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Random always makes good cards.


.Rai

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Probably. Field Spell Monsters. Trap Monsters, but more vulnerable yet more searchable. You can only have one on the field at the time because of normal Field Spell rules.

[color="#008000"][b]Hyper-Animate Labyrinth[/b][/color]
[color="#008000"][b]Field Spell Card[/b][/color]
When this card is activated: Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/EARTH/Level 5/ATK 0/DEF 3000). (This card is still treated as a Field Spell Card.) Once per turn: You can discard 1 card from your hand; switch the original ATK and DEF of up to 2 monsters on the field OR switch the battle position of up to 2 monsters on the field. This card cannot be Tributed.

[color="#008000"][b]Worldholdmould[/b][/color]
[color="#008000"][b]Field Spell Card[/b][/color]
When this card is activated: Special Summon this card; it is treated as an Effect Monster Card (Plant-Type/LIGHT/Level 7/ATK 0/DEF 0). (This card is still treated as a Field Spell Card.) During your Main Phase: You can equip this card to a monster on the field. The equipped monster gains the following effects: Once per turn: Add 1 "Worldholdmould" from your Deck to your hand and the controller of this card takes 800 damage. While this card is equipped with "Worldholdmould", this card's Level becomes 7. If this card inflicts Battle Damage to your opponent: The controller of "Worldholdmould" gains Life Points equal to the Battle Damage inflicted.

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[quote name='Shard' timestamp='1324417630' post='5719747']
the randomness is hilarious. Worldmoldhold is awesome for Xyzs and Synchs
[/quote]

Not to mention, lol at equipping it on an opponent's monster for 800 burn each turn and a monster that can't inflict battle damage.

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