duel tester Posted December 22, 2011 Report Share Posted December 22, 2011 what kind of cards do you think of when you hear the words Prime-Core ? Link to comment
Alice Moonflowyr Posted December 22, 2011 Report Share Posted December 22, 2011 A set based on how awkward it is to run into your ex gf in the movies. Link to comment
Mr. guy Posted December 22, 2011 Author Report Share Posted December 22, 2011 Queue: James K. Polk Origami dragons Robot unicorn attack Prime core How awkward it is to run into your ex-gf in the movies Link to comment
CAD97 Posted December 24, 2011 Report Share Posted December 24, 2011 How about one based on this thread and how randomly awesome it is? Link to comment
Mr. guy Posted December 24, 2011 Author Report Share Posted December 24, 2011 I'm in california and won't have a reliable connection so I won't be updating this until I get back. Link to comment
Mr. guy Posted January 7, 2012 Author Report Share Posted January 7, 2012 Hey. Remember this? James K. Polk James K. Polk ****** EARTH attribute Spellcaster/effect 2600/2800 Once per turn, you can add one "Executive order" card from your deck to your hand. All effect damage you take is reduced to 100 while this card is face-up on the field. George M. Dallas **** EARTH attribute Spellcaster/effect 1600/1400 Once per turn, you can add one "Executive order" card from your graveyard to your hand. While this card is face-up on the field, reduce all effect damage you take by 500. James Buchanon *** EARTH attribute Spellcaster/effect 800/0 This card cannot be destroyed by battle. This card cannot be changed to defense position, and is changed to attack position if in defence position. Halve all effect damage you take while this card is face-up on the field. If A face-up "James K Polk" is destroyed and sent to the graveyard, this card's effect, ATK, and DEF becomes the effect, ATK, and DEF of "James K. Polk". Robert J. Walker **** EARTH attribute Spellcaster/effect 1700/1600 When either player summons a monster, gain 500 life points. Once per turn during either player's turn, you can increase the ATK of a monster you control by 1000, then inflict 1000 points of damage to your life points. William L. Marcy ***** EARTH attribute Spellcaster/effect 1900/2000 During your battle phase, inflict 500 points of direct damage to your life points. While this card is face-up on the field, all monsters you control gain 800 ATK. Cave Johnson *** EARTH attribute Spellcaster/effect 1300/1200 Once per turn, you may banish one monster from your deck. If you do, inflict 1500 points of direct damage to your life points. Add the banished card to your hand during your second standby phase after using this effect. Executive order: Great treasury Continuous spell card Inflict 1000 points of direct damage to your life points before activating this card (This is not a cost). Whenever you take effect damage, put one money counter on this card. If you were to take effect damage, you can instead remove one money counter from this card. You can remove four money counters from this card to destroy one card your opponent controls. Executive order: Land grab Continuous spell card Inflict 1500 points of direct damage to your life points before activating this card (This is not a cost). Select three of your opponent's unoccupied monster card zones. The selected zones cannot be used as long as this card is face-up on the field. This card cannot be removed from the field if you control a face-up "James K. Polk". You can only control one "Executive order: Land grab". Executive order: Annexation Spell card Inflict 1200 points of direct damage to your life points before activating this card (This is not a cost).Take control of one monster on your opponent's side of the field. If you do, your opponent can special summon one monster from their graveyard. Executive order: War Spell card Inflict 2000 points of direct damage to your life points before activating this card (This is not a cost). Both players may special summon as many monsters from their graveyard as possible to the field. These monsters cannot be used as XYZ material monsters or be removed from the field unless they are destroyed by battle or card effects, and must attack if able during their owner's battle phases'. Executive order: Treaty Spell card Inflict 1000 points of direct damage to your life points before activating this card (This is not a cost). Both players cannot attack or destroy cards on the field for two turns after this card is activated. Veto Counter trap Negate the activation of one of your opponent's spell or trap cards and destroy it. Inflict 1500 points of direct damage to your life points. Economize Spell card Discard two cards from your hand to draw two cards and gain 1000 life points. Election! Spell card Reveal two cards from your deck with different names and an ATK equal to or less than the ATK of a monster your opponent controls. Your opponent chooses one of these monsters; special summon it to your side of the field. Rise to power Trap card Discard one card from your hand to special summon one "James K. Polk" from your hand. The united states of America Field spell card During your standby phase, inflict 300 points of direct damage to your life points. When you destroy a monster by battle, gain 1000 life points. Once per turn, you can normal summon or set one "James K. Polk" in addition to your normal summon or set. Queue: [s]James K. Polk[/s] Origami dragons Robot unicorn attack Prime core How awkward it is to run into your ex-gf in the movies How randomly awesome this thread is I am really excited to do the origami dragons one. (hype) Link to comment
Mr. guy Posted January 7, 2012 Author Report Share Posted January 7, 2012 I'm going to make origami dragons soon! Sit tight! !!!one!!!11!!!1!!1!! Origami Dragon: Nendo **** Wind attribute Dragon/effect 1400/2000 If this card is destroyed by battle and sent to the graveyard, add it to your hand. Origami Dragon: Kōchiku ** Wind attribute Dragon/effect 200/600 If this card is destroyed by a card effect, add it to your hand. If this card is destroyed by battle, you can return one "Origami Dragon" from your graveyard back to your deck. Origami Dragon: Dengen **** Wind attribute Dragon/effect 1800/0 This card gains 200 ATK for each "Origami Dragon" in your hand. (You must reveal all "Origami Dragons" in your hand to use this effect.) Origami Dragon: Suteru ** Wind attribute Dragon/effect 800/1200 When this card is discarded from your hand, you may add it to your hand afterwards. Each player can only use the effect of "Origami Dragon: Suteru" up to three times per duel. Origami Dragon: Kurayami **** Dark attribute Dragon/effect 1700/1600 If this card is banished from the graveyard, return it to your hand, then you may add 1 "Origami Dragon" from your banished zone to your hand. Origami Dragon: Karu *** Light attribute Dragon/effect 1400/1800 If this card is banished from the graveyard, return it to your hand, then you may return one monster from either side of the field to the hand. Origami Dragon: Sanji ** Wind attribute Dragon/effect 1000/1200 If this card is used as a fusion material monster, a synchro material monster, a ritual material monster, or a tribute, add it to your hand afterwards. Origami Dragon: Seishin ******** Wind attribute Dragon/effect 2600/2400 This card can be special summoned (from your hand) by revealing three "Origami Dragon"s in your hand with different names (Not including this card). Origami Dragon: Saisei *** Wind attribute Dragon/effect 1600/1500 This card can be special summoned (from your hand) If you have no other "Origami Dragon"s in your hand. If it is special summoned this way, you can add 1 "Origami Dragon" from your deck to your hand, except "Origami Dragon: Saisei". Origami Double Dragon: Ishi ******** Earth attribute Dragon/fusion/effect 2100/2500 Origami Dragon: Nendo + 1 "Origami Dragon" When this card is selected as an attack target, switch it to defense mode. This card gains 500 DEF for each "Origami Dragon" in your hand with a different name. (You must reveal all "Origami Dragon"s in your hand to use this effect.) When your opponent takes battle damage from attacking this defense position monster, you can destroy one card on your opponent's side of the field. Origami Double Dragon: Inferuno ******** Fire attribute Dragon/fusion/effect Origami Dragon: Dengen + 1 "Origami Dragon" 3000/2000 This card gains 200 ATK for each "Origami Dragon" in your hand with a different name. (You must reveal all "Origami Dragon"s in your hand to use this effect). When this card destroys an opponent's monster by battle, inflict damage to your opponent's life points equal to the destroyed monster's ATK. Origami Double Dragon: Hojū suru ******** Wind attribute Dragon/fusion/effect Origami Dragon: Kōchiku + 1 "Origami Dragon" 2400/2400 When this card is fusion summoned, you can return the spell card used to fusion summon this monster, and up to two "Origami Dragon"s from your graveyard to your deck. During your standby phase, you can return one "Origami Dragon" from your graveyard to your deck. Origami Double Dragon: Konran ******** Dark attribute Dragon/fusion/effect Origami Dragon: Karu + Origami Dragon: Kurayami 2900/2800 This card is also treated as being LIGHT attributed. When this card is fusion summoned, you can banish any amount of "Origami Dragon"s from your graveyard, then banish a number from your opponent's graveyard equal to the number of "Origami Dragon"s you banished and have this card gain 300 ATK for each. Origami Double Dragon: Katto ******** Wind attribute Dragon/fusion/effect Origami Dragon: Seishin + 1 "Origami Dragon" 2300/2200 Once per turn, you may reveal two "Origami Dragon" monsters in your hand with different names to destroy one spell or trap card on your opponent's side of the field. Paper fold Spell card Add 1 "Origami Dragon" from your deck to your hand. Unfold Quick play spell card Destroy one "Origami Double Dragon" monster you control to special summon two "Origami Dragon"s from your graveyard Refold Spell card Add 1 "Origami Dragon" from your graveyard to your hand. Paper cut Trap card Discard any number of "Origami Dragon"s from your hand to destroy that many cards on your opponent's side of the field. Complex fold Spell card Discard 1 "Origami Dragon", Banish one "Origami Dragon" from your graveyard, and destroy one "Origami Dragon" on your side of the field to special summon one "Origami Double Dragon" from your extra deck. Origami knowledge Continuous spell card When you add an "Origami Dragon" to your hand (except by drawing it), put 1 Origami counter on this card. Remove 2 origami counters from this card to draw 1 card. Remove 4 origami counters from your hand to add 1 spell card from your graveyard to your hand. This is best archetype. Link to comment
DoomBeast Posted January 8, 2012 Report Share Posted January 8, 2012 Make an Archetype that supports Scraps and Blackwings perfectly, then make one to support Jurracs and Blackwings. Link to comment
Brinolovania Posted January 8, 2012 Report Share Posted January 8, 2012 Make a set about the fact that the cake is a lie. Link to comment
Mr. guy Posted January 8, 2012 Author Report Share Posted January 8, 2012 No problem Queue: [s]James K. Polk[/s] [s]Origami dragons[/s] Robot unicorn attack Prime core How awkward it is to run into your ex-gf in the movies How randomly awesome this thread is Scraps + Blackwings Jurracs + Blackwings If anyone noticed, I updated Origami Dragons I think it's my best work so far, so check it out. Link to comment
ParadoxCaller Posted January 8, 2012 Report Share Posted January 8, 2012 make 3 Chaos Numbers out of existing Numbers and Zexal Weapons to work with them Link to comment
Mr. guy Posted January 8, 2012 Author Report Share Posted January 8, 2012 Not sure what you mean by that Link to comment
ParadoxCaller Posted January 8, 2012 Report Share Posted January 8, 2012 Chaos versions of 3 existing Numbers (like Utopia Ray from Utopia) and matching Zexal Weapons (like Unicorn Spear for Utopia Ray) Link to comment
Bobo666 Posted January 9, 2012 Report Share Posted January 9, 2012 [size=4]Make a deck about totalitarian world leaders.[/size] Link to comment
qdrack Posted January 9, 2012 Report Share Posted January 9, 2012 Origami dragon were my idea! thanks for making them you rock! Hand presence rocks! Link to comment
Mr. guy Posted January 9, 2012 Author Report Share Posted January 9, 2012 I'll have to play robot unicorn attack before I make an archetpye around it. Prime core is coming up stay tuned! Prime Core * Light attribute Machine/effect 500/2000 This card can attack your opponent's life points directly. When this card inflicts battle damage to your opponent, increase it's ATK by 500. You can only control one "Prime Core" Core plating ** Earth attribute Machine/effect 0/1800 This card cannot be selected as an attack target if you control a face-up "Prime Core". If a face-up "Prime core" you control would be destroyed, you can destroy this card instead. Core weapon **** Fire attribute Machine/effect 1900/0 When this card is sucessfully normal summoned, increase the ATK of a face-up "Prime Core" you control by 800. This card cannot be selected as an attack target if you control a face-up "Prime Core". Core effect jammer *** Water attribute Machine/effect 0/1000 When an effect of a card controlled by your opponent targets a face-up "Prime Core" you control, you can change the target to this card. This card cannot be selected as an attack target if you control a face-up "Prime Core". Core area sheild * Wind attribute Machine/effect 0/100 Once per turn, negate the effect of a card that would affect a face-up "Prime Core" you control that does not target it and destroy the card. This card cannot be selected as an attack target if you control a face-up "Prime Core". Core expulsion Counter Trap card Negate the activation of an effect that would target a face-up "Prime Core" you control and destroy the card causing the effect. Force field Continuous spell card If a face-up "Prime core" you control would be detroyed, you may destroy this card instead. Core rejuvenation Trap card Activate only when a face-up "Prime Core" that you control is destroyed. Special summon one "Prime Core" from your deck; it's original ATK is equal to the ATK of the "Prime Core" that was destroyed. Core shock system Continuous spell card Cards or effects that prevent or negate the attack of a face-up "Prime Core" you control are negated. Link to comment
Mr. guy Posted February 17, 2012 Author Report Share Posted February 17, 2012 This is going to be one of the more harder archetypes I've made, but here goes. How awkward it is to run into your ex-gf at the movies. Awkward realization Continuous trap card Once per turn, select one monster on your side of the field and one monster on your opponent's side of the field. If either of the selected monsters is on the field, this card cannot be removed from the field. When a monster selected by "Awkward realization" Is destroyed, the controller's opponent takes damage equal to the original ATK of the monster. Ignore Spell card Banish one monster on your opponent's side of the field that was selected by "Awkward realization". Understanding Continuous spell card Once per turn, you have halve the ATK of both monsters selected by "Awkward realization". Wandering eyes Spell card Gain 500 life points, and add one "Awkward Realization" from your deck to your hand. Friendship Spell card Both players gain life points equal to one of the monsters selected by "Awkward realization" A private conversation Continuous spell card Neither player can summon monsters if there is a monster selected by "Awkward realization" on their side of the field. Shy guy ** Light Warrior type 1200/1200 If this card is selected as an attack target by a monster selected by "Awkward realization", banish it before damage calculation and end the battle phase. Special summon it during the end phase. Confident guy ****** Fire Warrior type 2900/2800 This card cannot be normal summoned or set. This card can only be special summoned by tributing one monster selected by "Awkward realization". If this card destroys an opponent's monster by battle, gain life points equal to its original ATK and inflict the same amount of damage to your opponent. If there is no face-up card selected by "Awkward realization" on your opponent's side of the field, Return this card to your hand, and special summon the monster tributed to summon this card. Indifferent guy *** Water Warrior type 1600/2000 This card can attack your opponent's life points directly if the only monsters on your opponent's side of the field are selected by "Awkward realization". This card cannot be destroyed by battle with a monster selected by "Awkward realization". Cool guy **** Wind Warrior type 1900/1000 Once per turn, you can take control of one monster on your opponent's side of the field that's selected by "Awkward realization". That monster cannot attack or activate its effect, cannot be tributed or used as a synchro material or xyz material, and control of it returns to your opponent during the end phase. Link to comment
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