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All alone in the heat!


ParadoxCaller

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[center][font=tahoma, geneva, sans-serif][size=5][size=4]Supposed to based on desert hermits and such, rep on OP'ed effects or OCG fixes :)[/size][/size][/font][/center]

[center][color=#ff8c00][font=tahoma, geneva, sans-serif][size=5][size=4]Monsters:[/size][/size][/font][/color][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Deserted Convoy[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Earth/ Lv1/ Rock[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: While "The Lone Desert" is face-up on the field; you can Special Summon this card from your hand. Oncer per turn; you can draw 1 card for every other face-up "Deserted" monster you control.[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]ATK/ 0 DEF/ 0[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Deserted Hermit[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Earth/ Lv2/ Rock[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: You can discard this card; add 1 "The Lone Desert" from your Deck to your hand. If this card is in your Graveyard during your Standby Phase: While "The Lone Desert" is face-up on the field; you can Special Summon it. If you do; banish this card when it leaves the field.[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]ATK/ 1000 DEF/ 100[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Deserted Shaman[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Light/ Lv3/ Spellcaster[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Once per turn: If a Normal Trap Card is destroyed by the effect of a "The Lone Desert"; inflict 300 damage to that card's controller.[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]ATK/ 300 DEF/ 1700[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Deserted Assasin[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Earth/ Lv4/ Warrior[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: While "The Lone Desert" is face-up on the field; this card gains 300 ATK for every Attack Position opponent's monster and 300 DEF for every face-up Defense Position opponent's monster.[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]ATK/ 1500 DEF/ 1500[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Deserted Dark Witch[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Dark/ Lv6/ Spellcaster[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: While "The Lone Desert" is face-up on the field: Once per turn, if you control no other monsters; you can Special Summon 1 "Dark Witch Token" (Spellcaster-Type/DARK/Level 3/ATK 1000/DEF 500) to your side of the field equal to the number of face-up opponent's monsters. A "Dark Witch Token" cannot attack a player directly.[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]ATK/ 2000 DEF/ 1000[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Deserted Golem[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Earth/ Lv7/ Rock[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: While "The Lone Desert" is face-up on the field; you can Normal Summon this card with only 1 Tribute. While "The Lone Desert" is face-up on the field: Once per turn, you can target 1 opponent's monster; that target has its ATK and DEF halved.[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]ATK/ 2100 DEF/ 0[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Deserted Bone Dragon[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Dark/ Lv8/ Dragon[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Once per turn: You can discard 1 card; negate the activation and effect of a Spell/Trap Card and destroy it. You can use this effect during your opponent's turn. There can only be 1 face-up "Deserted Bone Dragon" on the field. If "The Lone Desert" is not face-up on the field; destroy this card.[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]ATK/ 2700 DEF/ 2100[/size][/size][/font][/center]

[center][color=#006400][font=tahoma, geneva, sans-serif][size=5][size=4]Spells:[/size][/size][/font][/color][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Desert Meditation[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Normal Spell[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Target 1 "Deserted" monster you control; that target gains ATK and DEF equal to its Level x100, until the End Phase and can attack twice this turn's Battle Phase.[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Mirage Thunder[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Normal Spell[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Activate if you control a face-up "Deserted" monster: Target 1 face-up opponent's Spell/Trap Card; destroy that target, and inflict 300 damage to your opponent.[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Sandcastle Ruins[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Continues Spell[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Once per turn; you can activate 1 Trap Card during the turn it is Set. You can send this face-up card to the Graveyard to make all the Battle Damage inflicted to your Life Points by 1 of your opponent's attacking monster 0. There can only be 1 face-up "Sandcastle Ruins" on the field. If "The Lone Desert" is not face-up on the field; destroy this card.[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Shifting Dark Sand[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Normal Spell[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Target 1 face-up "Deserted" monster you control cannot attack this turn: Look at your opponent's hand and target 1 Spell/Trap Card in it; Set that target in 1 of their unoccupied Spell & Trap Card Zones.[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Spirit Oasis[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Normal Spell[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Activate if "The Lone Desert" is face-up on the field: Banish 2 Trap Cards from your Graveyard; draw 2 cards.[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]The Lone Desert[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Field Spell[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Negate the activation and effects of all Normal Trap Cards and destroy them.[/size][/size][/font][/center]

[center][color=#800080][font=tahoma, geneva, sans-serif][size=5][size=4]Traps:[/size][/size][/font][/color][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Sand Trap Hole[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Normal Trap[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Target 1 face-up opponent's monster; return that target to its owner's hand. If this card's activation is negated and its destroyed; you can activate the following effect: * Target 1 face-up opponent's monster; destroy that target, and inflict damage to your opponent equal to either half the ATK/DEF of that monster, whichever is higher.[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Sandcastle Gateway[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Normal Trap[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Activate if your opponent's monster attacks; change 1 face-up Attack Position monster you control to face-up Defense Position. If this card's activation is negated and its destroyed; you can activate the following effect: * Target 1 monster you control: That target cannot be destroyed by battle this turn; all the Battle Damage you would take from a battle involving that target is halved.[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Sandcastle Ritual[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Normal Trap[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Discard 1 "Deserted" monster; draw 2 cards. If this card's activation is negated and its destroyed; you can activate the following effect: * Draw cards equal to the number of cards in your opponent's hand.[/size][/size][/font][/center]

[center][font=tahoma, geneva, sans-serif][size=5][size=4]Wanderer's Curse[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Normal Trap[/size][/size][/font][/center]
[center][font=tahoma, geneva, sans-serif][size=5][size=4]Effect: Target 1 opponent's monster; that target cannot attack this turn. If this card's activation is negated and its destroyed; you can activate the following effect: * Target 1 monster on the field; that target has its ATK and DEF halved.[/size][/size][/font][/center]

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