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False/Evil HERO Counterparts + Support


Kingdom Xathers

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WIP. Suggestions are welcome.


[b]~Evil HERO Avian[/b]

WIND/Lv 3/Fiend/Effect/1000 ATK/1000 DEF

[b]This card's name is also treated as "Elemental HERO Avian", and is also treated as Warrior-Type. When this card is sent from the field to the Graveyard; Destroy 1 Spell/Trap Card on the field.[/b]


[b]~Evil HERO Burstinatrix[/b]

FIRE/Lv 3/Fiend/Effect/1200 ATK/800 DEF

[b]This card's name is also treated as "Elemental HERO Burstinatrix", and is also treated as a Warrior-Type. Once per turn; you can return 1 "HERO" monster you control to inflict 100 damage to your opponent for each card on their side of the field and in their hand.[/b]


[b]~Evil HERO Clayman[/b]

EARTH/Lv 4/Fiend/Effect/800 ATK/2000 DEF

[b][i](("Evil Twin Clause"))[/i] When this card you control would be destroyed by your opponent's card (including by card effect or as a result of battle); send this monster and the card that targeted this monster to the Graveyard, and inflict 800 damage to your opponent.[/b]


[b]~Evil HERO Sparkman[/b]

LIGHT/Lv 4/Fiend/Effect/1600 ATK/1000 DEF

[b][i](("Evil Twin Clause"))[/i] When this card battle your opponent's monster, and that monster would be destroyed as a result of battle; Banish that monster.[/b]


[b]~Evil HERO Bubbleman[/b]

WATER/Lv 4/Fiend/Effect/800 ATK/1200 DEF

[b][i](("Evil Twin Clause"))[/i] If this is the only card in your hand; You can Special Summon it (from your hand), then draw 2 cards. Any monster that battles with this card is destroyed at the end of the Damage Step.[/b]


[b]~Evil HERO Wildheart[/b]

EARTH/Lv 4/Fiend/Effect/1500 ATK/1600 DEF

[b][i](("Evil Twin Clause"))[/i] This card is unaffected by the effects of Trap Cards. Once per turn: You can send the top card of your Deck to the Graveyard to negate the activation and/or effect of a Trap Card your opponent controls; Destroy it.[/b]


[b]~Evil HERO Woodsman[/b]

EARTH/Lv 4/Fiend/Effect/1000 ATK/2000 DEF

[b](("Evil Twin Clause")) Once per turn: You can discard 1 card from your hand; Add 1 "Polymerization" or "Dark Fusion" from your Deck or Graveyard to your hand.[/b]


[b]~Evil HERO Ocean[/b]

WATER/Lv 4/Fiend/Effect/1500 ATK/1200 DEF

[b](("Evil Twin Clause")) Once per turn: You can send 1 card from the top of your Deck to the Graveyard; Return 1 HERO from your side of the field or your Graveyard to its owner's hand.[/b]


[b]~Evil HERO Stratos[/b]

WIND/Lv 4/Fiend/Effect/1800 ATK/300 DEF

[b](("Evil Twin Clause")) When this card is Summoned; add 1 "Evil HERO" monster from your Deck to your hand, then destroy 1 Spell or Trap Card on the field.[/b]


[b]~Evil HERO Poison Rose[/b]

DARK/Lv 6/Fiend/Effect/1900 ATK/2000 DEF

[b](("Evil Twin Clause", except treated as Plant-Type)) You can Special Summon this card by Tributing 1 "Elemental HERO Knospe" you control. Each time this card destroys a monster by battle; It gains 200 ATK. Once per turn; You can select the target of your opponent's attacks.[/b]


[b]~Evil HERO Necroshade[/b]

DARK/Lv 5/Fiend/Effect/1600 ATK/1800 DEF

[b](("Evil Twin Clause")) Once, while this card is in your Graveyard; You can Normal Summon 1 "HERO" monster from your hand in addition to your regular Normal Summon or Set this turn. During your Main Phase: You can banish this card from your Graveyard; Special Summon 1 "HERO" monster from your [color=#d3d3d3][hand or?][/color] Deck.[/b]


[b]~Evil HERO Bladedge[/b]

EARTH/Lv 7/Fiend/Effect/2600 ATK/1800 DEF

[b](("Evil Twin Clause")) If you control 2 or more face-up "HERO" monsters; You can Normal Summon this card (in addition to your regular Normal Summon or Set) by discarding 1 card from your hand. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Battle Damage this card inflicts to your opponent is treated as Effect Damage.[/b]


[b]~Evil HERO Spectrum[/b]

LIGHT/Lv 4/Fiend/Effect/1900 ATK/1000 DEF

[b]Once per turn: You can discard 1 card from your hand and declare an Attribute; this card is treated as having the declared Attribute until your next Standby Phase[/b]


[b]~Evil HERO Madame Zirconium[/b]

LIGHT/Lv 4/Fiend/Effect/1450 ATK/1550 DEF

[b]Once per turn; You can reveal the top card of your Deck. If it is a Normal Trap Card; Banish it, and you can use its effect during your opponent's next turn. If it is not a Normal Trap Card; return it and 1 card from your Graveyard to your Deck.[/b]


[b][color=#ff0000]NEW[/color]~Evil HERO Des Recruiter[/b]

DARK/Lv 6/Fiend/Effect/2400 ATK/2000 DEF

[b]This card can be Special Summoned (from the hand) by banishing 2 "HERO" monsters from your Graveyard. Once per turn: You can banish 1 monster from your Graveyard; Special Summon 1 Level 4 or lower "HERO" monster from your Graveyard. During the End Phase; Destroy the Special Summoned monster.[/b]


[b]~Evil HERO Firebrand[/b]

FIRE/Lv 8/Fiend/Fusion/Effect/2550 ATK/2350 DEF

[b]1 FIRE "HERO" monster + "Elemental HERO Wildheart"[/b]
[b]Can only be Special Summoned by the effect of "Dark Fusion", and cannot be Special Summoned by other means. If this card attacks, your opponent cannot activate the effects of Spells or Traps until the end of the Damage Step. When this card destroys a monster as a result of battle, inflict damage to your opponent equal to the destroyed monster's ATK or DEF, whichever is higher.[/b]


[b]~Evil HERO Eklipse[/b]

DARK/Lv 6/Fiend/Fusion/Effect/2300 ATK/1300 DEF

[b]1 LIGHT "HERO" monster + 1 DARK "HERO" monster[/b]
[b]((Dark Fusion Clause)) Once per turn: Target 1 monster your opponent controls; change the target to face-up Defense Position (Flip Effects are not activated at this time) and reduce its DEF to 0. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent, then change this card to Defense Position. When this card leaves the field; banish 1 card your opponent controls.[/b]


[b]~Evil HERO Boiling Point[/b]

WATER/Lv 5/Fiend/Fusion/Effect/2100 ATK/1000 DEF

[b]1 WATER monster + 1 FIRE "HERO" monster[/b]
[b]((Dark Fusion Clause)) Once per turn: You can banish 1 "HERO" monster from your Graveyard; inflict damage to your opponent equal to the banished monster's ATK or DEF, whichever is high. You cannot inflict more that 2000 damage to your opponent this way.[/b]


[b]~Evil HERO Dust Bowl[/b]

EARTH/Lv 8/Fiend/Fusion/Effect/2200 ATK/3000 DEF

[b]1 EARTH "HERO" monster + Elemental HERO Avian[/b]
[b]((Dark Fusion Clause)) When this card is successfully Fusion Summoned; both players return all cards in their hand to their Deck, then draw 5 cards. When this card declares an attack: You can return 3 cards in your Graveyard to your Deck; This card is unaffected by card effects your opponent controls until the end of the Damage Step.[/b]


[b]~Evil HERO Cryptoxite[/b]

DARK/Rnk 4/Fiend/Xyz/Effect/2600 ATK/2300 DEF

[b]3 Level 4 "HERO" monsters[/b]
[b]While there is at least 1 Xyz Material attached to this card; Each face-up monster your opponent controls loses 100 ATK × its own Level/Rank. When your opponent activates an Effect Monster's effect(s): You can detach 1 Xyz Material from this card; Negate the activation and effect of that monster and banish it.[/b]


[b]~Pol-EVIL-ization[/b]

Spell/Normal

[b]This card's name is treated as "Polymerization". Send, from your hand or side of the field to the Graveyard, the Fusion Material monster listed on an "Evil HERO" Fusion Monster Card and Special Summon that Fusion Monster from your Extra Deck (This Special Summon is treated as a Fusion Summon with "Dark Fusion").[/b]


[b]~Dark Universe Fusion[/b]

Spell/Normal

[b]Choose an "Evil HERO" Fusion monster in your Extra Deck whose Fusion Material monsters are banished, shuffle the banished Fusion Material monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck (this Special Summon is treated as a Fusion Summon with Dark Fusion), and take damage equal to the Special Summoned Fusion Monster's Level x300.[/b]

[b]~Separate and Anihilate[/b]

Spell/Quickplay

[b]Target 1 "Evil HERO" Fusion Monster on the field; Return it to the Extra Deck, then Special Summon, from your hand or Graveyard, the Fusion Material monsters listed on the target. Their effects are negated, and are destroyed during the End Phase of this turn.[/b]


[b]~Evil Future[/b]

Spell/Continuous

[b]Send, from your Deck to the Graveyard, Fusion Material monsters listed on a Fusion Monster that can only be Summoned with "Dark Fusion", and select that 1 Fusion Monster from your Extra Deck. During the second Standby Phase after this card's activation: Banish this face-up card; Special Summon a Fusion Monster with the same name as the selected Fusion Monster from your Extra Deck (This Special Summon is treated as a Fusion Summon with "Dark Fusion").[/b]


More to come soon.

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[quote name='NumberCruncher' timestamp='1324545173' post='5722918']
I can't wait to see what you do with Nightshade and Blade-Edge. I like the one's you have thusfar, though I think that having an Elemental HERO being a [i][b]TGU[/b][/i] target is incredibly unwise.
[/quote]

[size=8][b][i]HOW DARE YOU BRING THAT B!TCH UP IN THIS TOPIC!!![/i][/b] *spews flames from my mouth*[/size]


... ... *ahem* Anyways, [color=#ff0000][b]NEW[/b][/color] cards posted

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[quote name='NumberCruncher' timestamp='1324588878' post='5723870']
Make Pol-Evil return banished cards to the deck for the Fusion Summon. [b]Well, I'll make an "Evil" Parallel World Fusion if that's the case.[/b]

Necroshade should not be HERO's Mezuki. [b]Wow, wasn't even thinking about Mezuki when I did that effect.[/b]

Bladedge is just as disappointing as it's predecesor [b]He'll try harder. :-\ (Although, granted, Malicious Edge is technically Bladedge's counterpart already) Any suggestions?[/b]

Those Fusions are so boss. [b]=3[/b]

Make Stratos next :) [b]But Stratos is already Generic HERO support! @__@ However, I will try to think of something that's [i][u]like[/u][/i] Stratos, but only supports Evil HEROes[/b]
[/quote]


[color=#ff0000][b]NEW[/b][/color] cards and [b][color=#00ff00]UPDATES[/color][/b]

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[quote name='NumberCruncher' timestamp='1324590053' post='5723921']
How about same as regular bladedge, but with "If you control 2 or more "Evil HERO" monsters, you can special summon this monster from your hand or Graveyard by discarding 1 card."?

As for Stratos, make it so that he searches an Evil Hero, then destroys a Spell and Trap card, thus combining Statos's effects.
[/quote]

How 'bout now?

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[quote name='Mr. guy' timestamp='1324599340' post='5724243']
The problem is that these outclass the normal E heros in every way. It's really quite blatantly overpowered.
[/quote]

That's sort of the idea; they're stronger versions of the normal E-HEROes since they "don't follow the guidelines of regular, goody-two-shoes heroes".

... besides, even the current effect I've given Evil!Bladedge makes him better, unless anyone else believes that his "Normal Summon" should instead be "Special Summon".

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[quote name='NumberCruncher' timestamp='1324621037' post='5724890']
Spectrum is meh. I see why you made him, but he's like Prisma in HEROs. Good, but not overwhelming.
[/quote]

True, but I've realized that Spectrum can have uses in other Decks as well (i.e., Synchros/Xyz that require specific Attributes), but I can see your point.



I've made a new one based on Diamond Dude; she's located right under Spectrum.

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