SmallieBigs Posted December 20, 2011 Report Share Posted December 20, 2011 Well I always liked the Itsu monsters but then they didn't get support at all because Konami was like "herpderp lets not revive a cool archetype," however I do intend to make some fictional support. Enjoy the friends of green man and yellow man and red man and blue man. If somebody could translate them for me lol. I don't speak Japanese. [Spoiler=Monsters] Strange Guy EARTH Level 4 Fairy / Effect 0 ATK / 1400 DEF Effect: When this card is destroyed by battle you can Special Summon 1 "Itsu" monster from your Deck, except for "Legendary Jujitsu Master." If this effect is activated you can end the Battle Phase. What Guy? LIGHT Level 3 Fairy / Normal 100 ATK / 200 DEF Lore - He seems to be very unreliable, but is hiding a hidden power. Who's Guy LIGHT Level 8 Fairy / Effect / Union 0 ATK / 0 DEF Effect: Once per 5 turns if this card is in your hand or Graveyard and you control a "What Guy?" you can Special Summon this card. You can Normal Summon this monster from your hand without tributes if you control 2 "Itsu" monsters with different names (Legendary Jujitsu Master does not apply.) Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "What Guy?" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2000 points. When it attacks a monster you can send 1 "Itsu" monster, except for "Legendary Jujitsu Master" and "Who's Guy" from your Deck to the Graveyard to decrease the ATK of the monster by 1000 during Damage Calculation only. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Totally Not the Guy WATER Level 1 Fairy / Normal 0 ATK / 0 DEF Lore - The least reliable Guy of all time. He seems to avoid confrontation and sit on his paper plane all day, watching the clouds. The Guy EARTH Level 12 Fairy / Effect / Union 400 ATK / 400 DEF Effect: This card can only be Special Summoned by it's own effect. Once per Duel (each player can use this effect once) if you control "Totally Not the Guy" you can Special Summon this card from your hand, Deck or Graveyard. If this card is destroyed while equipped to "Totally Not the Guy" it is banished. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Totally Not the Guy" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 4000 points. If "Totally Not the Guy" declares an attack your opponent cannot activate the effect of Spell and Trap cards until the end of the Battle Phase. If "Totally Not the Guy" declares a direct attack your opponent cannot Special Summon until the End Phase of their next turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Head Guy WIND Level 4 Fairy / Effect 100 ATK / 1900 DEF Effect: If you control an "Itsu" monster except for "Legendary Jujitsu Master" you can select that monster and equip a Union monster from your Deck that includes the name of the selected monster in the effect. This effect can only be activated if you control 1 other "Itsu" monster. The Other Guy FIRE Level 2 Fairy / Effect 300 ATK / 900 DEF Effect: If you control an "Itsu" monster that is equipped with a Union monster you can Special Summon this card from your hand. Once per turn you can banish 1 "Itsu" monster except for "Legendary Jujitsu Master" and this card's name is treated as the banished monster's name until the End Phase of your next turn. (If an "Itsu" monster equipped to this card at this time it is unequipped from this monster.) Big Guy WATER Level 5 Fairy / Normal 1000 ATK / 1000 DEF Lore - One of the stronger Guys but is not very smart and does not wonder about his potential. Small Guy WIND Level 1 Fairy / Effect / Union 0 ATK / 100 DEF Effect: This card cannot be Summoned if you do not control a "Big Guy." You can reveal this card in your hand to select 1 Level 4 or lower "Itsu" monster except for "Legendary Jujitsu Master" in your Graveyard and Special Summon it, that monster is destroyed when this card leaves the field. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Big Guy" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 1500 points. The equipped monster can declare a direct attack but it is switched to Defense position at the end of the Battle Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Shifty Guy DARK Level 3 Fairy / Normal 0 ATK / 300 DEF Lore - He is hiding not just his potential but everything else about himself. Some Guy WIND Level 1 Fairy / Effect 100 ATK / 0 DEF Effect: If you control an "Itsu" Union monster you can Special Summon this card from your hand. If you control an "Itsu" Union monster you can equip it to this card. This card's name is treated as the proper monster in the text of the equipped Union monster. Malicious Guy DARK Level 5 Fairy / Effect / Union 500 ATK / 0 DEF Effect: You cannot Summon this monster if you control a monster that is not named "Shifty Guy." Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Big Guy" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 1800 points. If the equipped monster destroys a monster by battle it can attack your opponent directly (all damage caused by this direct attack is halved.) (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Tuning Guy LIGHT Level 3 Fairy / Effect / Tuner 100 ATK / 100 DEF Effect: You can Special Summon this card from your hand if you control a Fairy-type monster with less than 500 ATK. [/spoiler] [spoiler=Spells] Nice Guy Training Spell Normal Effect: Select 1 "Itsu" monster except for "Legendary Jujitsu Master" in your Deck and Special Summon it then you can add 1 "Itsu" monster except for "Legendary Jujitsu Master" from your Deck or Graveyard to your hand. You cannot Normal Summon the monster added by the effect of this card this turn. Revival of a Guy Spell Equip Effect: Target 1 "Itsu" monster in your Graveyard, except for "Legendary Jujitsu Master" and Special Summon it, the monster Special Summoned by this effect is equipped with this card. When this card is removed from the field destroy the equipped monster. When the equipped monster is removed from the field destroy this card. Paper Plane! Spell Normal Effect: You can Normal Summon an additional time this turn if you control an "Itsu" monster except for "Legendary Jujitsu Master." No Guys Left Behind Spell Quick-Play Effect: When an "Itsu" monster is removed from the field you can Special Summon an "Itsu" monster with less ATK from your Deck. Guy Shuffle Spell Normal Effect: Return 2 "Itsu" monsters except for "Legendary Jujitsu Master" from the field to the Deck and you can Special Summon 2 "Itsu" monsters with different names from your Deck. In the Clouds Spell Continuous Effect: If a Fairy-type monster with 500 or less ATK is destroyed and sent to the Graveyard you can discard 1 monster in your hand to add the destroyed monster to your hand. Paper Plane Convention! Spell Quick-Play Effect: Special Summon 1 "Itsu" monster from your Deck, destroy the monster Special Summoned by this effect at the End Phase of this turn. Ruling: If the "Itsu" monster Special Summoned by this effect is equipped to another "Itsu" monster it is not destroyed. Read this: destroy the [b]monster[/b] Special Summoned by this effect. The Itsu monster is now equipped so it is treated as a Spell card. Sanctuary of the Hidden Potential Spell Field Effect: Once per turn you can select 1 Fairy monster with 500 ATK or less in your hand or Graveyard and Special Summon it. If a Fairy-type monster with 500 or less ATK that is not Special Summoned by this card's effect is destroyed and sent to the Graveyard you can Special Summon 1 "Itsu" monster except for "Legendary Jujitsu Master" and Special Summon it. Flying into the Clouds Spell Normal Effect: Return 1 "Itsu" monster in your hand to the Deck; draw 2 cards. [/spoiler] [spoiler=Traps] Paper Plane Decoy Trap Normal Effect: When an "Itsu" monster is selected as an attack target you can banish both monsters. During the End Phase of this turn Special Summon all Fairy-type monsters banished by this effect. Hidden Potential: All-Seeing Trap Normal Effect: If you control an "Itsu" monster except for "Legendary Jujitsu Master" that is equipped with a Union monster you can look at your opponent's hand. Hidden Potential: Sudden Strength Trap Continuous Effect: Equip to 1 "Itsu" monster you control. It cannot be equipped with Union monsters and it gains 2000 ATK. During each player's End Phase pay 1000 Life Points or destroy this card. Hidden Potential: Negotiator Trap Counter Effect: If you control an "Itsu" monster except for "Legendary Jujitsu Master" equipped with a Union monster you can negate the effect of a Spell or Trap OR negate the Summon of a monster. Hidden Potential: Increased Mobliity Trap Continuous Effect: If you control an "Itsu" monster except for "Legendary Jujitsu Master" equipped with a Union monster monster's you and your opponent control can declare direct attacks. All Battle Damage inflicted by your monster's is halved. Hidden Potential: Sleight of Hand Trap Normal Effect: If you control an "Itsu" monster except for "Legendary Jujitsu Master" equipped with a Union monster and it battles a monster with greater attack you can return the Union monster equipped to the battling monster to your hand and the attacking monster. You cannot Normal Summon the monster returned to your hand by this effect until the End Phase of the next turn. Hidden Potential: Diamond Skin Trap Continuous Effect: If you control an "Itsu" monster except for "Legendary Jujitsu Master" equipped with a Union monster; all "Itsu" monsters equipped with Union monsters cannot be destroyed by battle or by card effects. They cannot declare attacks. Hidden Potential: Ultimate Power Trap Normal Effect: You can only activate this effect if you have less Life Points than your opponent and you only control 1 "Itsu" monster except for "Legendary Jujitsu Master" equipped with a Union monster; you cannot Summon or Set other monsters. Your monster's ATK is doubled and it can attack all monsters on the field. If the monster attacks a Defense position monster inflict damage to your opponent equal to it's DEF and destroy it without Damage Calculation. If the equipped monster declares a direct attack destroy this card and the monster equipped to it. GUY PARTY! Trap Continuous Effect: Special Summon 4 "Itsu" monsters except for "Legendary Jujitsu Master" with different names from your hand, Deck or Graveyard. If this card is removed from the field destroy all monsters Special Summoned by this effect, if a card Special Summoned by this effect is removed from the field destroy this card and all other monster's Special Summoned by this effect. Paper Plane Swoop Trap Normal Effect: Tribute 1 Fairy-type monster with 500 or less original ATK; destroy up to 2 cards on the field, it the monster tributed is an "Itsu" monster destroy 3 cards. Guyplosion Trap Counter Effect: If the effect of a card that would destroy a card on the field is activated you can tribute 1 "Itsu" monster except for "Legendary Jujitsu Master" to negate the effect of the card and banish 1 card on your opponent's side of the field. [/spoiler] [spoiler=Fusion / Synchro] Fused Guy LIGHT Level 6 Fairy / Fusion / Effect ? ATK / ? DEF Materials: 4 or more "Itsu" monsters except for "Legendary Jujitsu Master" Effect: This card's original ATK is the number of fusion materials sent to Fusion Summon this monster x500. If this card is sent from the field to the Graveyard you can tribute 2 Fairy-type monsters on the field to Special Summon this card from the Graveyard with 2400 ATK. If this card is selected as an attack target you can banish 1 or more "Itsu" monsters except for "Legendary Jujitsu Master" from your Deck to increase the ATK of this card by 300 for each "Itsu" monster sent. Synchronized Guy LIGHT Level 8 Fairy / Synchro / Effect 1400 ATK / 2500 DEF Materials: "Tuned Guy" + 1 or more Fairy-type monsters Effect: Once per turn you can equip 1 Fairy-type monster with 500 or less ATK to this monster from your Graveyard. This card gains 400 ATK for each monster equipped to this card. Once per turn you can send 1 monster equipped to this card to the graveyard to destroy 1 card your opponent controls. This card's DEF is halved if no monsters are equipped to this card. [/spoiler] Link to comment
SmallieBigs Posted December 21, 2011 Author Report Share Posted December 21, 2011 Bump. Finished it. So do your thing. Link to comment
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