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Field Spells that can becomes a monster, summon tokens, monsters etc.


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The concept of this is that having Field cards to do various things and this is only the 4 fields spells out of 14 kinds taken as the them of "Lost Grounds" if you have read or play the history from .Hack//games

[color=#008080]|Super Terraforming|???|????|Spell Card|Spell||Quick-Play|||Discard 1 card: Select 1 Field Spell Card from your Deck; Activate it.| [/color]

[color=#008080]|Morrigu Barrow Wall|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. When a face-down Defense Position monster you control flipped face-up during the damage step: you can pay 600 life points; change its Battle Position to Attack Position. When a face-up Attack Position monster you control is attacked: you can pay 300 life points to change its Battle Position to Defense Position. Each time a monster change its Battle Position: Place 1 Field Counter on this card. When there 8 or more Field Counters on this card: Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/Divine/Level 8/ATK 0/DEF 4000). (This card is still treated as a Field Spell Card.) While this card is treated as an Effect Monster, your opponent can only target this card for an attack or card effect. During your opponent's Standby Phase, you can discard 1 card, all monsters your opponent controls must attack this card.|

|Sugar Mansion Sif Berg|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. Once Per turn: you can reveal a Spell Card from your hand; inflict 700 damage to your opponent. Each time a card or an effect that inflict effect damage to Either player; place 1 Field Counter on this card. When there 8 or more Field Counters on this card; you can remove all Field Counters from this card; Special Summon 3 "Golden Maiden Token" (Spellcaster/Divine/Level8/ATK 1000/DEF 800). When a "Golden Maiden Token" is Special Summoned: it gains 1 of the following effects -:This card is unaffected by Monster Effect. -:This card is unaffected by Spell Card. -:This card is unaffected by Trap Card. While The "Golden Maiden Token" is on the field, when your opponent activate an effect of a card type that a "Golden Maiden Token" is unaffected by; gain 700 life points. When a "Golden Maiden Token" Battle with a monster: only during the damage step; it gains the original ATK of all other "Golden Maiden Token" you control. When a "Golden Maiden Token" is destroyed by battle; destroy all "Golden Maiden Token" you control.|[/color]

[color=#008080]|Arche Koelin waterfall|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. While this card is face-up; half the Battle damage. When you take Battle Damage; place 1 Field Counter on this card. Once per turn: you can remove 2 Field Counters; return 1 card your opponent control to their hand. When this card have 8 or more Field Counters: you can remove all Field Counters from this card; Special Summon 1 Level 8 monster from your Deck, ignoring the Summoning Conditions.|[/color]

[color=#008080]|Inverted City Megin Fi|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. During either player's End Phase: place 1 Field Counter on this card. When a monster or Spell/Trap Card your opponent control leave the field: remove 2 Field Counters from this card; that zone cannot be used while this card is face-up. When this card have 8 or more Field Counters: remove all Field Counters from this card; Special Summon 1 "Mag Mell, the Inverted Dragon God" from your Deck, hand or Graveyard.|[/color]

|[color=#ff8c00]Mag Mell, the Inverted Dragon God|???|????|Dragon/Effect|Divine|8||0|0|Cannot be Normal Summoned. Must first be Special Summoned with "Inverted City Megin Fi" and cannot be Special Summoned by other ways. This Special Summoned cannot be negated. This card is unaffected by cards that would destroy or return a monster(s). While this card is face-up; "Inverted City Megin Fi" cannot leave the field. This card gain 1000 ATK and DEF for each Zone that cannot be used. If this card is sent to the Graveyard from the field; select up to 2 of your opponent's Zones; they cannot be used as long as this card is in your Graveyard.|[/color]

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