Mr. guy Posted December 16, 2011 Report Share Posted December 16, 2011 Come at me bro. Link to comment
dark_bones Posted December 16, 2011 Report Share Posted December 16, 2011 Make a yugioh set about flying ponies on rollercoasters eating nyan cats with trollfaces that have dimples that look like shapesnatches and trents which are dancing on top of a pie and the boss monster is a giant cookie that eats apples and uses apples as union monsters which are treated as toy monsters when they are face down on the field. Link to comment
Mr. guy Posted December 16, 2011 Author Report Share Posted December 16, 2011 Pony rider: Hunter **** Earth attribute Beast type/ effect 1700/1500 On the second standby phase after summoning this card, put one speed counter on it each standby phase, then activate the following effects: 1: This card gains 400 ATK and can attack all Trollyan cats your opponent controls once each. 3: Once per turn, destroy all Trollyan cats your opponent controls. 5: Remove all speed counters from this card. Pony rider: Flyer ** Wind attribute Beast type/tuner/effect 1100/1000 Once per turn, put one Speed counter on a face up Pony rider card you control. Pony rider: Mechanic **** Earth attribute Beast type/effect 800/2000 Pony rider monsters you control do not have to wait until the second standby phase after summoning to recieve speed counters. When this card is destroyed and sent to the graveyard, Add one "The great treant ritual" from your deck to your hand. Pony rider: Enthusiast **** Wind attribute Beast type/effect 1400/1800 On your second standby phase after summoning this card, put one speed counter on it during each standby phase. Then activate the following effects: 1: You may banish this card. This can be activated during your opponent's turn. This card returns to the field during your next standby phase. 2: Banish one card your opponent controls. It returns during the end phase, unless it's a "Trollyan cat" monster. 4: Banish all cards on the field except this card and inflict 1000 damage to your opponent for each "Trollyan cat" banished by this effect. Then remove all speed counters from this card. Pony rider: Devourer **** Earth attribute 1900/900 On your second standby phase after summoning this card, put one speed counter on it during each standby phase. Then activate the following effects: 1: You may equip one "Trollyan cat" monster on your opponent's side of the field to this card. This card gains ATK equal to its original ATK. (You may only have one monster equipped to this card at a time) 2: You may destroy one "Trollyan cat" monster on your opponent's side of the field and gain Life points equal to its Original ATK. 4: Double the ATK of this card, and all monsters on your opponent's side of the field are treated as "Trollyan cat" monsters. During the end phase, remove all speed counters from this card. The great Treant: Apple pie ****** Earth attribute Plant type/Synchro 2700/2800 1 tuner + 1 or more non tuner monsters [i]No one knows where it came from, but it seems to be performing some kind of ritual to rid the world of Trollyan cats forever. Rumor has it that it built the roller coaster the pony riders use.[/i] Giant cookie apple eater ************ Earth attribute Ritual/effect 2000/4000 When this card is summoned, special summon up to three "Apple tokens" to your side of the field in face down defence position (Earth attribute/1 star/plant/0/0/While this card is face down it is treated as a toy type monster. If this card is face up on your side of the field you can attach it to a face up "Giant cookie apple eater you control as an equip spell card. It gains 500 ATK and if it were to be destroyed, destroy this card instead.) Once per turn you can sacrifice one monster card with "Apple" in it's name to allow this card to attack directly during the turn this effect is activated. Rollercoaster Matienence Quick play spell card Put one speed counter on one face-up "Pony rider" monster you control. Ancient Treant ritual Ritual spell card This card is used to special summon "Giant cookie apple eater". You must also sacrifice a "The great Treant: Apple pie" from your side of the field. Apple foundation Continuous spell Once per turn; Activate only if you control a face down toy monster. Reveal it, then add one card with "rollercoaster" or "pony rider" in it's card name from your deck or graveyard to your hand. Rollercoaster overdrive Field spell. Place one Speed counter on all face-up "Pony rider" monsters you control during each standby phase. Treant's judgment Counter trap Activate only if you control a "The great treant: Apple pie" and your opponent summons a "Trollyan cat" monster. Banish all "Trollyan cat" monsters in your opponent's hand, deck, graveyard and field. Trollyan cat * Light attribute Beast type 2100/0 [i]U jelly four stars? TROLYANANANANANANAN[/i] Trollyan cat with dimples ** Light attribute Beast type/ effect 200/700 When this card is summoned, summon two dimple tokens (Light/1 star/divine beast/0/0/During your standby phase, choose one monster type, this card becomes that type until end of turn.) Sacrifice a dimple token to take control one monster your opponent controls that shares a type with a face-up "Dimple token" you control until the end phase. It cannot be tributed or used as a synchro or xyz material. Ulitmate Trollyan cat ********** Dark type Beast type/effect 3400/0 This card cannot be special summoned. Once per turn, put a rainbow counter on this card. Remove two rainbow counters on the field to destroy all other cards on the field. Umad? One more Trollyan cat swarm *** Light attribute Beast type/effect 1500/1500 You can special summon this card from your hand at any time, if you do, you may special summon one "Trollyan cat" monster from your deck or graveyard and one from your hand. 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Communityreborn Posted December 16, 2011 Report Share Posted December 16, 2011 MLP: FIM Now. Link to comment
NumberCruncher Posted December 16, 2011 Report Share Posted December 16, 2011 Make an archetype around the presidency of James K. Polk. Link to comment
Mr. guy Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='Communityreborn' timestamp='1324006711' post='5710086'] MLP: FIM Now. [/quote] I've already made quite a bit of these. [img]http://img85.imageshack.us/img85/8397/302352.jpg[/img] Once per turn, you can activate one "Twilight sparkle" Spell from your deck. You can only control one "Twilight sparkle". [img]http://img836.imageshack.us/img836/8397/302352.jpg[/img] During your standby phase, put one fashion counter on this card. Once per turn, you can redistribute fashion counters among the monsters you control. A Mane 6 monster except "Rarity" gains 500 ATK for each fashion counter on it. You can only control one "Rarity". [img]http://img851.imageshack.us/img851/8397/302352.jpg[/img] During your end phase, you must pay 1000 life points to search your deck for any card and put it on the top. You can only control one "Applejack". [img]http://img27.imageshack.us/img27/8397/302352.jpg[/img] Control of this card cannot switch, and this card cannot leave the field if you control another "Mane 6" Monster. You can only control one "Rainbow Dash". [img]http://img23.imageshack.us/img23/8397/302352.jpg[/img] If this card is selected as an attack target, banish it. Special summon it to the field during your next standby phase. If this card is on the field, your opponent cannot attack with any level 8 or higher monsters they control. You can only control one "Fluttershy". [img]http://img337.imageshack.us/img337/8397/302352.jpg[/img] You can only control one "Pinkie pie". Once per turn during your standby phase, roll a six sided die and apply these effects; 1-2: Gain 1500 life points; 3-4: Return this card to the deck, special summon it on your second standby phase; 5-6: Look at the top 3 cards of your opponent's deck. Twilight Sparkle spell: Come to life Normal spell card Select one face up card in your spell/trap card zone. Special summon it in your monster card zone (Earth, Machine type, 5 stars, 1800 ATK, 2000 DEF) It is still treated as a spell/trap card and retains its effects Twilight Sparkle spell: Parasprite mind wipe Continuous spell card The effect of any face up "Parasprite" or "Parasprite tokens" you control is changed to destroy monster cards. Twilight sparkle spell: Soothing melody Quick play spell card A monster with a higher ATK than a monster you control with the highest ATK is switched to DEF position. Twilight sparkle spell: Dam fix Normal spell card Field spell cards cannot be destroyed this turn. Twilight sparkle spell: Attraction Equip Your opponent can only select the equipped monster monster as an attack target, and must attack that monster if able. Twilight sparkle spell: Fail safe Normal spell card Return all cards on the field to their owner's decks. It is now the end phase of your turn. Fails if your opponent controls a monster with 4000 or more ATK points. Friendship is magic Normal spell card Activate only if six sucessfully activated "Elements of Harmony" cards exist (They can be banished or in the graveyard). Special summon as many "Mane 6" monsters with different names as possible to your side of the field from your hand, deck or graveyard. The power of friendship Continuous spell card As long as this card remains face-up on the field, you gain a sixth monster card zone. If you control six "Mane 6" monsters with different names, you win the duel. The Elements of Harmony: Magic Equip spell card Equip only to a face-up "The mane 6: Twilight sparkle" you control. Once per turn, add one spell card from your deck to your hand. The Elements of Harmony: Generosity Equip spell card Equip only to a face-up "The mane 6: Rarity" you control. At any time, you may decrease the equipped monster's ATK to 0 to have all other face-up monsters on your side of the field gain the same amount of ATK. The Elements of Harmony: Honesty Equip spell card Equip only to a face-up "The mane 6: Applejack" you control. During your standby phase, you may look at the top two cards of your deck and arrange them in any order Or gain 1000 life points. The Elements of Harmony: Loyalty Equip spell card Equip only to a face-up "The mane 6: Rainbow Dash" you control. If the equipped monster leaves the field, special summon it during your next standby phase. The Elements of Harmony: Kindness Equip spell card Equip only to a face-up "The mane 6: Fluttershy" you control. Once per turn, you can take control of one level 5 or higher monster your opponent controls. It cannot attack, be tributed, or used as a synchro or an xyz material and control switches back to your opponent during the end phase. The Elements of Harmony: Laughter Equip spell card Equip only to a face-up "The mane 6: Pinkie pie" you control. During your standby phase, if your opponent controls a monster with a higher ATK than a monster on your side of the field with the highest ATK, gain 500 life points and your monsters cannot be destroyed by battle this turn. Parasprite ** Wind monster Winged-beast type 0/0 During the controller of this card's end phase, both players must destroy one spell or trap card they control if able, then the controller of this card special summons a parasprite token with the same ATK, DEF, type, level, attribute and effect as this card to their side of the field.[quote name='NumberCruncher' timestamp='1324013318' post='5710244'] Make an archetype around the presidency of James K. Polk. [/quote] This will require some research. Link to comment
Umbra Posted December 16, 2011 Report Share Posted December 16, 2011 I found a paper towel on my floor the other day; I have no idea how it got there. Make a set that properly describes my confusion. Link to comment
Mr. guy Posted December 16, 2011 Author Report Share Posted December 16, 2011 Paper towel * Wind monster Plant type 0/0 You may special summon this card at any time from anywhere for no reason. It can't be used as a tribute, synchro or XYZ material monster. The Floor Field spell card Place two confusion counters on any card when a paper towel is successfully summoned. Curious wondering Continuos spell card Place one confusion counter on any card during your standby phase if you control a face up "paper towel". It should be cleaned up... Trap card Activate if you control a face up paper towel monster. Face up monsters your opponent controls with confusion counters must attack it if able. Banish all confusion counters from all cards on your opponent controls and inflict 600 points of damage to your opponents life points for each. It's done Trap card Activate only if a paper towel exists in your graveyard or banished zone. Banish all confusion counters on the field. What the heck was that thing? Trap card Your opponent must attach all banished confusion counters to a monster they control as xyz materials. The monster must detach 1 xyz material during each end phase, and it cannot attack or activate its effect if it has xyz materials. What was it doing there? Trap card Activate only if your opponent has banished confusion counters. special summon those counters to their side of the field as Sheep tokens, then your opponent must discard cards equal to the amount of counters special summoned in this way, then add that many field spell cards from their deck to their hand. Why was it there? Trap card Activate only if your opponent has banished confusion counters. Banish monsters from your opponent's extra deck equal to the number of counters, then place those counters in your opponent's spell/trap card zone if able. Contemplative thinking Quick play spell card If a paper towel you control would be destroyed, banish 2 confusion counters from cards you control to negate the effect or attack that would have destroyed it, and destroy the card. Total confusion Continuous spell card During both players' main phases' Flip a coin, then apply these effects. Heads: Destroy all cards with confusion counters on them and banish those counters Tails: Cards with confusion counters must attack and activate their effects. If the timing is incorrect, put them face down. Unexpected surprise Quick play spell card Activate only when you special summon a paper towel. Put one confusion counter on all cards on the field. Link to comment
Umbra Posted December 16, 2011 Report Share Posted December 16, 2011 Incorrect OCG, unclear statements, no underlying theme... I'll give this a horrible/10. Link to comment
Mr. guy Posted December 16, 2011 Author Report Share Posted December 16, 2011 I was just derpin' on the OCG. I made this in like five minutes, I could definitely improve it if I wanted to. Would you like me to? Link to comment
NumberCruncher Posted December 16, 2011 Report Share Posted December 16, 2011 If not James K. Polk, how about making an archetype around that pair of socks that you know you put in the washer earlier, but can only find one of when you start folding them. Link to comment
Legendary Dragon Posted December 16, 2011 Report Share Posted December 16, 2011 An archetype based on the Kraken. Link to comment
Mr. guy Posted December 16, 2011 Author Report Share Posted December 16, 2011 [quote name='NumberCruncher' timestamp='1324069402' post='5711299'] If not James K. Polk, how about making an archetype around that pair of socks that you know you put in the washer earlier, but can only find one of when you start folding them. [/quote] There is no request I will deny. I just can't make it quite yet Link to comment
Mr. guy Posted December 17, 2011 Author Report Share Posted December 17, 2011 You wanted better paper towels? Here. Paper towel * Wind monster Plant type 0/0 During either player's turn, you may special summon this card from your hand. The Floor Field spell card Place two confusion counters on any card on the field when a "paper towel" is successfully summoned. Curious wondering Continuous spell card During your standby phase you may place one confusion counter on any card on the field if you control a face up "paper towel". It should be cleaned up... Trap card Activate if you control a face up "paper towel"; During this turn, face up monsters your opponent controls with confusion counters must attack it if able. During the end phase, inflict 600 points of damage to your opponents life points for confusion counter on cards they control. What the heck was that thing? Continuous trap card If this card were to be destroyed, you can remove one confusion counter from the field instead. Select one card on the field with confusion counters on it. It cannot attack or activate its effect as long as it has confusion counters on it. Remove one confusion counter from that card during each end phase of its controller. What was it doing there? Continuous trap card If this card were to be destroyed, you can remove one confusion counter from the field instead. Remove any number of confusion counters from cards your opponent controls. They must discard that many cards, then they may add one field spell card from their deck to their hand. Your opponent cannot use a number of unoccupied monster card zones equal to the number of counters removed as long as this card remains face-up on the field. Why was it there? Trap card If this card were to be destroyed, you can remove one confusion counter from the field instead. Remove any number of confusion counters from monsters your opponent controls to banish that many monsters from their extra deck. Your opponent cannot use a number of unoccupied spell and trap card zones equal to the number of confusion counters removed as long as this card remains face-up on the field. Contemplative thinking Continuous Trap card Activate only when your opponent declares an attack or activates an effect targetting a face-up "paper towel" you control. Remove 2 confusion counters from cards you control to negate the attack or activation and destroy the card. Total confusion Continuous spell card During both players' main phases' Flip a coin, then apply these effects. Heads: Destroy all cards with confusion counters on them. Tails: Monster cards with confusion counters must attack and activate their effects if able. Spell and trap cards with confusion counters must activate if their timing is correct. Unexpected surprise Quick play spell card Activate only when you special summon a paper towel. Put one confusion counter on all cards on the field. Why does this keep happening? Quick play spell card Add one "paper towel" from your deck or graveyard to your hand. Link to comment
Mr. guy Posted December 18, 2011 Author Report Share Posted December 18, 2011 The Kracken! Tentacle of the mysterious beast *** Water attribute Sea serpent/effect 1600/800 You can special summon this card from the hand if you control a level 7 or higher sea-serpent type monster. Once per turn if you control a "Mysterious beast of the sea" or a "Kracken" monster, you can destroy one spell or trap card on the field. Stinger of the mysterious beast **** Water attribute Sea serpent/effect 1900/200 You can special summon this card from the hand if you control a level 7 or higher sea-serpent type monster. Once per turn if you control a "Mysterious beast of the sea" or a "Kracken" monster, you can inflict 900 points of direct damage to your opponent's life points. Arm of the mysterious beast ** Water attribute Sea serpent/effect 1200/1800 You can special summon this card from the hand if you control a level 7 or higher sea-serpent type monster. Increase the ATK of all "Mysterious beast of the Sea" or "Kracken" monsters you control by 500 as long as this card remains face-up on the field. Mysterious beast of the Sea ******* Water attribute Sea serpent/Normal 2600/2800 [i]As death's shadow, the mysterious beast lurks in the water, waiting to drag down any mortal that dares try and fight it. [/i] Devoutee of the sea *** Water attribute Sea-serpent type 1000/1000 This card can only be tributed, used as a synchro material or xyz material for the summon of a sea-serpent type monster. This card cannot be destroyed by battle. Fleeing fish ** Water attribute Fish/effect 100/400 You can discard this card from your hand to the graveyard to add 1 "Mysterious beast of the Sea" from your deck to your hand. The loyal servants of the Kracken *** Water attribute Fish/effect 1300/1200 Once per turn, you may gain 1000 life points. During your end phase, flip a coin. If the result is tails, destroy this card. The great Kracken Hafgufa ********** Water attribute Sea-serpent/effect 4000/4000 This card cannot be normal summoned or set. This card can only be special summoned from the hand when a "Mysterious beast of the Sea" you control is destroyed by battle or card effect. You can only special summon one "Kracken" monster in this way per turn.This card cannot be targeted by the effects of spell cards, trap cards or monster effects. During your opponent's standby phase, look at their hand and select one card in it. Your opponent must normal summon that monster if able in face-up ATK position. During your end phases, you must pay 1000 life points. The great Kracken Lyngbakr ******** Water attribute Sea serpent type 3200/2800 This card cannot be normal summoned or set. This card can only be special summoned when a "Mysterious beast of the Sea" you control is destroyed by battle or card effect and sent to the graveyard. You can only special summon one "Kracken" monster in this way per turn. Once per turn, you can activate one of these effects: Banish this card, special summon it during the end phase; Equip one of your opponent's monsters to this card as an equip spell card; if this card were to be destroyed, the equipped monster is destroyed instead. During your end phases, you must pay 1000 life points. Kracken ********* Water attribute Sea serpent/effect 3800/3500 This card cannot be normal summoned or set. This card can only be special summoned when a "Mysterious beast of the Sea" you control is destroyed by battle or card effect and sent to the graveyard. You can only special summon one "Kracken" monster in this way per turn. Increase the ATK of this card by 200 for each of your banished fish or sea-serpent type monsters. During your end phases, you must pay 1000 life points. Ancient sacrifice Spell card You can discard two cards with different names that share a type and attribute to special summon a third with the same type and attribute in face down defense position. The beast lurks Continuous trap card Place one dark water counter on this card during each standby phase. Remove two counters from this card to special summon a "Mysterious beast of the Sea" from your deck in face down defense position, then destroy this card. Still waters Spell card Draw 2 cards. You cannot summon for the next two turns. Poseidon's fury Spell card Activate only if you control a "Mysterious beast of the Sea". Pay 1000 life points to add two "Kracken" monsters from your deck to your hand. The Bermuda triangle Field spell card This card's name is also treated as "Umi". If a sea-serpent type monster attacks or is attacked by a machine type monster, destroy the machine type monster with this card's effect before damage calculation. Uncertainty Quick play spell card you can return two face down monsters to your hand to set a monster from your hand; if it has a flip effect, it is negated. OR reveal a face down level 7 or higher face down monster you control; return it to the hand, then set two level 4 or lower monsters fom your hand; if they have flip effects, they are negated. Kracken's rite Trap card Banish two WATER monsters from your graveyard to select two "Mysterious beast of the Sea" monsters or "Kracken" monsters. Return one to your hand and one to your deck. Eye of the kracken Equip spell card Equip only to a "Mysterious beast of the Sea" or a "Kracken" monster. Once per turn, look at your opponent's hand and add one card in their hand to the top or the bottom of the deck. Link to comment
Black Temple Gaurdian Posted December 19, 2011 Report Share Posted December 19, 2011 Peacock; Make him actually worthwill. (Note: Peacock is a real, useless, card) Link to comment
TCG warrior Posted December 19, 2011 Report Share Posted December 19, 2011 a set that connects and supports both the OOparts (anime) and Alien archtype and of course its own cards Link to comment
qdrack Posted December 20, 2011 Report Share Posted December 20, 2011 LOLOLOLOLOLOLOLOLOLOLOLOLOLOL! This is ridiculous, disturbing and impressive all at the same time! I salute you! If your not to bogged down, try a paper/oragami dragon archetype that focuses on keeping a fair amount of cards/other oragami dragons in your hand. Link to comment
seattleite Posted December 20, 2011 Report Share Posted December 20, 2011 how fun add this to the queue please: Robot Unicorn from Robot Unicorn Attack! Link to comment
Mr. guy Posted December 20, 2011 Author Report Share Posted December 20, 2011 sure In a bit I'll do an update Peacock Peacock's aide ** Wind attribute Winged-beast/tuner/effect 700/500 While this card is face up on the field and you control a face-up "Peacock"; this card and any face-up "Peacock"s you control cannot be targeted by your opponent's card effects. Peahen ***** Wind attribute Winged beast/effect 1500/1700 When this card is normal summoned successfully, you can special summon one "Peacock" from your graveyard. Mysterious rainbow feather Equip spell Equip only to a level 5 WIND monster. As long as that monster remains face up on the field, the effects of your spell cards, trap cards, or effect monster's effects cannot be negated. Hierarchy of the winged ones Continuous spell card As long as this card remains face up on the field, increase the ATK of a face-up "Peacock" you control by the combined total of half the ATK of all face-up level 5 WIND monsters you control. Peacock's stunning reveal Counter trap Activate only if you control a face-up "Peacock" when an opponent activates an effect that includes negating a card you control. Negate the activation and destroy that card, then destroy all cards on your opponent's side of the field. Royalty shift Trap card Tribute one face-up level 5 WIND monster you control to special summon one "Peacock" from your hand, deck or graveyard. Peacock feather storm Spell card Pay life points equal to the ATK of a face-up "Peacock" you control. Destroy all spell and trap cards on your opponent's side of the field. The peacock's watchful gaze Counter trap Negate and destroy an effect that includes negating a card you control, then add one "Peacock" from your deck to your hand. The Peacock's royal kingdom of the sky Field spell card You can normal summon level 5 WIND monsters without tribute. This I would actually use. Link to comment
Mr. guy Posted December 20, 2011 Author Report Share Posted December 20, 2011 [quote name='TCG warrior' timestamp='1324326667' post='5717501'] a set that connects and supports both the OOparts (anime) and Alien archtype and of course its own cards [/quote] OOPArts: Broken thruster ***** Earth attribute Rock/effect 1200/0 You can special summon this card from your hand by discarding one "OOPArts" monsters from your hand. OOPArts: Ceremonial totem *** Earth attribute Rock/effect 1600/800 You can banish this card from your graveyard to target 1 face-up monster defense position monster you control; change the target to face-up attack position. OOPArts: Obsidian capsule **** Light attribute Rock/effect 0/2000 You can remove two A counters from anywhere on the field and banish this card to special summon one level 4 or lower "Alien" monster from your deck in face-up defense position. OOPArts: Ceremonial dagger *** Earth Rock/effect 200/600 When this card is sucessfully normal summoned, add 1 "OOPArts" monster from your deck to your hand. OOPArts: Mysterious seal **** Light attribute Rock/effect 1100/1700 You can remove one A counter from anywhere on the field to gain 1000 life points. OOPArts: Alien spacship Gun'dusk ******** Light attribute Machine/effect 3100/0 Unless there is an A counter on the field, this card changes to defense position and must remain in that position. OOPArts: Shining spacecraft %%%%% Light attribute Machine/xyz/effect 1300/1400 2 level 5 monsters This card can attack your opponent's life points directly. If this card were to be destroyed, you can detach an xyz material instead, and this card gains ATK equal to the ATK of the detached monster until your next end phase. Alien artificer *** Light attribute Reptile/effect 1300/1500 When this card is successfully normal summoned, place a number of A-counters on the field equal to the number of "OOParts" monsters you control. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Alien strategist *** Light attribute Reptile/effect 1200/1200 When the battle position of this card is changed, you may place one A-counter on the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) OOPArts: Alien tank Hu'ang ******** Light attribute Machine/effect 2000/0 When the battle position of this card is changed, switch it's ATK and DEF and increase it's ATK and DEF by 500. OOPArts: Alien razer Gli'n'ial ******** Light attribute Machine/effect 2400/2000 Once per turn you can destroy a face-up monster your opponent controls with higher ATK than this card. If this card attacks a face-down defense position monster, destroy it with this card's effect without applying damage calculation. OOPArts: Alien device Yule'nar ******** Light attribute Machine/effect 1400/1400 If this card is in ATK position: Negate the effects of your opponent's spell and trap cards. If this card is in DEF position: Monsters your opponent controls cannot attack. Polishing Spell card Increase the level of all OOParts monsters on the field by 2. Synergy???questionmark?? And don't worry. I haven't forgot about james K polk Link to comment
TCG warrior Posted December 21, 2011 Report Share Posted December 21, 2011 A nice concept having the aliens activate their effects when their battle position is changed and having the OOParts change the battle position, only 2 thing could improve, which are; having more cards sending the monsters needed in the grave to the grave (including the high level aliens because then they can be summoned by code A ancient tuins without tributes) and making all the aliens reptile-type (stick to the basic aliens which also are all reptiles, so you can still use their support). Link to comment
Mr. guy Posted December 21, 2011 Author Report Share Posted December 21, 2011 The spaceships are machine to have them easily suummonable by ooparts mayan machime Link to comment
CAD97 Posted December 21, 2011 Report Share Posted December 21, 2011 Easy one? Parts of a Christmas Tree contact fuse to make the bossman -- the christmas tree. (contact as in XYZ Dragon cannon) Link to comment
Mr. guy Posted December 21, 2011 Author Report Share Posted December 21, 2011 Stump **** Earth attribute Plant/normal 0/2000 The stump of a tree. Durable, but not much else. Branch *** Wind attribute Plant/effect 1200/1400 If you have a face-up plant type monster on the field, you can banish one plant type monster from your graveyard to special summon this card from your hand. Festive tree ***** Earth attribute Plant/fusion/effect 2100/2600 Stump + Branch This card can only be special summoned (from the extra deck) by removing from play the above fusion material monsters and cannot be special summoned other ways. (You do not use "polymerization"). Decorations ** Light attribute Machine/union 100/400 Once per turn, you can equip this card to a Plant type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card cannot be targetted by spell cards, trap cards or monster effects that don't destroy it. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) The christmas tree ************* Light attribute Plant/fusion/effect 3400/4000 Festive tree + Decorations This card can only be special summoned (from the extra deck) by removing from play a face-up "Festive tree" you control equipped with "Decorations" and cannot be special summoned other ways. (You do not use "polymerization"). This card cannot be targeted or destroyed by your opponent's spell cards, trap cards or monster effects. When this card destroys an opponent's monster by battle, both players gain life points equal to the destroyed monster's ATK. Link to comment
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