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Noze Zelle

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I'm studying Electrical Engineering at University. Therefore, this stuff:

[size=6]MONSTERS[/size]
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[b]MAIN DECK:[/b]
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Pico Charge
LIGHT
Lv 1
Thunder / Effect
You can Special Summon this card from your hand or Graveyard when you control a Machine-type Tuner monster. This card can attack your opponent directly. When this card inflicts Battle Damage, you can place 1 Charge Counter on each Machine-type monster you control. When this card leaves the field, you can Special Summon 1 Level 2 or lower Machine-type monster from your hand.
ATK/ 100 DEF/ 0

Nano Charge
LIGHT
Lv 2
Thunder / Effect
When this card is Summoned, you can Special Summon 1 Level 4 or lower Machine-type monster in your hand. When an opponent's card(s) is destroyed, place 1 Charge Counter on 1 Machine-type monster you control for each. When this card leaves the field, you can place 1 Charge Counter on each Machine-type monster you control.
ATK/ 300 DEF/ 100

Micro Charge
LIGHT
Lv 3
Thunder / Effect
When this card is Summoned, you can place 1 Charge Counter on 1 Machine-type monster you control. When you draw a card(s), you can place 1 Charge Counter on 1 Machine-type monster you control for each. When this card leaves the field, you can target 1 Level 3 or lower Machine-type monster in your Graveyard; add the target to your hand.
ATK/ 900 DEF/ 600

Milli Charge
LIGHT
Lv 4
Thunder / Effect
When this card is Summoned, you can place 1 Charge Counter on 1 Machine-type monster you control. When this card inflicts Battle Damage, you can search your Deck for 1 Spell Card and add it to your hand, then discard 1 card. When this card leaves the field, you can place 1 Charge Counter on each Machine-type monster you control.
ATK/1600 DEF/1200

Kilo Charge
LIGHT
Lv 6
Thunder / Effect
If you control no monsters and your opponent controls a monster, you can Normal Summon this card from your hand without a tribute(s). When this card is Summoned, you can place 1 Charge Counter on each Machine-type monster you control. When this card destroys an opponent's monster by battle, you can target 1 Spell or Trap Card on the field; destroy that target. When this card leaves the field. you can remove 5 Charge Counters from the field to target 1 Spell Card in your Graveyard; shuffle the target card into your Deck.
ATK/2500 DEF/2000

Mega Charge
LIGHT
Lv 7
Thunder / Effect
When this card is Summoned, you can target 1 Spell or Trap Card on the field; destroy the target. When this card destroys an opponent's monster by battle, you can place 1 Charge Counter on each Machine-type monster you control. When this card is destroyed and sent to the Graveyard, you can remove 8 Charge Counters from the field in order to Special Summon this card from the Graveyard and draw 1 card.
ATK/2800 DEF/2200

Giga Charge
LIGHT
Lv 8
Thunder / Effect
You can Special Summon this card from your hand or Graveyard by tributing 2 Thunder-type monsters from anywhere on the field. When this card is Summoned, you can target 1 card on the field; destroy the target. When this card destroys an opponent's monster by battle, Place 1 Charge Counter on each Machine-type monster you control. When this card is destroyed and sent to the Graveyard you can remove 10 Charge Counters from the field and Special Summon this card from the Graveyard.
ATK/3000 DEF/2300

R
EARTH
Lv 2
Machine / Tuner
When this card is Normal Summoned, you can search your Deck for 1 level 4 or lower Thunder-type monster and add it to your hand. During your opponent's battle phase, decrease the ATK of attacking monsters by 500 during the Damage Step only. By removing 5 Charge Counters from this card, you can Special Summon 1 Level 4 or lower Thunder-type monster from your hand or Graveyard.
ATK/ 700 DEF/ 400

L
EARTH
Lv 2
Machine / Tuner
When this card is Normal Summoned, you can search your Deck for 1 Level 4 or lower Thunder-type monster and add it to your hand. By removing 3 Charge Counters from this card, you can target 1 face-up Level 3 or lower monster you control; that target can attack directly this turn.
ATK/ 500 DEF/ 600

C
EARTH
Lv 2
Machine / Tuner
When this card is Normal Summoned, you can search your Deck for 1 Level 4 or lower Thunder-type monster and add it to your hand. Increase the ATK of this card by 200 for every Charge Counter on this card. By removing 5 Charge Counters from this card, you can target 1 card on the field; destroy the target.

R-pot
EARTH
Lv 1
Machine / Tuner
This card is treated as "R" when it is face-up on the field. This card's ATK and DEF are equal to its Level x 400. Once per turn, during your Main Phase: you can send 1 monster from your Deck to the Graveyard and increase the level of this card by the level of the sent monster. You can Special Summon this card from your hand or Graveyard by returning 1 Machine-type monster you control to the hand. This effect can only be activated once per turn.
ATK/ ? DEF/ ?


VAC
LIGHT
Lv 3
Machine / Effect
If you control a Machine-type Tuner monster, you can Special Summon this card from your hand and place 2 Charge Counters on this card. This card is also treated as a Thunder-type monster when it is on the field or in the Graveyard. Increase the ATK of all monsters you control by 200 for every Charge Counter on this Card.
ATK/1000 DEF/ 800


IDC
LIGHT
Lv 3
Machine / Effect
If you control a Machine-type Tuner monster, you can Special Summon this card from your hand and place 2 Charge Counters on this card. This card is also treated as a Thunder-type monster when it is on the field or in the Graveyard. Decrease the ATK of all monsters your opponent controls by 200 for every Charge Counter on this Card.
ATK/ 800 DEF/1000

XFRM
EARTH
Lv 3
Machine / Effect

By removing 5 Charge Counters from this card, you can Special Summon 1 Machine-type monster in your hand. When you control another face-up Machine-type monster, during your Battle Phase, activate one of the following effects:
*Double the original ATK of this card until the End Phase. When this card attacks a Defense Position monster, inflict piercing damage to your opponent.
*Halve the original ATK of this card until the End Phase. This card can attack your opponent directly.
ATK/1000 DEF/1000

OPAMP
EARTH
Lv 4
Machine / Effect

Once per turn, by removing 3 Charge Counters from this card, activate one of the following effects based on the number of monsters you control:
*1-2: When this card attacks a Defense Position monster, inflict piercing damage to your opponent.
*3-4: Tribute 1 monster you control other than this card. Increase the ATK of this card by the ATK of the tribute monster until the End Phase.
*5: Your opponent cannot activate Trap Cards during the Battle Phase.
ATK/1800 DEF/1000

Diode
EARTH
Lv 5
Machine / Effect
Your opponent cannot activate Trap Cards during your Battle Phase. Increase the ATK of this card by 100 for each Charge Counter on this card.
ATK/2000 DEF/ 0
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[b]EXTRA DECK:[/b]
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R-TH
EARTH
Lv 7
Machine / Fusion / Effect

"R" + 1 or more Machine-type monsters
You can only Special Summon this card from your Extra Deck by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 300 x the total Level of the Fusion Material Monsters used in this card's Fusion Summon. Each time a Spell or Trap Card is activated, place 1 Charge Counter on this card. You can remove 8 Charge Counters from this card in order to Special Summon 1 Level 3 or lower Machine-type monster from your hand. When this card leaves the field, you can Special Summon 1 Thunder-type monster with an ATK less than or equal to the original ATK of this card from your hand or Graveyard.
ATK/ ? DEF/2000

V-TH
LIGHT
Lv 7
Thunder / Fusion / Effect

"R" + 1 or more Thunder-type monsters.
You can only Special Summon this card from your Extra Deck by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 300 x the total Level of the Fusion Material Monsters used in this card's Fusion Summon. Each time an opponent's card is sent to the Graveyard, place 1 Charge Counter on each Machine-type monster you control. You can remove 8 Charge Counters from the field in order to destroy 1 card on the field. When this card leaves the field, You can Special Summon 1 Level 4 or lower Thunder-type monster from your hand, Deck, or Graveyard.

2-Stage Mecha
LIGHT
Lv 5
Machine / Synchro / Effect

1 Machine-type Tuner + 1 or more Thunder-type non-Tuner monsters
When this card is Synchro Summoned, place 3 Charge Counters on it. This card gains 200 ATK for each Charge Counter on it. When you draw a card(s), place 1 Charge Counter on this card for each. During either player's turn, by removing 3 Charge Counters from this card, activate one of the following effects:
*Target 1 monster your opponent controls; that target cannot attack this turn.
*Negate the activation of a Spell or Trap Card and shuffle it into your opponent's Deck.
ATK/2000 DEF/1000

3-Stage Mecha
LIGHT
Lv 9
Machine / Synchro / Effect

1 Machine-type Tuner + 2 or more Thunder or Machine-type non-Tuner monsters
When this card is Synchro Summoned, move all Charge Counters on the field to this card. Increase the ATK of this card by 300 for each Charge Counter on this card. You can remove 5 Charge Counters from this card in order to destroy 1 card on the field. During each of your End Phases, remove 2 Charge Counters from this card or send the top card of your Deck to the Graveyard.
ATK/2000 DEF/2000

C-Overload
LIGHT
Lv 6
Machine / Synchro / Effect

"C" + 1 or more Thunder-type non-Tuner monsters
This card is also treated as a Thunder-type monster. Once per turn, during your Main Phase; you can select 1 Thunder-type monster in either player's Graveyard and equip it to this card (there can be only 1 monster equipped to this card at a time). Increase the ATK of this card by half the ATK of the monster equipped to this card. You can send a monster equipped to this card to the Graveyard and place Charge Counters on this card equal to the Level of the sent monster.
ATK/2000 DEF/1500

L-Short
LIGHT
Lv 6
Machine / Synchro / Effect

"L" + 1 or more Thunder-type non-Tuner monsters
This card is also treated as a Thunder-type monster. Once per turn, you can remove 8 Charge Counters from the field; all Level 2 or lower monsters you control can attack directly this turn. You can also halve the original ATK of this card an treat this as a Level 2 monster the turn this effect is activated. Increase the ATK of this card by 200 for each Charge Counter on this card.
ATK/2000 DEF/1500

Hi-Voltage Live Wire
LIGHT
R 2
Thunder / Xyz / Effect

2 Level 2 Monsters
When this card is Xyz Summoned, place 2 Charge Counters on each Machine-type monster you control. Increase the ATK of this card by 500 for each of its Xyz Materials. Once per turn, you can remove 1 of this card's Xyz Materials in order to Special Summon 1 Level 3 or lower Thunder-type monster from your hand.
ATK/1000 DEF/1000

Super Charge Coulomb
LIGHT
R 3
Thunder / Xyz / Effect

2 Level 3 monsters
Increase the ATK of this card by 500 for each of its Xyz Materials. When this card is Xyz Summoned, place 2 Charge Counters on each Machine-type monster you control. When this card inflicts battle damage, remove 1 Xyz Material from this card. When this card is destroyed with Xyz Materials, you can Special Summon 1 Level 6 or lower Machine-type monster from your Graveyard and place 5 Charge Counters on it.
ATK/1500 DEF/1500

[size=6]SPELLS[/size]
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Boosted Current
Normal Spell

Shuffle 1 card in your hand into your Deck. Activate one of the following effects:
*Place 1 Charge Counter on each Machine-type monster you control.
*Place 2 Charge Counters on 1 Machine-type monster you control.

Disperse Charge
Normal Spell
Tribute 1 Thunder-type monster you control. Place 2 Charge Counters on each Machine-type monster you control.

Electric Field
Field Spell
Increase the ATK and DEF of all Thunder-type monsters by 500 and reduce the level of all Machine-type monsters in your hand by 1. Each time a Machine-type monster in sent to your Graveyard, you can Special Summon 1 Level 3 or lower Thunder-type monster from your Graveyard to your side of the field.

Flux Capacitor
Continuous Spell
Each time a Charge Counter(s) is placed on a card you control, place 1 Charge Counter on this card for each monster you control. Once per turn, you can move up to 5 Charge Counters from this card to other cards you control. If this card would be destroyed, you can remove 3 Charge Counters to negate its destruction.

Ride the Lightning
Quickplay Spell
Remove 10 Charge Counters from the field. Special Summon 1 Thunder-type monster from your hand, Deck, or Graveyard. Its effect is negated and it returns to the hand during the End Phase.

Stray Sparks
Normal Spell
Banish 1 Thunder-type monster in your hand or Graveyard. Special Summon 2 "Spark Tokens" (Thunder-type/LIGHT/Level 1/ATK 0/DEF 0) to your side of the field.

System Burnout
Normal Spell
Remove all Charge Counters from your side of the field and inflict 100 to your opponent's Life Points for each. Then you can Special Summon 1 Level 3 or lower Thunder-type monster from your hand. Its effect is neagated and it cannot be used as a Synchro Material monster this turn.

System Shorting
Quickplay Spell
Remove 20 Charge Counters from your side of the field. Destroy all cards on the field and Special Summon 1 Thunder-type monster from your hand, Deck, or Graveyard regardless of Summoning Conditions. It cannot attack this turn and ts effect is negated until the End Phase.


[size=6]TRAPS[/size]
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Circiut - Open!
Counter Trap
Remove 15 Charge Counters from your side of the field. Negate an activation of a Spell / Trap Card / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.

E.M.P.
Normal Trap
Remove 10 Charge Counters from your side of the field. Negate the effects of all other Trap Cards this turn.

Ground
Normal Trap
Remove 7 Charge Counters from the field. End the Battle Phase.

High Impedance
Normal Trap
Decrease the ATK of all monsters your opponent controls by 100 for every Charge Counter on the field until the End Phase.

Logic High
Normal Trap
Activate only if you control a Thunder-type and a Machine-type monster. All increases and decreases to ATK and DEF are doubled this turn.

Logic Low
Normal Trap
Activate only if you control a Thunder-type and a Machine-type monster. Negate the effects of Spell Cards this turn.

Overdamped System
Normal Trap
During the turn this card is activated, the ATK of all monsters with an original ATK greater than 2000 is reduced to 2000 until the End Phase.

Voltage Divider
Normal Trap
Target 1 monster you control that has not declared an attack this turn; the target monster can attack twice during the battle phase and your opponent takes no battle damage when the target monster attacks.

Wye Configuration
Continuous Trap
Place 1 Charge Counter on this card each time a monster is Special Summoned. You can tribute this card in order to Special Summon a Thunder-type monster from your hand, Deck, or Graveyard whose level is less than or equal to the number of Charge Counters on this card.
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So yeah, sorta like Spellcasters with Spell Counters, but with more of the counters on the field and more required for effects. Issues with # of counters or overall speed?

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