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Lets make a new Monster category! - Burst Monsters


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Mmkay, I think I'm ready to reveal a few more monsters.

Archetype - Fenixean
An archetype based on Fenixean Warriors being equipped with Fenixean Steads. All Monsters are Winged-Beasts. Boss Monster: The Legendary Phoenix - Turul.

Fenixean Warrior - XX1 (not caring about names right now.)
FIRE/Winged-Beast/Level 4/Effect
While this card is equipped with a "Fenixean Stead" card (this card can only be equipped with 1 "Fenixean Steed"), it gains the following effects: This card gains 500 ATK. Once per turn, when this card destroys a Monster in battle, you can Special Summon 1 "Fenixean Warrior" from your deck. It cannot attack this turn nor activate it's effects.
1700/800

Fenixean Warrior - XX2
FIRE/Winged-Beast/Level 3/Effect
While this card is equipped with a "Fenixean Stead" card (this card can only be equipped with 1 "Fenixean Steed"), it gains the following effects: Once per turn, you can select 1 "Fenixean Steed" equipped to a "Fenixean Warrior" you control. Special Summon it onto the field.
1300/600

Fenixean Warrior - XX3
FIRE/Winged-Beast/Level 4/Effect
While this card is equipped with a "Fenixean Stead" card (this card can only be equipped with 1 "Fenixean Steed"), it gains the following effects: You can select 1 "Fenixean Steed" equipped to a "Fenixean Warrior" you control. Send it to the graveyard, and destroy 2 cards your opponent controls.
1600/700

Fenixean Warrior - XX4
FIRE/Winged-Beast/Level 4/Effect
While this card is equipped with a "Fenixean Stead" card (this card can only be equipped with 1 "Fenixean Steed"), it gains the following effects: Once per turn, you can add 1 "Fenixean" card from your deck to your hand.

Fenixean Steed - XX1
Neutral/Winged-Beast/Level 2/Catalyst
You can equip this card from the Hand or Graveyard to 1 "Fenixean Warrior" you control, and gain the following effects: Once per turn, you can special summon this card on the field.
600/200

Fenixean Steed - XX2
Positive/Winged-Beast/Level 3/Catalyst
You can equip this card from the Hand or Graveyard to 1 "Fenixean Warrior" you control, and gain the following effects: While this card is attached to a Burst Monster, the Burst Monster gains 400 ATK.
700/300

Fenixean Steed - XX3
Ngeative/Winged-Beast/Level 4/Catalyst
You can equip this card from the Hand or Graveyard to 1 "Fenixean Warrior" you control, and gain the following effects: Once per turn, you can return 1 card your opponent controls to the hand. This effect can be activated during either player's turn.
1000/400

Fenixean Recruitment
Spell
You can add 1 "Fenixean" Monster from your deck to your hand.

Fenixean Power
Continuous Spell
When a "Fenixean" Monster(s) is Summoned, add 1 "Fenixean" Counter(s) to this card (Max 2.). You can send this card to the graveyard and draw cards equal to the amount of "Fenixean" Counters on this card. You can only control 1 "Fenixean Power" on the field.

Fenixean Counter-Attack!
Counter Trap
When your opponent activates a Monster/Spell/Trap Card, and you control 1 Face-Up "Fenixean" Monster, you can activate this card to negate the activation and destroy that card.

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I have a better idea.

Trinity Monsters. Colored red.
They exist in the extra deck, and can be normal summoned if both of their trinity material monsters are on the field. The trinity materials are not sacrificed and stay on the field with the trinity monster.
The trinity materials are treated as trinity materials while the trinity monster is on the field.
Example.

Ground softener **
Machine type/EARTH
500/1000
Once per turn, you can decrease the ATK of a face-up monster on your opponent's side of the field by 500 until end of turn.

Ground Breaker ***
Machine type/EARTH/Effect
1000/1000
Once per turn, you can destroy one monster on the field with 1000 or less ATK.

Mechanized drill unit: Bor *******
Machine type/EARTH/Trinity/Effect
3000/2000
Ground softener ~ Ground breaker
This card inflicts piercing battle damage. Once per turn you can switch all trinity material monsters this card has to face up ATK position and deccrease their ATK to 0 until your next strandby phase. This card gains ATK equal to the original ATK of all it's trinity material monsters until the end phase.

So you have to have softener and breaker on the field, then you can normal Drill unit.

Make sense?

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Mmkay

Remember the first 3 Burst Monsters I made? Well, they're apart of an archetype I like to call the Six Guardians. There shall be a Guardian for each attribute (excluding Divine). I'll post all the Guardians now.


The Legendary Phoenix - Turul
Vector 4
1 Catalyst + 2 FIRE Monsters
Winged-Beast/Burst/FIRE/Effect
This card cannot be summoned except by Burst Summon. When this card battles, destroy it and the Monster it battles after the Damage Calculation. Then, during your End Phase, Special Summon this card and attach any Catalyst to it in your Banished Zone (this summon is treated as a Burst Summon).
2500/2000


The Legendary Sea Dragon - Kaishin
Vector 4 (Vectors just signify that the higher it is, the more powerful it is. Like Fusions.)
1 Catalyst + 2 WATER Monsters
Sea-Serpent/Burst/WATER/Effect
This card cannot be summoned except by Burst Summon. If this card battles, negate the effects of the Monster it battles. During your end phase, discard 1 card or have this card lose 1000 Attack.
3000/2500

The Legendary Machine - Imak
Vector 4
1 Catalyst + 2 EARTH Monsters
Machine/Burst/EARTH/Effect
This card cannot be summoned except by Burst Summon. Once per turn, you can switch the attack and defense of all Monsters on the field. When a Monster has 1000 or less attack due to this effect; destroy it.
1000/2700

The Legendary Dragon - Ryu
Vector 4
WIND/Burst/Dragon/Effect
1 Catalyst + 2 WIND Monsters
This card cannot be summoned except by Burst Summon. When this card is Burst Summoned, destroy all cards you control. Once per turn, you can switch control between 1 Monster you control and 1 Monster your opponent controls, until the End Phase.
2600/1800

The Legendary Tree - Yggdrasil
Vector 4
LIGHT/Burst/Plant/Effect
1 Catalyst + 2 LIGHT Monsters
This card cannot be summoned except by Burst Summon. Once per turn, you can select 1 Monster in your Graveyard, and Special Summon it. Its effects are negated, not attack, and it cannot be destroyed. This card gains 500 ATK for each Monster summoned by this effect. If this card would be destroyed, you can destroy one of those cards instead.
2000/2000

The Legendary Demon - Lucifer
Vector 4
DARK/Burst/Fiend/Effect
1 Catalyst + 2 DARK Monsters
This card cannot be summoned except by Burst Summon. This card cannot be destroyed by battle. Any Monster that this card battles is destroyed after the damage calculation. This card gains 500 ATK for each Monster destroyed this way. If this card would be destroyed, halve its Attack. When this Monster's Attack is 1000 or lower, destroy this card and halve your lifepoints.
2000/0

I hope I didn't make them too broken...

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[quote name='Hydreigoon' timestamp='1323065069' post='5687963']
Eh its fine. I wasn't expecting OMFG THIS IS AWESOME anyway. Do you have any clue as to how I can make it better, or just scrap the entire idea?
[/quote]
Oh no this is a great idea. I understood perfectly. But I agree that they're too easy too summon. And they're not as unique as I'd hoped. I have an idea! How about you need a catalyst, a tuner, AND non-tuners! They could have to all be the same type/attribute/level (i dunno which) as the burst. Good idea? OR they could require synchro and catalyst to be used. And all bursts could be like upgrades of their synchro counterparts. Good?

But this is still a good idea. I'm working on red EVOLUTION monsters myself...

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