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Umbra's new set: The Duelist Nemesis *42 cards*


Umbra

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My newest set, Duelist Nemesis, will feature a new type of card called Invert Monsters. These cards can only be summoned by either Tributing the monster listed on the Invert Monster, or fulfilling the requirement listed on the card. Invert Monsters are included in the Extra Deck.

 

Tornado Dragon

Invert Monster Card

WIND

Dragon

8/2300/3200

“Luster Dragon #2”

This card can also be Invert Summoned by destroying 2 Trap Cards on your side of the field. When this card attacks, and there is a DARK monster on your side of the field, halve the ATK/DEF of the attacked monster during damage calculation only.

 

Necrosis Archer

Invert Monster Card

EARTH

Warrior

4/1900/1800

“Doomcaliber Knight”

This card can also be Invert Summoned by removing 1 EARTH Warrior-type monster in your Graveyard from play. When an Effect Monster is summoned, you can Tribute 1 monster on your side of the field to return the monster to the bottom of the owner's deck.

 

Instant Reverse

Quick-Play Spell Card

Tribute 1 Invert Monster on your side of the field. Special Summon a monster from your hand with the same Attribute as the tributed monster.

 

Mystical Knight - Zakia

Invert Monster Card

DARK

Spellcaster

7/2800/2100

“Dark Magician”

This card can also be Invert Summoned by removing the 5 top cards on your deck. When this card destroys a monster as a result of battle, remove the top card in both player's decks from play.

 

Alchemist's Belief

Remove 4 monsters with different Attributes in your Graveyard from play. Invert Summon “Homunculus Golem” from your Extra Deck.

 

Homunculus Golem

Invert Monster Card

LIGHT

Rock

8/3000/3000

“Ancient Gear Golem”

This card can also be Invert Summoned by “Alchemist's Belief”. When this card destroys a monster as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. When this card is sent to the Graveyard, remove all face-up Spell Cards on the field from play.

 

Renios, the Glacial Monarch

Invert Monster Card

WATER

Warrior

6/2400/1800

“Mobius the Frost Monarch”

This card can also be Invert Summoned by destroying 2 face-up Spell Cards on your side of the field. When this card is Invert Summoned, you can remove up to 2 face-down Spell/Trap Cards on your opponent's side of the field from play.

 

Hellfire

Invert Monster Card

FIRE

Pyro

8/3000/2500

“Infernal Flame Emperor”

This card can also be Invert Summoned by paying 1600 Life Points. At the end of each of your Standby Phases, place 1 “Hell Counter” on this card. When this card destroys a monster as a result of battle, inflict 200 points of damage to your opponent's Life Points for each “Hell Counter” on this card. When this card is sent to the Graveyard with 4 or more “Hell Counters” on it, you can remove 1 “Homunculus Golem” in your Graveyard from play to Invert Summon “Zagog - The Hellfire Golem” from your Extra Deck.

 

Zagog - The Hellfire Golem

Invert Monster Card

FIRE

Rock

10/3400/2800

“Infernal Flame Emperor” or “Hellfire” + “Ancient Gear Golem” or “Homunculus Golem”

This card can also be Invert Summoned by “Hellfire”. When this card inflicts damage to your opponent's Life Points, place 1 “Hell Counter” on this card. If there are 5 “Hell Counters” on this card during your Standby Phase, you win the Duel.

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I probably won't make these, since the Invert Monsters would need a new type of frame, and I can't do that. However, if someone else can provide a frame...

 

As Duelist Nemesis is a "booster" set rather than cards of a theme, there will be cards of other archetypes in aswell.

 

Return Shot

Trap Card

You can only activate this card when your opponent declares an attack. Negate the attack and inflict damage to your opponent equal to Level of the attacking monster x 100.

 

Blaque, Swordsman of Dark World

Monster Card

DARK

Fiend

3/700/550

When this card is discarded from your hand by a card effect, you can Special Summon this card in face-up Attack Position on either side of the field.

 

Neo-Light

Equip Spell Card

You can only equip this card to “Elemental Hero Neos”. If the equipped monster is destroyed as a result of battle, you can Invert Summon “Elemental Hero Paladin Neos” from your Extra Deck.

 

Elemental Hero Paladin Neos

Invert Monster Card

LIGHT

Warrior

7/2800/2400

“Elemental Hero Neos”

This card can also be Invert Summoned by the effect of “Neo-Light”. If this card destroys a monster as a result of battle, but does not inflict Battle Damage, it can attack your opponent directly during your next Battle Phase. When this card is removed from the field, increase your Life Points by 1000.

 

Chant of Rebirth

Continous Spell Card

During each of your Standby Phases, you can Special Summon 1 Level 2 or lower monster from your Graveyard. At the beginning of your next Standby Phase after using this card's effect, destroy the summoned monster.

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I'm actually in the middle of it. They'll come up when I've made some more.

 

EDIT: Here they are.

 

Skeletal Warhorse

Equip Spell Card

You can only equip this card to a Warrior-type monster. The equipped monster can attack your opponent directly if you control no other monsters.

 

Spirit of the King

Continuous Trap Card

To activate this card, remove 1 monster on your side of the field from play. After activation, this card is treated as a Normal Monster Card (Fiend-type/LIGHT/Level 5/ATK 2300/DEF 1700) and is Special Summoned to your Monster Card Zone in face-up Attack Position. When this card is sent to the Graveyard, you can Invert Summon “Incorpus King” from your Extra Deck. (This card is also treated as a Trap Card)

 

Incorpus King

Invert Monster Card

LIGHT

Fiend

8/3000/2500

“Il Blud”

This card can also be Invert Summoned by the effect of “Spirit of the King”. During each of your Standby Phases, you can Special Summon 1 Level 4 or lower Fiend-type monster from your Graveyard. When a monster Special Summoned by this card's effect is sent to the Graveyard, decrease the ATK/DEF of this card by the Level Stars of the summoned monster x 200.

 

Ring of the Storm

Equip Spell Card

The equipped monster is unaffected by Counter Trap Cards. Also, if the equipped monster battles with a WIND monster, increase the equipped monster's ATK by half of the WIND monster's ATK during damage calculation only.

 

Infusion of Necrosis Servants - Norgross

You can only activate this card when “Norgross Deity” is face-up on your side of the field. Tribute 4 Zombie-type monsters on your side of the field, and increase the ATK of “Norgross Deity” by the combined ATK of the monsters Tributed by this card's effect.

 

Norgross Deity

Invert Monster Card

DARK

Fiend

10/0/0

“Yubel”

This card can also be Invert Summoned by tributing 3 DARK monsters on your side of the field. This card can not be destroyed as a result of battle, unless “Infusion of Necrosis Servants - Norgross” has been activated. Any Battle Damage you take while this card is face-up on your side of the field is inflicted as Direct Damage to your opponent instead. When this card is removed from the field, remove all monsters on the field and in both players' Graveyards from play.

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  • 3 weeks later...

Elemental Hero True Sight

Invert Monster Card

EARTH

Warrior

5/2100/1900

“Elemental Hero Wildheart”

This card can also be Invert Summoned by paying 1000 Life Points. This card is unaffected by Trap Cards. Once per turn, you can randomly select 1 card in each player's hand. If both cards are of the same type (Monster, Spell, or Trap) you gain 800 Life Points. Otherwise, you lose 800 Life Points.

 

Mechanical Assembly Line

Continuous Spell Card

During each of your Standby Phases, place 2 "Construct Counters" on this card. (Max. 10) At the end of your Standby Phase, you can remove "Construct Counters" on this card to Special Summon a Machine-type monster from your hand whose Level Stars equal the number of "Construct Counters" removed.

 

Rainbow Missionary - Eregros

Monster Card

LIGHT

Spellcaster

4/1500/1200

When your opponent activates a Spell Card, you can Tribute this card to negate the activation and effect of the Spell Card and add it to your hand.

 

Elemental Hero Lady Wildbreath

Ritual Monster Card

LIGHT

Warrior

7/2800/2500

This monster can only be Ritual Summoned with the Ritual Spell Card, "Chant of Wildheart". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from your field or your hand. When this card destroys a monster as a result of battle, you can Special Summon 1 Level 3 or lower Warrior-type monster from your hand.

 

Chant of Wildheart

Ritual Spell Card

This card is used to Ritual Summon "Elemental Hero Lady Wildbreath". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.

 

Destiny Hero - Duke Chaos

Invert Monster Card

DARK

Warrior

9/2300/3000

"Destiny Hero - Plasma"

This card can also be Invert Summoned by Tributing 3 monsters you control. During your Standby Phase, equip 1 monster on your opponent's side of the field to this card. (You can equip up to 2 monsters to this card at a time) Increase the ATK of this card by half of the combined ATK of the monsters equipped to this card. While this card is face-up on the field, negate the effect of all Trap Cards.

 

Electromagnetical Field

Field Spell Card

While this card is face-up on the field, Machine-type monsters can not be destroyed as a result of battle. When this card is destroyed annd sent to the Graveyard, destroy all face-up Machine-type monsters on the field.

 

Infinite Pain

Trap Card

Remove 2 monsters on the field from play. If any of these monsters were controlled by your opponent, you take 1000 points of damage for each monster.

 

Predetermined Death

Continuous Trap Card

At the cost of 500 Life Points per monster, both players can use monsters in their respective hands as Tributes for a Tribute Summon.

 

Shade of Shade

Invert Monster Card

DARK

Fiend

6/2100/1500

"Elemental Hero Necroshade"

This card can also be Invert Summoned by Tributing 1 DARK monster on your side of the field. If "Elemental Hero Necroshade" was the Tribute used to Tribute Summon this card, this card is treated as an "Elemental Hero" monster. If this card attacks a face-down monster, return the opponent's monster to their respective hand.

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Thank you for rating, Lucas Maximus.

 

Here's five new cards.

 

Crystal Recharge

Trap Card

Send 2 “Crystal Beast” monsters on your side of the field to the Graveyard. Increase your Life Points by the combined ATK of the “Crystal Beast” monsters.

 

The Six Samurai - Naishô

Invert Monster Card

DARK

Warrior

4/1900/1100

“The Six Samurai - Irou”

This card can also be Invert Summoned by destroying 1 face-up Trap Card on your side of the field. If there is another “Six Samurai” monster on your side of the field, when this card attacks a face-down monster, remove the attacked monster from play and inflict 500 points of damage to your opponent.

 

Spirit Shaman

Monster Card

LIGHT

Spellcaster

4/1000/1000

When this card is Summoned, place 1 “Spirit Totem Token” (LIGHT/Machine/1/500/500) on your side of the field. Increase the ATK of this card by 400 points for each LIGHT monster on the field.

 

Dragonbound

Monster Card

FIRE

Spellcaster

4/1000/1000

When this card is Summoned, place 1 “Burst Token” (FIRE/Machine/1/400/400) on your side of the field. You can Tribute 1 FIRE monster on your side of the field to make the original ATK of this card 2000 until the end of the turn.

 

Nuclear Winter

Trap Card

Activate only when you have received 4000 or more Battle Damage during the same Battle Phase. Destroy all monsters on the field, and inflict damage to your opponent's Life Points equal to the number of monsters destroyed by this card's effect x 700. During the End Phase of the turn you activate this card, pay 3000 Life Points.

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Increased the requirements a little on the next Invert Monster.

 

Magical Construct

Continuous Spell Card

After activation, this card is also treated as an Normal Monster Card (EARTH/Machine-type/4 Stars/ATK 1900/DEF 500) and is Special Summoned to your side of the field in Attack Position.

(This card is also treated as a Spell Card)

 

Raviel's Secrets

Trap Card

Remove 1 Fiend-type monster on your side of the field from play. Place “Phantasm Tokens” (DARK/Fiend/4/0/0) on your side of the field equal to half of the Level Stars of the removed monster.

 

Obsolete Ritual

Normal Spell Card

Tribute 1 monster on your side of the field. Draw 2 cards.

 

Lithium Swordsman

Invert Monster Card

LIGHT

Machine

5/2200/1400

“Ancient Gear” and “Familiar Knight”

This card can also be Invert Summoned by removing the top 5 cards in your deck from play. When this card is Invert Summoned, you can Special Summon 1 Level 4 monster from your hand.

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Very clever concept for a card! Obviously inspired by Synchro monsters. My only complaint is that the name isn't very creative. "Duelist Gene-- I mean Nemesis" sounds somewhat familiar for some reason. ¬.¬

 

The name thing was intended to be similar to Duelist Genesis. Thanks for your reply.

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Might do, but not right now.

 

EDIT: Six random cards coming up.

 

Light of Instruction

Continuous Spell Card

Whenever a player Special Summons a LIGHT monster, the controller of that monster draws 1 card.

 

Neo-Spacian Underworm

Invert Monster Card

EARTH

Beast

3 / 1600 / 400

”Neo-Spacian Grand Mole”

This card can also be Invert Summoned by randomly discarding 2 cards from your hand. When this card attacks your opponent's monster, you can choose to return your opponent's monster to their hand instead. This card is unaffected by Spell Cards that target this 1 card.

 

Endless Horde

Spell Card

Reduce your Life Points to 100. Place as many ”Mindless Tokens” (DARK/Zombie/1/400/0) on your side of the field as possible.

 

Triple Threat

Trap Card

You can only activate this card when you control 3 monsters with the same name. Increase the ATK of the monsters by an amount equal to their original ATK.

 

Revival of the Great Sceptre

Equip Spell Card

Special Summon 1 monster from your Graveyard, and equip it with this card. Decrease the ATK of the equipped monster to 0. If this card is destroyed, destroy the equipped monster. If the equipped monster is destroyed, destroy this card. While you control this face-up card, you can Tribute the equipped monster and Invert Summon ”Sceptre Spectre” from your Extra Deck.

 

Sceptre Spectre

Invert Monster Card

DARK

Psychic

2 / 800 / 400

”Spirit Reaper”

This card can also be Invert Summoned by the effect of ”Revival of the Great Sceptre”. This card can not be destroyed as a result of battle. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card in your opponent's hand and remove it from play.

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