Premier Alexander Romanov Posted December 5, 2011 Report Share Posted December 5, 2011 [media]http://www.youtube.com/watch?v=hHkKJfcBXcw[/media] Blue-Eyes White Dragon Express LIGHT/Machine/Level 10/1500 ATK/1250 ATK [i]A special train Kaibaman uses to travel to various parts of HERO City, so he may fight crime in the name of the Blue-Eyes White Dragon. The train was designed to resemble a Blue-Eyes White Dragon, but it seems to have some of the legendary dragon's immense power imbued into it.[/i] Yokoichi the Plotting-Behind Caboose DARK/Machine/Level 3/900 ATK/800 DEF FLIP: Special Summon 1 Level 4 or lower DARK Machine-Type monster in face-down Defense Position from your Deck. When this monster is destroyed by battle and sent to the Graveyard; Draw 1 card. Kekoichi the Demented Conductor DARK/Machine/Level 3/600 ATK/600 DEF This card's name is treated as "Bokoichi the Freightening Car" while it is face-up on the field. After the effect of a "Dekoichi the Battlechanted Locomotive" you control resolves: send this card to the Graveyard; Draw 1 card. Rescue Train EARTH/Machine/Level 10/3000 ATK/1000 DEF Cannot be Special Summoned. Can only be Tribute Summoned by Tributing 3 Machine-Type monsters. When this monster is Tribute Summoned: Special Summon 1 Level 10 or lower Machine-Type monster from your Deck. Destroy it during the End Phase. Decoy Engine MKIII EARTH/Machine/Level 10/3300 ATK/0 DEF Cannot be Special Summoned. During your Main Phase: You can Set this card from your hand without Tributing; If you do, this card cannot be Flip Summoned. If this card is destroyed by battle and sent to the Graveyard: Special Summon 3 "Decoy Engine Tokens" (EARTH/Machine/Level 3/ATK:0/DEF:0) to your side of the field in Defense Position. Carnival Carrier Liner Ringer Signer DARK/Machine/Level 10/2000 ATK/2000 DEF During the turn this monster is Tribute Summoned: Special Summon 1 monster from your hand, but the monster Special Summoned by this monster's effect cannot attack or change battle positions. Chrome Crane Engine Grave Grappler EARTH/Machine/Level 10/2400 ATK/1000 DEF If you Xyz Summon a Machine-Type Xyz Monster using only this card and Machine-Type monster(s), the Xyz Monster gains the following effect: ● When this card is Xyz Summoned: Target 1 Level 10 or lower Machine-Type monster in your Graveyard, except "Chrome Crane Engine Grave Grappler": Special Summon that target in face-up Defense Position. Crashing Drill Liner Spiral Smasher EARTH/Machine/Level 10/3200 ATK/500 DEF Cannot be Normal Summoned or Set. If you Xyz Summon a Machine-Type Xyz Monster using only this card and Machine-Type monster(s), the Xyz Monster gains 1000 ATK and inflicts Piercing damage. Battle Express Connector Rushing Buster EARTH/Machine/Level 10/2800 ATK/2200 DEF During your Main Phase, if you control a face-up "Battle Express Line" Field Spell Card: you may Special Summon this card (from your hand). Funeral Dirge Train Somber Zombie DARK/Machine/Level 10/1300 ATK/1300 DEF During your Main Phase: Banish 1 Level 10 or higher monster from your Graveyard: Special Summon this monster (from your hand or Graveyard), and if the monster banished by this card's effect was a Machine-Type monster, draw 1 card. Super-Heavy Machine Recovery Flatbed EARTH/Machine/Level 10/0 ATK/0 DEF When this monster is Special Summoned: Special Summon 1 Level 10 or lower Machine-Type monster from your Graveyard. As long as the monster Special Summoned by this effect is face-up on the field, this monster must be in Attack Position and cannot change battle positions. De-Bo-Yo the Bewitching Hour Malish-Express DARK/Machine/Fusion/Level 10/2900 ATK/2500 DEF "Dekoichi the Battlechanted Locomotive" + "Bokoichi the Freightening Car" + 2 or more Machine-Type monsters When this card is Fusion Summoned: If the monsters used as Fusion Material Monsters to Fusion Summon this card are in your Graveyard; you can shuffle those monsters into your Deck and activate these effects an equal amount of times up to the same number of following Fusion Material Monsters used to Fusion Summon this card: ● "Bokoichi the Freightening Car": Draw 2 cards. ● "Yokoichi the Plotting-Behind Caboose": Target up to 2 cards in your Graveyard[u]:[/u] Shuffle those targets into your Deck; draw 1 card. Bo-Bo-Bo the Triple Trouble Train DARK/Machine/Xyz/Rank 2/1500 ATK/1500 DEF 3 Level 2 monsters Once per turn: You may detach 1 Xyz Material from this card; Draw 1 card. Interdimensional First-Class Monorail Express Triple Emergency LIGHT/Machine/Xyz/Rank 10/2700 ATK/2700 DEF 3 Level 10 monsters This card can attack your opponent directly. You can detach 1 Xyz Material from this card: your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. Number 26: Psycho Dynamite Hazardous Materials Express Dead End FIRE/Machine/Xyz/Rank 10/4200 ATK/0 DEF 3 Level 10 monsters Cannot be Special Summoned except by Xyz Summon. You can also Xyz Summon this card by using 1 "Super Dreadnought Cannon Express Gustaph Max" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials of this card.) During each End Phase that this card has more than 1 Xyz Material, detach 1 Xyz Material from this card. When this monster leaves the field: inflict damage to your opponent's Life Points equal to the combined ATK of the Xyz Materials attached to this card. This effect cannot be negated or chained. Battle Express Line Red Dread Spell/Field Whenever a Level 10 or higher Machine-Type monster is Special Summoned: The controller of that monster draws 1 card. When this card is destroyed and sent to the Graveyard: Add 1 "Battle Express Line" Field Spell Card, except a "Battle Express Line Red Dread", to your hand from your Deck. Battle Express Line Blue Blow Spell/Field Whenever a Level 10 or higher Machine-Type monster is Special Summoned: Target 1 face-up monster on the field; Increase that target's ATK and DEF by 1000. When this card is destroyed and sent to the Graveyard: Add 1 "Battle Express Line" Field Spell Card, except a "Battle Express Line Blue Blow", to your hand from your Deck. Battle Express Line Yellow Sorrow Spell/Field Whenever a Level 10 or higher Machine-Type monster is Special Summoned: Target 1 face-up monster on the field; Decrease that target's ATK and DEF by 1000. When this card is destroyed and sent to the Graveyard: Add 1 "Battle Express Line" Field Spell Card, except a "Battle Express Line Yellow Sorrow", to your hand from your Deck. Battle Express Line Green Grapple Spell/Field Whenever a Level 10 or higher Machine-Type monster is Special Summoned: Target up to 3 cards in your Graveyard: Shuffle those targets into your Deck. When this card is destroyed and sent to the Graveyard: Add 1 "Battle Express Line" Field Spell Card, except a "Battle Express Line Green Grapple", to your hand from your Deck. Link-Up Fusion Spell/Normal Send, from your hand and your side of the field to your Graveyard, Fusion Material Monsters for a Machine-Type monster: Special Summon the Fusion Monster from your Extra Deck (the Special Summon is treated as a Fusion Summon), then draw 1 card. Corrupt Coupling Spell/Continuous Once per turn, during your Main Phase 1: Special Summon 1 "Bokoichi the Freightening Car" from your hand, Deck, or Graveyard. Direct Line Spell/Quick-Play Send any number of Machine-Type monster(s) from your hand to the Graveyard: Special Summon 1 Machine-Type monster from your hand whose Level is equal to or less than the combined Level(s) of the Machine-Type monster(s) sent by this card's effect. Battle Express Line Trap Map Trap/Normal Add 1 "Battle Express Line" Field Spell Card to your hand from your Deck or Graveyard. Battle Express Line Switch Swap Trap/Counter Activate when a "Battle Express Line" Field Spell Card you control is targeted by a card effect your opponent controls: Shuffle 1 face-up "Battle Express Line" Field Spell Card into your Deck; Negate the effect and destroy the card, then, add a "Battle Express Line" Field Spell Card, except the "Battle Express Line" Field Spell Card shuffled into your Deck by this card's effect, to your hand from your Deck. Faulty Switch Trap/Normal Special Summon up to 3 "Boxcar Tokens" (EARTH/Machine/Level 1/ATK:1000/DEF:1000) onto your opponent's side of the field in Defense Position; Draw 1 card for each "Boxcar Token" Special Summoned by this card's effect. You cannot Special Summon during your next Main Phase. Emergency Engine Trap/Normal Activate only when a Level 10 or below Machine-Type monster you control is destroyed by a card effect. After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 10/ATK 0/DEF 3500). This card's battle position cannot be changed. (This card is still treated as a Trap Card.) Broken Cargo Unloading Trap/Counter Activate if you control a face-up "Dekoichi the Battlechanted Locomotive"; Negate the activation of a Spell/Trap/Monster Card effect your opponent controls and banish the card, then draw 1 card for each face-up "Bokoichi the Freightening Car" you control. Ladies and gentleman, I give you...Chaos Trains... Discuss, and feel free to correct my OCG. Link to comment
ParadoxCaller Posted December 5, 2011 Report Share Posted December 5, 2011 when i saw the first 3 words of your post i was like xD anyway, i think the effect for De-Bo-Yo should look something like this: When this [u]card[/u] is Fusion Summoned: [u]If the monsters used as Fusion Material Monsters to Fusion Summon this card are in your Graveyard; you can shuffle those monsters into your Deck[/u] and activate [u]these[/u] effects [u]an equal amount of times up to the same number of following[/u] Fusion Material Monsters used to Fusion Summon this [u]card[/u]: ● "Bokoichi the Freightening Car": Draw 2 cards. ● "Yokoichi the Plotting-Behind Caboose": Target up to 2 cards in your Graveyard[u]:[/u] Shuffle those target[u]'s[/u] into your Deck[u];[/u] draw 1 card. and for Rescue Train: remove the "This Monster" and begin the sentence with only "Cannot", followed by: "Can only be Tribute Summoned by Tributing 3 Machine-Type monsters." for Bo-Bo-Bo (awesome name btw), is the effect supposed to be forcefully activated? either way, the effect should look like "Once per turn: Detach 1 Xyz Material from this card; draw 1 card. this might not be a 100% accurate, but its the best i've got Link to comment
Premier Alexander Romanov Posted December 5, 2011 Author Report Share Posted December 5, 2011 Thanks for your help! And if you have any ideas for more trains (like we don't have enough), please feel free to add to the insanity! Link to comment
Premier Alexander Romanov Posted December 6, 2011 Author Report Share Posted December 6, 2011 Updated with a ton of new cards. Link to comment
Taylor Gorrell Posted December 6, 2011 Report Share Posted December 6, 2011 Looks like you forgot Kekoichi. Here's the one that was missed. Kekoichi the Demented Conductor Level 3 DARK Machine ATK:600/DEF:600 This card's name is treated as "[url="http://yugioh.wikia.com/wiki/Bokoichi_the_Freightening_Car"]Bokoichi the Freightening Car[/url]" while it is face-up on the field. After the effect of a "[url="http://yugioh.wikia.com/wiki/Dekoichi_the_Battlechanted_Locomotive"]Dekoichi the Battlechanted Locomotive[/url]" you control resolves, send this card to the [url="http://ycm.wikia.com/wiki/Graveyard"]Graveyard[/url] to draw 1 card Link to comment
Premier Alexander Romanov Posted December 6, 2011 Author Report Share Posted December 6, 2011 Added. Link to comment
Barian Warlord Posted December 6, 2011 Report Share Posted December 6, 2011 Facing these cards is going to be scary, also are you going to be using them with the anime train cards cuz if so you might want to add 1 or 2 that have the effect of special summoning themselves with a pretty big cost. Link to comment
Premier Alexander Romanov Posted December 6, 2011 Author Report Share Posted December 6, 2011 These do work with the ones from the anime. Link to comment
Sp1at Posted December 6, 2011 Report Share Posted December 6, 2011 this is your set for the RP right? If so they're accepted Link to comment
Premier Alexander Romanov Posted December 6, 2011 Author Report Share Posted December 6, 2011 Yay! Link to comment
Premier Alexander Romanov Posted December 8, 2011 Author Report Share Posted December 8, 2011 ...Does no one here like trains? Link to comment
Premier Alexander Romanov Posted December 9, 2011 Author Report Share Posted December 9, 2011 Hello? Is something wrong with my cards? Link to comment
Premier Alexander Romanov Posted December 11, 2011 Author Report Share Posted December 11, 2011 No one likes trains? Link to comment
Premier Alexander Romanov Posted December 12, 2011 Author Report Share Posted December 12, 2011 Why won't anyone comment? Link to comment
Premier Alexander Romanov Posted December 14, 2011 Author Report Share Posted December 14, 2011 Could someone please comment? Link to comment
Premier Alexander Romanov Posted December 15, 2011 Author Report Share Posted December 15, 2011 BUMP Link to comment
Premier Alexander Romanov Posted December 16, 2011 Author Report Share Posted December 16, 2011 Really? No one else likes trains? Link to comment
~Tico~ Posted December 16, 2011 Report Share Posted December 16, 2011 I like trains! And if you're going by the anime cards' theme of level 10 swarming, I'd say you've succeeded. Adding in your support cards and you have a deck that'll smash through the enemy like..well, a roaring steam train. Link to comment
Toffee. Posted December 16, 2011 Report Share Posted December 16, 2011 Corrupt Coupling seems like a bit much, since it Summons from the hand, deck, OR Graveyard. So effectively you never run out of Freightning Cars. You can make Xyzs and Synchros left to right with that. Also, Yokoichi is hilariously abusable because of the targets he can grab. I like it. Link to comment
Premier Alexander Romanov Posted December 17, 2011 Author Report Share Posted December 17, 2011 [quote name='Armadilloz' timestamp='1324078980' post='5711628'] Corrupt Coupling seems like a bit much, since it Summons from the hand, deck, OR Graveyard. So effectively you never run out of Freightning Cars. You can make Xyzs and Synchros left to right with that. Also, Yokoichi is hilariously abusable because of the targets he can grab. I like it. [/quote] Thank you! Also, what other targets can he pull? Link to comment
Toffee. Posted December 17, 2011 Report Share Posted December 17, 2011 [quote name='Charlotte The Witch' timestamp='1324091905' post='5712008'] Also, what other targets can he pull?[/quote] It's effect is: [quote]FLIP: Special Summon 1 Level 4 or lower DARK Machine-Type monster in face-down Defense Position from your Deck.[/quote] It's basically Super Nimble Mega Hamster, except it can also grab itself. Link to comment
Premier Alexander Romanov Posted December 17, 2011 Author Report Share Posted December 17, 2011 I knew that. I meant what cards I didn't think of that he can pull out. Link to comment
Premier Alexander Romanov Posted December 19, 2011 Author Report Share Posted December 19, 2011 Armadilloz? Hello? Link to comment
Premier Alexander Romanov Posted December 20, 2011 Author Report Share Posted December 20, 2011 *turns into a zombie* TRAAAAAINS.... Link to comment
Althemia Posted December 20, 2011 Report Share Posted December 20, 2011 A lot of these cards are way too abusable in making Junk Train consistent. I mean seriously, that Yokoichi thing sets up for Black Salvo plays ALL OVER THE PLACE. It'd be run at 3 in the deck without a problem, seeing as how you can search out for itself and Dekoichi, giving you around 4 draws if the opponent wants to try ramming into all of them. It also sets up for the Trishula + Gachi Gachi combo the deck has, which is a HUGE NO. Link to comment
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