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Dragon Mechs


NeoRWBY65

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The Dragon Mech Archetype focuses on swarming and control, but the Sub-Archetypes obtain their abilities in different ways.
[spoiler='Dragon Mech Heads']These have all of their abilities from the get go, however, if you cannot keep up field presence, these cards self destruct.

Dragon Mech Head 1
WIND
Level 1
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Your opponent cannot activate spell cards. The effects of your opponent's spell cards are negated. This card gains 100 ATK and DEF for each monster you control
ATK 0/DEF 0

Dragon Mech Head 2
WIND
Level 1
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Your opponent cannot activate trap cards. The effects of your opponent's trap cards are negated. This card gains 200 ATK and DEF for each monster you control.
ATK 0/DEF 0

Dragon Mech Head 3
WIND
Level 1
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Negate the effects of your opponent's monsters. This card gains 300 ATK and DEF for each monster you control.
ATK 0/DEF 0

Dragon Mech Head 4
WIND
Level 2
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Your opponent cannot activate Spell cards. The effects of your opponent's spell cards are negated. This card gains 400 ATK and DEF for each monster you control. During your end phase, if you do not control 2 or more monsters, destroy this card.
ATK 0/DEF 0

Dragon Mech Head 5
WIND
Level 2
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Your opponent cannot activate Trap Cards. The effects of your opponent's trap cards are negated. This card gains 500 ATK and DEF for each monster you control. During your end phase, if you do not control 2 or more monsters, destroy this card.
ATK 0/DEF 0

Dragon Mech Head 6
WIND
Level 2
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Negate the effects of your opponent's monsters. This card gains 600 ATK and DEF for each monster you control. During your end phase, if you do not control 2 or more monsters, destroy this card.
ATK 0/DEF 0

Dragon Mech Head 7
WIND
Level 3
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Your opponent cannot activate spell cards. The effects of your opponent's spell cards are negated. This card gains 700 ATK and DEF for each monster you control. During your end phase, if you do not control 3 or more monsters, destroy this card.
ATK 0/DEF 0

Dragon Mech Head 8
WIND
Level 3
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Your opponent cannot activate trap cards. The effects of your opponent's trap cards are negated. This card gains 800 ATK and DEF for each monster you control. During your end phase, if you do not control 3 or more monsters, destroy this card.
ATK 0/DEF 0

Dragon Mech Head 9
WIND
Level 3
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Negate the effects of your opponent's monster cards. This card gains 900 ATK and DEF for each monster you control. During your end phase, if you do not control 3 or more monsters, destroy this card.
ATK 0/DEF 0

Dragon Mech Head 10
WIND
Level 4
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Your opponent cannot activate spell cards. The effects of your opponent's spell cards are negated. This card gains 1000 ATK and DEF for each monster you control. During your end phase, if you do not control 4 or more monsters, destroy this card.
ATK 0/DEF 0

Dragon Mech Head 11
WIND
Level 4
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Your opponent cannot activate trap cards. The effects of your opponent's trap cards are negated. This card gains 1100 ATK and DEF for each monster you control. During your end phase, if you do not control 4 or more monsters, destroy this card.
ATK 0/DEF 0

Dragon Mech Head 12
WIND
Level 4
Machine/Effect
You can special summon this card from your hand while you control a Dragon Mech. Negate the effects of your opponent's monster cards. This card gains 1200 ATK and DEF for each monster you control. During your end phase, if you do not control 4 or more monsters, destroy this card.
ATK 0/DEF 0
[/spoiler]
[spoiler='Dragon Mechs']These cards gain more effects when you have more cards in your hand. However, they self destruct if you have no cards in your hand.

Dragon Mech 1
WIND
Level 1
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 100 ATK for each monster you control.
3 or more: Negate the effects of your opponent's spell cards.
6 or more: Special summon as many "Dragon Mechs" as possible from your hand.
ATK 0/DEF 0

Dragon Mech 2
WIND
Level 1
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 200 ATK for each monster you control.
3 or more: Negate the effects of your opponent's trap cards.
6 or more: Special summon as many "Dragon Mechs" as possible from your hand.
ATK 0/DEF 0

Dragon Mech 3
WIND
Level 1
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 300 ATK for each monster you control.
3 or more: Negate the effects of your opponent's monster cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 4
WIND
Level 2
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 400 ATK for each monster you control.
3 or more: Negate the effects of your opponent's spell cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 5
WIND
Level 2
Dragon/Effect
This card gains the following effects based on the number of card in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 500 ATK for each monster you control.
3 or more: Negate the effects of your opponent's trap cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 6
WIND
Level 2
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 600 ATK for each monster you control.
3 or more: Negate the effects of your opponent's monster cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 7
WIND
Level 3
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 700 ATK for each monster you control.
3 or more: Negate the effects of your opponent's spell cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 8
WIND
Level 3
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 800 ATK for each monster you control.
3 or more: Negate the effects of your opponent's trap cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 9
WIND
Level 3
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 900 ATK for each monster you control.
3 or more: Negate the effects of your opponent's monster cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 10
WIND
Level 4
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 1000 ATK for each monster you control.
3 or more: Negate the effects of your opponent's spell cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 11
WIND
Level 4
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 1100 ATK for each monster you control.
3 or more: Negate the effects of your opponent's trap cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

Dragon Mech 12
WIND
Level 4
Dragon/Effect
This card gains the following effects based on the number of cards in your hand:
0: Destroy this card.
1 or more: This card's effects cannot be negated.
2 or more: This card gains 1200 ATK for each monster you control.
3 or more: Negate the effects of your opponent's monster cards.
6 or more: Special summon as many "Dragon Mech"s as possible from your hand.
ATK 0/DEF 0

[/spoiler]
[spoiler='Chaos Dragon Mechs']These cards gain more effects as your life points increase.

Chaos Dragon Mech 1
WIND
Level 1
Fairy/Effect
This card gains the following effects when your life points are above the following amounts.
100: This card gains 100 ATK and DEF for each monster you control.
200: Your opponent cannot activate spell cards. The effects of your opponent's spell cards are negated.
300: You can special summon this card from your graveyard during your standby phase.
400: This card gains 2050 ATK for each monster your opponent controls.
500: Increase your life points by 100 During each of your end phases.
ATK 0/DEF 0

Chaos Dragon Mech 2
WIND
Level 1
Fairy/Effect
This card gains the following effects when your life points are above the following amounts.
200: This card gains 200 ATK and DEF for each monster you control.
400: Your opponent cannot activate trap cards. The effects of your opponent's trap cards are negated.
600: You can special summon this card from your graveyard during your standby phase.
800: This card gains 2100 ATK for each monster your opponent controls.
1000: Increase your life points by 100 During each of your end phases.
ATK 0/DEF 0

Chaos Dragon Mech 3
WIND
Level 1
Fairy/Effect
This card gains the following effects when your life points are above the following amounts:
300: This card gains 300 ATK and DEF for each monster you control.
600: Negate the effects of your opponent's monster cards.
900: You can special summon this card from your graveyard during your standby phase.
1200: This card gains 2150 ATK for each monster your opponent controls.
1500: Increase your life points by 100 during each of your end phases.
ATK 0/DEF 0

Chaos Dragon Mech 4
WIND
Level 2
Fairy/Effect
This card gains the following effects when your life points are above the following amounts:
400: This card gains 400 ATK and DEF for each monster you control.
800: Your opponent cannot activate spell cards. The effects of your opponent's spell cards are negated.
1200: You can special summon this card from your graveyard during your standby phase.
1600: This card gains 2200 ATK for each monster your opponent controls.
2000: Increase your life points by 100 during each of your end phases.
ATK 0/DEF 0

Chaos Dragon Mech 5
WIND
Level 2
Fairy/Effect
This card gains the following effects when your life points are above the following amounts:
500: This card gains 500 ATK and DEF for each monster you control.
1000: Your opponent cannot activate trap cards. The effects of your opponent's trap cards are negated.
1500: You can special summon this card from your graveyard during your standby phase.
2000: This card gains 2250 ATK for each monster your opponent controls.
2500: Increase your life points by 100 during each of your end phases.
ATK 0/DEF 0

Chaos Dragon Mech 6
WIND
Level 2
Fairy/Effect
This card gains the following effects when your life points are above the following amounts:
600: This card gains 600 ATK and DEF for each monster you control.
1200: Negate the effects of your opponent's monster cards.
1800: You can special summon this card from your graveyard during your standby phase.
2400: This card gains 2300 ATK for each monster your opponent controls.
3000: Increase your life points by 100 during each of your end phases.
ATK 0/DEF 0

Chaos Dragon Mech 7
WIND
Level 3
Fairy/Effect
This card gains the following effects when your life points are above the following amounts:
700: This card gains 700 ATK and DEF for each monster you control.
1400: Your opponent cannot activate spell cards. The effects of your opponent's face up spell cards are negated.
2100: You can special summon this card from your graveyard during your standby phase.
2800: This card gains 2350 ATK for each monster your opponent controls.
3500: Increase your life points by 100 during each of your end phases.
ATK 0/DEF 0

Chaos Dragon Mech 8
WIND
Level 3
Fairy/Effect
This card gains the following effects when your life points are above the following amounts:
800: This card gains 800 ATK and DEF for each monster you control.
1600: Your opponent cannot activate trap cards. The effects of your opponent's face up trap cards are negated.
2400: You can special summon this card from your graveyard during your standby phase.
3200: This card gains 2400 ATK for each monster your opponent controls.
4000: Increase your life points by 100 during each of your end phases.
ATK 0/DEF 0

Chaos Dragon Mech 9
WIND
Level 3
Fairy/Effect
This card gains the following effects when your life points are above the following amounts:
900: This card gains 900 ATK and DEF for each monster you control.
1800: Negate the effects of your opponent's monsters.
2700: You can special summon this card from your graveyard during your standby phase.
3600: This card gains 2450 ATK for each monster your opponent controls.
4500: Increase your life points by 100 during each of your end phases.
ATK 0/DEF 0

[/spoiler]
[spoiler='Infinite Dragon Mechs']These cards gain effects as your life points decrease.

Infinite Dragon Mech 1
WIND
Level 1
Fairy/Effect
This card gains the following effects when your life points are below the following amounts.
12000: This card gains 100 ATK and DEF for each monster you control.
9000: Your opponent cannot activate spell cards. The effects of your opponent's spell cards are negated.
6000: You can special summon this card from your graveyard during your standby phase.
3000: This card gains 2050 ATK for each monster your opponent controls.
ATK 0/DEF 0

Infinite Dragon Mech 2
WIND
Level 1
Fairy/Effect
This card gains the following effects when your life points are below the following amounts.
11600: This card gains 200 ATK and DEF for each monster you control.
8700: Your opponent cannot activate Trap cards. The effects of your opponent's trap cards are negated.
5800: You can special summon this card from your graveyard during your standby phase.
2900: This card gains 2100 ATK for each monster your opponent controls.
ATK 0/DEF 0

Infinite Dragon Mech 3
WIND
Level 1
Fairy/Effect
This card gains the following effects when your life points are below the following amounts:
11200: This card gains 300 ATK and DEF for each monster you control.
8400: Negate the effects of your opponent's monster cards.
5600: You can special summon this card from your graveyard during your standby phase.
2800: This card gains 2150 ATK for each monster your opponent controls.
ATK 0/DEF 0

Infinite Dragon Mech 4
WIND
Level 2
Fairy/Effect
This card gains the following effects when your life points are below the following amounts:
10800: This card gains 400 ATK and DEF for each monster you control.
8100: Your opponent cannot activate spell cards. The effects of your opponent's spell cards are negated.
5400: You can special summon this card from your graveyard during your standby phase.
2700: This card gains 2200 ATK for each monster your opponent controls.
ATK 0/DEF 0


Infinite Dragon Mech 5
WIND
Level 2
Fairy/Effect
This card gains the following effects when your life points are below the following amounts:
10400: This card gains 500 ATK and DEF for each monster you control.
7800: Your opponent cannot activate trap cards. The effects of your opponent's trap cards are negated.
5200: You can special summon this card from your graveyard during your standby phase.
2600: This card gains 2250 ATK for each monster your opponent controls.
ATK 0/DEF 0

Infinite Dragon Mech 6
WIND
Level 2
Fairy/Effect
This card gains the following effects when your life points are below the following amounts:
10000: This card gains 600 ATK and DEF for each monster you control.
7500: Negate the effects of your opponent's monsters.
5000: You can special summon this card from your graveyard during your standby phase.
2500: This card gains 2300 ATK for each monster your opponent controls.
ATK 0/DEF 0

Infinite Dragon Mech 7
WIND
Level 3
Fairy/Effect
This card gains the following effects when your life points are below the following amounts:
9600: This card gains 700 ATK and DEF for each monster you control.
7200: Your opponent cannot activate spell cards. Negate the effects of your opponent's spell cards.
4800: You can special summon this card from your graveyard during your standby phase.
2400: This card gains 2350 ATK for each monster your opponent controls.
ATK 0/DEF 0

Infinite Dragon Mech 8
WIND
Level 3
Fairy/Effect
This card gains the following effects when your life points are below the following amounts:
9200: This card gains 800 ATK and DEF for each monster you control.
6900: Your opponent cannot activate trap cards. Negate the effects of your opponent's trap cards.
4600: You can special summon this card from your graveyard during your standby phase.
2300: This card gains 2400 ATK for each monster your opponent controls.
ATK 0/DEF 0

Infinite Dragon Mech 9
WIND
Level 3
Fairy/Effect
This card gains the following effects when your life points are below the following amounts:
8800: This card gains 900 ATK and DEF for each monster you control.
6600: Negate the effects of your opponent's monster cards.
4400: You can special summon this card from your graveyard during your standby phase.
2200: This card gains 2450 ATK for each monster your opponent controls.
ATK 0/DEF 0

[/spoiler]
[spoiler='Lucky Dragon Mechs']These cards reveal cards on top of your deck and gain effects based on the number of monster cards revealed.

Lucky Dragon Mech 1
WIND
Level 1
Dragon/Effect
Once per turn, you can reveal the top card of your deck. If it is a monster card, this card gains the following effect until your next standby phase:
This card gains 100 ATK and DEF for each monster you control.
ATK 0/DEF 0

Lucky Dragon Mech 2
WIND
Level 1
Dragon/Effect
Once per turn, you can reveal the top card of your deck. If it is a monster card, this card gains the following effect until your next standby phase:
This card gains 200 ATK and DEF for each monster you control.
ATK 0/DEF 0

Lucky Dragon Mech 3
WIND
Level 1
Dragon/Effect
Once per turn, you can reveal the top card of your deck. If it is a monster card, this card gains the following effect until your next standby phase:
This card gains 300 ATK and DEF for each monster you control.
ATK 0/DEF 0

Lucky Dragon Mech 4
WIND
Level 2
Dragon/Effect
Once per turn, you can reveal the top 2 cards of your deck. For each monster card revealed, this card gains the following effects until your next standby phase:
1 or more: This card gains 400 ATK and DEF for each monster you control.
2: Your opponent cannot activate Spell cards. The effects of your opponent's spell cards are negated.
ATK 0/DEF 0

Lucky Dragon Mech 5
WIND
Level 2
Dragon/Effect
Once per turn, you can reveal the top 2 cards of your deck. For each monster card revealed, this card gains the following effects until your next standby phase:
1 or more: This card gains 500 ATK and DEF for each monster you control.
2: Your opponent cannot activate Trap Cards. The effects of your opponent's trap cards are negated.
ATK 0/DEF 0

Lucky Dragon Mech 6
WIND
Level 2
Dragon/Effect
Once per turn, you can reveal the top 2 cards of your deck. For each monster card revealed, this card gains the following effects until your next standby phase:
1 or more: This card gains 600 ATK and DEF for each monster you control.
2: Negate the effects of your opponent's monsters.
ATK 0/DEF 0

Lucky Dragon Mech 7
WIND
Level 3
Dragon/Effect
Once per turn, you can reveal the top 3 cards of your deck. For each monster card revealed, this card gains the following effects until your next standby phase:
1 or more: This card gains 700 ATK and DEF for each monster you control.
2 or more: Your opponent cannot activate spell cards. The effects of your opponent's spell cards are negated.
3: When this card destroys a monster by battle, you can special summon 1 "Dragon Mech" from your graveyard.
ATK 0/DEF 0

Lucky Dragon Mech 8
WIND
Level 3
Dragon/Effect
Once per turn, you can reveal the top 3 cards of your deck. For each monster card revealed, this card gains the following effects until your next standby phase:
1 or more: This card gains 800 ATK and DEF for each monster you control.
2 or more: Your opponent cannot activate trap cards. The effects of your opponent's trap cards are negated.
3: When this card destroys a monster by battle, you can special summon 1 "Dragon Mech" from your graveyard.
ATK 0/DEF 0

Lucky Dragon Mech 9
WIND
Level 3
Dragon/Effect
Once per turn, you can reveal the top 3 cards of your deck. For each monster card revealed, this card gains the following effects until your next standby phase:
1 or more: This card gains 900 ATK and DEF for each monster you control.
2 or more: Negate the effects of your opponent's monster cards.
3: When this card destroys a monster by battle, you can special summon 1 "Dragon Mech" from your graveyard.
ATK 0/DEF 0

[/spoiler]

[spoiler='Giga Dragon Mechs']These cards are the most powerful Dragon mechs
Giga Dragon Mech 1
WIND
Rank 1
Dragon/Effect
5 level 1 "Dragon Mech" monsters
You can negate this card's destruction by detaching 1 Xyz material. This card gains the following effects based on the number of Xyz Materials attached to it:
1 or more: All monsters you control gain 1100 ATK and DEF for each monster you control.
2 or more: Your opponent cannot activate Spell cards. The effects of your opponent's spelll cards are negated.
3 or more: Your opponent cannot activate Trap cards. The effects of your opponent's trap cards are negated.
4 or more: All monsters you control gains 3050 ATK for each monster your opponent controls.
5: Negate the effects of your opponent's monster cards.
ATK 0/DEF 0

Giga Dragon Mech 2
WIND
Rank 2
Dragon/Effect
5 level 2 "Dragon Mech" monsters
You can negate this card's destruction by detaching 1 Xyz material. This card gains the following effects based on the number of Xyz Materials attached to it:
1 or more: All monster you control gain 1200 ATK and DEF for each monster you control.
2 or more: Your opponent cannot activate Spell cards. The effects of your opponent's spelll cards are negated.
3 or more: Your opponent cannot activate Trap cards. The effects of your opponent's trap cards are negated.
4 or more: All monsters you control gains 3100 ATK for each monster your opponent controls.
5: Negate the effects of your opponent's monster cards.
ATK 0/DEF 0

Giga Dragon Mech 3
WIND
Rank 3
Dragon/Effect
5 level 3 "Dragon Mech" monsters
You can negate this card's destruction by detaching 1 Xyz material. This card gains the following effects based on the number of Xyz Materials attached to it:
1 or more: All monster you control gain 1300 ATK and DEF for each monster you control.
2 or more: Your opponent cannot activate Spell cards. The effects of your opponent's spelll cards are negated.
3 or more: Your opponent cannot activate Trap cards. The effects of your opponent's trap cards are negated.
4 or more: All monsters you control gains 3150 ATK for each monster your opponent controls.
5: Negate the effects of your opponent's monster cards.
ATK 0/DEF 0
[/spoiler]
All level 3 and below are up, and 3 of the Giga Dragon Mechs are in place

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[quote name='Charlotte The Witch' timestamp='1323753481' post='5703581']
Dude, this is, like, the third of fourth time you've posted these.
I think there's a rule against this.
[/quote]

These guys are different. They are all sub archetypes to each other
The others were Chaos Dragon Mechs and Lucky Dragon Mechs. This is the Infinite Dragon Mechs

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[quote name='TCG warrior' timestamp='1324398642' post='5719025']
your boss monster is very difficult to summon, but besides that, its effect is also very strong, which makes it kinda balanced.
[/quote]

The later boss monsters can use Xyz monsters that have nothing attached to them as Xyz Materials, so once this guy loses his materials, he can help the next one get out.

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  • 3 weeks later...

Right now, I'm looking at your Giga Dragon Mech 1 and thinking "This is too easy."

Based on the Dragon Mech Head effects, you can just swarm them all your first turn, XYZ Summon, and then swarm the rest of your Dragon Mechs, and effectively shut down your opponent without any opposition. Worst of all, to make this card stronger, you can just let your opponent go first, that way it'll have 4000+ ATK when it's on the field.

TL;dr These guys are forlorn from being balanced. All you need is a deck full of different Level 1 Dragon Mech Heads, the Xyz, and that's it.

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[quote name='101100111000' timestamp='1326688451' post='5766437']
Right now, I'm looking at your Giga Dragon Mech 1 and thinking "This is too easy."

Based on the Dragon Mech Head effects, you can just swarm them all your first turn, XYZ Summon, and then swarm the rest of your Dragon Mechs, and effectively shut down your opponent without any opposition. Worst of all, to make this card stronger, you can just let your opponent go first, that way it'll have 4000+ ATK when it's on the field.

TL;dr These guys are forlorn from being balanced. All you need is a deck full of different Level 1 Dragon Mech Heads, the Xyz, and that's it.
[/quote]

If you only include the level 1 dragon mech heads, that is only 9 cards (three of each). You might be able to make a deck of all of the level 1 monsters, but why would you want to, when the Lucky Dragon Mechs don't get better effects until you get to their higher level counterparts.

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Alright, I'll give you that. There are 9 Dragon Mech Heads, BUT there are over 30 different Level 1 Dragon Mechs you can use.

You don't even need them all; you can just get some Spells and Traps that allow you to Special Summon WIND monsters, or you can get a somewhat lucky draw and manage to use an Ultimate Offering to swarm the Dragon Mechs that can't Special Summon themselves.

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