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I can make any idea from anywhere or anything into a Yugioh set.


Mr. guy

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Make a yugioh set about flying ponies on rollercoasters eating nyan cats with trollfaces that have dimples that look like shapesnatches and trents which are dancing on top of a pie and the boss monster is a giant cookie that eats apples and uses apples as union monsters which are treated as toy monsters when they are face down on the field.

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Pony rider: Hunter ****
Earth attribute
Beast type/ effect
1700/1500
On the second standby phase after summoning this card, put one speed counter on it each standby phase, then activate the following effects:
1: This card gains 400 ATK and can attack all Trollyan cats your opponent controls once each.
3: Once per turn, destroy all Trollyan cats your opponent controls.
5: Remove all speed counters from this card.

Pony rider: Flyer **
Wind attribute
Beast type/tuner/effect
1100/1000
Once per turn, put one Speed counter on a face up Pony rider card you control.

Pony rider: Mechanic ****
Earth attribute
Beast type/effect
800/2000
Pony rider monsters you control do not have to wait until the second standby phase after summoning to recieve speed counters. When this card is destroyed and sent to the graveyard, Add one "The great treant ritual" from your deck to your hand.

Pony rider: Enthusiast ****
Wind attribute
Beast type/effect
1400/1800
On your second standby phase after summoning this card, put one speed counter on it during each standby phase. Then activate the following effects:
1: You may banish this card. This can be activated during your opponent's turn. This card returns to the field during your next standby phase.
2: Banish one card your opponent controls. It returns during the end phase, unless it's a "Trollyan cat" monster.
4: Banish all cards on the field except this card and inflict 1000 damage to your opponent for each "Trollyan cat" banished by this effect. Then remove all speed counters from this card.

Pony rider: Devourer ****
Earth attribute
1900/900
On your second standby phase after summoning this card, put one speed counter on it during each standby phase. Then activate the following effects:
1: You may equip one "Trollyan cat" monster on your opponent's side of the field to this card. This card gains ATK equal to its original ATK. (You may only have one monster equipped to this card at a time)
2: You may destroy one "Trollyan cat" monster on your opponent's side of the field and gain Life points equal to its Original ATK.
4: Double the ATK of this card, and all monsters on your opponent's side of the field are treated as "Trollyan cat" monsters. During the end phase, remove all speed counters from this card.

The great Treant: Apple pie ******
Earth attribute
Plant type/Synchro
2700/2800
1 tuner + 1 or more non tuner monsters
[i]No one knows where it came from, but it seems to be performing some kind of ritual to rid the world of Trollyan cats forever. Rumor has it that it built the roller coaster the pony riders use.[/i]

Giant cookie apple eater ************
Earth attribute
Ritual/effect
2000/4000
When this card is summoned, special summon up to three "Apple tokens" to your side of the field in face down defence position (Earth attribute/1 star/plant/0/0/While this card is face down it is treated as a toy type monster. If this card is face up on your side of the field you can attach it to a face up "Giant cookie apple eater you control as an equip spell card. It gains 500 ATK and if it were to be destroyed, destroy this card instead.) Once per turn you can sacrifice one monster card with "Apple" in it's name to allow this card to attack directly during the turn this effect is activated.

Rollercoaster Matienence
Quick play spell card
Put one speed counter on one face-up "Pony rider" monster you control.

Ancient Treant ritual
Ritual spell card
This card is used to special summon "Giant cookie apple eater". You must also sacrifice a "The great Treant: Apple pie" from your side of the field.

Apple foundation
Continuous spell
Once per turn; Activate only if you control a face down toy monster. Reveal it, then add one card with "rollercoaster" or "pony rider" in it's card name from your deck or graveyard to your hand.

Rollercoaster overdrive
Field spell.
Place one Speed counter on all face-up "Pony rider" monsters you control during each standby phase.

Treant's judgment
Counter trap
Activate only if you control a "The great treant: Apple pie" and your opponent summons a "Trollyan cat" monster. Banish all "Trollyan cat" monsters in your
opponent's hand, deck, graveyard and field.

Trollyan cat *
Light attribute
Beast type
2100/0
[i]U jelly four stars? TROLYANANANANANANAN[/i]

Trollyan cat with dimples **
Light attribute
Beast type/ effect
200/700
When this card is summoned, summon two dimple tokens (Light/1 star/divine beast/0/0/During your standby phase, choose one monster type, this card becomes that type until end of turn.) Sacrifice a dimple token to take control one monster your opponent controls that shares a type with a face-up "Dimple token" you control until the end phase. It cannot be tributed or used as a synchro or xyz material.

Ulitmate Trollyan cat **********
Dark type
Beast type/effect
3400/0
This card cannot be special summoned. Once per turn, put a rainbow counter on this card. Remove two rainbow counters on the field to destroy all other cards on the field. Umad?

One more

Trollyan cat swarm ***
Light attribute
Beast type/effect
1500/1500
You can special summon this card from your hand at any time, if you do, you may special summon one "Trollyan cat" monster from your deck or graveyard and one from your hand.

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[quote name='Communityreborn' timestamp='1324006711' post='5710086']
MLP: FIM

Now.
[/quote]

I've already made quite a bit of these.
[img]http://img85.imageshack.us/img85/8397/302352.jpg[/img]
Once per turn, you can activate one "Twilight sparkle" Spell from your deck. You can only control one "Twilight sparkle".


[img]http://img836.imageshack.us/img836/8397/302352.jpg[/img]
During your standby phase, put one fashion counter on this card. Once per turn, you can redistribute fashion counters among the monsters you control. A Mane 6 monster except "Rarity" gains 500 ATK for each fashion counter on it.
You can only control one "Rarity".

[img]http://img851.imageshack.us/img851/8397/302352.jpg[/img]
During your end phase, you must pay 1000 life points to search your deck for any card and put it on the top. You can only control one "Applejack".


[img]http://img27.imageshack.us/img27/8397/302352.jpg[/img]
Control of this card cannot switch, and this card cannot leave the field if you control another "Mane 6" Monster. You can only control one "Rainbow Dash".

[img]http://img23.imageshack.us/img23/8397/302352.jpg[/img]
If this card is selected as an attack target, banish it. Special summon it to the field during your next standby phase. If this card is on the field, your opponent cannot attack with any level 8 or higher monsters they control. You can only control one "Fluttershy".


[img]http://img337.imageshack.us/img337/8397/302352.jpg[/img]
You can only control one "Pinkie pie". Once per turn during your standby phase, roll a six sided die and apply these effects; 1-2: Gain 1500 life points; 3-4: Return this card to the deck, special summon it on your second standby phase; 5-6: Look at the top 3 cards of your opponent's deck.


Twilight Sparkle spell: Come to life
Normal spell card
Select one face up card in your spell/trap card zone. Special summon it in your monster card zone (Earth, Machine type, 5 stars, 1800 ATK, 2000 DEF) It is still treated as a spell/trap card and retains its effects

Twilight Sparkle spell: Parasprite mind wipe
Continuous spell card
The effect of any face up "Parasprite" or "Parasprite tokens" you control is changed to destroy monster cards.

Twilight sparkle spell: Soothing melody
Quick play spell card
A monster with a higher ATK than a monster you control with the highest ATK is switched to DEF position.

Twilight sparkle spell: Dam fix
Normal spell card
Field spell cards cannot be destroyed this turn.

Twilight sparkle spell: Attraction
Equip
Your opponent can only select the equipped monster monster as an attack target, and must attack that monster if able.

Twilight sparkle spell: Fail safe
Normal spell card
Return all cards on the field to their owner's decks. It is now the end phase of your turn. Fails if your opponent controls a monster with 4000 or more ATK points.

Friendship is magic
Normal spell card
Activate only if six sucessfully activated "Elements of Harmony" cards exist (They can be banished or in the graveyard). Special summon as many "Mane 6" monsters with different names as possible to your side of the field from your hand, deck or graveyard.

The power of friendship
Continuous spell card
As long as this card remains face-up on the field, you gain a sixth monster card zone. If you control six "Mane 6" monsters with different names, you win the duel.

The Elements of Harmony: Magic
Equip spell card
Equip only to a face-up "The mane 6: Twilight sparkle" you control. Once per turn, add one spell card from your deck to your hand.

The Elements of Harmony: Generosity
Equip spell card
Equip only to a face-up "The mane 6: Rarity" you control. At any time, you may decrease the equipped monster's ATK to 0 to have all other face-up monsters on your side of the field gain the same amount of ATK.

The Elements of Harmony: Honesty
Equip spell card
Equip only to a face-up "The mane 6: Applejack" you control. During your standby phase, you may look at the top two cards of your deck and arrange them in any order Or gain 1000 life points.

The Elements of Harmony: Loyalty
Equip spell card
Equip only to a face-up "The mane 6: Rainbow Dash" you control. If the equipped monster leaves the field, special summon it during your next standby phase.

The Elements of Harmony: Kindness
Equip spell card
Equip only to a face-up "The mane 6: Fluttershy" you control. Once per turn, you can take control of one level 5 or higher monster your opponent controls. It cannot attack, be tributed, or used as a synchro or an xyz material and control switches back to your opponent during the end phase.

The Elements of Harmony: Laughter
Equip spell card
Equip only to a face-up "The mane 6: Pinkie pie" you control. During your standby phase, if your opponent controls a monster with a higher ATK than a monster on your side of the field with the highest ATK, gain 500 life points and your monsters cannot be destroyed by battle this turn.

Parasprite **
Wind monster
Winged-beast type
0/0
During the controller of this card's end phase, both players must destroy one spell or trap card they control if able, then the controller of this card special summons a parasprite token with the same ATK, DEF, type, level, attribute and effect as this card to their side of the field.

[quote name='NumberCruncher' timestamp='1324013318' post='5710244']
Make an archetype around the presidency of James K. Polk.
[/quote]

This will require some research.

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Paper towel *
Wind monster
Plant type
0/0
You may special summon this card at any time from anywhere for no reason. It can't be used as a tribute, synchro or XYZ material monster.

The Floor
Field spell card
Place two confusion counters on any card when a paper towel is successfully summoned.

Curious wondering
Continuos spell card
Place one confusion counter on any card during your standby phase if you control a face up "paper towel".

It should be cleaned up...
Trap card
Activate if you control a face up paper towel monster. Face up monsters your opponent controls with confusion counters must attack it if able. Banish all confusion counters from all cards on your opponent controls and inflict 600 points of damage to your opponents life points for each.

It's done
Trap card
Activate only if a paper towel exists in your graveyard or banished zone. Banish all confusion counters on the field.

What the heck was that thing?
Trap card
Your opponent must attach all banished confusion counters to a monster they control as xyz materials. The monster must detach 1 xyz material during each end phase, and it cannot attack or activate its effect if it has xyz materials.

What was it doing there?
Trap card
Activate only if your opponent has banished confusion counters. special summon those counters to their side of the field as Sheep tokens, then your opponent must discard cards equal to the amount of counters special summoned in this way, then add that many field spell cards from their deck to their hand.

Why was it there?
Trap card
Activate only if your opponent has banished confusion counters. Banish monsters from your opponent's extra deck equal to the number of counters, then place those counters in your opponent's spell/trap card zone if able.

Contemplative thinking
Quick play spell card
If a paper towel you control would be destroyed, banish 2 confusion counters from cards you control to negate the effect or attack that would have destroyed it, and destroy the card.

Total confusion
Continuous spell card
During both players' main phases' Flip a coin, then apply these effects.
Heads: Destroy all cards with confusion counters on them and banish those counters
Tails: Cards with confusion counters must attack and activate their effects. If the timing is incorrect, put them face down.

Unexpected surprise
Quick play spell card
Activate only when you special summon a paper towel. Put one confusion counter on all cards on the field.

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[quote name='NumberCruncher' timestamp='1324069402' post='5711299']
If not James K. Polk, how about making an archetype around that pair of socks that you know you put in the washer earlier, but can only find one of when you start folding them.
[/quote]
There is no request I will deny. I just can't make it quite yet

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You wanted better paper towels?
Here.

Paper towel *
Wind monster
Plant type
0/0
During either player's turn, you may special summon this card from your hand.

The Floor
Field spell card
Place two confusion counters on any card on the field when a "paper towel" is successfully summoned.

Curious wondering
Continuous spell card
During your standby phase you may place one confusion counter on any card on the field if you control a face up "paper towel".

It should be cleaned up...
Trap card
Activate if you control a face up "paper towel"; During this turn, face up monsters your opponent controls with confusion counters must attack it if able. During the end phase, inflict 600 points of damage to your opponents life points for confusion counter on cards they control.

What the heck was that thing?
Continuous trap card
If this card were to be destroyed, you can remove one confusion counter from the field instead. Select one card on the field with confusion counters on it. It cannot attack or activate its effect as long as it has confusion counters on it. Remove one confusion counter from that card during each end phase of its controller.

What was it doing there?
Continuous trap card
If this card were to be destroyed, you can remove one confusion counter from the field instead. Remove any number of confusion counters from cards your opponent controls. They must discard that many cards, then they may add one field spell card from their deck to their hand. Your opponent cannot use a number of unoccupied monster card zones equal to the number of counters removed as long as this card remains face-up on the field.

Why was it there?
Trap card
If this card were to be destroyed, you can remove one confusion counter from the field instead. Remove any number of confusion counters from monsters your opponent controls to banish that many monsters from their extra deck. Your opponent cannot use a number of unoccupied spell and trap card zones equal to the number of confusion counters removed as long as this card remains face-up on the field.

Contemplative thinking
Continuous Trap card
Activate only when your opponent declares an attack or activates an effect targetting a face-up "paper towel" you control. Remove 2 confusion counters from cards you control to negate the attack or activation and destroy the card.

Total confusion
Continuous spell card
During both players' main phases' Flip a coin, then apply these effects.
Heads: Destroy all cards with confusion counters on them.
Tails: Monster cards with confusion counters must attack and activate their effects if able. Spell and trap cards with confusion counters must activate if their timing is correct.

Unexpected surprise
Quick play spell card
Activate only when you special summon a paper towel. Put one confusion counter on all cards on the field.

Why does this keep happening?
Quick play spell card
Add one "paper towel" from your deck or graveyard to your hand.

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The Kracken!

Tentacle of the mysterious beast ***
Water attribute
Sea serpent/effect
1600/800
You can special summon this card from the hand if you control a level 7 or higher sea-serpent type monster. Once per turn if you control a "Mysterious beast of the sea" or a "Kracken" monster, you can destroy one spell or trap card on the field.

Stinger of the mysterious beast ****
Water attribute
Sea serpent/effect
1900/200
You can special summon this card from the hand if you control a level 7 or higher sea-serpent type monster. Once per turn if you control a "Mysterious beast of the sea" or a "Kracken" monster, you can inflict 900 points of direct damage to your opponent's life points.

Arm of the mysterious beast **
Water attribute
Sea serpent/effect
1200/1800
You can special summon this card from the hand if you control a level 7 or higher sea-serpent type monster. Increase the ATK of all "Mysterious beast of the Sea" or "Kracken" monsters you control by 500 as long as this card remains face-up on the field.

Mysterious beast of the Sea *******
Water attribute
Sea serpent/Normal
2600/2800
[i]As death's shadow, the mysterious beast lurks in the water, waiting to drag down any mortal that dares try and fight it. [/i]

Devoutee of the sea ***
Water attribute
Sea-serpent type
1000/1000
This card can only be tributed, used as a synchro material or xyz material for the summon of a sea-serpent type monster. This card cannot be destroyed by battle.

Fleeing fish **
Water attribute
Fish/effect
100/400
You can discard this card from your hand to the graveyard to add 1 "Mysterious beast of the Sea" from your deck to your hand.

The loyal servants of the Kracken ***
Water attribute
Fish/effect
1300/1200
Once per turn, you may gain 1000 life points. During your end phase, flip a coin. If the result is tails, destroy this card.

The great Kracken Hafgufa **********
Water attribute
Sea-serpent/effect
4000/4000
This card cannot be normal summoned or set. This card can only be special summoned from the hand when a "Mysterious beast of the Sea" you control is destroyed by battle or card effect. You can only special summon one "Kracken" monster in this way per turn.This card cannot be targeted by the effects of spell cards, trap cards or monster effects. During your opponent's standby phase, look at their hand and select one card in it. Your opponent must normal summon that monster if able in face-up ATK position. During your end phases, you must pay 1000 life points.

The great Kracken Lyngbakr ********
Water attribute
Sea serpent type
3200/2800
This card cannot be normal summoned or set. This card can only be special summoned when a "Mysterious beast of the Sea" you control is destroyed by battle or card effect and sent to the graveyard. You can only special summon one "Kracken" monster in this way per turn. Once per turn, you can activate one of these effects: Banish this card, special summon it during the end phase; Equip one of your opponent's monsters to this card as an equip spell card; if this card were to be destroyed, the equipped monster is destroyed instead. During your end phases, you must pay 1000 life points.

Kracken *********
Water attribute
Sea serpent/effect
3800/3500
This card cannot be normal summoned or set. This card can only be special summoned when a "Mysterious beast of the Sea" you control is destroyed by battle or card effect and sent to the graveyard. You can only special summon one "Kracken" monster in this way per turn. Increase the ATK of this card by 200 for each of your banished fish or sea-serpent type monsters. During your end phases, you must pay 1000 life points.

Ancient sacrifice
Spell card
You can discard two cards with different names that share a type and attribute to special summon a third with the same type and attribute in face down defense position.

The beast lurks
Continuous trap card
Place one dark water counter on this card during each standby phase. Remove two counters from this card to special summon a "Mysterious beast of the Sea" from your deck in face down defense position, then destroy this card.

Still waters
Spell card
Draw 2 cards. You cannot summon for the next two turns.

Poseidon's fury
Spell card
Activate only if you control a "Mysterious beast of the Sea". Pay 1000 life points to add two "Kracken" monsters from your deck to your hand.

The Bermuda triangle
Field spell card
This card's name is also treated as "Umi". If a sea-serpent type monster attacks or is attacked by a machine type monster, destroy the machine type monster with this card's effect before damage calculation.

Uncertainty
Quick play spell card
you can return two face down monsters to your hand to set a monster from your hand; if it has a flip effect, it is negated. OR reveal a face down level 7 or higher face down monster you control; return it to the hand, then set two level 4 or lower monsters fom your hand; if they have flip effects, they are negated.

Kracken's rite
Trap card
Banish two WATER monsters from your graveyard to select two "Mysterious beast of the Sea" monsters or "Kracken" monsters. Return one to your hand and one to your deck.

Eye of the kracken
Equip spell card
Equip only to a "Mysterious beast of the Sea" or a "Kracken" monster. Once per turn, look at your opponent's hand and add one card in their hand to the top or the bottom of the deck.

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sure
In a bit I'll do an update

Peacock

Peacock's aide **
Wind attribute
Winged-beast/tuner/effect
700/500
While this card is face up on the field and you control a face-up "Peacock"; this card and any face-up "Peacock"s you control cannot be targeted by your opponent's card effects.

Peahen *****
Wind attribute
Winged beast/effect
1500/1700
When this card is normal summoned successfully, you can special summon one "Peacock" from your graveyard.

Mysterious rainbow feather
Equip spell
Equip only to a level 5 WIND monster. As long as that monster remains face up on the field, the effects of your spell cards, trap cards, or effect monster's effects cannot be negated.

Hierarchy of the winged ones
Continuous spell card
As long as this card remains face up on the field, increase the ATK of a face-up "Peacock" you control by the combined total of half the ATK of all face-up level 5 WIND monsters you control.

Peacock's stunning reveal
Counter trap
Activate only if you control a face-up "Peacock" when an opponent activates an effect that includes negating a card you control. Negate the activation and destroy that card, then destroy all cards on your opponent's side of the field.

Royalty shift
Trap card
Tribute one face-up level 5 WIND monster you control to special summon one "Peacock" from your hand, deck or graveyard.

Peacock feather storm
Spell card
Pay life points equal to the ATK of a face-up "Peacock" you control. Destroy all spell and trap cards on your opponent's side of the field.

The peacock's watchful gaze
Counter trap
Negate and destroy an effect that includes negating a card you control, then add one "Peacock" from your deck to your hand.

The Peacock's royal kingdom of the sky
Field spell card
You can normal summon level 5 WIND monsters without tribute.

This I would actually use.

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[quote name='TCG warrior' timestamp='1324326667' post='5717501']
a set that connects and supports both the OOparts (anime) and Alien archtype and of course its own cards
[/quote]
OOPArts: Broken thruster *****
Earth attribute
Rock/effect
1200/0
You can special summon this card from your hand by discarding one "OOPArts" monsters from your hand.

OOPArts: Ceremonial totem ***
Earth attribute
Rock/effect
1600/800
You can banish this card from your graveyard to target 1 face-up monster defense position monster you control; change the target to face-up attack position.

OOPArts: Obsidian capsule ****
Light attribute
Rock/effect
0/2000
You can remove two A counters from anywhere on the field and banish this card to special summon one level 4 or lower "Alien" monster from your deck in face-up defense position.


OOPArts: Ceremonial dagger ***
Earth
Rock/effect
200/600
When this card is sucessfully normal summoned, add 1 "OOPArts" monster from your deck to your hand.

OOPArts: Mysterious seal ****
Light attribute
Rock/effect
1100/1700
You can remove one A counter from anywhere on the field to gain 1000 life points.

OOPArts: Alien spacship Gun'dusk ********
Light attribute
Machine/effect
3100/0
Unless there is an A counter on the field, this card changes to defense position and must remain in that position.

OOPArts: Shining spacecraft %%%%%
Light attribute
Machine/xyz/effect
1300/1400
2 level 5 monsters
This card can attack your opponent's life points directly. If this card were to be destroyed, you can detach an xyz material instead, and this card gains ATK equal to the ATK of the detached monster until your next end phase.

Alien artificer ***
Light attribute
Reptile/effect
1300/1500
When this card is successfully normal summoned, place a number of A-counters on the field equal to the number of "OOParts" monsters you control. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Alien strategist ***
Light attribute
Reptile/effect
1200/1200
When the battle position of this card is changed, you may place one A-counter on the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

OOPArts: Alien tank Hu'ang ********
Light attribute
Machine/effect
2000/0
When the battle position of this card is changed, switch it's ATK and DEF and increase it's ATK and DEF by 500.

OOPArts: Alien razer Gli'n'ial ********
Light attribute
Machine/effect
2400/2000
Once per turn you can destroy a face-up monster your opponent controls with higher ATK than this card. If this card attacks a face-down defense position monster, destroy it with this card's effect without applying damage calculation.

OOPArts: Alien device Yule'nar ********
Light attribute
Machine/effect
1400/1400
If this card is in ATK position: Negate the effects of your opponent's spell and trap cards. If this card is in DEF position: Monsters your opponent controls cannot attack.

Polishing
Spell card
Increase the level of all OOParts monsters on the field by 2.

Synergy???questionmark??

And don't worry. I haven't forgot about james K polk

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A nice concept having the aliens activate their effects when their battle position is changed and having the OOParts change the battle position, only 2 thing could improve, which are; having more cards sending the monsters needed in the grave to the grave (including the high level aliens because then they can be summoned by code A ancient tuins without tributes) and making all the aliens reptile-type (stick to the basic aliens which also are all reptiles, so you can still use their support).

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Stump ****
Earth attribute
Plant/normal
0/2000
The stump of a tree. Durable, but not much else.

Branch ***
Wind attribute
Plant/effect
1200/1400
If you have a face-up plant type monster on the field, you can banish one plant type monster from your graveyard to special summon this card from your hand.

Festive tree *****
Earth attribute
Plant/fusion/effect
2100/2600
Stump + Branch
This card can only be special summoned (from the extra deck) by removing from play the above fusion material monsters and cannot be special summoned other ways. (You do not use "polymerization").

Decorations **
Light attribute
Machine/union
100/400
Once per turn, you can equip this card to a Plant type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card cannot be targetted by spell cards, trap cards or monster effects that don't destroy it. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)


The christmas tree *************
Light attribute
Plant/fusion/effect
3400/4000
Festive tree + Decorations
This card can only be special summoned (from the extra deck) by removing from play a face-up "Festive tree" you control equipped with "Decorations" and cannot be special summoned other ways. (You do not use "polymerization"). This card cannot be targeted or destroyed by your opponent's spell cards, trap cards or monster effects. When this card destroys an opponent's monster by battle, both players gain life points equal to the destroyed monster's ATK.

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