original ATK and the monster cannot attack until the end of your opponent's next turn.

 

Arpeggio

Normal Spell

 

Remove from play Fusion Material monsters from your Graveyard that are listed on a "Triad" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion monster is treated as an Effect monster and gains the effects of the Fusion Material monsters used in its Fusion Summon.

 

Treble Clef

Continuous Spell

 

Once per turn, during your Main Phase, you can pay 1000 Life Points in order to return a monster with ?Note Incarnate? in its name from your Graveyard to your hand.

 

Bass Clef

Continuous Spell

 

Once per turn, during your Main Phase, you can pay 500 Life Points in order to send a monster with ?Note Incarnate? in its name from your Deck to your Graveyard.

 

Harmonic Dissonance

Normal Spell

 

Activate only if there are no monsters on your side of the field. Discard one card. Special Summon one "Note Incarnate" monster from your deck and a different "Note Incarnate" monster from your Graveyard. When this card is activated, you cannot Normal Summon, Special Summon, or Set any monster in the same turn.

 

Symphony of Darkness

Normal Spell

 

Activate only during your Main Phase 1. Inflict damage to your opponent equal to half the total ATK of all face-up monsters with "Note Incarnate" in their names on your side of the field. You cannot conduct your Battle Phase this turn.

 

Sforzando

Counter Trap

 

Activate only when your opponent activates a Spell or Trap card while a face-up "Note Incarnate" monster exists on your side of the field, by paying 1000 Life Points. Negate the activation of the Spell or Trap card and destroy it. Then, draw a card.

 

Transposition

Quick-Play Spell

 

Tribute a "Note Incarnate" monster from your field. Special Summon a different "Note Incarnate" monster from your Deck.

 

Funeral Dirge

Normal Trap

 

You can only activate this card if a monster has been sent from your side of the field to your graveyard during this turn. Pay 1000 Life Points. Special Summon up to 2 "Note Incarnate" monsters from your Graveyard. The monsters Summoned by this card's effect cannot attack until the end of your opponent's next turn. During the End Phase of your next turn, destroy all monsters Special Summoned by this card's effect.

 

Coda

Normal Trap

 

Activate only during the End Phase of your own turn in which your Draw Phase and Battle Phase were conducted, and only when there are 2 or more "Note Incarnate" monsters on your side of the field. Pay 1000 Life Points. Skip your opponent's next turn. Skip the Draw Phase and Battle Phase of your next turn.

 

Fermata

Normal Trap

 

Pay 1000 Life Points. Select one "Note Incarnate" monster on the field. During your next Battle Phase, the selected monster can attack up to two times, the Battle Damage the selected monster inflicts by attacking directly is halved, and no other "Note Incarnate" monster can attack.

 

Pianissimo

Continuous Trap

 

Activate only when there is at least one "Note Incarnate" monster on your side of the field. Neither player can Summon more than one monster per turn, including Special Summon and Flip Summon.

 

Fortissimo

Continuous Trap

 

Activate only when there is at least one "Note Incarnate" monster on your side of the field. Each player can Normal Summon or Set up to two monsters per turn.

 

 

Yeah... think I made this set big enough? Just some random notes on the Notes...

 

- The alternate Summon condition on the Note-Accidental Fusions is actually based off of a glitch in Nightmare Troubadour. That game will let you use a Unioned Y-Dragon Head/Z-Metal Tank as a Fusion Material, which is not supposed to be possible. So, I thought, why not do on purpose what they did by mistake?

 

- Why WIND/Pyro, you ask? Two reasons. One, when I made these cards, WIND had little support (it still is a little behind), and Pyro had pretty much nothing. Two, it makes some sense considering that these are musical notes -- the Attribute is obvious, and the type should be equally so to anyone who has seen sheet music.

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