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Sailor Moon Cards(Re-post from realistic cards section)


Hermit Purple

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Hi everyone, i was wondering if anyone could give some insight as to whether these cards have any imbalance in them whatsoever. I would like to know so that i can fix them accordingly. I tried going for the way ally of justice cards work except these cards are good for getting DARK monster cards out of the way fast (as opposed to ally of justice and their LIGHT monster killing effects.). So without further delay, Here are my Sailor Moon Cards

5 Main Sailor Senshi cards first (including the Transformations of Sailor Moon)

[b]Sailor Moon - Level 8 /LIGHT/ Warrior/ATK 2500/DEF 2000[/b]
Effect - This card cannot be targeted by your opponent's trap cards. If this monster battles a DARK monster card, destroy it before damage calculation and inflict damage equal to the level of the destroyed monster x100.

[b]Sailor Mercury - Level 3/WATER/Warrior/ATK 800/DEF 2000[/b]
Effect - As long as this card remains on the field in face-up Defense Position, "Sailor" monsters you control cannot be targeted by your opponent's spell cards.

[b]Sailor Mars - Level 5/FIRE/Warrior/ATK 2000/DEF 1450[/b]
Effect - When your opponent controls 2 monsters with the same attribute, you can Special Summon this card from your hand. When this card attacks a DARK attribute monster, destroy it before damage calculation and inflict 500 damage to your opponents Life Points.

[b]Sailor Jupiter - Level 5/LIGHT/Warrior/ATK 2200/DEF 1500[/b]
Effect - If your opponent controls 2 monsters with the same attribute, you can Special Summon this card from your hand. Negate the effect of any DARK monster card that this card destroyed by battle. If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent.

[b]Sailor Venus - Level 4/LIGHT/Warrior/ATK 1200/DEF 600[/b]
Effect - When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Sailor" monster from your hand. If this card attacks a DARK monster, destroy that monster without applying damage calculation.

[b]Super Sailor Moon - Level 10/LIGHT/Warrior/ATK 3000/DEF 2500[/b]
Effect - Cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Sailor Moon" you control. Once per turn, you can tribute one "Sailor" monster you control to place one "Moon Counter" on this card. You can remove 1 "Moon Counter" from this card to negate the effects of your opponents spell and trap cards until the End Phase of the turn you removed the counter.

[b]Eternal Sailor Moon - Level 10/LIGHT/Warrior/ATK 3500/DEF 2800[/b]
Effect - This card can only be summoned by the effect of "Holy Moon Cálice" As long as this card remains face-up on the field, your opponent cannot activate spell or trap cards. Once per turn you can tribute 2 "Sailor" monsters you control to destroy all DARK monster cards on the field.




----------------------------------------------------------Now some of the spell cards.




[b]Akuryou Taisan![/b] - Quick Play - When this card is activated, select one monster your opponent controls. That monster is switched to DEF Position until the end phase. If it was a DARK monster card, that monster's battle position cannot be switched and it's effect is negated as long as it is face-up on the field until your 3rd standby phase.

[b]Moon Healing Escalation[/b] - Normal Spell - Activate only if you control a face-up "Sailor Moon". Take control of 1 of your opponents DARK monsters and treat it as a LIGHT monster card. If "Sailor Moon" were to be destroyed, the monster is also destroyed.

[b]Moon Kingdom[/b] - Field Spell - Whenever you summon a "Sailor" monster, Place 1 "Moon Counter" on this card. Increase the ATK of all "Sailor" monsters you control by 100 for each "Moon Counter" on this card. If a face-up "Sailor" monster on your side of the field would be destroyed, you can remove 1 "Moon Counter" from this card instead to negate the effect.

[b]Moon Prism Power[/b] - Make Up! - Normal Spell - Special Summon 1 "Sailor Moon" from your hand, It cannot attack this turn. Then send 2 card from your hand to the Graveyard.

[b]Sailor Senshi Formation[/b] - Quick Play - Choose 1 of the following effects to apply for the monster you control.
-Sailor Moon - Discard 2 cards from your opponent's hand.
-Sailor Mercury-Your opponent cannot attack on their next Battle Phase.
-Sailor Mars-Destroy 2 monsters your opponent controls.
-Sailor Jupiter-Destroy 2 Spell/Trap cards your opponent controls.
-Sailor Venus-Send 2 cards from the top of your opponents deck to the graveyard.

[b]Shine Aqua Illusion[/b] - Permanent Spell - When "Sailor Mercury" is face-up on your side of the field. DARK monster cards on your opponents side of the field cannot change their battle position, except with a card effect. When "Sailor Mercury" is removed from the field, destroy this card.

[b]Sailor Power - Love Me Chain[/b] - Equip Spell - Equip this card only to a face-up "Sailor Venus" you control. The equipped monster gains 500 ATK When the equipped monster is destroyed by battle, Add 1 "Sailor" monster from your deck to your hand.

[b]The Silver Crystal[/b] - Pay 1000 Life Points. As long as this card remains face-up on the field, monsters you control are treated as LIGHT attribute monsters and monsters your opponent controls are treated as DARK attribute monsters.

[b]Holy Moon Cálice[/b] - Tribute 1 "Super Sailor Moon" you control. Special Summon 1 "Eternal Sailor Moon" from your Hand or Deck in face-up Attack Position. It cannot attack this turn.




-----------------------------------------------------------------------Trap Cards





[b]Sailor Power - Bubble Power[/b] - When a face-up "Sailor" monster on your side of the field is declared as an attack target. Negate the attack and end the battle phase.

[b]Sailor Power - Fire Soul[/b] - While you control a face-up "Sailor" monster on the field, Destroy 1 monster on the field. If it was a DARK monster card, Inflict 500 points of damage to your opponents Life Points.

[b]Sailor Power - Supreme Thunder - [/b]When you control a face-up "Sailor" monster on your side of the field. Decrease the attack of all DARK monsters your opponent controls by 500 until the end phase of this turn.

[b]Lucky Break![/b] - When an effect that targets 1 of your face-up "Sailor" monsters is activated. Select a target your opponent controls instead.

[b]Sailor Senshi Sacrifice - [/b]Select 2 cards your opponent controls and 1 "Sailor" monster you control, Destroy the targeted cards.

any kind of feedback on these cards is appreciated. idk how to get the pictures up because every time I preview my post, the pics come out as code, so if anyone can help me on that then that would also be appriciated.

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