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Well... I might as well ask for suggestions.


Resident Fascist

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So this is pretty much the base engine guide thingimabob for my 2D Fighter.

There's 5(sorta) Attack Buttons. Light, Medium, Heavy, Guardian and All. The first 3 are self explainatory. At the start of each game, both players pick a "Spirit" Guardian, each of them changes your stats, gives you attacks and even abilities in Battle. Pressing the All Button once is the same as pressing Light, Medium, Heavy and Guardian all at once. Normally, this performs Spirit Drive if your Wait Meter is full. Every game tick(5 Frames) the Wait Meter for both players increases by 1 Increment. Normally, some Guardians Charge Faster(I.e: Mandrago) and some Charge Slower(Inferno Golem) You keep your Charge Meter inbetween rounds, so saving up your Meter for those Lv.5 Guardian Attacks is a possibility if you want.

Every time you get hit or attack, a small red bar called "Rage" starts to fill up slightly. When this is full, you can press Forward+All to perform a Rage Counter, which will work on the ground and break you out of hitstun whilst launching an opponent, but will double the time it takes for your Guardian to charge for the remainder of the Match. Pressing Down+All will perform a Guardian Burst, which works exactly like it does in GG/BB. You cannot use your Guardian or Guardian attacks for the rest of the round if you perform this action.

There is also another meter called "Super Bar" which fills up over time, getting hit by attacks, hitting your foe with attacks or performing Guardian Attacks that hit your Opponent. These are used for Character-Specific Supers, and Guardian Supers. A Character super consumes 100% of the Bar, where as a Guardian Super consumes all of the bar, and has different effects depending on the level.

20% - Level 1
40% - Level 2
60% - Level 3
80% - Level 4
100% - Level 5
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That's currently all I have, just need some tips and advice.

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