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National Ballers (Basketball) Set


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[spoiler=Monsters]
National Baller - 3 Point Specialist
Level 4 | EARTH | Beast/Effect
Effect: During your End Phase, if this card was equipped with "The Basketball of Power" inflict 300 Life Points of damage to your opponent.
ATK // 1400 | DEF // 1400

National Baller - Point Guard
Level 4 | EARTH | Beast/Effect
Effect: As long as this card remains face-up on the field, you can change who's equipped to "The Basketball of Power" 1 more time.
ATK // 1800 | DEF // 1000

National Baller - Post Man
Level 4 | EARTH | Beast/Effect
Effect: If this card is Equipped with "The Basketball of Power", it can attack twice in the same Battle Phase
ATK // 2300 | DEF // 600

National Baller - Scorer
Level 6 | EARTH | Beast/Effect
Effect: When this card Battles with a monster with lower DEF than this cards ATK. Inflict the difference as damage. If this card is destroyed and sent to the graveyard well equipped with "The Basketball of Power", destroy all cards on your opponents side of the field.
ATK // 2500 | DEF // 1000

National Baller - Defense First Guard
Level 4 | EARTH | Beast/Effect
Effect: If this card is equipped with "The Basketball of Power" during your opponents turn, you can switch the monster "The Basketball of Power" is equipped to.
ATK // 1200 | DEF // 1800

National Baller - Superstar
Rank 4 | EARTH | Beast/XYZ/Effect
Effect: 3 or more Level 4 "National Baller" monsters
You can detach 1 overlay material from this card to Special Summon 1 National Baller from your deck, or you can add 1 "The Basketball of Power" to your hand.
ATK // 2800 | DEF // 2000[/spoiler]

[spoiler=Spells]

The Basketball of Power
Equip Spell
This card can only be Equipped to a "National Baller". The monster equipped with this card gains 400 ATK. During your Battle Phase this card can switch who it's equipped to, twice each Battle Phase.

Foul Shot
Quick-Play Spell
During your Battle Phase, discard 1 card from your hand, and select 2 monsters on your side of the field. those 2 monsters can attack twice this Battle Phase, except on their second attack they can attack directly with half their ATK.

Tragic Injury
Normal Spell
Select 1 monster on the field. That monster cannot declare an attack and loses half their ATK for 2 of your Standby Phases.

Substitution
Quick-Play Spell
Send 1 "National Baller" monster on the field into your deck, then you can Special Summon 1 "National Baller" from your deck or hand
[/spoiler]

[spoiler=Traps]
Blocked Shot
Continuous Trap
Discard 1 card. Change the Attack target, to any monster on your side of the field.

Rebound
Normal Trap
Activate this card only when all monster declare an attack that can. Discard 1 card and receive another Battle Phase.

Interception
Normal Trap
Activate only during your End Phase, pay 1500 Life Points. Your opponent skips his/her next turn[/spoiler]

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