Cyber Altair Posted February 21, 2008 Report Share Posted February 21, 2008 Come on people, this cards just could seck any worse. i mean it's a Trap and what could you possibly gain adding this to your Deck. PCoD= Epic Fail. Link to comment Share on other sites More sharing options...
uzumakinaruto93 Posted February 21, 2008 Report Share Posted February 21, 2008 final countdown i quess..also there r worse cards out there Link to comment Share on other sites More sharing options...
DSS Posted February 21, 2008 Report Share Posted February 21, 2008 agreed with you Cybernetic tis card is a Major epic FAILone of the worst cards i ever seen Link to comment Share on other sites More sharing options...
Cyber Altair Posted February 21, 2008 Author Report Share Posted February 21, 2008 final countdown i quess..also there r worse cards out there yes i relialize this is for Final Countdown but even that card is a Fail. Link to comment Share on other sites More sharing options...
pizzaman Posted February 21, 2008 Report Share Posted February 21, 2008 final countdown i quess..also there r worse cards out there yes i relialize this is for Final Countdown but even that card is a Fail.You do realize that Final Countdown is the easiest special victory condition achievable right?Plus once it's activated, there's no way to stop it. Link to comment Share on other sites More sharing options...
uzumakinaruto93 Posted February 21, 2008 Report Share Posted February 21, 2008 Plus once it's activated' date=' there's no way to stop it.[/quote']Â sure it is all u need to do is win before 20 turns Link to comment Share on other sites More sharing options...
pizzaman Posted February 21, 2008 Report Share Posted February 21, 2008 Plus once it's activated' date=' there's no way to stop it.[/quote'] sure it is all u need to do is win before 20 turnsObviously not everyone will waste deck space to put the card in, but in case of a stall deck, this card can become the finisher. Unlike other special victory condition decks... lets say Exodia, which needs to take care of stalling, draw boosting, searching and salvaging lost parts, a stall deck which relies on this card only really needs to think about activating this card and stalling. And 10 turns both ways isn't really that long in a good stall deck. re: Pyro Clock of Destiny - Still, even in a special victory condition deck, this card doesn't have that much use... I'd rather use 3 of my deck space to put in counter traps. Kill Swords of Revealing light faster? Twister will get it done faster. Link to comment Share on other sites More sharing options...
uzumakinaruto93 Posted February 21, 2008 Report Share Posted February 21, 2008 Obviously not everyone will waste deck space to put the card in  yeah lets not waste deck space on cards that win, yeah smart move Link to comment Share on other sites More sharing options...
pizzaman Posted February 21, 2008 Report Share Posted February 21, 2008 Obviously not everyone will waste deck space to put the card in  yeah lets not waste deck space on cards that win' date=' yeah smart move[/quote']You'd rather waste deck space in an aggro/beatdown deck that'll probably win under 20 turns? Smart move. Link to comment Share on other sites More sharing options...
God GAK Posted February 21, 2008 Report Share Posted February 21, 2008 What was said before. I can only see it been played in a Final countdown deck Link to comment Share on other sites More sharing options...
uzumakinaruto93 Posted February 21, 2008 Report Share Posted February 21, 2008 Obviously not everyone will waste deck space to put the card in  yeah lets not waste deck space on cards that win' date=' yeah smart move[/quote']You'd rather waste deck space in an aggro/beatdown deck that'll probably win under 20 turns? Smart move. no, beatdown is horrible and will not win in 20 turns, since it would have lost around the 10 mark, im talking about cards that can get rid of stall like mobius, MST or heavy storm, or fissure if ur against a reaper...there is no such thing as a perfect guard Link to comment Share on other sites More sharing options...
pizzaman Posted February 21, 2008 Report Share Posted February 21, 2008 Obviously not everyone will waste deck space to put the card in  yeah lets not waste deck space on cards that win' date=' yeah smart move[/quote']You'd rather waste deck space in an aggro/beatdown deck that'll probably win under 20 turns? Smart move. no, beatdown is horrible and will not win in 20 turns, since it would have lost around the 10 mark, im talking about cards that can get rid of stall like mobius, MST or heavy storm, or fissure if ur against a reaper...there is no such thing as a perfect guardBeatdown is horrible...? I don't know about the TCG card pool much, but looking at cards like Raiou and Death Caliber Knight, plus some of the winning decks on Yugioh Frontiers site, I get the impression that it is still game winning (despite being lack-luster in comparison to MagiEx FTK and Meta/Pachyce-Gadgets). Also, counter-traps exist for a reason. Obviously there is no such thing as a perfect guard, so the player will try to preserve it as long as possible. Link to comment Share on other sites More sharing options...
OmegaWave Posted February 21, 2008 Report Share Posted February 21, 2008 You guys just don't know the right time to activate this card. I run it in Tag Force and Tag Force 2 and it's usually a duel winner. Link to comment Share on other sites More sharing options...
uzumakinaruto93 Posted February 21, 2008 Report Share Posted February 21, 2008 im talking about the pure beatdown, which means strong monster and equip cards, no strategies just pure strength You guys just don't know the right time to activate this card. I run it in Tag Force and Tag Force 2 and it's usually a duel winner. how can moving from turn 10 to 11 win u the duel? Link to comment Share on other sites More sharing options...
Cyber Altair Posted February 21, 2008 Author Report Share Posted February 21, 2008 guy's point is the card isn't good even in a Final Beatdown deck. i would use many card that work even better then this. Link to comment Share on other sites More sharing options...
OmegaWave Posted February 21, 2008 Report Share Posted February 21, 2008 im talking about the pure beatdown' date=' which means strong monster and equip cards, no strategies just pure strength You guys just don't know the right time to activate this card. I run it in Tag Force and Tag Force 2 and it's usually a duel winner. how can moving from turn 10 to 11 win u the duel? Exactly. Think about cards that require several turns for their effects to activate or finish. (Future fusion, Gold Sarcophagus, Etc.). This card works greatly with them. Link to comment Share on other sites More sharing options...
uzumakinaruto93 Posted February 21, 2008 Report Share Posted February 21, 2008 im talking about the pure beatdown' date=' which means strong monster and equip cards, no strategies just pure strength You guys just don't know the right time to activate this card. I run it in Tag Force and Tag Force 2 and it's usually a duel winner. how can moving from turn 10 to 11 win u the duel? Exactly. Think about cards that require several turns for their effects to activate or finish. (Future fusion, Gold Sarcophagus, Etc.). This card works greatly with them. future and gold move during the standby phase so moving 1 turn into the future wont help u...unless does it work if u use it during the standby phase? Link to comment Share on other sites More sharing options...
OmegaWave Posted February 21, 2008 Report Share Posted February 21, 2008 im talking about the pure beatdown' date=' which means strong monster and equip cards, no strategies just pure strength You guys just don't know the right time to activate this card. I run it in Tag Force and Tag Force 2 and it's usually a duel winner. how can moving from turn 10 to 11 win u the duel? Exactly. Think about cards that require several turns for their effects to activate or finish. (Future fusion, Gold Sarcophagus, Etc.). This card works greatly with them. future and gold move during the standby phase so moving 1 turn into the future wont help u...unless does it work if u use it during the standby phase? Ding ding! CORRECT! EVERYONE! TELL HIM WHAT HE WON! lol Link to comment Share on other sites More sharing options...
uzumakinaruto93 Posted February 21, 2008 Report Share Posted February 21, 2008 i win a new car right? anyway the card still isn't that good, cause its completely useless without those, and having 1 more good card in ur deck is worth the 1 turn wait Link to comment Share on other sites More sharing options...
Silencerleader Posted February 21, 2008 Report Share Posted February 21, 2008 Still, not the worst card ever...like Spell Chronicle. Link to comment Share on other sites More sharing options...
Cyber Altair Posted February 21, 2008 Author Report Share Posted February 21, 2008 but when talking about traps it sucks hard, SC hurts you more then the opponent, this card is a trap so it's a waste of your precious 5 S/T zone's. Link to comment Share on other sites More sharing options...
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