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How a Self-Destruct archetype should work


wiithepeople

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So yeah, it seems sort of obvious that I'd do this.

[spoiler=Monsters]Self-Destruct Craftsman
DARK/****/Warrior/Effect
You can pay 2000 Life Points; add 1 "Self-Destruct" card from your Deck to your hand. This effect of "Self-Destruct Craftsman" can only be activated once per Duel. During your End Phase: Reveal 1 "Self-Destruct Button" in your hand OR destroy this card.
100/1500

Self-Destruct Wingman
DARK/****/Warrior/Effect
The activation and effects of "Self-Destruct" cards on the field cannot be negated. During your End Phase: Reveal 1 "Self-Destruct Button" in your hand OR destroy this card.
100/1500

Self-Destruct Factoryman
DARK/****/Warrior/Effect
If this card leaves the field while you control 1 other face-up "Self-Destruct Card", except for its own effect: Your opponent gains 2000 Life Points; Special Summon 1 "Self-Destruct Factoryman" from your Deck. During your End Phase: reveal 1 "Self-Destruct Button" in your hand OR destroy this card.
100/1500

Self-Destruct Barrierman
DARK/****/Warrior/Effect
If this card is in your Graveyard after it was destroyed by battle: You can banish this card; draw 1 card and reveal it to your opponent. If the revealed card is "Self-Destruct Button", draw 1 more card. During your End Phase: reveal 1 "Self-Destruct Button" in your hand OR destroy this card.
100/1500

Self-Destruct Fuseman
DARK/****/Warrior/Effect
During the turn you Normal Summon this card: You can activate "Self-Destruct Button" the turn it is Set. During your End Phase: Reveal 1 "Self-Destruct Button" in your hand OR destroy this card.
100/1500

Self-Destruct Savior
DARK/****/Warrior/Effect
During your Draw Phase, if you draw this card and there are no cards in your Deck: Target 10 cards in your Graveyard, except "Self-Destruct Savior"; return them to your Deck. During your End Phase: Reveal 1 "Self-Destruct Button" in your hand OR destroy this card.
100/1500

Kozaky, Self-Destruct Scientist
DARK/R****/Warrior/Xyz/Effect
2 Level 4 DARK Warrior-Type Monsters
Once per turn: You can detach 1 Xyz Material on this card; add 1 Trap card from your Graveyard to your hand.
200/3000[/spoiler]

[spoiler=Spells]Self-Destruct Offering
Spell/Quick-Play
Discard 1 "Self-Destruct Button" in your hand; Destroy 2 cards on the field.

Self-Destruct Factory
Spell/Quick-Play
Discard 1 "Self-Destruct Button" in your hand and destroy 1 monster you control; destroy 1 monster your opponent controls with a Level equal to or less than your destroyed monster's Level, then draw 2 cards.[/spoiler]

[spoiler=Traps]Self-Destruct Dud #1
Trap/Normal
If this Set card is destroyed: Destroy 1 Spell or Trap card on the field, then add 1 "Self Destruct Dud #2" from your Deck or Graveyard to your hand.

Self-Destruct Dud #2
Trap/Normal
The effect of this card can only be activated after the effect of "Self-Destruct Dud #1" was activated at any previous moment in the Duel. If this Set card is destroyed: Destroy up to 2 cards your opponent controls, then add 1 "Self-Destruct Dud #3" from your Deck or Graveyard to your hand.

Self-Destruct Dud #3
Trap/Normal
The effect of this card can only be activated after the effects of "Self-Destruct Dud #1" and "Self-Destruct Dud #2" were activated at any previous moment in the Duel. If this Set card is destroyed: Select 3 cards your opponent controls; those cards cannot be activated or removed from the field. You can also activate the effect of "Self-Destruct Button" for the remainder of the Duel.[/spoiler]

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