Umbra Posted February 20, 2008 Report Share Posted February 20, 2008 My newest set, Duelist Nemesis, will feature a new type of card called Invert Monsters. These cards can only be summoned by either Tributing the monster listed on the Invert Monster, or fulfilling the requirement listed on the card. Invert Monsters are included in the Extra Deck. Tornado DragonInvert Monster CardWINDDragon8/2300/3200“Luster Dragon #2”This card can also be Invert Summoned by destroying 2 Trap Cards on your side of the field. When this card attacks, and there is a DARK monster on your side of the field, halve the ATK/DEF of the attacked monster during damage calculation only. Necrosis ArcherInvert Monster CardEARTHWarrior4/1900/1800“Doomcaliber Knight”This card can also be Invert Summoned by removing 1 EARTH Warrior-type monster in your Graveyard from play. When an Effect Monster is summoned, you can Tribute 1 monster on your side of the field to return the monster to the bottom of the owner's deck. Instant ReverseQuick-Play Spell CardTribute 1 Invert Monster on your side of the field. Special Summon a monster from your hand with the same Attribute as the tributed monster. Mystical Knight - ZakiaInvert Monster CardDARKSpellcaster7/2800/2100“Dark Magician”This card can also be Invert Summoned by removing the 5 top cards on your deck. When this card destroys a monster as a result of battle, remove the top card in both player's decks from play. Alchemist's Belief Remove 4 monsters with different Attributes in your Graveyard from play. Invert Summon “Homunculus Golem” from your Extra Deck. Homunculus GolemInvert Monster CardLIGHTRock8/3000/3000“Ancient Gear Golem”This card can also be Invert Summoned by “Alchemist's Belief”. When this card destroys a monster as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. When this card is sent to the Graveyard, remove all face-up Spell Cards on the field from play. Renios, the Glacial MonarchInvert Monster CardWATERWarrior6/2400/1800“Mobius the Frost Monarch”This card can also be Invert Summoned by destroying 2 face-up Spell Cards on your side of the field. When this card is Invert Summoned, you can remove up to 2 face-down Spell/Trap Cards on your opponent's side of the field from play. HellfireInvert Monster CardFIREPyro8/3000/2500“Infernal Flame Emperor”This card can also be Invert Summoned by paying 1600 Life Points. At the end of each of your Standby Phases, place 1 “Hell Counter” on this card. When this card destroys a monster as a result of battle, inflict 200 points of damage to your opponent's Life Points for each “Hell Counter” on this card. When this card is sent to the Graveyard with 4 or more “Hell Counters” on it, you can remove 1 “Homunculus Golem” in your Graveyard from play to Invert Summon “Zagog - The Hellfire Golem” from your Extra Deck. Zagog - The Hellfire GolemInvert Monster CardFIRERock10/3400/2800“Infernal Flame Emperor” or “Hellfire” + “Ancient Gear Golem” or “Homunculus Golem”This card can also be Invert Summoned by “Hellfire”. When this card inflicts damage to your opponent's Life Points, place 1 “Hell Counter” on this card. If there are 5 “Hell Counters” on this card during your Standby Phase, you win the Duel. Link to comment
Phantom Roxas Posted February 21, 2008 Report Share Posted February 21, 2008 Pretty awesome cards. I'm amazed that you came up with these yourself Link to comment
casaditymaker Posted February 21, 2008 Report Share Posted February 21, 2008 Pretty good dude, and I hope you make them into cards! lol :P Link to comment
VladAshram Posted February 21, 2008 Report Share Posted February 21, 2008 I hope you make them Link to comment
Umbra Posted February 21, 2008 Author Report Share Posted February 21, 2008 I probably won't make these, since the Invert Monsters would need a new type of frame, and I can't do that. However, if someone else can provide a frame... As Duelist Nemesis is a "booster" set rather than cards of a theme, there will be cards of other archetypes in aswell. Return ShotTrap CardYou can only activate this card when your opponent declares an attack. Negate the attack and inflict damage to your opponent equal to Level of the attacking monster x 100. Blaque, Swordsman of Dark WorldMonster CardDARKFiend3/700/550When this card is discarded from your hand by a card effect, you can Special Summon this card in face-up Attack Position on either side of the field. Neo-LightEquip Spell CardYou can only equip this card to “Elemental Hero Neos”. If the equipped monster is destroyed as a result of battle, you can Invert Summon “Elemental Hero Paladin Neos” from your Extra Deck. Elemental Hero Paladin NeosInvert Monster CardLIGHTWarrior7/2800/2400“Elemental Hero Neos”This card can also be Invert Summoned by the effect of “Neo-Light”. If this card destroys a monster as a result of battle, but does not inflict Battle Damage, it can attack your opponent directly during your next Battle Phase. When this card is removed from the field, increase your Life Points by 1000. Chant of RebirthContinous Spell CardDuring each of your Standby Phases, you can Special Summon 1 Level 2 or lower monster from your Graveyard. At the beginning of your next Standby Phase after using this card's effect, destroy the summoned monster. Link to comment
EliminateHRN Posted February 21, 2008 Report Share Posted February 21, 2008 Wow i like them 9/10 you going to make more? Link to comment
Umbra Posted February 21, 2008 Author Report Share Posted February 21, 2008 I'm actually in the middle of it. They'll come up when I've made some more. EDIT: Here they are. Skeletal WarhorseEquip Spell CardYou can only equip this card to a Warrior-type monster. The equipped monster can attack your opponent directly if you control no other monsters. Spirit of the KingContinuous Trap CardTo activate this card, remove 1 monster on your side of the field from play. After activation, this card is treated as a Normal Monster Card (Fiend-type/LIGHT/Level 5/ATK 2300/DEF 1700) and is Special Summoned to your Monster Card Zone in face-up Attack Position. When this card is sent to the Graveyard, you can Invert Summon “Incorpus King” from your Extra Deck. (This card is also treated as a Trap Card) Incorpus KingInvert Monster CardLIGHTFiend8/3000/2500“Il Blud”This card can also be Invert Summoned by the effect of “Spirit of the King”. During each of your Standby Phases, you can Special Summon 1 Level 4 or lower Fiend-type monster from your Graveyard. When a monster Special Summoned by this card's effect is sent to the Graveyard, decrease the ATK/DEF of this card by the Level Stars of the summoned monster x 200. Ring of the StormEquip Spell CardThe equipped monster is unaffected by Counter Trap Cards. Also, if the equipped monster battles with a WIND monster, increase the equipped monster's ATK by half of the WIND monster's ATK during damage calculation only. Infusion of Necrosis Servants - NorgrossYou can only activate this card when “Norgross Deity” is face-up on your side of the field. Tribute 4 Zombie-type monsters on your side of the field, and increase the ATK of “Norgross Deity” by the combined ATK of the monsters Tributed by this card's effect. Norgross Deity Invert Monster CardDARKFiend10/0/0“Yubel”This card can also be Invert Summoned by tributing 3 DARK monsters on your side of the field. This card can not be destroyed as a result of battle, unless “Infusion of Necrosis Servants - Norgross” has been activated. Any Battle Damage you take while this card is face-up on your side of the field is inflicted as Direct Damage to your opponent instead. When this card is removed from the field, remove all monsters on the field and in both players' Graveyards from play. Link to comment
Umbra Posted March 9, 2008 Author Report Share Posted March 9, 2008 Elemental Hero True SightInvert Monster CardEARTHWarrior5/2100/1900“Elemental Hero Wildheart”This card can also be Invert Summoned by paying 1000 Life Points. This card is unaffected by Trap Cards. Once per turn, you can randomly select 1 card in each player's hand. If both cards are of the same type (Monster, Spell, or Trap) you gain 800 Life Points. Otherwise, you lose 800 Life Points. Mechanical Assembly LineContinuous Spell CardDuring each of your Standby Phases, place 2 "Construct Counters" on this card. (Max. 10) At the end of your Standby Phase, you can remove "Construct Counters" on this card to Special Summon a Machine-type monster from your hand whose Level Stars equal the number of "Construct Counters" removed. Rainbow Missionary - EregrosMonster CardLIGHTSpellcaster4/1500/1200When your opponent activates a Spell Card, you can Tribute this card to negate the activation and effect of the Spell Card and add it to your hand. Elemental Hero Lady WildbreathRitual Monster CardLIGHTWarrior7/2800/2500This monster can only be Ritual Summoned with the Ritual Spell Card, "Chant of Wildheart". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from your field or your hand. When this card destroys a monster as a result of battle, you can Special Summon 1 Level 3 or lower Warrior-type monster from your hand. Chant of WildheartRitual Spell CardThis card is used to Ritual Summon "Elemental Hero Lady Wildbreath". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Destiny Hero - Duke ChaosInvert Monster CardDARKWarrior9/2300/3000"Destiny Hero - Plasma"This card can also be Invert Summoned by Tributing 3 monsters you control. During your Standby Phase, equip 1 monster on your opponent's side of the field to this card. (You can equip up to 2 monsters to this card at a time) Increase the ATK of this card by half of the combined ATK of the monsters equipped to this card. While this card is face-up on the field, negate the effect of all Trap Cards. Electromagnetical FieldField Spell CardWhile this card is face-up on the field, Machine-type monsters can not be destroyed as a result of battle. When this card is destroyed annd sent to the Graveyard, destroy all face-up Machine-type monsters on the field. Infinite PainTrap CardRemove 2 monsters on the field from play. If any of these monsters were controlled by your opponent, you take 1000 points of damage for each monster. Predetermined DeathContinuous Trap CardAt the cost of 500 Life Points per monster, both players can use monsters in their respective hands as Tributes for a Tribute Summon. Shade of ShadeInvert Monster CardDARKFiend6/2100/1500"Elemental Hero Necroshade"This card can also be Invert Summoned by Tributing 1 DARK monster on your side of the field. If "Elemental Hero Necroshade" was the Tribute used to Tribute Summon this card, this card is treated as an "Elemental Hero" monster. If this card attacks a face-down monster, return the opponent's monster to their respective hand. Link to comment
Lucas Maximus Posted March 9, 2008 Report Share Posted March 9, 2008 Great effort, great ideas. ^_^Well done. 9/10 Link to comment
Umbra Posted March 9, 2008 Author Report Share Posted March 9, 2008 Thank you for rating, Lucas Maximus. Here's five new cards. Crystal RechargeTrap CardSend 2 “Crystal Beast” monsters on your side of the field to the Graveyard. Increase your Life Points by the combined ATK of the “Crystal Beast” monsters. The Six Samurai - NaishôInvert Monster CardDARKWarrior4/1900/1100“The Six Samurai - Irou”This card can also be Invert Summoned by destroying 1 face-up Trap Card on your side of the field. If there is another “Six Samurai” monster on your side of the field, when this card attacks a face-down monster, remove the attacked monster from play and inflict 500 points of damage to your opponent. Spirit ShamanMonster CardLIGHTSpellcaster4/1000/1000When this card is Summoned, place 1 “Spirit Totem Token” (LIGHT/Machine/1/500/500) on your side of the field. Increase the ATK of this card by 400 points for each LIGHT monster on the field. DragonboundMonster CardFIRESpellcaster4/1000/1000When this card is Summoned, place 1 “Burst Token” (FIRE/Machine/1/400/400) on your side of the field. You can Tribute 1 FIRE monster on your side of the field to make the original ATK of this card 2000 until the end of the turn. Nuclear WinterTrap CardActivate only when you have received 4000 or more Battle Damage during the same Battle Phase. Destroy all monsters on the field, and inflict damage to your opponent's Life Points equal to the number of monsters destroyed by this card's effect x 700. During the End Phase of the turn you activate this card, pay 3000 Life Points. Link to comment
Zeppeli Gyro Supreme Posted March 9, 2008 Report Share Posted March 9, 2008 The invert monsters are way too easy to summon. I'd suggest making it more difficult, such as you MUST tribute the selected card AND fufill another requirement. Link to comment
Umbra Posted March 10, 2008 Author Report Share Posted March 10, 2008 The invert monsters are way too easy to summon. I'd suggest making it more difficult' date=' such as you MUST tribute the selected card AND fufill another requirement.[/quote'] Suggestion noted. Will be seriously considered. Link to comment
bury the year Posted March 10, 2008 Report Share Posted March 10, 2008 Getting really good! 9/10 Link to comment
Umbra Posted March 12, 2008 Author Report Share Posted March 12, 2008 Increased the requirements a little on the next Invert Monster. Magical ConstructContinuous Spell CardAfter activation, this card is also treated as an Normal Monster Card (EARTH/Machine-type/4 Stars/ATK 1900/DEF 500) and is Special Summoned to your side of the field in Attack Position. (This card is also treated as a Spell Card) Raviel's SecretsTrap CardRemove 1 Fiend-type monster on your side of the field from play. Place “Phantasm Tokens” (DARK/Fiend/4/0/0) on your side of the field equal to half of the Level Stars of the removed monster. Obsolete RitualNormal Spell CardTribute 1 monster on your side of the field. Draw 2 cards. Lithium SwordsmanInvert Monster CardLIGHTMachine5/2200/1400“Ancient Gear” and “Familiar Knight”This card can also be Invert Summoned by removing the top 5 cards in your deck from play. When this card is Invert Summoned, you can Special Summon 1 Level 4 monster from your hand. Link to comment
The Oncoming Storm Posted March 14, 2008 Report Share Posted March 14, 2008 Awesome Cards! 9/10 Link to comment
Slade Posted March 15, 2008 Report Share Posted March 15, 2008 Very clever concept for a card! Obviously inspired by Synchro monsters. My only complaint is that the name isn't very creative. "Duelist Gene-- I mean Nemesis" sounds somewhat familiar for some reason. ¬.¬ Link to comment
Umbra Posted March 15, 2008 Author Report Share Posted March 15, 2008 Very clever concept for a card! Obviously inspired by Synchro monsters. My only complaint is that the name isn't very creative. "Duelist Gene-- I mean Nemesis" sounds somewhat familiar for some reason. ¬.¬ The name thing was intended to be similar to Duelist Genesis. Thanks for your reply. Link to comment
The Oncoming Storm Posted March 18, 2008 Report Share Posted March 18, 2008 U might wanna consider making a contest based around this. Link to comment
Umbra Posted March 18, 2008 Author Report Share Posted March 18, 2008 Might do, but not right now. EDIT: Six random cards coming up. Light of InstructionContinuous Spell CardWhenever a player Special Summons a LIGHT monster, the controller of that monster draws 1 card. Neo-Spacian UnderwormInvert Monster CardEARTHBeast3 / 1600 / 400”Neo-Spacian Grand Mole”This card can also be Invert Summoned by randomly discarding 2 cards from your hand. When this card attacks your opponent's monster, you can choose to return your opponent's monster to their hand instead. This card is unaffected by Spell Cards that target this 1 card. Endless HordeSpell CardReduce your Life Points to 100. Place as many ”Mindless Tokens” (DARK/Zombie/1/400/0) on your side of the field as possible. Triple ThreatTrap CardYou can only activate this card when you control 3 monsters with the same name. Increase the ATK of the monsters by an amount equal to their original ATK. Revival of the Great SceptreEquip Spell CardSpecial Summon 1 monster from your Graveyard, and equip it with this card. Decrease the ATK of the equipped monster to 0. If this card is destroyed, destroy the equipped monster. If the equipped monster is destroyed, destroy this card. While you control this face-up card, you can Tribute the equipped monster and Invert Summon ”Sceptre Spectre” from your Extra Deck. Sceptre SpectreInvert Monster CardDARKPsychic2 / 800 / 400”Spirit Reaper”This card can also be Invert Summoned by the effect of ”Revival of the Great Sceptre”. This card can not be destroyed as a result of battle. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card in your opponent's hand and remove it from play. Link to comment
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